go_dreamfactory/modules/entertainment/module.go
2023-11-07 16:03:12 +08:00

165 lines
4.1 KiB
Go

package entertainment
import (
"context"
"fmt"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/event"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
)
func NewModule() core.IModule {
m := new(Entertainment)
return m
}
type Entertainment struct {
modules.ModuleBase
service comm.IService
api *apiComp
configure *configureComp
model *modelComp
gameMgr *gameMgrComp
//room *Room
match *matchComp
}
// 模块名
func (this *Entertainment) GetType() core.M_Modules {
return comm.ModuleEntertainment
}
// 模块初始化接口 注册用户创建角色事件
func (this *Entertainment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
if err = this.ModuleBase.Init(service, module, options); err != nil {
return
}
this.service = service.(comm.IService)
return
}
// 装备组件
func (this *Entertainment) OnInstallComp() {
this.ModuleBase.OnInstallComp()
this.api = this.RegisterComp(new(apiComp)).(*apiComp)
this.model = this.RegisterComp(new(modelComp)).(*modelComp)
this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp)
//this.room = this.RegisterComp(new(Room)).(*Room)
this.match = this.RegisterComp(new(matchComp)).(*matchComp)
}
func (this *Entertainment) Start() (err error) {
if err = this.ModuleBase.Start(); err != nil {
return
}
event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
this.service.RegisterFunctionName(string(comm.RPC_XXLOffLine), this.useroffline)
return
}
// 分发资源
func (this *Entertainment) AddXxlCard(session comm.IUserSession, cards map[string]int32, bPush bool) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
for k := range cards {
if _, err := this.model.module.configure.GetGameConsumeHero(k); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
Message: err.Error(),
}
return
}
}
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
for k, v := range cards {
result.Card[k] += v
}
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"card": result.Card,
})
if bPush {
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Card: result.Card,
})
}
return
}
// 消耗一张卡
func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
if _, ok := result.Card[card]; ok {
if result.Card[card] <= 0 {
return
}
result.Card[card] -= 1
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"card": result.Card,
})
}
session.SendMsg(string(this.GetType()), "titlelist", &pb.EntertainChangePush{
Card: result.Card,
})
return
}
// 用户离线处理
func (this *Entertainment) EventUserOffline(uid, sessionid string) {
this.Debugf("user offline: %s", uid)
if list, err := this.model.getEntertainmList(uid); err == nil {
if list.Roomid == "" { // 不在房间不处理
return
}
serverPath := fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
if serverPath != list.ServicePath { // RPC 通知房间所在的服务器
_, err = this.service.RpcGo(
context.Background(),
list.ServicePath,
string(comm.RPC_XXLOffLine),
&pb.RPCGeneralReqA2{
Param1: list.Roomid,
Param2: list.Uid,
},
nil)
if err != nil {
this.Errorln(err)
return
}
} else {
this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil)
}
return
}
}
func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) {
this.Debugf("user offline :%s,%s", req.Param1, req.Param2)
// 房间不在直接返回
if _, err = this.gameMgr.GetRoomInfo(req.Param1); err != nil {
return
}
this.gameMgr.RoomDistribute(req.Param1, nil, "offline", req)
return
}