165 lines
4.1 KiB
Go
165 lines
4.1 KiB
Go
package entertainment
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import (
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"context"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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)
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func NewModule() core.IModule {
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m := new(Entertainment)
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return m
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}
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type Entertainment struct {
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modules.ModuleBase
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service comm.IService
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api *apiComp
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configure *configureComp
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model *modelComp
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gameMgr *gameMgrComp
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//room *Room
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match *matchComp
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}
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// 模块名
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func (this *Entertainment) GetType() core.M_Modules {
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return comm.ModuleEntertainment
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}
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// 模块初始化接口 注册用户创建角色事件
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func (this *Entertainment) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error) {
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if err = this.ModuleBase.Init(service, module, options); err != nil {
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return
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}
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this.service = service.(comm.IService)
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return
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}
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// 装备组件
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func (this *Entertainment) OnInstallComp() {
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this.ModuleBase.OnInstallComp()
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this.api = this.RegisterComp(new(apiComp)).(*apiComp)
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this.model = this.RegisterComp(new(modelComp)).(*modelComp)
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this.configure = this.RegisterComp(new(configureComp)).(*configureComp)
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this.gameMgr = this.RegisterComp(new(gameMgrComp)).(*gameMgrComp)
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//this.room = this.RegisterComp(new(Room)).(*Room)
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this.match = this.RegisterComp(new(matchComp)).(*matchComp)
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}
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func (this *Entertainment) Start() (err error) {
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if err = this.ModuleBase.Start(); err != nil {
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return
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}
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event.RegisterGO(comm.EventUserOffline, this.EventUserOffline)
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this.service.RegisterFunctionName(string(comm.RPC_XXLOffLine), this.useroffline)
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return
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}
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// 分发资源
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func (this *Entertainment) AddXxlCard(session comm.IUserSession, cards map[string]int32, bPush bool) (errdata *pb.ErrorData) {
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var (
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result *pb.DBXXLData
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err error
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)
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for k := range cards {
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if _, err := this.model.module.configure.GetGameConsumeHero(k); err != nil {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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Message: err.Error(),
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}
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return
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}
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}
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if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
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return
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}
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for k, v := range cards {
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result.Card[k] += v
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}
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this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
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"card": result.Card,
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})
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if bPush {
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session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
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Card: result.Card,
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})
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}
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return
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}
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// 消耗一张卡
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func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string) (errdata *pb.ErrorData) {
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var (
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result *pb.DBXXLData
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err error
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)
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if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
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return
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}
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if _, ok := result.Card[card]; ok {
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if result.Card[card] <= 0 {
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return
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}
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result.Card[card] -= 1
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this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
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"card": result.Card,
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})
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}
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session.SendMsg(string(this.GetType()), "titlelist", &pb.EntertainChangePush{
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Card: result.Card,
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})
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return
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}
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// 用户离线处理
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func (this *Entertainment) EventUserOffline(uid, sessionid string) {
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this.Debugf("user offline: %s", uid)
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if list, err := this.model.getEntertainmList(uid); err == nil {
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if list.Roomid == "" { // 不在房间不处理
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return
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}
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serverPath := fmt.Sprintf("%s/%s", this.service.GetType(), this.service.GetId())
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if serverPath != list.ServicePath { // RPC 通知房间所在的服务器
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_, err = this.service.RpcGo(
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context.Background(),
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list.ServicePath,
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string(comm.RPC_XXLOffLine),
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&pb.RPCGeneralReqA2{
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Param1: list.Roomid,
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Param2: list.Uid,
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},
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nil)
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if err != nil {
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this.Errorln(err)
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return
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}
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} else {
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this.useroffline(context.Background(), &pb.RPCGeneralReqA2{Param1: list.Roomid, Param2: list.Uid}, nil)
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}
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return
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}
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}
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func (this *Entertainment) useroffline(ctx context.Context, req *pb.RPCGeneralReqA2, resp *pb.RPCGeneralReqA2) (err error) {
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this.Debugf("user offline :%s,%s", req.Param1, req.Param2)
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// 房间不在直接返回
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if _, err = this.gameMgr.GetRoomInfo(req.Param1); err != nil {
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return
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}
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this.gameMgr.RoomDistribute(req.Param1, nil, "offline", req)
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return
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}
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