go_dreamfactory/modules/caravan/api_gotocity.go
2023-11-16 18:09:41 +08:00

140 lines
3.8 KiB
Go

package caravan
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
func (this *apiComp) GotoCityCheck(session comm.IUserSession, req *pb.CaravanGotoCityReq) (errdata *pb.ErrorData) {
if req.City == 0 {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,
Title: pb.ErrorCode_ReqParameterError.ToString(),
}
}
return
}
func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCityReq) (errdata *pb.ErrorData) {
var (
resp *pb.CaravanGotoCityResp
res *cfg.Gameatn
bNewTask bool
bConsumTick bool // 是否消耗门票
)
resp = &pb.CaravanGotoCityResp{}
bNewTask = true
if req.Ticket == 0 {
bConsumTick = false
}
if errdata = this.GotoCityCheck(session, req); errdata != nil {
return // 参数校验失败直接返回
}
list, _ := this.module.modelCaravan.getCaravanList(session.GetUserId())
// 校验门票
if d, err := this.module.configure.GetCaravanLv(list.Lv); err == nil {
bConsumTick = true
res = &cfg.Gameatn{
A: d.Tickettop.A,
T: d.Tickettop.T,
N: req.Ticket,
}
}
if bConsumTick {
if errdata = this.module.CheckRes(session, []*cfg.Gameatn{res}); errdata != nil { // 校验门票数量
return
}
}
// 获取事件
if list.Eventid != 0 {
if event, err := this.module.configure.GetCaravanEventById(list.Eventid); err == nil {
// 校验任务是否超时
if list.Tasktime-configure.Now().Unix() > int64(event.Eventtime) { //TODO 任务超时
this.module.CheckCaravanTask(session, list)
}
if event.Mustdo == 1 { // 需要完成强制任务
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollTask,
Title: pb.ErrorCode_TrollTask.ToString(),
}
return
} else {
bNewTask = false
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
}
if bNewTask { // 到该城市随机一个新的任务
if newCity, e := this.module.configure.GetCaravanCity(req.City); e == nil {
//newCity.Cityeventpro
if newCity.Cityeventpro > comm.GetRandNum(0, 1000) {
if elist, err := this.module.configure.GetCaravanEventByGroup(newCity.Cityevent); err == nil {
var sz []*cfg.GameCaravanEventData
for _, v := range elist {
if _, ok := list.Group[v.Worldtask]; !ok {
sz = append(sz, v)
}
}
if len(sz) > 0 { // 容错处理
var randW []int32
for _, v := range sz {
randW = append(randW, v.Eventweight)
}
list.Eventid = sz[comm.GetRandW(randW)].Id
}
}
} else {
bNewTask = false
}
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: e.Error(),
}
return
}
}
if list.Curcity == req.City {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_TrollCity,
Title: pb.ErrorCode_TrollCity.ToString(),
}
return
}
if bConsumTick {
if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{res}, true); errdata != nil { // 消耗门票数量
return
}
}
list.Curcity = req.City
this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), map[string]interface{}{
"curcity": list.Curcity,
"eventid": list.Eventid,
})
resp.Data = list
resp.Newtask = bNewTask
session.SendMsg(string(this.module.GetType()), "gotocity", resp)
// 任务统计
var tasks []*pb.BuriedParam
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市
go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
this.module.ModuleBuried.TriggerBuried(session, tasks...)
this.module.WriteUserLog(session.GetUserId(), comm.GMResDelType, "CaravanGotoCityReq", res) // 消耗资源
})
return
}