package caravan import ( "go_dreamfactory/comm" "go_dreamfactory/pb" "go_dreamfactory/sys/configure" cfg "go_dreamfactory/sys/configure/structs" ) //参数校验 func (this *apiComp) GotoCityCheck(session comm.IUserSession, req *pb.CaravanGotoCityReq) (errdata *pb.ErrorData) { if req.City == 0 { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ReqParameterError, Title: pb.ErrorCode_ReqParameterError.ToString(), } } return } func (this *apiComp) GotoCity(session comm.IUserSession, req *pb.CaravanGotoCityReq) (errdata *pb.ErrorData) { var ( resp *pb.CaravanGotoCityResp res *cfg.Gameatn bNewTask bool bConsumTick bool // 是否消耗门票 ) resp = &pb.CaravanGotoCityResp{} bNewTask = true if req.Ticket == 0 { bConsumTick = false } if errdata = this.GotoCityCheck(session, req); errdata != nil { return // 参数校验失败直接返回 } list, _ := this.module.modelCaravan.getCaravanList(session.GetUserId()) // 校验门票 if d, err := this.module.configure.GetCaravanLv(list.Lv); err == nil { bConsumTick = true res = &cfg.Gameatn{ A: d.Tickettop.A, T: d.Tickettop.T, N: req.Ticket, } } if bConsumTick { if errdata = this.module.CheckRes(session, []*cfg.Gameatn{res}); errdata != nil { // 校验门票数量 return } } // 获取事件 if list.Eventid != 0 { if event, err := this.module.configure.GetCaravanEventById(list.Eventid); err == nil { // 校验任务是否超时 if list.Tasktime-configure.Now().Unix() > int64(event.Eventtime) { //TODO 任务超时 this.module.CheckCaravanTask(session, list) } if event.Mustdo == 1 { // 需要完成强制任务 errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollTask, Title: pb.ErrorCode_TrollTask.ToString(), } return } else { bNewTask = false } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: err.Error(), } return } } if bNewTask { // 到该城市随机一个新的任务 if newCity, e := this.module.configure.GetCaravanCity(req.City); e == nil { //newCity.Cityeventpro if newCity.Cityeventpro > comm.GetRandNum(0, 1000) { if elist, err := this.module.configure.GetCaravanEventByGroup(newCity.Cityevent); err == nil { var sz []*cfg.GameCaravanEventData for _, v := range elist { if _, ok := list.Group[v.Worldtask]; !ok { sz = append(sz, v) } } if len(sz) > 0 { // 容错处理 var randW []int32 for _, v := range sz { randW = append(randW, v.Eventweight) } list.Eventid = sz[comm.GetRandW(randW)].Id } } } else { bNewTask = false } } else { errdata = &pb.ErrorData{ Code: pb.ErrorCode_ConfigNoFound, Title: pb.ErrorCode_ConfigNoFound.ToString(), Message: e.Error(), } return } } if list.Curcity == req.City { errdata = &pb.ErrorData{ Code: pb.ErrorCode_TrollCity, Title: pb.ErrorCode_TrollCity.ToString(), } return } if bConsumTick { if errdata = this.module.ConsumeRes(session, []*cfg.Gameatn{res}, true); errdata != nil { // 消耗门票数量 return } } list.Curcity = req.City this.module.modelCaravan.modifyCaravanDataByObjId(session.GetUserId(), map[string]interface{}{ "curcity": list.Curcity, "eventid": list.Eventid, }) resp.Data = list resp.Newtask = bNewTask session.SendMsg(string(this.module.GetType()), "gotocity", resp) // 任务统计 var tasks []*pb.BuriedParam tasks = append(tasks, comm.GetBuriedParam(comm.Rtype212, req.City)) // 接取任务后,商队抵达指定城市 go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) { this.module.ModuleBuried.TriggerBuried(session, tasks...) this.module.WriteUserLog(session.GetUserId(), comm.GMResDelType, "CaravanGotoCityReq", res) // 消耗资源 }) return }