go_dreamfactory/sys/configure/structs/Game.SystemStroyTalkData.go
2024-01-24 13:39:45 +08:00

46 lines
2.2 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSystemStroyTalkData struct {
Id int32
Opentime int32
Groupid int32
Herohead string
Heroname string
Storytalk int32
}
const TypeId_GameSystemStroyTalkData = -2036264570
func (*GameSystemStroyTalkData) GetTypeId() int32 {
return -2036264570
}
func (_v *GameSystemStroyTalkData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["opentime"].(float64); !_ok_ { err = errors.New("opentime error"); return }; _v.Opentime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
{ var _ok_ bool; if _v.Herohead, _ok_ = _buf["herohead"].(string); !_ok_ { err = errors.New("herohead error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["heroname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Heroname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Heroname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storytalk"].(float64); !_ok_ { err = errors.New("storytalk error"); return }; _v.Storytalk = int32(_tempNum_) }
return
}
func DeserializeGameSystemStroyTalkData(_buf map[string]interface{}) (*GameSystemStroyTalkData, error) {
v := &GameSystemStroyTalkData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}