46 lines
2.2 KiB
Go
46 lines
2.2 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSystemStroyTalkData struct {
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Id int32
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Opentime int32
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Groupid int32
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Herohead string
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Heroname string
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Storytalk int32
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}
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const TypeId_GameSystemStroyTalkData = -2036264570
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func (*GameSystemStroyTalkData) GetTypeId() int32 {
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return -2036264570
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}
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func (_v *GameSystemStroyTalkData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["opentime"].(float64); !_ok_ { err = errors.New("opentime error"); return }; _v.Opentime = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
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{ var _ok_ bool; if _v.Herohead, _ok_ = _buf["herohead"].(string); !_ok_ { err = errors.New("herohead error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["heroname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Heroname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Heroname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["storytalk"].(float64); !_ok_ { err = errors.New("storytalk error"); return }; _v.Storytalk = int32(_tempNum_) }
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return
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}
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func DeserializeGameSystemStroyTalkData(_buf map[string]interface{}) (*GameSystemStroyTalkData, error) {
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v := &GameSystemStroyTalkData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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