59 lines
2.4 KiB
Go
59 lines
2.4 KiB
Go
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameSystemNoticeData struct {
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Id int32
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Redid int32
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Priority int32
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Systemtype int32
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Jumpid int32
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Noticetext []int32
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}
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const TypeId_GameSystemNoticeData = -1627931475
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func (*GameSystemNoticeData) GetTypeId() int32 {
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return -1627931475
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}
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func (_v *GameSystemNoticeData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["redid"].(float64); !_ok_ { err = errors.New("redid error"); return }; _v.Redid = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["priority"].(float64); !_ok_ { err = errors.New("priority error"); return }; _v.Priority = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["systemtype"].(float64); !_ok_ { err = errors.New("systemtype error"); return }; _v.Systemtype = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpid"].(float64); !_ok_ { err = errors.New("jumpid error"); return }; _v.Jumpid = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["noticetext"].([]interface{}); !_ok_ { err = errors.New("noticetext error"); return }
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_v.Noticetext = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Noticetext = append(_v.Noticetext, _list_v_)
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}
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}
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return
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}
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func DeserializeGameSystemNoticeData(_buf map[string]interface{}) (*GameSystemNoticeData, error) {
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v := &GameSystemNoticeData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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