go_dreamfactory/sys/configure/structs/Game.PotionFly.go
2023-04-01 17:27:40 +08:00

42 lines
1.5 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GamePotionFly struct {
Id string
Weight int32
Score int32
EffectType int32
}
const TypeId_GamePotionFly = 836324
func (*GamePotionFly) GetTypeId() int32 {
return 836324
}
func (_v *GamePotionFly)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["Id"].(string); !_ok_ { err = errors.New("Id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effectType"].(float64); !_ok_ { err = errors.New("effectType error"); return }; _v.EffectType = int32(_tempNum_) }
return
}
func DeserializeGamePotionFly(_buf map[string]interface{}) (*GamePotionFly, error) {
v := &GamePotionFly{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}