上传配置
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41
sys/configure/structs/Game.PotionFly.go
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41
sys/configure/structs/Game.PotionFly.go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GamePotionFly struct {
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Id string
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Weight int32
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Score int32
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EffectType int32
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}
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const TypeId_GamePotionFly = 836324
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func (*GamePotionFly) GetTypeId() int32 {
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return 836324
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}
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func (_v *GamePotionFly)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["Id"].(string); !_ok_ { err = errors.New("Id error"); return } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["effectType"].(float64); !_ok_ { err = errors.New("effectType error"); return }; _v.EffectType = int32(_tempNum_) }
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return
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}
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func DeserializeGamePotionFly(_buf map[string]interface{}) (*GamePotionFly, error) {
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v := &GamePotionFly{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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