go_dreamfactory/sys/configure/structs/Game.IntegralBossData.go
2024-01-24 18:04:25 +08:00

104 lines
6.6 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameIntegralBossData struct {
Id int32
Hdid int32
Difficulty int32
Itype int32
Difficultytext string
Coefficient float32
Unlock int32
Unlockval int32
Unlockval2 int32
Name string
Introduce string
BattleReadyID int32
Firstprize []*Gameatn
Drop int32
Heroexp int32
Spine string
HeroId int32
Boss []int32
BossIcon string
BackPng string
Recommendlv int32
Spbuff int32
}
const TypeId_GameIntegralBossData = 1191591167
func (*GameIntegralBossData) GetTypeId() int32 {
return 1191591167
}
func (_v *GameIntegralBossData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hdid"].(float64); !_ok_ { err = errors.New("hdid error"); return }; _v.Hdid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ { err = errors.New("itype error"); return }; _v.Itype = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["difficultytext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Difficultytext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Difficultytext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["coefficient"].(float64); !_ok_ { err = errors.New("coefficient error"); return }; _v.Coefficient = float32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlockval"].(float64); !_ok_ { err = errors.New("unlockval error"); return }; _v.Unlockval = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlockval2"].(float64); !_ok_ { err = errors.New("unlockval2 error"); return }; _v.Unlockval2 = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return }
_v.Firstprize = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Firstprize = append(_v.Firstprize, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) }
{ var _ok_ bool; if _v.Spine, _ok_ = _buf["spine"].(string); !_ok_ { err = errors.New("spine error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HeroId"].(float64); !_ok_ { err = errors.New("HeroId error"); return }; _v.HeroId = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return }
_v.Boss = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Boss = append(_v.Boss, _list_v_)
}
}
{ var _ok_ bool; if _v.BossIcon, _ok_ = _buf["bossIcon"].(string); !_ok_ { err = errors.New("bossIcon error"); return } }
{ var _ok_ bool; if _v.BackPng, _ok_ = _buf["back_png"].(string); !_ok_ { err = errors.New("back_png error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["recommendlv"].(float64); !_ok_ { err = errors.New("recommendlv error"); return }; _v.Recommendlv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["spbuff"].(float64); !_ok_ { err = errors.New("spbuff error"); return }; _v.Spbuff = int32(_tempNum_) }
return
}
func DeserializeGameIntegralBossData(_buf map[string]interface{}) (*GameIntegralBossData, error) {
v := &GameIntegralBossData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}