//------------------------------------------------------------------------------ // // This code was generated by a tool. // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ package cfg import "errors" type GameIntegralBossData struct { Id int32 Hdid int32 Difficulty int32 Itype int32 Difficultytext string Coefficient float32 Unlock int32 Unlockval int32 Unlockval2 int32 Name string Introduce string BattleReadyID int32 Firstprize []*Gameatn Drop int32 Heroexp int32 Spine string HeroId int32 Boss []int32 BossIcon string BackPng string Recommendlv int32 Spbuff int32 } const TypeId_GameIntegralBossData = 1191591167 func (*GameIntegralBossData) GetTypeId() int32 { return 1191591167 } func (_v *GameIntegralBossData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hdid"].(float64); !_ok_ { err = errors.New("hdid error"); return }; _v.Hdid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["itype"].(float64); !_ok_ { err = errors.New("itype error"); return }; _v.Itype = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["difficultytext"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Difficultytext error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Difficultytext, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["coefficient"].(float64); !_ok_ { err = errors.New("coefficient error"); return }; _v.Coefficient = float32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlock"].(float64); !_ok_ { err = errors.New("unlock error"); return }; _v.Unlock = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlockval"].(float64); !_ok_ { err = errors.New("unlockval error"); return }; _v.Unlockval = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["unlockval2"].(float64); !_ok_ { err = errors.New("unlockval2 error"); return }; _v.Unlockval2 = int32(_tempNum_) } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["firstprize"].([]interface{}); !_ok_ { err = errors.New("firstprize error"); return } _v.Firstprize = make([]*Gameatn, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ *Gameatn { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } _v.Firstprize = append(_v.Firstprize, _list_v_) } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["drop"].(float64); !_ok_ { err = errors.New("drop error"); return }; _v.Drop = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroexp"].(float64); !_ok_ { err = errors.New("heroexp error"); return }; _v.Heroexp = int32(_tempNum_) } { var _ok_ bool; if _v.Spine, _ok_ = _buf["spine"].(string); !_ok_ { err = errors.New("spine error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["HeroId"].(float64); !_ok_ { err = errors.New("HeroId error"); return }; _v.HeroId = int32(_tempNum_) } { var _arr_ []interface{} var _ok_ bool if _arr_, _ok_ = _buf["boss"].([]interface{}); !_ok_ { err = errors.New("boss error"); return } _v.Boss = make([]int32, 0, len(_arr_)) for _, _e_ := range _arr_ { var _list_v_ int32 { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) } _v.Boss = append(_v.Boss, _list_v_) } } { var _ok_ bool; if _v.BossIcon, _ok_ = _buf["bossIcon"].(string); !_ok_ { err = errors.New("bossIcon error"); return } } { var _ok_ bool; if _v.BackPng, _ok_ = _buf["back_png"].(string); !_ok_ { err = errors.New("back_png error"); return } } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["recommendlv"].(float64); !_ok_ { err = errors.New("recommendlv error"); return }; _v.Recommendlv = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["spbuff"].(float64); !_ok_ { err = errors.New("spbuff error"); return }; _v.Spbuff = int32(_tempNum_) } return } func DeserializeGameIntegralBossData(_buf map[string]interface{}) (*GameIntegralBossData, error) { v := &GameIntegralBossData{} if err := v.Deserialize(_buf); err == nil { return v, nil } else { return nil, err } }