go_dreamfactory/sys/configure/structs/Game.Circulate.go
2024-01-17 16:21:45 +08:00

35 lines
989 B
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameCirculate struct {
_dataList []*GameCirculateData
}
func NewGameCirculate(_buf []map[string]interface{}) (*GameCirculate, error) {
_dataList := make([]*GameCirculateData, 0, len(_buf))
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameCirculateData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
}
}
return &GameCirculate{_dataList:_dataList}, nil
}
func (table *GameCirculate) GetDataList() []*GameCirculateData {
return table._dataList
}
func (table *GameCirculate) Get(index int) *GameCirculateData {
return table._dataList[index]
}