go_dreamfactory/modules/storyline/configure.go
2023-08-10 11:35:28 +08:00

118 lines
3.2 KiB
Go

package storyline
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
)
const (
game_heroupstory = "game_heroupstory.json"
game_heroupstorybattle = "game_heroupstorybattle.json"
game_heroupstorychapter = "game_heroupstorychapter.json"
game_heroupstorychaptertxt = "game_heroupstorychaptertxt.json"
)
type configureComp struct {
modules.MCompConfigure
module *StoryLine
lock sync.RWMutex
tasks map[int32]struct{}
groupTasks map[int32][]*cfg.GameVenturegiftsTaskData //key 条件ID
}
func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompConfigure.Init(service, module, comp, options)
this.module = module.(*StoryLine)
err = this.LoadMultiConfigure(map[string]interface{}{
game_heroupstory: cfg.NewGameHeroupstory,
game_heroupstorybattle: cfg.NewGameHeroupstoryBattle,
game_heroupstorychapter: cfg.NewGameHeroupstoryChapter,
game_heroupstorychaptertxt: cfg.NewGameHeroupstoryChaptertxt,
})
return
}
func (this *configureComp) getGameHeroupstory() (confs []*cfg.GameHeroupstoryData, err error) {
var (
v interface{}
)
if v, err = this.GetConfigure(game_heroupstory); err != nil {
return
} else {
confs = v.(*cfg.GameHeroupstory).GetDataList()
}
return
}
func (this *configureComp) getGameHeroupstoryById(id int32) (conf *cfg.GameHeroupstoryData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroupstory); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameHeroupstory).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstory, id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
func (this *configureComp) getGameHeroupstoryChapter(id int32) (conf *cfg.GameHeroupstoryChapterData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroupstorychapter); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameHeroupstoryChapter).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstorychapter, id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
func (this *configureComp) getGameHeroupstoryBattle(id int32) (conf *cfg.GameHeroupstoryBattleData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroupstorybattle); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameHeroupstoryBattle).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstorybattle, id)
this.module.Errorf("err:%v", err)
return
}
}
return
}
//获取章节信息
func (this *configureComp) getGameHeroupstoryChaptertxt(id int32) (conf *cfg.GameHeroupstoryChaptertxtData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_heroupstorychaptertxt); err != nil {
return
} else {
if conf, ok = v.(*cfg.GameHeroupstoryChaptertxt).GetDataMap()[id]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstorychaptertxt, id)
this.module.Errorf("err:%v", err)
return
}
}
return
}