package storyline import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/modules" cfg "go_dreamfactory/sys/configure/structs" "sync" ) const ( game_heroupstory = "game_heroupstory.json" game_heroupstorybattle = "game_heroupstorybattle.json" game_heroupstorychapter = "game_heroupstorychapter.json" game_heroupstorychaptertxt = "game_heroupstorychaptertxt.json" ) type configureComp struct { modules.MCompConfigure module *StoryLine lock sync.RWMutex tasks map[int32]struct{} groupTasks map[int32][]*cfg.GameVenturegiftsTaskData //key 条件ID } func (this *configureComp) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) { err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*StoryLine) err = this.LoadMultiConfigure(map[string]interface{}{ game_heroupstory: cfg.NewGameHeroupstory, game_heroupstorybattle: cfg.NewGameHeroupstoryBattle, game_heroupstorychapter: cfg.NewGameHeroupstoryChapter, game_heroupstorychaptertxt: cfg.NewGameHeroupstoryChaptertxt, }) return } func (this *configureComp) getGameHeroupstory() (confs []*cfg.GameHeroupstoryData, err error) { var ( v interface{} ) if v, err = this.GetConfigure(game_heroupstory); err != nil { return } else { confs = v.(*cfg.GameHeroupstory).GetDataList() } return } func (this *configureComp) getGameHeroupstoryById(id int32) (conf *cfg.GameHeroupstoryData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_heroupstory); err != nil { return } else { if conf, ok = v.(*cfg.GameHeroupstory).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstory, id) this.module.Errorf("err:%v", err) return } } return } func (this *configureComp) getGameHeroupstoryChapter(id int32) (conf *cfg.GameHeroupstoryChapterData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_heroupstorychapter); err != nil { return } else { if conf, ok = v.(*cfg.GameHeroupstoryChapter).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstorychapter, id) this.module.Errorf("err:%v", err) return } } return } func (this *configureComp) getGameHeroupstoryBattle(id int32) (conf *cfg.GameHeroupstoryBattleData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_heroupstorybattle); err != nil { return } else { if conf, ok = v.(*cfg.GameHeroupstoryBattle).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstorybattle, id) this.module.Errorf("err:%v", err) return } } return } //获取章节信息 func (this *configureComp) getGameHeroupstoryChaptertxt(id int32) (conf *cfg.GameHeroupstoryChaptertxtData, err error) { var ( v interface{} ok bool ) if v, err = this.GetConfigure(game_heroupstorychaptertxt); err != nil { return } else { if conf, ok = v.(*cfg.GameHeroupstoryChaptertxt).GetDataMap()[id]; !ok { err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_heroupstorychaptertxt, id) this.module.Errorf("err:%v", err) return } } return }