This commit is contained in:
liwei1dao 2023-10-18 11:35:53 +08:00
commit fecd1df1c8
7 changed files with 109 additions and 33 deletions

View File

@ -28,7 +28,10 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
return return
} }
func (this *gameMgrComp) CreateRoom(room *Room) { func (this *gameMgrComp) CreateRoom(s1 comm.IUserSession, s2 comm.IUserSession) {
room := new(Room) //初始化房间
room.InitRoom(s1, s2)
this.lock.Lock() this.lock.Lock()
this.rooms[room.Id] = room this.rooms[room.Id] = room
this.lock.Unlock() this.lock.Unlock()
@ -40,7 +43,7 @@ func (this *gameMgrComp) CloseRoom(id string) {
this.lock.Unlock() this.lock.Unlock()
} }
func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, req proto.Message) (errdata *pb.ErrorData) { func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, stype string, req proto.Message) (errdata *pb.ErrorData) {
var ( var (
room *Room room *Room
ok bool ok bool
@ -49,7 +52,7 @@ func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, r
room, ok = this.rooms[rid] room, ok = this.rooms[rid]
this.lock.RUnlock() this.lock.RUnlock()
if ok { if ok {
errdata = room.ReceiveMessage(session, req) errdata = room.ReceiveMessage(session, stype, req)
} else { } else {
errdata = &pb.ErrorData{ errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError, Code: pb.ErrorCode_ReqParameterError,

View File

@ -50,8 +50,15 @@ func (this *Entertainment) Start() (err error) {
return return
} }
this.xxl = new(MapData) // this.xxl = new(MapData)
this.xxl.InitMap() // this.xxl.InitMap()
this.xxl.SwapGirde(1, 0) // this.xxl.SwapGirde(1, 0)
// this.xxl.CheckMap()
// this.xxl.DropGirde()
return return
} }
// 匹配完成
func (this *Entertainment) MatchingComplete(s1 comm.IUserSession, s2 comm.IUserSession) {
this.gameMgr.CreateRoom(s1, s2)
}

View File

@ -0,0 +1,9 @@
package entertainment
type Player struct {
uid string
operate int32 // 该谁操作
score int32 // 玩家积分
step int32 // 操作步骤
status int32 // 状态
}

View File

@ -4,15 +4,43 @@ import (
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"google.golang.org/protobuf/proto" "google.golang.org/protobuf/proto"
) )
//游戏房间 //游戏房间
type Room struct { type Room struct {
Id string Id string
player1 *Player // 玩家1
player2 *Player // 玩家2
chessboard *MapData
} }
func (this *Room) ReceiveMessage(session comm.IUserSession, req proto.Message) (errdata *pb.ErrorData) { func (this *Room) InitRoom(s1 comm.IUserSession, s2 comm.IUserSession) *Room {
this.chessboard = new(MapData)
this.chessboard.InitMap() // 初始化棋盘
return &Room{
Id: primitive.NewObjectID().Hex(),
player1: &Player{},
player2: &Player{},
chessboard: this.chessboard,
}
}
func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, req proto.Message) (errdata *pb.ErrorData) {
switch stype {
case "opertor": // 操作消息
//req1 := req.(*pb.BattleCmd)
}
return
}
// 玩家操作
func (this *Room) Opertor(set int32, iType int32, old int32, new int32) (errdata *pb.ErrorData) {
if iType == 1 {
this.chessboard.SwapGirde(old, new) // 交换格子
}
return return
} }

View File

@ -29,10 +29,6 @@ func (this *MapData) Init(service core.IService, module core.IModule, comp core.
return return
} }
// func (this *MapData) init() {
// this.Data = make(map[int32]*Girde, Width*Height)
// }
// 1~6随机一个数 // 1~6随机一个数
func GetRandType() int32 { func GetRandType() int32 {
n, _ := rand.Int(rand.Reader, big.NewInt(6)) n, _ := rand.Int(rand.Reader, big.NewInt(6))
@ -56,7 +52,7 @@ func (this *MapData) GetKeyData(key int32) (data *Girde) {
// 初始化地图数据 // 初始化地图数据
func (this *MapData) InitMap() { func (this *MapData) InitMap() {
this.Data = make(map[int32]*Girde, Width*Height) this.Data = make(map[int32]*Girde, Width*Height)
for i := Width - 1; i >= 0; i-- { for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
tmp := GetRandType() tmp := GetRandType()
key := int32(i*10 + j) key := int32(i*10 + j)
@ -92,10 +88,26 @@ func (this *MapData) InitMap() {
} }
this.Data[key].Itype = tmp this.Data[key].Itype = tmp
} }
fmt.Printf("key:%d,x:%d,y:%d,type:%d \n", key, i, j, tmp)
} }
} }
sz2 := []int32{
5, 1, 3, 5, 1, 5, 2,
3, 1, 5, 4, 2, 4, 4,
4, 4, 1, 5, 6, 4, 1,
6, 3, 1, 1, 3, 6, 3,
6, 3, 5, 2, 4, 6, 1,
5, 2, 4, 2, 1, 3, 1,
6, 5, 5, 1, 2, 1, 4,
}
var index = 0
for j := Height - 1; j >= 0; j-- {
for i := 0; i < Width; i++ {
key := int32(i*10 + j)
this.Data[key].Itype = sz2[index]
index++
}
}
this.Debugf() this.Debugf()
} }
@ -139,10 +151,10 @@ func (this *MapData) SwapGirde(i, j int32) bool {
func (this *MapData) Debugf() { func (this *MapData) Debugf() {
fmt.Printf("================\n") fmt.Printf("================\n")
for i := Width - 1; i >= 0; i-- { for j := Height - 1; j >= 0; j-- {
for j := 0; j < Height; j++ { for i := 0; i < Width; i++ {
key := int32(i*10 + j) key := int32(i*10 + j)
fmt.Printf("%d-%d-%d ", i, j, this.Data[key].Itype) fmt.Printf("%d ", this.Data[key].Itype)
} }
fmt.Printf("\n") fmt.Printf("\n")
} }
@ -155,7 +167,7 @@ func (this *MapData) CheckMap() {
) )
del = map[int32]struct{}{} del = map[int32]struct{}{}
for i := Width - 1; i >= 0; i-- { for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
key := int32(i*10 + j) key := int32(i*10 + j)
iType := this.GetKeyType(key) iType := this.GetKeyType(key)
@ -184,45 +196,43 @@ func (this *MapData) CheckMap() {
} }
// 顺着删除列表删除各组 // 顺着删除列表删除各组
for k := range del { for k := range del {
this.Data[k] = &Girde{} this.Data[k].Itype = 0
} }
fmt.Printf("%v", del) fmt.Printf("===del:%v", del)
this.Debugf()
return return
} }
// 下落 生成新的格子 // 下落 生成新的格子
func (this *MapData) DropGirde() (Data map[int32]*Girde) { func (this *MapData) DropGirde() (Data map[int32]*Girde) {
for i := Width - 1; i >= 0; i-- { for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ { for j := 0; j < Height; j++ {
key := int32(i*10 + j) key := int32(i*10 + j)
var sz []*Girde var sz []int32
var l int // 落下多少个 var l int // 落下多少个
if this.GetKeyType(key) == 0 { // 找上面的 if this.GetKeyType(key) == 0 { // 找上面的
for m := j; m < Height; m++ { for m := j; m < Height; m++ {
key1 := int32(i*10 + m) key1 := int32(i*10 + m)
t := this.GetKeyData(key1) t := this.GetKeyData(key1)
if t.Itype != 0 { if t.Itype != 0 {
sz = append(sz, t) sz = append(sz, t.Itype)
l++ l++
} }
} }
for i, v := range sz { for pos, v := range sz {
key := int32(i*10 + j + i) key := int32(i*10 + j + pos)
this.Data[key] = v this.Data[key].Itype = v
} }
for n := j + l; n < Height; n++ { for n := j + l; n < Height; n++ {
key := int32(i*10 + n) key := int32(i*10 + n)
tmp := GetRandType() tmp := GetRandType()
this.Data[key] = &Girde{ this.Data[key].Itype = tmp
X: int32(i),
Y: int32(j),
ID: key,
Itype: tmp,
}
} }
break // 完成该列 break // 完成该列
} }
} }
} }
this.Debugf()
return this.Data return this.Data
} }

View File

@ -25,6 +25,7 @@ func (this *apiComp) MinerKey(session comm.IUserSession, req *pb.UiGameMinerKeyR
} }
var ( var (
atno []*pb.UserAtno atno []*pb.UserAtno
res []*cfg.Gameatn
) )
list, _ := this.module.modelMiner.getMinerList(session.GetUserId(), req.Hdid) list, _ := this.module.modelMiner.getMinerList(session.GetUserId(), req.Hdid)
if _, ok := list.Gotarr[req.Cid]; ok { // 重复拼图 if _, ok := list.Gotarr[req.Cid]; ok { // 重复拼图
@ -39,7 +40,13 @@ func (this *apiComp) MinerKey(session comm.IUserSession, req *pb.UiGameMinerKeyR
} }
} }
if len(conf.Costget) > 0 { if len(conf.Costget) > 0 {
if errdata, atno = this.module.DispenseAtno(session, conf.Costget, true); errdata != nil { res = append(res, conf.Costget...)
}
if c, err := this.module.configure.GetMinerConf(req.Cid); err == nil {
res = append(res, c.Itemid)
}
if len(res) > 0 {
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return return
} }
} }

View File

@ -25,6 +25,7 @@ func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleG
} }
var ( var (
atno []*pb.UserAtno atno []*pb.UserAtno
res []*cfg.Gameatn
) )
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid) list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
if _, ok := list.Puzzle[req.Grid]; ok { // 重复拼图 if _, ok := list.Puzzle[req.Grid]; ok { // 重复拼图
@ -43,6 +44,17 @@ func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleG
return return
} }
} }
if len(conf.Costget) > 0 {
res = append(res, conf.Costget...)
}
if c, err := this.module.configure.GetMinerConf(req.Grid); err == nil {
res = append(res, c.Itemid)
}
if len(res) > 0 {
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return
}
}
} }
list.Puzzle[req.Grid] = 1 list.Puzzle[req.Grid] = 1