239 lines
4.7 KiB
Go
239 lines
4.7 KiB
Go
package entertainment
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import (
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"crypto/rand"
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"fmt"
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"go_dreamfactory/lego/core"
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"math/big"
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)
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const (
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Width = 7
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Height = 7
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)
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type Girde struct {
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X int32 // x
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Y int32
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ID int32
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Itype int32
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}
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//地图数据
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type MapData struct {
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Data map[int32]*Girde // 地图数据
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}
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func (this *MapData) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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this.Data = make(map[int32]*Girde, Width*Height)
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return
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}
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// 1~6随机一个数
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func GetRandType() int32 {
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n, _ := rand.Int(rand.Reader, big.NewInt(6))
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return int32(n.Int64() + 1)
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}
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func (this *MapData) GetKeyType(key int32) int32 {
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var itype int32
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if v, ok := this.Data[key]; ok {
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itype = v.Itype
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}
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return itype
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}
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func (this *MapData) GetKeyData(key int32) (data *Girde) {
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if v, ok := this.Data[key]; ok {
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return v
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}
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return
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}
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// 初始化地图数据
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func (this *MapData) InitMap() {
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this.Data = make(map[int32]*Girde, Width*Height)
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for i := 0; i < Width; i++ {
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for j := 0; j < Height; j++ {
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tmp := GetRandType()
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key := int32(i*10 + j)
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bOk := true // OK 的
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this.Data[key] = &Girde{
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X: int32(i),
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Y: int32(j),
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ID: key,
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Itype: tmp,
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}
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// 校验 检查格子的左边的左边 和下边和下下边
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if j-2 >= 0 {
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i1 := this.GetKeyType(int32(i*10 + j - 1))
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i2 := this.GetKeyType(int32(i*10 + j - 2))
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if i1 == i2 && tmp == i1 {
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bOk = false
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}
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}
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if i-2 >= 0 {
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i1 := this.GetKeyType(int32((i-1)*10 + j))
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i2 := this.GetKeyType(int32((i-2)*10 + j))
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if i1 == i2 && tmp == i1 {
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bOk = false
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}
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}
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if !bOk {
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for i := 0; i < Width*Height; i++ {
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itype := GetRandType()
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if tmp != itype {
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tmp = itype
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break
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}
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}
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this.Data[key].Itype = tmp
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}
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}
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}
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sz2 := []int32{
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5, 1, 3, 5, 1, 5, 2,
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3, 1, 5, 4, 2, 4, 4,
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4, 4, 1, 5, 6, 4, 1,
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6, 3, 1, 1, 3, 6, 3,
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6, 3, 5, 2, 4, 6, 1,
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5, 2, 4, 2, 1, 3, 1,
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6, 5, 5, 1, 2, 1, 4,
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}
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var index = 0
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for j := Height - 1; j >= 0; j-- {
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for i := 0; i < Width; i++ {
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key := int32(i*10 + j)
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this.Data[key].Itype = sz2[index]
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index++
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}
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}
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this.Debugf()
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}
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// 交换2个元素(参数 id )
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func (this *MapData) SwapGirde(i, j int32) bool {
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var (
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bSwap bool // 能否交换
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tmp *Girde
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)
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g1 := this.GetKeyData(i)
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g2 := this.GetKeyData(j)
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if g1 == nil || g2 == nil {
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return bSwap
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}
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// 校验是不是挨着的
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if g1.X-1 == g2.X {
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bSwap = true
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}
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if g1.X+1 == g2.X {
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bSwap = true
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}
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if g1.Y+1 == g2.Y {
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bSwap = true
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}
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if g1.Y-1 == g2.Y {
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bSwap = true
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}
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// 更新地图数据
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tmp = &Girde{
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X: g1.X,
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Y: g1.Y,
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ID: g1.ID,
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Itype: g1.Itype,
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}
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this.Data[i] = g2
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this.Data[j] = tmp
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this.Debugf()
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return bSwap
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}
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func (this *MapData) Debugf() {
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fmt.Printf("================\n")
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for j := Height - 1; j >= 0; j-- {
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for i := 0; i < Width; i++ {
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key := int32(i*10 + j)
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fmt.Printf("%d ", this.Data[key].Itype)
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}
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fmt.Printf("\n")
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}
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}
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// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
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func (this *MapData) CheckMap() {
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var (
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del map[int32]struct{}
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)
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del = map[int32]struct{}{}
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for i := 0; i < Width; i++ {
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for j := 0; j < Height; j++ {
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key := int32(i*10 + j)
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iType := this.GetKeyType(key)
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if iType == 0 {
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continue
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}
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if j+2 < Height {
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i1 := this.GetKeyType(int32((i+1)*10 + j))
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i2 := this.GetKeyType(int32((i+2)*10 + j))
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if i1 == i2 && i1 == iType {
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del[int32((i+1)*10+j)] = struct{}{}
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del[int32((i+2)*10+j)] = struct{}{}
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del[key] = struct{}{}
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}
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}
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if i+2 < Width {
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i1 := this.GetKeyType(int32(i*10 + j + 1))
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i2 := this.GetKeyType(int32(i*10 + j + 2))
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if i1 == i2 && i1 == iType {
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del[int32(i*10+j+1)] = struct{}{}
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del[int32(i*10+j+2)] = struct{}{}
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del[key] = struct{}{}
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}
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}
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}
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}
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// 顺着删除列表删除各组
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for k := range del {
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this.Data[k].Itype = 0
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}
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fmt.Printf("===del:%v", del)
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this.Debugf()
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return
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}
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// 下落 生成新的格子
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func (this *MapData) DropGirde() (Data map[int32]*Girde) {
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for i := 0; i < Width; i++ {
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for j := 0; j < Height; j++ {
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key := int32(i*10 + j)
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var sz []int32
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var l int // 落下多少个
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if this.GetKeyType(key) == 0 { // 找上面的
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for m := j; m < Height; m++ {
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key1 := int32(i*10 + m)
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t := this.GetKeyData(key1)
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if t.Itype != 0 {
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sz = append(sz, t.Itype)
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l++
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}
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}
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for pos, v := range sz {
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key := int32(i*10 + j + pos)
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this.Data[key].Itype = v
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}
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for n := j + l; n < Height; n++ {
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key := int32(i*10 + n)
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tmp := GetRandType()
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this.Data[key].Itype = tmp
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}
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break // 完成该列
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}
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}
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}
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this.Debugf()
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return this.Data
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}
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