This commit is contained in:
liwei1dao 2023-10-18 11:35:53 +08:00
commit fecd1df1c8
7 changed files with 109 additions and 33 deletions

View File

@ -28,7 +28,10 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
return
}
func (this *gameMgrComp) CreateRoom(room *Room) {
func (this *gameMgrComp) CreateRoom(s1 comm.IUserSession, s2 comm.IUserSession) {
room := new(Room) //初始化房间
room.InitRoom(s1, s2)
this.lock.Lock()
this.rooms[room.Id] = room
this.lock.Unlock()
@ -40,7 +43,7 @@ func (this *gameMgrComp) CloseRoom(id string) {
this.lock.Unlock()
}
func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, req proto.Message) (errdata *pb.ErrorData) {
func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, stype string, req proto.Message) (errdata *pb.ErrorData) {
var (
room *Room
ok bool
@ -49,7 +52,7 @@ func (this *gameMgrComp) RoomDistribute(rid string, session comm.IUserSession, r
room, ok = this.rooms[rid]
this.lock.RUnlock()
if ok {
errdata = room.ReceiveMessage(session, req)
errdata = room.ReceiveMessage(session, stype, req)
} else {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ReqParameterError,

View File

@ -50,8 +50,15 @@ func (this *Entertainment) Start() (err error) {
return
}
this.xxl = new(MapData)
this.xxl.InitMap()
this.xxl.SwapGirde(1, 0)
// this.xxl = new(MapData)
// this.xxl.InitMap()
// this.xxl.SwapGirde(1, 0)
// this.xxl.CheckMap()
// this.xxl.DropGirde()
return
}
// 匹配完成
func (this *Entertainment) MatchingComplete(s1 comm.IUserSession, s2 comm.IUserSession) {
this.gameMgr.CreateRoom(s1, s2)
}

View File

@ -0,0 +1,9 @@
package entertainment
type Player struct {
uid string
operate int32 // 该谁操作
score int32 // 玩家积分
step int32 // 操作步骤
status int32 // 状态
}

View File

@ -4,15 +4,43 @@ import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"google.golang.org/protobuf/proto"
)
//游戏房间
type Room struct {
Id string
Id string
player1 *Player // 玩家1
player2 *Player // 玩家2
chessboard *MapData
}
func (this *Room) ReceiveMessage(session comm.IUserSession, req proto.Message) (errdata *pb.ErrorData) {
func (this *Room) InitRoom(s1 comm.IUserSession, s2 comm.IUserSession) *Room {
this.chessboard = new(MapData)
this.chessboard.InitMap() // 初始化棋盘
return &Room{
Id: primitive.NewObjectID().Hex(),
player1: &Player{},
player2: &Player{},
chessboard: this.chessboard,
}
}
func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, req proto.Message) (errdata *pb.ErrorData) {
switch stype {
case "opertor": // 操作消息
//req1 := req.(*pb.BattleCmd)
}
return
}
// 玩家操作
func (this *Room) Opertor(set int32, iType int32, old int32, new int32) (errdata *pb.ErrorData) {
if iType == 1 {
this.chessboard.SwapGirde(old, new) // 交换格子
}
return
}

View File

@ -29,10 +29,6 @@ func (this *MapData) Init(service core.IService, module core.IModule, comp core.
return
}
// func (this *MapData) init() {
// this.Data = make(map[int32]*Girde, Width*Height)
// }
// 1~6随机一个数
func GetRandType() int32 {
n, _ := rand.Int(rand.Reader, big.NewInt(6))
@ -56,7 +52,7 @@ func (this *MapData) GetKeyData(key int32) (data *Girde) {
// 初始化地图数据
func (this *MapData) InitMap() {
this.Data = make(map[int32]*Girde, Width*Height)
for i := Width - 1; i >= 0; i-- {
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
tmp := GetRandType()
key := int32(i*10 + j)
@ -92,10 +88,26 @@ func (this *MapData) InitMap() {
}
this.Data[key].Itype = tmp
}
fmt.Printf("key:%d,x:%d,y:%d,type:%d \n", key, i, j, tmp)
}
}
sz2 := []int32{
5, 1, 3, 5, 1, 5, 2,
3, 1, 5, 4, 2, 4, 4,
4, 4, 1, 5, 6, 4, 1,
6, 3, 1, 1, 3, 6, 3,
6, 3, 5, 2, 4, 6, 1,
5, 2, 4, 2, 1, 3, 1,
6, 5, 5, 1, 2, 1, 4,
}
var index = 0
for j := Height - 1; j >= 0; j-- {
for i := 0; i < Width; i++ {
key := int32(i*10 + j)
this.Data[key].Itype = sz2[index]
index++
}
}
this.Debugf()
}
@ -139,10 +151,10 @@ func (this *MapData) SwapGirde(i, j int32) bool {
func (this *MapData) Debugf() {
fmt.Printf("================\n")
for i := Width - 1; i >= 0; i-- {
for j := 0; j < Height; j++ {
for j := Height - 1; j >= 0; j-- {
for i := 0; i < Width; i++ {
key := int32(i*10 + j)
fmt.Printf("%d-%d-%d ", i, j, this.Data[key].Itype)
fmt.Printf("%d ", this.Data[key].Itype)
}
fmt.Printf("\n")
}
@ -155,7 +167,7 @@ func (this *MapData) CheckMap() {
)
del = map[int32]struct{}{}
for i := Width - 1; i >= 0; i-- {
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
key := int32(i*10 + j)
iType := this.GetKeyType(key)
@ -184,45 +196,43 @@ func (this *MapData) CheckMap() {
}
// 顺着删除列表删除各组
for k := range del {
this.Data[k] = &Girde{}
this.Data[k].Itype = 0
}
fmt.Printf("%v", del)
fmt.Printf("===del:%v", del)
this.Debugf()
return
}
// 下落 生成新的格子
func (this *MapData) DropGirde() (Data map[int32]*Girde) {
for i := Width - 1; i >= 0; i-- {
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
key := int32(i*10 + j)
var sz []*Girde
var sz []int32
var l int // 落下多少个
if this.GetKeyType(key) == 0 { // 找上面的
for m := j; m < Height; m++ {
key1 := int32(i*10 + m)
t := this.GetKeyData(key1)
if t.Itype != 0 {
sz = append(sz, t)
sz = append(sz, t.Itype)
l++
}
}
for i, v := range sz {
key := int32(i*10 + j + i)
this.Data[key] = v
for pos, v := range sz {
key := int32(i*10 + j + pos)
this.Data[key].Itype = v
}
for n := j + l; n < Height; n++ {
key := int32(i*10 + n)
tmp := GetRandType()
this.Data[key] = &Girde{
X: int32(i),
Y: int32(j),
ID: key,
Itype: tmp,
}
this.Data[key].Itype = tmp
}
break // 完成该列
}
}
}
this.Debugf()
return this.Data
}

View File

@ -25,6 +25,7 @@ func (this *apiComp) MinerKey(session comm.IUserSession, req *pb.UiGameMinerKeyR
}
var (
atno []*pb.UserAtno
res []*cfg.Gameatn
)
list, _ := this.module.modelMiner.getMinerList(session.GetUserId(), req.Hdid)
if _, ok := list.Gotarr[req.Cid]; ok { // 重复拼图
@ -39,7 +40,13 @@ func (this *apiComp) MinerKey(session comm.IUserSession, req *pb.UiGameMinerKeyR
}
}
if len(conf.Costget) > 0 {
if errdata, atno = this.module.DispenseAtno(session, conf.Costget, true); errdata != nil {
res = append(res, conf.Costget...)
}
if c, err := this.module.configure.GetMinerConf(req.Cid); err == nil {
res = append(res, c.Itemid)
}
if len(res) > 0 {
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return
}
}

View File

@ -25,6 +25,7 @@ func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleG
}
var (
atno []*pb.UserAtno
res []*cfg.Gameatn
)
list, _ := this.module.modelPuzzle.getPuzzleList(session.GetUserId(), req.Hdid)
if _, ok := list.Puzzle[req.Grid]; ok { // 重复拼图
@ -43,6 +44,17 @@ func (this *apiComp) PuzzleGrid(session comm.IUserSession, req *pb.UiGamePuzzleG
return
}
}
if len(conf.Costget) > 0 {
res = append(res, conf.Costget...)
}
if c, err := this.module.configure.GetMinerConf(req.Grid); err == nil {
res = append(res, c.Itemid)
}
if len(res) > 0 {
if errdata, atno = this.module.DispenseAtno(session, res, true); errdata != nil {
return
}
}
}
list.Puzzle[req.Grid] = 1