Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
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commit
f9ae32a5f2
@ -142,7 +142,7 @@ func (this *apiComp) Awaken(session comm.IUserSession, req *pb.HeroAwakenReq) (e
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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//英雄觉醒 【玩家名称】已将【英雄名称】觉醒至满级!
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if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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this.chat.SendSysChatToWorld(session, comm.ChatSystem11, _hero, _hero.JuexingLv, 0, user.Name, _hero.HeroID)
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this.chat.SendSysChatToWorld(session, comm.ChatSystem11, _hero, _hero.JuexingLv, _hero.Star, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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@ -149,10 +149,12 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype117, lvUpCount, utils.ToInt32(_hero.HeroID)))
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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//英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
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if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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this.chat.SendSysChatToWorld(session, comm.ChatSystem9, _hero, _hero.Lv, 0, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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if maxLv { // 满级星级参数
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if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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this.chat.SendSysChatToWorld(session, comm.ChatSystem9, _hero, _hero.Star, 0, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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}
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this.module.ModuleBuried.TriggerBuried(session, tasks...)
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this.module.WriteUserLog(session.GetUserId(), req, comm.GMResDelType, "HeroStrengthenUpSkillReq", cost)
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@ -218,7 +218,7 @@ func (this *apiComp) TalentLearn(session comm.IUserSession, req *pb.HeroTalentLe
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if this.module.configure.GetHeroTalentMaxLv(heroObj.HeroID) == int32(len(talent.Talent)) {
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype128, 1, cfg.Race))
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if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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this.chat.SendSysChatToWorld(session, comm.ChatSystem10, heroObj, int32(len(talent.Talent)), 0, user.Name, heroObj.HeroID)
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this.chat.SendSysChatToWorld(session, comm.ChatSystem10, heroObj, heroObj.Star, 0, user.Name, heroObj.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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