满级星级参数
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@ -149,10 +149,12 @@ func (this *apiComp) StrengthenUpSkill(session comm.IUserSession, req *pb.HeroSt
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tasks = append(tasks, comm.GetBuriedParam(comm.Rtype117, lvUpCount, utils.ToInt32(_hero.HeroID)))
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go this.module.AsynHandleSession(session.Clone(), func(session comm.IUserSession) {
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//英雄技能培养 【玩家名称】已将【英雄名称】技能培养至满级!
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if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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this.chat.SendSysChatToWorld(session, comm.ChatSystem9, _hero, _hero.Lv, 0, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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if maxLv { // 满级星级参数
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if user, err := this.module.ModuleUser.GetUser(session.GetUserId()); err == nil {
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this.chat.SendSysChatToWorld(session, comm.ChatSystem9, _hero, _hero.Star, 0, user.Name, _hero.HeroID)
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} else {
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this.module.Errorf("no found userdata uid:%s", session.GetUserId())
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}
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}
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this.module.ModuleBuried.TriggerBuried(session, tasks...)
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this.module.WriteUserLog(session.GetUserId(), req, comm.GMResDelType, "HeroStrengthenUpSkillReq", cost)
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