英雄战力配置

This commit is contained in:
meixiongfeng 2024-01-22 14:47:53 +08:00
parent 85ae2a1d1c
commit f45347bd10
42 changed files with 1810 additions and 1216 deletions

View File

@ -649,5 +649,284 @@
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"id": 22,
"ExaminationGroup": 1008,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_22",
"text": "戴安狐的盗贼外号叫什么?"
},
"planA": {
"key": "ask_ask_library_planA_22",
"text": "血红爪"
},
"planB": {
"key": "ask_ask_library_planB_22",
"text": "鬼爪"
},
"planC": {
"key": "ask_ask_library_planC_22",
"text": "神偷爪"
},
"planD": {
"key": "ask_ask_library_planD_22",
"text": "猫猫爪"
},
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{
"id": 23,
"ExaminationGroup": 1008,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_23",
"text": "美肚鲨扮演过以下哪副名画?"
},
"planA": {
"key": "ask_ask_library_planA_23",
"text": "戴珍珠耳环的少女"
},
"planB": {
"key": "ask_ask_library_planB_23",
"text": "达娜厄"
},
"planC": {
"key": "ask_ask_library_planC_23",
"text": "蒙娜丽莎"
},
"planD": {
"key": "ask_ask_library_planD_23",
"text": "维纳斯的诞生"
},
"weight": 1000,
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"True": "",
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"plantrue": 4
},
{
"id": 24,
"ExaminationGroup": 1008,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_24",
"text": "铁拳猴的挚爱是什么?"
},
"planA": {
"key": "ask_ask_library_planA_24",
"text": "火龙果"
},
"planB": {
"key": "ask_ask_library_planB_24",
"text": "蓝莓"
},
"planC": {
"key": "ask_ask_library_planC_24",
"text": "香蕉"
},
"planD": {
"key": "ask_ask_library_planD_24",
"text": "西瓜"
},
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{
"id": 25,
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"type": 1,
"topic": {
"key": "ask_ask_library_topic_25",
"text": "食人鱼的什么东西具有超强杀伤力?"
},
"planA": {
"key": "ask_ask_library_planA_25",
"text": "口臭"
},
"planB": {
"key": "ask_ask_library_planB_25",
"text": "脚臭"
},
"planC": {
"key": "ask_ask_library_planC_25",
"text": "臭屁"
},
"planD": {
"key": "ask_ask_library_planD_25",
"text": "屎臭"
},
"weight": 1000,
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"id": 26,
"ExaminationGroup": 1009,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_26",
"text": "戴塔戴恩是什么音乐品种的精灵?"
},
"planA": {
"key": "ask_ask_library_planA_26",
"text": "乡村音乐"
},
"planB": {
"key": "ask_ask_library_planB_26",
"text": "摇滚"
},
"planC": {
"key": "ask_ask_library_planC_26",
"text": "爵士"
},
"planD": {
"key": "ask_ask_library_planD_26",
"text": "放克"
},
"weight": 1000,
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"plantrue": 1
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{
"id": 27,
"ExaminationGroup": 1009,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_27",
"text": "莫甘娜的师父是谁?"
},
"planA": {
"key": "ask_ask_library_planA_27",
"text": "史翠克勒"
},
"planB": {
"key": "ask_ask_library_planB_27",
"text": "吉姆"
},
"planC": {
"key": "ask_ask_library_planC_27",
"text": "梅林"
},
"planD": {
"key": "ask_ask_library_planD_27",
"text": "希沙窦斯"
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{
"id": 28,
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"type": 1,
"topic": {
"key": "ask_ask_library_topic_28",
"text": "都说猫有九条命,那么请问靴猫现在还有几条命?"
},
"planA": {
"key": "ask_ask_library_planA_28",
"text": "三条命"
},
"planB": {
"key": "ask_ask_library_planB_28",
"text": "一条命"
},
"planC": {
"key": "ask_ask_library_planC_28",
"text": "三条命"
},
"planD": {
"key": "ask_ask_library_planD_28",
"text": "八条命"
},
"weight": 1000,
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},
{
"id": 29,
"ExaminationGroup": 1010,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_29",
"text": "坦克最沉迷的事情是什么?"
},
"planA": {
"key": "ask_ask_library_planA_29",
"text": "冲马桶"
},
"planB": {
"key": "ask_ask_library_planB_29",
"text": "丢竹竿"
},
"planC": {
"key": "ask_ask_library_planC_29",
"text": "捡球"
},
"planD": {
"key": "ask_ask_library_planD_29",
"text": "看窗户"
},
"weight": 1000,
"pic": "",
"True": "",
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"fraction": 1,
"plantrue": 8
},
{
"id": 30,
"ExaminationGroup": 1010,
"type": 1,
"topic": {
"key": "ask_ask_library_topic_30",
"text": "哪个徒弟被师傅当儿子一样养大?"
},
"planA": {
"key": "ask_ask_library_planA_30",
"text": "仙鹤"
},
"planB": {
"key": "ask_ask_library_planB_30",
"text": "大龙"
},
"planC": {
"key": "ask_ask_library_planC_30",
"text": "金猴"
},
"planD": {
"key": "ask_ask_library_planD_30",
"text": "悍娇虎"
},
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View File

@ -54,7 +54,7 @@
}, },
"stageskill": { "stageskill": {
"key": "catchbugs_stage_stageskill_1", "key": "catchbugs_stage_stageskill_1",
"text": "本周天气良好,打猎不会受到任何影响,加油狩猎!" "text": "本周天气良好,打猎不会受到任何影响,加油狩猎!狩猎成功可以获得16积分"
}, },
"points": 16, "points": 16,
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@ -94,7 +94,7 @@
}, },
"stageskill": { "stageskill": {
"key": "catchbugs_stage_stageskill_2", "key": "catchbugs_stage_stageskill_2",
"text": "本周暗影降临每隔20秒场上随机2*2的区域会随机逆时针或者顺时针旋转90度。体验高难度狩猎吧" "text": "本周暗影降临每隔20秒场上随机2*2的区域会随机逆时针或者顺时针旋转90度。体验高难度狩猎吧狩猎成功可以获得16积分"
}, },
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@ -134,7 +134,7 @@
}, },
"stageskill": { "stageskill": {
"key": "catchbugs_stage_stageskill_3", "key": "catchbugs_stage_stageskill_3",
"text": "本周乾坤旋转。每隔30秒场上以中心点开始分为4个2*3的对称区域这个四个区域会随机顺时针或逆时针旋转。体验高难度狩猎吧" "text": "本周乾坤旋转。每隔30秒场上以中心点开始分为4个2*3的对称区域这个四个区域会随机顺时针或逆时针旋转。体验高难度狩猎吧狩猎成功可以获得16积分"
}, },
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@ -174,7 +174,7 @@
}, },
"stageskill": { "stageskill": {
"key": "catchbugs_stage_stageskill_4", "key": "catchbugs_stage_stageskill_4",
"text": "本周滴泪滚滚每隔30秒场上随机数量2的倍数的卡牌246会开始互相随机交换。体验有挑战的狩猎吧" "text": "本周地雷滚滚每隔30秒场上随机数量2的倍数的卡牌246会开始互相随机交换。体验有挑战的狩猎吧狩猎成功可以获得16积分"
}, },
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@ -212,7 +212,7 @@
}, },
"stageskill": { "stageskill": {
"key": "catchbugs_stage_stageskill_5", "key": "catchbugs_stage_stageskill_5",
"text": "本周电光火石,消除失扣除的时间翻倍计算。体验急速的狩猎吧!" "text": "本周电光火石,消除失扣除的时间翻倍计算。体验急速的狩猎吧!狩猎成功可以获得16积分"
}, },
"points": 16, "points": 16,
"consume": [ "consume": [

View File

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]

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@ -0,0 +1,14 @@
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@ -787,6 +787,8 @@
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"enhanceboss_ps": 10, "enhanceboss_ps": 10,
"plunder_pvp_battlereadyid": 105 "plunder_pvp_battlereadyid": 105,
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] ]

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@ -1061,48 +1061,6 @@
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"atkpro": 1.5, "atkpro": 2.5,
"defpro": 0.3, "defpro": 1,
"skill1": 1, "skill1": 1,
"skill2": 1, "skill2": 1,
"skill3": 1, "skill3": 1,
"speed": 114, "speed": 160,
"modelsize": 1 "modelsize": 1
}, },
{ {
@ -145395,13 +145395,13 @@
"equip": [], "equip": [],
"newskill": [], "newskill": [],
"lv": 65, "lv": 65,
"hppro": 5.5, "hppro": 15,
"atkpro": 0.5, "atkpro": 1.5,
"defpro": 0.1, "defpro": 1,
"skill1": 1, "skill1": 1,
"skill2": 1, "skill2": 1,
"skill3": 1, "skill3": 1,
"speed": 124, "speed": 145,
"modelsize": 1 "modelsize": 1
}, },
{ {
@ -148957,7 +148957,7 @@
"lv": 65, "lv": 65,
"hppro": 12, "hppro": 12,
"atkpro": 0.5, "atkpro": 0.5,
"defpro": 0.5, "defpro": 5,
"skill1": 1, "skill1": 1,
"skill2": 1, "skill2": 1,
"skill3": 1, "skill3": 1,
@ -148977,7 +148977,7 @@
"lv": 65, "lv": 65,
"hppro": 8, "hppro": 8,
"atkpro": 2, "atkpro": 2,
"defpro": 4, "defpro": 10,
"skill1": 1, "skill1": 1,
"skill2": 1, "skill2": 1,
"skill3": 1, "skill3": 1,
@ -148997,7 +148997,7 @@
"lv": 65, "lv": 65,
"hppro": 12, "hppro": 12,
"atkpro": 0.5, "atkpro": 0.5,
"defpro": 0.5, "defpro": 5,
"skill1": 1, "skill1": 1,
"skill2": 1, "skill2": 1,
"skill3": 1, "skill3": 1,

View File

@ -178,11 +178,5 @@
"open": true, "open": true,
"routrules": "~/worker", "routrules": "~/worker",
"describe": "积分boss" "describe": "积分boss"
},
{
"msgid": "plunder",
"open": false,
"routrules": "~/worker",
"describe": "掠夺"
} }
] ]

View File

@ -9,7 +9,7 @@
}, },
"txt": { "txt": {
"key": "consume_consume_playingmethod_txt_01", "key": "consume_consume_playingmethod_txt_01",
"text": "基础的玩法模式,只有6种普通的颜色方块可以被消除" "text": "只有6种普通的颜色方块可以被消除"
}, },
"type": 1, "type": 1,
"detail": 1, "detail": 1,
@ -25,7 +25,7 @@
}, },
"txt": { "txt": {
"key": "consume_consume_playingmethod_txt_03", "key": "consume_consume_playingmethod_txt_03",
"text": "新增炸弹方块,消除后会造成难以预料的结果。" "text": "基础方块新增炸弹方块"
}, },
"type": 2, "type": 2,
"detail": 1, "detail": 1,
@ -41,7 +41,7 @@
}, },
"txt": { "txt": {
"key": "consume_consume_playingmethod_txt_04", "key": "consume_consume_playingmethod_txt_04",
"text": "新增烟火方块,消除后会点燃他的火花,消除指定方向的所有方块。" "text": "基础方块新增烟火方块"
}, },
"type": 2, "type": 2,
"detail": 1, "detail": 1,

View File

@ -10,6 +10,7 @@
"key": "mostername_01", "key": "mostername_01",
"text": "衣衫褴褛的豺狼人" "text": "衣衫褴褛的豺狼人"
}, },
"mosterheadLv": 30,
"rarity": 1, "rarity": 1,
"weight": 3000, "weight": 3000,
"battleid": 105, "battleid": 105,
@ -53,6 +54,7 @@
"key": "mostername_02", "key": "mostername_02",
"text": "衣着得体的豺狼人" "text": "衣着得体的豺狼人"
}, },
"mosterheadLv": 31,
"rarity": 1, "rarity": 1,
"weight": 3000, "weight": 3000,
"battleid": 106, "battleid": 106,
@ -96,6 +98,7 @@
"key": "mostername_03", "key": "mostername_03",
"text": "小有积蓄的豺狼人" "text": "小有积蓄的豺狼人"
}, },
"mosterheadLv": 32,
"rarity": 1, "rarity": 1,
"weight": 3000, "weight": 3000,
"battleid": 107, "battleid": 107,
@ -139,6 +142,7 @@
"key": "mostername_03", "key": "mostername_03",
"text": "小有积蓄的豺狼人" "text": "小有积蓄的豺狼人"
}, },
"mosterheadLv": 33,
"rarity": 1, "rarity": 1,
"weight": 1000, "weight": 1000,
"battleid": 107, "battleid": 107,
@ -182,6 +186,7 @@
"key": "mostername_04", "key": "mostername_04",
"text": "中产阶级的豺狼人" "text": "中产阶级的豺狼人"
}, },
"mosterheadLv": 34,
"rarity": 2, "rarity": 2,
"weight": 3000, "weight": 3000,
"battleid": 108, "battleid": 108,
@ -225,6 +230,7 @@
"key": "mostername_05", "key": "mostername_05",
"text": "资产阶级的豺狼人" "text": "资产阶级的豺狼人"
}, },
"mosterheadLv": 35,
"rarity": 2, "rarity": 2,
"weight": 3000, "weight": 3000,
"battleid": 109, "battleid": 109,
@ -268,6 +274,7 @@
"key": "mostername_06", "key": "mostername_06",
"text": "衣衫褴褛的豺狼人" "text": "衣衫褴褛的豺狼人"
}, },
"mosterheadLv": 36,
"rarity": 2, "rarity": 2,
"weight": 3000, "weight": 3000,
"battleid": 110, "battleid": 110,
@ -311,6 +318,7 @@
"key": "mostername_06", "key": "mostername_06",
"text": "衣衫褴褛的豺狼人" "text": "衣衫褴褛的豺狼人"
}, },
"mosterheadLv": 37,
"rarity": 2, "rarity": 2,
"weight": 1000, "weight": 1000,
"battleid": 110, "battleid": 110,
@ -354,6 +362,7 @@
"key": "mostername_07", "key": "mostername_07",
"text": "衣着得体的豺狼人" "text": "衣着得体的豺狼人"
}, },
"mosterheadLv": 38,
"rarity": 3, "rarity": 3,
"weight": 3000, "weight": 3000,
"battleid": 111, "battleid": 111,
@ -397,6 +406,7 @@
"key": "mostername_08", "key": "mostername_08",
"text": "小有积蓄的豺狼人" "text": "小有积蓄的豺狼人"
}, },
"mosterheadLv": 39,
"rarity": 3, "rarity": 3,
"weight": 3000, "weight": 3000,
"battleid": 112, "battleid": 112,
@ -440,6 +450,7 @@
"key": "mostername_09", "key": "mostername_09",
"text": "中产阶级的豺狼人" "text": "中产阶级的豺狼人"
}, },
"mosterheadLv": 40,
"rarity": 3, "rarity": 3,
"weight": 3000, "weight": 3000,
"battleid": 113, "battleid": 113,
@ -483,6 +494,7 @@
"key": "mostername_09", "key": "mostername_09",
"text": "中产阶级的豺狼人" "text": "中产阶级的豺狼人"
}, },
"mosterheadLv": 41,
"rarity": 3, "rarity": 3,
"weight": 1000, "weight": 1000,
"battleid": 113, "battleid": 113,
@ -526,6 +538,7 @@
"key": "mostername_10", "key": "mostername_10",
"text": "资产阶级的豺狼人" "text": "资产阶级的豺狼人"
}, },
"mosterheadLv": 42,
"rarity": 4, "rarity": 4,
"weight": 3000, "weight": 3000,
"battleid": 114, "battleid": 114,
@ -569,6 +582,7 @@
"key": "mostername_11", "key": "mostername_11",
"text": "衣衫褴褛的豺狼人" "text": "衣衫褴褛的豺狼人"
}, },
"mosterheadLv": 43,
"rarity": 4, "rarity": 4,
"weight": 3000, "weight": 3000,
"battleid": 115, "battleid": 115,
@ -612,6 +626,7 @@
"key": "mostername_12", "key": "mostername_12",
"text": "衣着得体的豺狼人" "text": "衣着得体的豺狼人"
}, },
"mosterheadLv": 44,
"rarity": 4, "rarity": 4,
"weight": 3000, "weight": 3000,
"battleid": 116, "battleid": 116,
@ -655,6 +670,7 @@
"key": "mostername_12", "key": "mostername_12",
"text": "衣着得体的豺狼人" "text": "衣着得体的豺狼人"
}, },
"mosterheadLv": 45,
"rarity": 4, "rarity": 4,
"weight": 1000, "weight": 1000,
"battleid": 116, "battleid": 116,
@ -698,6 +714,7 @@
"key": "mostername_13", "key": "mostername_13",
"text": "小有积蓄的豺狼人" "text": "小有积蓄的豺狼人"
}, },
"mosterheadLv": 46,
"rarity": 5, "rarity": 5,
"weight": 3000, "weight": 3000,
"battleid": 117, "battleid": 117,
@ -741,6 +758,7 @@
"key": "mostername_14", "key": "mostername_14",
"text": "中产阶级的豺狼人" "text": "中产阶级的豺狼人"
}, },
"mosterheadLv": 47,
"rarity": 5, "rarity": 5,
"weight": 3000, "weight": 3000,
"battleid": 118, "battleid": 118,
@ -784,6 +802,7 @@
"key": "mostername_15", "key": "mostername_15",
"text": "资产阶级的豺狼人" "text": "资产阶级的豺狼人"
}, },
"mosterheadLv": 48,
"rarity": 5, "rarity": 5,
"weight": 3000, "weight": 3000,
"battleid": 119, "battleid": 119,
@ -827,6 +846,7 @@
"key": "mostername_15", "key": "mostername_15",
"text": "资产阶级的豺狼人" "text": "资产阶级的豺狼人"
}, },
"mosterheadLv": 49,
"rarity": 5, "rarity": 5,
"weight": 1000, "weight": 1000,
"battleid": 119, "battleid": 119,

View File

@ -8715,7 +8715,7 @@
}, },
{ {
"id": 60010, "id": 60010,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -8760,7 +8760,7 @@
}, },
{ {
"id": 60020, "id": 60020,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -8805,7 +8805,7 @@
}, },
{ {
"id": 60030, "id": 60030,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -8850,7 +8850,7 @@
}, },
{ {
"id": 60040, "id": 60040,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -8895,7 +8895,7 @@
}, },
{ {
"id": 60050, "id": 60050,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -8940,7 +8940,7 @@
}, },
{ {
"id": 60060, "id": 60060,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -8985,7 +8985,7 @@
}, },
{ {
"id": 60070, "id": 60070,
"heroid": 25001, "heroid": 45001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -9030,7 +9030,7 @@
}, },
{ {
"id": 60080, "id": 60080,
"heroid": 25001, "heroid": 34001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9075,7 +9075,7 @@
}, },
{ {
"id": 60090, "id": 60090,
"heroid": 25001, "heroid": 14003,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9120,7 +9120,7 @@
}, },
{ {
"id": 60100, "id": 60100,
"heroid": 25001, "heroid": 43004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9165,7 +9165,7 @@
}, },
{ {
"id": 60110, "id": 60110,
"heroid": 25001, "heroid": 35006,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9210,7 +9210,7 @@
}, },
{ {
"id": 60120, "id": 60120,
"heroid": 25001, "heroid": 44003,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9255,7 +9255,7 @@
}, },
{ {
"id": 60130, "id": 60130,
"heroid": 25001, "heroid": 25004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9293,7 +9293,7 @@
}, },
{ {
"id": 60140, "id": 60140,
"heroid": 25001, "heroid": 35002,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9331,7 +9331,7 @@
}, },
{ {
"id": 60150, "id": 60150,
"heroid": 25001, "heroid": 34007,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9369,7 +9369,7 @@
}, },
{ {
"id": 60160, "id": 60160,
"heroid": 25001, "heroid": 43007,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9407,7 +9407,7 @@
}, },
{ {
"id": 60170, "id": 60170,
"heroid": 25001, "heroid": 43001,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9445,7 +9445,7 @@
}, },
{ {
"id": 60180, "id": 60180,
"heroid": 25001, "heroid": 44004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -9483,7 +9483,7 @@
}, },
{ {
"id": 60190, "id": 60190,
"heroid": 25001, "heroid": 35002,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9521,7 +9521,7 @@
}, },
{ {
"id": 60200, "id": 60200,
"heroid": 25001, "heroid": 24004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9559,7 +9559,7 @@
}, },
{ {
"id": 60210, "id": 60210,
"heroid": 25001, "heroid": 44004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -9597,7 +9597,7 @@
}, },
{ {
"id": 60220, "id": 60220,
"heroid": 25001, "heroid": 35002,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9680,7 +9680,7 @@
}, },
{ {
"id": 60240, "id": 60240,
"heroid": 25001, "heroid": 24004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9747,7 +9747,7 @@
}, },
{ {
"id": 60250, "id": 60250,
"heroid": 25001, "heroid": 34007,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9814,7 +9814,7 @@
}, },
{ {
"id": 60260, "id": 60260,
"heroid": 25001, "heroid": 43007,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9881,7 +9881,7 @@
}, },
{ {
"id": 60270, "id": 60270,
"heroid": 25001, "heroid": 35006,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -9948,7 +9948,7 @@
}, },
{ {
"id": 60280, "id": 60280,
"heroid": 25001, "heroid": 44004,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"CommandScene", "CommandScene",
@ -10153,7 +10153,7 @@
}, },
{ {
"id": 60350, "id": 60350,
"heroid": 25001, "heroid": 35007,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",
@ -10284,7 +10284,7 @@
}, },
{ {
"id": 60410, "id": 60410,
"heroid": 25001, "heroid": 35007,
"Levelid": 0, "Levelid": 0,
"datas": [ "datas": [
"GameMain", "GameMain",

View File

@ -8716,7 +8716,7 @@
500, 500,
1, 1,
5, 5,
2100 1500
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -8770,7 +8770,7 @@
500, 500,
1, 1,
5, 5,
2300 1600
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -8824,7 +8824,7 @@
500, 500,
1, 1,
5, 5,
2300 1700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -8878,7 +8878,7 @@
500, 500,
1, 1,
5, 5,
2500 1800
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -8932,7 +8932,7 @@
500, 500,
1, 1,
5, 5,
2500 1900
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -8986,7 +8986,7 @@
500, 500,
1, 1,
5, 5,
2700 2000
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -9134,7 +9134,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1000 700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -9158,7 +9158,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1250 600
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -9237,7 +9237,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1100 700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -9261,7 +9261,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1250 650
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -9340,7 +9340,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1200 700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -9364,7 +9364,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1250 700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -9443,7 +9443,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1200 700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -9467,7 +9467,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1300 750
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -9546,7 +9546,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1200 700
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -9570,7 +9570,7 @@
"Argu": [ "Argu": [
1, 1,
5, 5,
1350 800
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -9724,7 +9724,7 @@
1, 1,
4, 4,
6, 6,
33 100
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -10046,7 +10046,7 @@
1, 1,
4, 4,
6, 6,
33 100
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -10277,7 +10277,7 @@
1, 1,
4, 4,
6, 6,
33 100
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -10452,7 +10452,7 @@
1, 1,
4, 4,
6, 6,
33 100
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [], "SucFollowSK": [],
@ -30538,7 +30538,7 @@
"Argu": [ "Argu": [
1, 1,
4, 4,
3000 5000
], ],
"FollowSK": [ "FollowSK": [
255006112 255006112
@ -30831,7 +30831,7 @@
"Argu": [ "Argu": [
1, 1,
4, 4,
600 1500
], ],
"FollowSK": [], "FollowSK": [],
"SucFollowSK": [ "SucFollowSK": [
@ -30937,7 +30937,7 @@
"Argu": [ "Argu": [
1, 1,
4, 4,
800 1600
], ],
"FollowSK": [ "FollowSK": [
255007215 255007215
@ -31012,7 +31012,7 @@
"Argu": [ "Argu": [
390001415, 390001415,
1000, 1000,
1, 2,
-1 -1
], ],
"FollowSK": [], "FollowSK": [],
@ -31111,7 +31111,7 @@
"Argu": [ "Argu": [
390001415, 390001415,
1000, 1000,
15, 10,
-1 -1
], ],
"FollowSK": [], "FollowSK": [],
@ -31896,7 +31896,7 @@
390001448, 390001448,
1000, 1000,
1, 1,
2 3
], ],
"FollowSK": [ "FollowSK": [
255002214, 255002214,
@ -56832,6 +56832,7 @@
"TriggerAnim": "", "TriggerAnim": "",
"Type": 7, "Type": 7,
"Argu": [ "Argu": [
1,
1, 1,
1 1
], ],

View File

@ -6534,7 +6534,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007111_1", "key": "skill_skill_atk_Desc_114007111_1",
"text": "攻击1个敌方伤害为自身攻击力50%及防御力210%50%概率为目标附加2回合[color=#e5621b]防御下降[/color]。" "text": "攻击1个敌方伤害为自身攻击力50%及防御力150%50%概率为目标附加2回合[color=#e5621b]防御下降[/color]。"
}, },
"buffid": [ "buffid": [
390001007 390001007
@ -6569,7 +6569,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007111_2", "key": "skill_skill_atk_Desc_114007111_2",
"text": "防御比例伤害提升至230%。" "text": "防御比例伤害提升至160%。"
}, },
"buffid": [ "buffid": [
390001007 390001007
@ -6639,7 +6639,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007111_4", "key": "skill_skill_atk_Desc_114007111_4",
"text": "防御比例伤害提升至250%。" "text": "防御比例伤害提升至170%。"
}, },
"buffid": [ "buffid": [
390001007 390001007
@ -6709,7 +6709,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007111_6", "key": "skill_skill_atk_Desc_114007111_6",
"text": "防御比例伤害提升至270%。" "text": "防御比例伤害提升至180%。"
}, },
"buffid": [ "buffid": [
390001007 390001007
@ -6855,7 +6855,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007311_1", "key": "skill_skill_atk_Desc_114007311_1",
"text": "攻击敌方全体9次伤害为自身防御力540%30%概率为目标附加1回合[color=#e5621b]挑衅[/color];目标防御比自身低时,概率翻倍。" "text": "攻击敌方全体伤害为自身防御力330%30%概率为目标附加1回合[color=#e5621b]挑衅[/color];目标防御比自身低时,概率翻倍。"
}, },
"buffid": [ "buffid": [
390001110 390001110
@ -6893,7 +6893,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007311_2", "key": "skill_skill_atk_Desc_114007311_2",
"text": "防御比例伤害提升至405%。" "text": "防御比例伤害提升至340%。"
}, },
"buffid": [ "buffid": [
390001110 390001110
@ -6969,7 +6969,7 @@
"passSkill": [], "passSkill": [],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_114007311_4", "key": "skill_skill_atk_Desc_114007311_4",
"text": "防御比例伤害提升至450%。" "text": "防御比例伤害提升至350%。"
}, },
"buffid": [ "buffid": [
390001110 390001110
@ -7260,7 +7260,7 @@
"MaxLV": 5, "MaxLV": 5,
"UnavailablePlayTypes": [], "UnavailablePlayTypes": [],
"SkillFlag": 3, "SkillFlag": 3,
"EffectFlag": 5, "EffectFlag": 6,
"Priority": 2, "Priority": 2,
"Name": { "Name": {
"key": "skill_skill_atk_Name_114003211", "key": "skill_skill_atk_Name_114003211",
@ -7299,7 +7299,7 @@
"MaxLV": 5, "MaxLV": 5,
"UnavailablePlayTypes": [], "UnavailablePlayTypes": [],
"SkillFlag": 3, "SkillFlag": 3,
"EffectFlag": 5, "EffectFlag": 6,
"Priority": 2, "Priority": 2,
"Name": { "Name": {
"key": "skill_skill_atk_Name_114003211", "key": "skill_skill_atk_Name_114003211",
@ -7338,7 +7338,7 @@
"MaxLV": 5, "MaxLV": 5,
"UnavailablePlayTypes": [], "UnavailablePlayTypes": [],
"SkillFlag": 3, "SkillFlag": 3,
"EffectFlag": 5, "EffectFlag": 6,
"Priority": 2, "Priority": 2,
"Name": { "Name": {
"key": "skill_skill_atk_Name_114003211", "key": "skill_skill_atk_Name_114003211",
@ -7377,7 +7377,7 @@
"MaxLV": 5, "MaxLV": 5,
"UnavailablePlayTypes": [], "UnavailablePlayTypes": [],
"SkillFlag": 3, "SkillFlag": 3,
"EffectFlag": 5, "EffectFlag": 6,
"Priority": 2, "Priority": 2,
"Name": { "Name": {
"key": "skill_skill_atk_Name_114003211", "key": "skill_skill_atk_Name_114003211",
@ -7416,7 +7416,7 @@
"MaxLV": 5, "MaxLV": 5,
"UnavailablePlayTypes": [], "UnavailablePlayTypes": [],
"SkillFlag": 3, "SkillFlag": 3,
"EffectFlag": 5, "EffectFlag": 6,
"Priority": 2, "Priority": 2,
"Name": { "Name": {
"key": "skill_skill_atk_Name_114003211", "key": "skill_skill_atk_Name_114003211",
@ -24402,13 +24402,12 @@
"ChildSkill": { "ChildSkill": {
"Id": [ "Id": [
255001211, 255001211,
255001213, 255001213
255001215
] ]
}, },
"passSkill": [ "passSkill": [
255001211, 255001211,
255001215 255001213
], ],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_155001211_1", "key": "skill_skill_atk_Desc_155001211_1",
@ -24512,7 +24511,10 @@
255002218 255002218
] ]
}, },
"passSkill": [], "passSkill": [
255002212,
255002211
],
"Desc": { "Desc": {
"key": "skill_skill_atk_Desc_155002211_1", "key": "skill_skill_atk_Desc_155002211_1",
"text": "被动当有队友死亡或自身血量首次低于30%时自身进入狂暴化。" "text": "被动当有队友死亡或自身血量首次低于30%时自身进入狂暴化。"
@ -24820,7 +24822,7 @@
"IsMelee": 0, "IsMelee": 0,
"act": "Skill_2", "act": "Skill_2",
"Type": 1, "Type": 1,
"CD": 1, "CD": 0,
"Where": [ "Where": [
"SelfHasBuff=390001415" "SelfHasBuff=390001415"
], ],
@ -24903,8 +24905,7 @@
"ChildSkill": { "ChildSkill": {
"Id": [ "Id": [
255007315, 255007315,
255007319, 255007319
255007320
] ]
}, },
"passSkill": [], "passSkill": [],

View File

@ -2663,7 +2663,7 @@
"Type": "CallSkillPas", "Type": "CallSkillPas",
"MaxEmitTimesInRoundByRole": 0, "MaxEmitTimesInRoundByRole": 0,
"MaxEmitTimes": 0, "MaxEmitTimes": 0,
"MaxEmitTimesInRound": 1, "MaxEmitTimesInRound": 2,
"Callback": [ "Callback": [
255006315, 255006315,
155006211 155006211

View File

@ -17,7 +17,7 @@
0 0
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_1", "key": "stonehenge_stageconfig_ConditionText_1",
"text": "" "text": ""
} }
}, },
@ -39,7 +39,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_2", "key": "stonehenge_stageconfig_ConditionText_2",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -61,7 +61,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_3", "key": "stonehenge_stageconfig_ConditionText_3",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -83,7 +83,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_4", "key": "stonehenge_stageconfig_ConditionText_4",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -105,7 +105,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_5", "key": "stonehenge_stageconfig_ConditionText_5",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -125,7 +125,7 @@
"BossEvent": 0, "BossEvent": 0,
"Condition": [], "Condition": [],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_6", "key": "stonehenge_stageconfig_ConditionText_6",
"text": "" "text": ""
} }
}, },
@ -147,7 +147,7 @@
28 28
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_7", "key": "stonehenge_stageconfig_ConditionText_7",
"text": "击败{0}次首领" "text": "击败{0}次首领"
} }
}, },
@ -169,7 +169,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_8", "key": "stonehenge_stageconfig_ConditionText_8",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -191,7 +191,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_9", "key": "stonehenge_stageconfig_ConditionText_9",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -213,7 +213,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_10", "key": "stonehenge_stageconfig_ConditionText_10",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -235,7 +235,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_11", "key": "stonehenge_stageconfig_ConditionText_11",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -257,7 +257,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_12", "key": "stonehenge_stageconfig_ConditionText_12",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -279,7 +279,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_13", "key": "stonehenge_stageconfig_ConditionText_13",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -301,7 +301,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_14", "key": "stonehenge_stageconfig_ConditionText_14",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -323,7 +323,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_15", "key": "stonehenge_stageconfig_ConditionText_15",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -345,7 +345,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_16", "key": "stonehenge_stageconfig_ConditionText_16",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -365,7 +365,7 @@
"BossEvent": 0, "BossEvent": 0,
"Condition": [], "Condition": [],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_17", "key": "stonehenge_stageconfig_ConditionText_17",
"text": "" "text": ""
} }
}, },
@ -387,7 +387,7 @@
28 28
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_18", "key": "stonehenge_stageconfig_ConditionText_18",
"text": "击败{0}次首领" "text": "击败{0}次首领"
} }
}, },
@ -409,7 +409,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_19", "key": "stonehenge_stageconfig_ConditionText_19",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -431,7 +431,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_20", "key": "stonehenge_stageconfig_ConditionText_20",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -453,7 +453,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_21", "key": "stonehenge_stageconfig_ConditionText_21",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -475,7 +475,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_22", "key": "stonehenge_stageconfig_ConditionText_22",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -497,7 +497,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_23", "key": "stonehenge_stageconfig_ConditionText_23",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -519,7 +519,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_24", "key": "stonehenge_stageconfig_ConditionText_24",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -541,7 +541,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_25", "key": "stonehenge_stageconfig_ConditionText_25",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -563,7 +563,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_26", "key": "stonehenge_stageconfig_ConditionText_26",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -585,7 +585,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_27", "key": "stonehenge_stageconfig_ConditionText_27",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -605,7 +605,7 @@
"BossEvent": 0, "BossEvent": 0,
"Condition": [], "Condition": [],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_28", "key": "stonehenge_stageconfig_ConditionText_28",
"text": "" "text": ""
} }
}, },
@ -627,7 +627,7 @@
28 28
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_29", "key": "stonehenge_stageconfig_ConditionText_29",
"text": "击败{0}次首领" "text": "击败{0}次首领"
} }
}, },
@ -649,7 +649,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_30", "key": "stonehenge_stageconfig_ConditionText_30",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -671,7 +671,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_31", "key": "stonehenge_stageconfig_ConditionText_31",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -693,7 +693,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_32", "key": "stonehenge_stageconfig_ConditionText_32",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -715,7 +715,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_33", "key": "stonehenge_stageconfig_ConditionText_33",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -737,7 +737,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_34", "key": "stonehenge_stageconfig_ConditionText_34",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -759,7 +759,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_35", "key": "stonehenge_stageconfig_ConditionText_35",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -781,7 +781,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_36", "key": "stonehenge_stageconfig_ConditionText_36",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -803,7 +803,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_37", "key": "stonehenge_stageconfig_ConditionText_37",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -825,7 +825,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_38", "key": "stonehenge_stageconfig_ConditionText_38",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -847,7 +847,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_39", "key": "stonehenge_stageconfig_ConditionText_39",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -867,7 +867,7 @@
"BossEvent": 0, "BossEvent": 0,
"Condition": [], "Condition": [],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_40", "key": "stonehenge_stageconfig_ConditionText_40",
"text": "" "text": ""
} }
}, },
@ -889,7 +889,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_41", "key": "stonehenge_stageconfig_ConditionText_41",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -911,7 +911,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_42", "key": "stonehenge_stageconfig_ConditionText_42",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -933,7 +933,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_43", "key": "stonehenge_stageconfig_ConditionText_43",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -955,7 +955,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_44", "key": "stonehenge_stageconfig_ConditionText_44",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -977,7 +977,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_45", "key": "stonehenge_stageconfig_ConditionText_45",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -997,7 +997,7 @@
"BossEvent": 0, "BossEvent": 0,
"Condition": [], "Condition": [],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_46", "key": "stonehenge_stageconfig_ConditionText_46",
"text": "" "text": ""
} }
}, },
@ -1019,7 +1019,7 @@
28 28
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_47", "key": "stonehenge_stageconfig_ConditionText_47",
"text": "击败{0}次首领" "text": "击败{0}次首领"
} }
}, },
@ -1041,7 +1041,7 @@
14 14
], ],
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"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_120", "key": "stonehenge_stageconfig_ConditionText_120",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -2631,7 +2631,7 @@
12 12
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_121", "key": "stonehenge_stageconfig_ConditionText_121",
"text": "触碰{0}次岩画" "text": "触碰{0}次岩画"
} }
}, },
@ -2653,7 +2653,7 @@
14 14
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_122", "key": "stonehenge_stageconfig_ConditionText_122",
"text": "{0}场战斗获得胜利" "text": "{0}场战斗获得胜利"
} }
}, },
@ -2675,7 +2675,7 @@
28 28
], ],
"ConditionText": { "ConditionText": {
"key": "stonehenge_roomconfig_ConditionText_123", "key": "stonehenge_stageconfig_ConditionText_123",
"text": "击败{0}次首领" "text": "击败{0}次首领"
} }
} }

View File

@ -8,6 +8,7 @@
"key": "stonehenge_stageconfig_StageName_1", "key": "stonehenge_stageconfig_StageName_1",
"text": "石阵1" "text": "石阵1"
}, },
"StageEffect": "effect_effect_xuanwo",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 110100, "RoomGroup": 110100,
"PortalGroup": 110200, "PortalGroup": 110200,
@ -86,6 +87,7 @@
"key": "stonehenge_stageconfig_StageName_2", "key": "stonehenge_stageconfig_StageName_2",
"text": "石阵1" "text": "石阵1"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 110300, "PortalGroup": 110300,
@ -153,6 +155,7 @@
"key": "stonehenge_stageconfig_StageName_3", "key": "stonehenge_stageconfig_StageName_3",
"text": "石阵1" "text": "石阵1"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 110400, "PortalGroup": 110400,
@ -220,6 +223,7 @@
"key": "stonehenge_stageconfig_StageName_4", "key": "stonehenge_stageconfig_StageName_4",
"text": "石阵1" "text": "石阵1"
}, },
"StageEffect": "",
"RoomId": 4, "RoomId": 4,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 110500, "PortalGroup": 110500,
@ -287,6 +291,7 @@
"key": "stonehenge_stageconfig_StageName_5", "key": "stonehenge_stageconfig_StageName_5",
"text": "石阵1" "text": "石阵1"
}, },
"StageEffect": "",
"RoomId": 5, "RoomId": 5,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 99999, "PortalGroup": 99999,
@ -354,6 +359,7 @@
"key": "stonehenge_stageconfig_StageName_6", "key": "stonehenge_stageconfig_StageName_6",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "effect_effect_xuanwo_nan",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 120100, "RoomGroup": 120100,
"PortalGroup": 120200, "PortalGroup": 120200,
@ -432,6 +438,7 @@
"key": "stonehenge_stageconfig_StageName_7", "key": "stonehenge_stageconfig_StageName_7",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 120300, "PortalGroup": 120300,
@ -499,6 +506,7 @@
"key": "stonehenge_stageconfig_StageName_8", "key": "stonehenge_stageconfig_StageName_8",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 120400, "PortalGroup": 120400,
@ -566,6 +574,7 @@
"key": "stonehenge_stageconfig_StageName_9", "key": "stonehenge_stageconfig_StageName_9",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 4, "RoomId": 4,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 120500, "PortalGroup": 120500,
@ -633,6 +642,7 @@
"key": "stonehenge_stageconfig_StageName_10", "key": "stonehenge_stageconfig_StageName_10",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 5, "RoomId": 5,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 120600, "PortalGroup": 120600,
@ -700,6 +710,7 @@
"key": "stonehenge_stageconfig_StageName_11", "key": "stonehenge_stageconfig_StageName_11",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 6, "RoomId": 6,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 120700, "PortalGroup": 120700,
@ -767,6 +778,7 @@
"key": "stonehenge_stageconfig_StageName_12", "key": "stonehenge_stageconfig_StageName_12",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 7, "RoomId": 7,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 120800, "PortalGroup": 120800,
@ -834,6 +846,7 @@
"key": "stonehenge_stageconfig_StageName_13", "key": "stonehenge_stageconfig_StageName_13",
"text": "石阵2" "text": "石阵2"
}, },
"StageEffect": "",
"RoomId": 8, "RoomId": 8,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 99999, "PortalGroup": 99999,
@ -901,6 +914,7 @@
"key": "stonehenge_stageconfig_StageName_14", "key": "stonehenge_stageconfig_StageName_14",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "effect_effect_xuanwo",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 130100, "RoomGroup": 130100,
"PortalGroup": 130200, "PortalGroup": 130200,
@ -979,6 +993,7 @@
"key": "stonehenge_stageconfig_StageName_15", "key": "stonehenge_stageconfig_StageName_15",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 130300, "PortalGroup": 130300,
@ -1046,6 +1061,7 @@
"key": "stonehenge_stageconfig_StageName_16", "key": "stonehenge_stageconfig_StageName_16",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 130400, "PortalGroup": 130400,
@ -1113,6 +1129,7 @@
"key": "stonehenge_stageconfig_StageName_17", "key": "stonehenge_stageconfig_StageName_17",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 4, "RoomId": 4,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 130500, "PortalGroup": 130500,
@ -1180,6 +1197,7 @@
"key": "stonehenge_stageconfig_StageName_18", "key": "stonehenge_stageconfig_StageName_18",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 5, "RoomId": 5,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 130600, "PortalGroup": 130600,
@ -1247,6 +1265,7 @@
"key": "stonehenge_stageconfig_StageName_19", "key": "stonehenge_stageconfig_StageName_19",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 6, "RoomId": 6,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 130700, "PortalGroup": 130700,
@ -1314,6 +1333,7 @@
"key": "stonehenge_stageconfig_StageName_20", "key": "stonehenge_stageconfig_StageName_20",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 7, "RoomId": 7,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 130800, "PortalGroup": 130800,
@ -1381,6 +1401,7 @@
"key": "stonehenge_stageconfig_StageName_21", "key": "stonehenge_stageconfig_StageName_21",
"text": "石阵3" "text": "石阵3"
}, },
"StageEffect": "",
"RoomId": 8, "RoomId": 8,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 99999, "PortalGroup": 99999,
@ -1448,6 +1469,7 @@
"key": "stonehenge_stageconfig_StageName_22", "key": "stonehenge_stageconfig_StageName_22",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "effect_effect_xuanwo_nan",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 140100, "RoomGroup": 140100,
"PortalGroup": 140200, "PortalGroup": 140200,
@ -1526,6 +1548,7 @@
"key": "stonehenge_stageconfig_StageName_23", "key": "stonehenge_stageconfig_StageName_23",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140300, "PortalGroup": 140300,
@ -1593,6 +1616,7 @@
"key": "stonehenge_stageconfig_StageName_24", "key": "stonehenge_stageconfig_StageName_24",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140400, "PortalGroup": 140400,
@ -1660,6 +1684,7 @@
"key": "stonehenge_stageconfig_StageName_25", "key": "stonehenge_stageconfig_StageName_25",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 4, "RoomId": 4,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140500, "PortalGroup": 140500,
@ -1727,6 +1752,7 @@
"key": "stonehenge_stageconfig_StageName_26", "key": "stonehenge_stageconfig_StageName_26",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 5, "RoomId": 5,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140600, "PortalGroup": 140600,
@ -1794,6 +1820,7 @@
"key": "stonehenge_stageconfig_StageName_27", "key": "stonehenge_stageconfig_StageName_27",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 6, "RoomId": 6,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140700, "PortalGroup": 140700,
@ -1861,6 +1888,7 @@
"key": "stonehenge_stageconfig_StageName_28", "key": "stonehenge_stageconfig_StageName_28",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 7, "RoomId": 7,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140800, "PortalGroup": 140800,
@ -1928,6 +1956,7 @@
"key": "stonehenge_stageconfig_StageName_29", "key": "stonehenge_stageconfig_StageName_29",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 8, "RoomId": 8,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 140900, "PortalGroup": 140900,
@ -1995,6 +2024,7 @@
"key": "stonehenge_stageconfig_StageName_30", "key": "stonehenge_stageconfig_StageName_30",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 9, "RoomId": 9,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 141000, "PortalGroup": 141000,
@ -2062,6 +2092,7 @@
"key": "stonehenge_stageconfig_StageName_31", "key": "stonehenge_stageconfig_StageName_31",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 10, "RoomId": 10,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 141100, "PortalGroup": 141100,
@ -2129,6 +2160,7 @@
"key": "stonehenge_stageconfig_StageName_32", "key": "stonehenge_stageconfig_StageName_32",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 11, "RoomId": 11,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 141200, "PortalGroup": 141200,
@ -2196,6 +2228,7 @@
"key": "stonehenge_stageconfig_StageName_33", "key": "stonehenge_stageconfig_StageName_33",
"text": "石阵4" "text": "石阵4"
}, },
"StageEffect": "",
"RoomId": 12, "RoomId": 12,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 99999, "PortalGroup": 99999,
@ -2263,6 +2296,7 @@
"key": "stonehenge_stageconfig_StageName_34", "key": "stonehenge_stageconfig_StageName_34",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "effect_effect_xuanwo",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 150100, "RoomGroup": 150100,
"PortalGroup": 150200, "PortalGroup": 150200,
@ -2341,6 +2375,7 @@
"key": "stonehenge_stageconfig_StageName_35", "key": "stonehenge_stageconfig_StageName_35",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150300, "PortalGroup": 150300,
@ -2408,6 +2443,7 @@
"key": "stonehenge_stageconfig_StageName_36", "key": "stonehenge_stageconfig_StageName_36",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150400, "PortalGroup": 150400,
@ -2475,6 +2511,7 @@
"key": "stonehenge_stageconfig_StageName_37", "key": "stonehenge_stageconfig_StageName_37",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 4, "RoomId": 4,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150500, "PortalGroup": 150500,
@ -2542,6 +2579,7 @@
"key": "stonehenge_stageconfig_StageName_38", "key": "stonehenge_stageconfig_StageName_38",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 5, "RoomId": 5,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150600, "PortalGroup": 150600,
@ -2609,6 +2647,7 @@
"key": "stonehenge_stageconfig_StageName_39", "key": "stonehenge_stageconfig_StageName_39",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 6, "RoomId": 6,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150700, "PortalGroup": 150700,
@ -2676,6 +2715,7 @@
"key": "stonehenge_stageconfig_StageName_40", "key": "stonehenge_stageconfig_StageName_40",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 7, "RoomId": 7,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150800, "PortalGroup": 150800,
@ -2743,6 +2783,7 @@
"key": "stonehenge_stageconfig_StageName_41", "key": "stonehenge_stageconfig_StageName_41",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 8, "RoomId": 8,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 150900, "PortalGroup": 150900,
@ -2810,6 +2851,7 @@
"key": "stonehenge_stageconfig_StageName_42", "key": "stonehenge_stageconfig_StageName_42",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 9, "RoomId": 9,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 151000, "PortalGroup": 151000,
@ -2877,6 +2919,7 @@
"key": "stonehenge_stageconfig_StageName_43", "key": "stonehenge_stageconfig_StageName_43",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 10, "RoomId": 10,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 151100, "PortalGroup": 151100,
@ -2944,6 +2987,7 @@
"key": "stonehenge_stageconfig_StageName_44", "key": "stonehenge_stageconfig_StageName_44",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 11, "RoomId": 11,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 151200, "PortalGroup": 151200,
@ -3011,6 +3055,7 @@
"key": "stonehenge_stageconfig_StageName_45", "key": "stonehenge_stageconfig_StageName_45",
"text": "石阵5" "text": "石阵5"
}, },
"StageEffect": "",
"RoomId": 12, "RoomId": 12,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 99999, "PortalGroup": 99999,
@ -3078,6 +3123,7 @@
"key": "stonehenge_stageconfig_StageName_46", "key": "stonehenge_stageconfig_StageName_46",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "effect_effect_xuanwo_nan",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 160100, "RoomGroup": 160100,
"PortalGroup": 160200, "PortalGroup": 160200,
@ -3156,6 +3202,7 @@
"key": "stonehenge_stageconfig_StageName_47", "key": "stonehenge_stageconfig_StageName_47",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160300, "PortalGroup": 160300,
@ -3223,6 +3270,7 @@
"key": "stonehenge_stageconfig_StageName_48", "key": "stonehenge_stageconfig_StageName_48",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160400, "PortalGroup": 160400,
@ -3290,6 +3338,7 @@
"key": "stonehenge_stageconfig_StageName_49", "key": "stonehenge_stageconfig_StageName_49",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 4, "RoomId": 4,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160500, "PortalGroup": 160500,
@ -3357,6 +3406,7 @@
"key": "stonehenge_stageconfig_StageName_50", "key": "stonehenge_stageconfig_StageName_50",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 5, "RoomId": 5,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160600, "PortalGroup": 160600,
@ -3424,6 +3474,7 @@
"key": "stonehenge_stageconfig_StageName_51", "key": "stonehenge_stageconfig_StageName_51",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 6, "RoomId": 6,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160700, "PortalGroup": 160700,
@ -3491,6 +3542,7 @@
"key": "stonehenge_stageconfig_StageName_52", "key": "stonehenge_stageconfig_StageName_52",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 7, "RoomId": 7,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160800, "PortalGroup": 160800,
@ -3558,6 +3610,7 @@
"key": "stonehenge_stageconfig_StageName_53", "key": "stonehenge_stageconfig_StageName_53",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 8, "RoomId": 8,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 160900, "PortalGroup": 160900,
@ -3625,6 +3678,7 @@
"key": "stonehenge_stageconfig_StageName_54", "key": "stonehenge_stageconfig_StageName_54",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 9, "RoomId": 9,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 161000, "PortalGroup": 161000,
@ -3692,6 +3746,7 @@
"key": "stonehenge_stageconfig_StageName_55", "key": "stonehenge_stageconfig_StageName_55",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 10, "RoomId": 10,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 161100, "PortalGroup": 161100,
@ -3759,6 +3814,7 @@
"key": "stonehenge_stageconfig_StageName_56", "key": "stonehenge_stageconfig_StageName_56",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 11, "RoomId": 11,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 161200, "PortalGroup": 161200,
@ -3826,6 +3882,7 @@
"key": "stonehenge_stageconfig_StageName_57", "key": "stonehenge_stageconfig_StageName_57",
"text": "石阵6" "text": "石阵6"
}, },
"StageEffect": "",
"RoomId": 12, "RoomId": 12,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 99999, "PortalGroup": 99999,
@ -3893,6 +3950,7 @@
"key": "stonehenge_stageconfig_StageName_58", "key": "stonehenge_stageconfig_StageName_58",
"text": "石阵7" "text": "石阵7"
}, },
"StageEffect": "effect_effect_xuanwo",
"RoomId": 1, "RoomId": 1,
"RoomGroup": 170100, "RoomGroup": 170100,
"PortalGroup": 170200, "PortalGroup": 170200,
@ -3971,6 +4029,7 @@
"key": "stonehenge_stageconfig_StageName_59", "key": "stonehenge_stageconfig_StageName_59",
"text": "石阵7" "text": "石阵7"
}, },
"StageEffect": "",
"RoomId": 2, "RoomId": 2,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 170300, "PortalGroup": 170300,
@ -4038,6 +4097,7 @@
"key": "stonehenge_stageconfig_StageName_60", "key": "stonehenge_stageconfig_StageName_60",
"text": "石阵7" "text": "石阵7"
}, },
"StageEffect": "",
"RoomId": 3, "RoomId": 3,
"RoomGroup": 0, "RoomGroup": 0,
"PortalGroup": 170400, "PortalGroup": 170400,
@ -4105,6 +4165,7 @@
"key": "stonehenge_stageconfig_StageName_61", "key": "stonehenge_stageconfig_StageName_61",
"text": "石阵7" "text": "石阵7"
}, },
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35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -2935,13 +2689,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3017,13 +2765,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3099,13 +2841,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3181,13 +2917,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3263,13 +2993,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3345,13 +3069,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3427,13 +3145,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3509,13 +3221,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3591,13 +3297,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3673,13 +3373,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3755,13 +3449,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3837,13 +3525,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -3919,13 +3601,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4001,13 +3677,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4083,13 +3753,7 @@
"sweepId": 0, "sweepId": 0,
"sweepOpenId": [], "sweepOpenId": [],
"BattleReadyID": 11106001, "BattleReadyID": 11106001,
"captionrecommend": [ "captionrecommend": 3,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4167,13 +3831,7 @@
21000037 21000037
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4236,13 +3894,7 @@
21000038 21000038
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4305,13 +3957,7 @@
21000039 21000039
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4374,13 +4020,7 @@
21000040 21000040
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4444,13 +4084,7 @@
21000041 21000041
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4514,13 +4148,7 @@
21000042 21000042
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "attr", "a": "attr",
@ -4584,13 +4212,7 @@
21000043 21000043
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "item", "a": "item",
@ -4654,13 +4276,7 @@
21000044 21000044
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "item", "a": "item",
@ -4725,13 +4341,7 @@
21000045 21000045
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "item", "a": "item",
@ -4801,13 +4411,7 @@
21000046 21000046
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "item", "a": "item",
@ -4877,13 +4481,7 @@
21000047 21000047
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "item", "a": "item",
@ -4953,13 +4551,7 @@
21000048 21000048
], ],
"BattleReadyID": 11904001, "BattleReadyID": 11904001,
"captionrecommend": [ "captionrecommend": 8,
25001,
25004,
34006,
35001,
35002
],
"firstprize": [ "firstprize": [
{ {
"a": "item", "a": "item",

View File

@ -0,0 +1,234 @@
[
{
"id": 1,
"describe": {
"key": "vikingexpedition_recommend_describe_1",
"text": "BOSS拥有极高的单体伤害能力且完成击杀后会立即获得回合。<br>需要持续保证友方队伍的血量安全。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_1",
"text": "输出"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_1",
"text": "治疗"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 2,
"describe": {
"key": "vikingexpedition_recommend_describe_2",
"text": "BOSS拥有特殊的状态可以抵消指定次数的攻击。且在此状态下拥有极高的输出。<br>需要使用多段伤害的角色快速打掉改特殊减伤状态。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_2",
"text": "单段输出"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_2",
"text": "净化"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 3,
"describe": {
"key": "vikingexpedition_recommend_describe_3",
"text": "BOSS拥有极高的毒素伤害且在受到指定次数攻击后会立即进行反击。<br>需要使用单体单段高爆发类英雄进行输出,同时要带好净化"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_3",
"text": "多段输出"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_3",
"text": "治疗"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 4,
"describe": {
"key": "vikingexpedition_recommend_describe_4",
"text": "陷入低血量时会进入狂暴状态,极大提升攻击能力可恢复能力。<br>需要在BOSS陷入低血量后通过高频打条限制其出手。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_4",
"text": "限制"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_4",
"text": "辅助"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 5,
"describe": {
"key": "vikingexpedition_recommend_describe_5",
"text": "BOSS小怪带有极高回复技能可极快回复BOSS血量。<br>需要限制BOSS的受疗效果。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_5",
"text": "爆发"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_5",
"text": "禁疗"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 6,
"describe": {
"key": "vikingexpedition_recommend_describe_6",
"text": "BOSS拥有极高防御可减免大量伤害。<br>需要使用无视防御类的伤害攻击BOSS。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_6",
"text": "无视防御"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_6",
"text": "中毒"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 7,
"describe": {
"key": "vikingexpedition_recommend_describe_7",
"text": "BOSS拥有极高血量极难快速击杀。<br>需要使用目标血量百分比的伤害攻击BOSS。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_7",
"text": "中毒"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_7",
"text": "治疗"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
},
{
"id": 8,
"describe": {
"key": "vikingexpedition_recommend_describe_8",
"text": "BOSS拥有极高的单体伤害能力且完成击杀后会立即获得回合。<br>需要持续保证友方队伍的血量安全。"
},
"recommendtype1": {
"key": "vikingexpedition_recommend_recommendtype1_8",
"text": "群体伤害"
},
"herolist1": [
"25001",
"25001",
"25001",
"25001",
"25001"
],
"recommendtype2": {
"key": "vikingexpedition_recommend_recommendtype2_8",
"text": "爆发"
},
"herolist2": [
"25001",
"25001",
"25001",
"25001",
"25001"
]
}
]

View File

@ -471,7 +471,7 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
energy int32 energy int32
new map[int]int new map[int]int
x map[int]struct{} x map[int]struct{}
s map[int]int //s map[int]int
) )
for { for {
@ -480,13 +480,18 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
tXiaochu = make(map[int]struct{}) tXiaochu = make(map[int]struct{})
curScore = 0 curScore = 0
energy = 0 energy = 0
s = make(map[int]int) //s = make(map[int]int)
for i := 1; i <= 6; i++ { for i := 1; i <= 6; i++ {
tXiaochu, s = this.CheckElem(int32(i)) xc, s := this.CheckElem(int32(i))
for k, v := range s { for k, v := range s {
new[k] = v new[k] = v
} }
for _, v := range xc {
for _, v1 := range v {
tXiaochu[v1] = struct{}{}
}
}
}
for id := range tXiaochu { for id := range tXiaochu {
if _, ok := new[id]; ok { if _, ok := new[id]; ok {
if this.Plat[id].Color == color { if this.Plat[id].Color == color {
@ -503,7 +508,6 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
Special: int32(new[id]), Special: int32(new[id]),
} }
} else { } else {
if s := this.Plat[id].Special; s != 0 { if s := this.Plat[id].Special; s != 0 {
for key := range this.SpecialElem(id, s) { for key := range this.SpecialElem(id, s) {
x[key] = struct{}{} x[key] = struct{}{}
@ -523,7 +527,6 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
} }
continue continue
} }
if s := this.Plat[id].Special; s != 0 { if s := this.Plat[id].Special; s != 0 {
for key := range this.SpecialElem(id, s) { for key := range this.SpecialElem(id, s) {
x[key] = struct{}{} x[key] = struct{}{}
@ -532,7 +535,7 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
} }
x[id] = struct{}{} x[id] = struct{}{}
} }
}
for id := range x { for id := range x {
if this.Plat[id].Color == color { if this.Plat[id].Color == color {
energy++ energy++
@ -1412,14 +1415,12 @@ func (this *MapData) checkSp(e []int) (oid int32) {
} }
// 检测一个元素 // 检测一个元素
func (this *MapData) CheckElem(color int32) (mtmp map[int]struct{}, sp map[int]int) { func (this *MapData) CheckElem(color int32) (xc [][]int, sp map[int]int) {
var ( var (
w [14][]int32 w [14][]int32
s1 [][]int // heng s1 [][]int // heng
s2 [][]int // shu s2 [][]int // shu
xc [][]int //
) )
mtmp = make(map[int]struct{}, 0)
sp = make(map[int]int) sp = make(map[int]int)
for pos, v := range this.Plat { for pos, v := range this.Plat {
x := pos / Width x := pos / Width
@ -1455,7 +1456,6 @@ func (this *MapData) CheckElem(color int32) (mtmp map[int]struct{}, sp map[int]i
s = append(s, (i-7)*7+j+3) s = append(s, (i-7)*7+j+3)
s = append(s, (i-7)*7+j+4) s = append(s, (i-7)*7+j+4)
s1 = append(s1, s) s1 = append(s1, s)
sp[(i-7)*7+j+2] = FiveType
} else { } else {
s = append(s, (j)*7+i) s = append(s, (j)*7+i)
s = append(s, (j+1)*7+i) s = append(s, (j+1)*7+i)
@ -1463,7 +1463,6 @@ func (this *MapData) CheckElem(color int32) (mtmp map[int]struct{}, sp map[int]i
s = append(s, (j+3)*7+i) s = append(s, (j+3)*7+i)
s = append(s, (j+4)*7+i) s = append(s, (j+4)*7+i)
s2 = append(s2, s) s2 = append(s2, s)
sp[(j+2)*7+i] = FiveType
} }
break break
@ -1479,24 +1478,18 @@ func (this *MapData) CheckElem(color int32) (mtmp map[int]struct{}, sp map[int]i
s = append(s, (i-7)*7+j+2) s = append(s, (i-7)*7+j+2)
s = append(s, (i-7)*7+j+3) s = append(s, (i-7)*7+j+3)
s1 = append(s1, s) s1 = append(s1, s)
oid := this.checkSp(s)
if 0 < oid {
sp[int(oid)] = FourUType
} else {
sp[(i-7)*7+j+1] = FourUType
}
} else { } else {
s = append(s, (j)*7+i) s = append(s, (j)*7+i)
s = append(s, (j+1)*7+i) s = append(s, (j+1)*7+i)
s = append(s, (j+2)*7+i) s = append(s, (j+2)*7+i)
s = append(s, (j+3)*7+i) s = append(s, (j+3)*7+i)
s2 = append(s2, s) s2 = append(s2, s)
oid := this.checkSp(s) //oid := this.checkSp(s)
if 0 < oid { // if 0 < oid {
sp[int(oid)] = FourLType // sp[int(oid)] = FourLType
} else { // } else {
sp[(j+1)*7+i] = FourLType // sp[(j+1)*7+i] = FourLType
} // }
} }
break break
} }
@ -1531,18 +1524,28 @@ func (this *MapData) CheckElem(color int32) (mtmp map[int]struct{}, sp map[int]i
s2 = new[0:][0:] s2 = new[0:][0:]
} else { } else {
if len(v) >= 5 { if len(v) >= 5 {
sp[xj] = FiveType sp[v[len(v)/2]] = FiveType
} else if len(v) >= 4 { } else if len(v) >= 4 {
sp[len(v)/2] = FourLType oid := this.checkSp(v)
if 0 < oid {
sp[int(oid)] = FourUType
} else {
sp[v[len(v)/2]] = FourUType
}
} }
xc = append(xc, v) xc = append(xc, v)
} }
} }
for _, v := range s2 { for _, v := range s2 {
if len(v) >= 5 { if len(v) >= 5 {
sp[len(v)/2] = FiveType sp[v[len(v)/2]] = FiveType
} else if len(v) >= 4 { } else if len(v) >= 4 {
sp[len(v)/2] = FourUType oid := this.checkSp(v)
if 0 < oid {
sp[int(oid)] = FourLType
} else {
sp[v[len(v)/2]] = FourLType
}
} }
xc = append(xc, v) xc = append(xc, v)
} }

View File

@ -30,6 +30,7 @@ type GameConsumeHeroData struct {
Bigskillhero string Bigskillhero string
Bigskillcolor int32 Bigskillcolor int32
Bigskilleffect string Bigskilleffect string
Division []string
Get int32 Get int32
Consume []*Gameatn Consume []*Gameatn
Skilltype int32 Skilltype int32
@ -65,6 +66,20 @@ func (_v *GameConsumeHeroData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; if _v.Bigskillhero, _ok_ = _buf["bigskillhero"].(string); !_ok_ { err = errors.New("bigskillhero error"); return } } { var _ok_ bool; if _v.Bigskillhero, _ok_ = _buf["bigskillhero"].(string); !_ok_ { err = errors.New("bigskillhero error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bigskillcolor"].(float64); !_ok_ { err = errors.New("bigskillcolor error"); return }; _v.Bigskillcolor = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["bigskillcolor"].(float64); !_ok_ { err = errors.New("bigskillcolor error"); return }; _v.Bigskillcolor = int32(_tempNum_) }
{ var _ok_ bool; if _v.Bigskilleffect, _ok_ = _buf["bigskilleffect"].(string); !_ok_ { err = errors.New("bigskilleffect error"); return } } { var _ok_ bool; if _v.Bigskilleffect, _ok_ = _buf["bigskilleffect"].(string); !_ok_ { err = errors.New("bigskilleffect error"); return } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["division"].([]interface{}); !_ok_ { err = errors.New("division error"); return }
_v.Division = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Division = append(_v.Division, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["get"].(float64); !_ok_ { err = errors.New("get error"); return }; _v.Get = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["get"].(float64); !_ok_ { err = errors.New("get error"); return }; _v.Get = int32(_tempNum_) }
{ {
var _arr_ []interface{} var _arr_ []interface{}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameFightingCapacity struct {
_dataMap map[int32]*GameFightingCapacityData
_dataList []*GameFightingCapacityData
}
func NewGameFightingCapacity(_buf []map[string]interface{}) (*GameFightingCapacity, error) {
_dataList := make([]*GameFightingCapacityData, 0, len(_buf))
dataMap := make(map[int32]*GameFightingCapacityData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameFightingCapacityData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameFightingCapacity{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameFightingCapacity) GetDataMap() map[int32]*GameFightingCapacityData {
return table._dataMap
}
func (table *GameFightingCapacity) GetDataList() []*GameFightingCapacityData {
return table._dataList
}
func (table *GameFightingCapacity) Get(key int32) *GameFightingCapacityData {
return table._dataMap[key]
}

View File

@ -0,0 +1,37 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFightingCapacityData struct {
Id int32
Value int32
}
const TypeId_GameFightingCapacityData = -591422734
func (*GameFightingCapacityData) GetTypeId() int32 {
return -591422734
}
func (_v *GameFightingCapacityData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
return
}
func DeserializeGameFightingCapacityData(_buf map[string]interface{}) (*GameFightingCapacityData, error) {
v := &GameFightingCapacityData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameFightingSkill struct {
_dataMap map[int32]*GameFightingSkillData
_dataList []*GameFightingSkillData
}
func NewGameFightingSkill(_buf []map[string]interface{}) (*GameFightingSkill, error) {
_dataList := make([]*GameFightingSkillData, 0, len(_buf))
dataMap := make(map[int32]*GameFightingSkillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameFightingSkillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Skill] = _v
}
}
return &GameFightingSkill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameFightingSkill) GetDataMap() map[int32]*GameFightingSkillData {
return table._dataMap
}
func (table *GameFightingSkill) GetDataList() []*GameFightingSkillData {
return table._dataList
}
func (table *GameFightingSkill) Get(key int32) *GameFightingSkillData {
return table._dataMap[key]
}

View File

@ -0,0 +1,37 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFightingSkillData struct {
Skill int32
Value int32
}
const TypeId_GameFightingSkillData = 355628269
func (*GameFightingSkillData) GetTypeId() int32 {
return 355628269
}
func (_v *GameFightingSkillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
return
}
func DeserializeGameFightingSkillData(_buf map[string]interface{}) (*GameFightingSkillData, error) {
v := &GameFightingSkillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameFightingSkillStar struct {
_dataMap map[int32]*GameFightingSkillStarData
_dataList []*GameFightingSkillStarData
}
func NewGameFightingSkillStar(_buf []map[string]interface{}) (*GameFightingSkillStar, error) {
_dataList := make([]*GameFightingSkillStarData, 0, len(_buf))
dataMap := make(map[int32]*GameFightingSkillStarData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameFightingSkillStarData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Color] = _v
}
}
return &GameFightingSkillStar{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameFightingSkillStar) GetDataMap() map[int32]*GameFightingSkillStarData {
return table._dataMap
}
func (table *GameFightingSkillStar) GetDataList() []*GameFightingSkillStarData {
return table._dataList
}
func (table *GameFightingSkillStar) Get(key int32) *GameFightingSkillStarData {
return table._dataMap[key]
}

View File

@ -0,0 +1,37 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFightingSkillStarData struct {
Color int32
Value int32
}
const TypeId_GameFightingSkillStarData = 2144345311
func (*GameFightingSkillStarData) GetTypeId() int32 {
return 2144345311
}
func (_v *GameFightingSkillStarData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
return
}
func DeserializeGameFightingSkillStarData(_buf map[string]interface{}) (*GameFightingSkillStarData, error) {
v := &GameFightingSkillStarData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameFightingSkilllv struct {
_dataMap map[int32]*GameFightingSkilllvData
_dataList []*GameFightingSkilllvData
}
func NewGameFightingSkilllv(_buf []map[string]interface{}) (*GameFightingSkilllv, error) {
_dataList := make([]*GameFightingSkilllvData, 0, len(_buf))
dataMap := make(map[int32]*GameFightingSkilllvData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameFightingSkilllvData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.SkillLv] = _v
}
}
return &GameFightingSkilllv{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameFightingSkilllv) GetDataMap() map[int32]*GameFightingSkilllvData {
return table._dataMap
}
func (table *GameFightingSkilllv) GetDataList() []*GameFightingSkilllvData {
return table._dataList
}
func (table *GameFightingSkilllv) Get(key int32) *GameFightingSkilllvData {
return table._dataMap[key]
}

View File

@ -0,0 +1,37 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameFightingSkilllvData struct {
SkillLv int32
Value int32
}
const TypeId_GameFightingSkilllvData = -675483465
func (*GameFightingSkilllvData) GetTypeId() int32 {
return -675483465
}
func (_v *GameFightingSkilllvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_lv"].(float64); !_ok_ { err = errors.New("skill_lv error"); return }; _v.SkillLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["value"].(float64); !_ok_ { err = errors.New("value error"); return }; _v.Value = int32(_tempNum_) }
return
}
func DeserializeGameFightingSkilllvData(_buf map[string]interface{}) (*GameFightingSkilllvData, error) {
v := &GameFightingSkilllvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -26,7 +26,7 @@ type GameHuntingBossData struct {
Boss []int32 Boss []int32
PsConsume []*Gameatn PsConsume []*Gameatn
PsMg []*Gameatn PsMg []*Gameatn
Captionrecommend []int32 Captionrecommend int32
} }
const TypeId_GameHuntingBossData = -450881718 const TypeId_GameHuntingBossData = -450881718
@ -129,20 +129,7 @@ func (_v *GameHuntingBossData)Deserialize(_buf map[string]interface{}) (err erro
} }
} }
{ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["captionrecommend"].(float64); !_ok_ { err = errors.New("captionrecommend error"); return }; _v.Captionrecommend = int32(_tempNum_) }
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ { err = errors.New("captionrecommend error"); return }
_v.Captionrecommend = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
}
}
return return
} }

View File

@ -15,6 +15,7 @@ type GamePlunderData struct {
Name string Name string
Mosterhead string Mosterhead string
Mostername string Mostername string
MosterheadLv int32
Rarity int32 Rarity int32
Weight int32 Weight int32
Battleid int32 Battleid int32
@ -38,6 +39,7 @@ func (_v *GamePlunderData)Deserialize(_buf map[string]interface{}) (err error) {
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Mosterhead, _ok_ = _buf["mosterhead"].(string); !_ok_ { err = errors.New("mosterhead error"); return } } { var _ok_ bool; if _v.Mosterhead, _ok_ = _buf["mosterhead"].(string); !_ok_ { err = errors.New("mosterhead error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mostername"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Mostername error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Mostername, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["mostername"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Mostername error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Mostername, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["mosterheadLv"].(float64); !_ok_ { err = errors.New("mosterheadLv error"); return }; _v.MosterheadLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rarity"].(float64); !_ok_ { err = errors.New("rarity error"); return }; _v.Rarity = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rarity"].(float64); !_ok_ { err = errors.New("rarity error"); return }; _v.Rarity = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weight"].(float64); !_ok_ { err = errors.New("weight error"); return }; _v.Weight = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battleid"].(float64); !_ok_ { err = errors.New("battleid error"); return }; _v.Battleid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["battleid"].(float64); !_ok_ { err = errors.New("battleid error"); return }; _v.Battleid = int32(_tempNum_) }

View File

@ -16,6 +16,7 @@ type GameStoneStageData struct {
StageId int32 StageId int32
PreviouStage int32 PreviouStage int32
StageName string StageName string
StageEffect string
RoomId int32 RoomId int32
RoomGroup int32 RoomGroup int32
PortalGroup int32 PortalGroup int32
@ -41,6 +42,7 @@ func (_v *GameStoneStageData)Deserialize(_buf map[string]interface{}) (err error
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["StageId"].(float64); !_ok_ { err = errors.New("StageId error"); return }; _v.StageId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["StageId"].(float64); !_ok_ { err = errors.New("StageId error"); return }; _v.StageId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PreviouStage"].(float64); !_ok_ { err = errors.New("PreviouStage error"); return }; _v.PreviouStage = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PreviouStage"].(float64); !_ok_ { err = errors.New("PreviouStage error"); return }; _v.PreviouStage = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["StageName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.StageName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.StageName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["StageName"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.StageName error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.StageName, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.StageEffect, _ok_ = _buf["StageEffect"].(string); !_ok_ { err = errors.New("StageEffect error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomId"].(float64); !_ok_ { err = errors.New("RoomId error"); return }; _v.RoomId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomId"].(float64); !_ok_ { err = errors.New("RoomId error"); return }; _v.RoomId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomGroup"].(float64); !_ok_ { err = errors.New("RoomGroup error"); return }; _v.RoomGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["RoomGroup"].(float64); !_ok_ { err = errors.New("RoomGroup error"); return }; _v.RoomGroup = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PortalGroup"].(float64); !_ok_ { err = errors.New("PortalGroup error"); return }; _v.PortalGroup = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["PortalGroup"].(float64); !_ok_ { err = errors.New("PortalGroup error"); return }; _v.PortalGroup = int32(_tempNum_) }

View File

@ -19,7 +19,7 @@ type GameVikingBossData struct {
SweepId int32 SweepId int32
SweepOpenId []int32 SweepOpenId []int32
BattleReadyID int32 BattleReadyID int32
Captionrecommend []int32 Captionrecommend int32
Firstprize []*Gameatn Firstprize []*Gameatn
Dropshow []*Gameatn Dropshow []*Gameatn
Drop int32 Drop int32
@ -61,20 +61,7 @@ func (_v *GameVikingBossData)Deserialize(_buf map[string]interface{}) (err error
} }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["captionrecommend"].(float64); !_ok_ { err = errors.New("captionrecommend error"); return }; _v.Captionrecommend = int32(_tempNum_) }
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["captionrecommend"].([]interface{}); !_ok_ { err = errors.New("captionrecommend error"); return }
_v.Captionrecommend = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Captionrecommend = append(_v.Captionrecommend, _list_v_)
}
}
{ {
var _arr_ []interface{} var _arr_ []interface{}
var _ok_ bool var _ok_ bool

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameVikingRecommend struct {
_dataMap map[int32]*GameVikingRecommendData
_dataList []*GameVikingRecommendData
}
func NewGameVikingRecommend(_buf []map[string]interface{}) (*GameVikingRecommend, error) {
_dataList := make([]*GameVikingRecommendData, 0, len(_buf))
dataMap := make(map[int32]*GameVikingRecommendData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameVikingRecommendData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameVikingRecommend{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameVikingRecommend) GetDataMap() map[int32]*GameVikingRecommendData {
return table._dataMap
}
func (table *GameVikingRecommend) GetDataList() []*GameVikingRecommendData {
return table._dataList
}
func (table *GameVikingRecommend) Get(key int32) *GameVikingRecommendData {
return table._dataMap[key]
}

View File

@ -0,0 +1,71 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameVikingRecommendData struct {
Id int32
Describe string
Recommendtype1 string
Herolist1 []string
Recommendtype2 string
Herolist2 []string
}
const TypeId_GameVikingRecommendData = 982029792
func (*GameVikingRecommendData) GetTypeId() int32 {
return 982029792
}
func (_v *GameVikingRecommendData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["describe"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Describe error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Describe, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["recommendtype1"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Recommendtype1 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Recommendtype1, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["herolist1"].([]interface{}); !_ok_ { err = errors.New("herolist1 error"); return }
_v.Herolist1 = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Herolist1 = append(_v.Herolist1, _list_v_)
}
}
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["recommendtype2"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Recommendtype2 error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Recommendtype2, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["herolist2"].([]interface{}); !_ok_ { err = errors.New("herolist2 error"); return }
_v.Herolist2 = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Herolist2 = append(_v.Herolist2, _list_v_)
}
}
return
}
func DeserializeGameVikingRecommendData(_buf map[string]interface{}) (*GameVikingRecommendData, error) {
v := &GameVikingRecommendData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -66,6 +66,7 @@ type Tables struct {
VikingBoss *GameVikingBoss VikingBoss *GameVikingBoss
VikingLineup *GameVikingLineup VikingLineup *GameVikingLineup
VikingEntrance *GameVikingEntrance VikingEntrance *GameVikingEntrance
VikingRecommend *GameVikingRecommend
DreamlandBoos *GameDreamlandBoos DreamlandBoos *GameDreamlandBoos
DreamlandChallenge *GameDreamlandChallenge DreamlandChallenge *GameDreamlandChallenge
DreamlandTrigger *GameDreamlandTrigger DreamlandTrigger *GameDreamlandTrigger
@ -339,6 +340,10 @@ type Tables struct {
PlunderBattle *GamePlunderBattle PlunderBattle *GamePlunderBattle
PlunderLog *GamePlunderLog PlunderLog *GamePlunderLog
PlunderIsLand *GamePlunderIsLand PlunderIsLand *GamePlunderIsLand
FightingCapacity *GameFightingCapacity
FightingSkilllv *GameFightingSkilllv
FightingSkill *GameFightingSkill
FightingSkillStar *GameFightingSkillStar
} }
func NewTables(loader JsonLoader) (*Tables, error) { func NewTables(loader JsonLoader) (*Tables, error) {
@ -676,6 +681,12 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil { if tables.VikingEntrance, err = NewGameVikingEntrance(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_vikingrecommend") ; err != nil {
return nil, err
}
if tables.VikingRecommend, err = NewGameVikingRecommend(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_dreamlandboos") ; err != nil { if buf, err = loader("game_dreamlandboos") ; err != nil {
return nil, err return nil, err
} }
@ -2314,5 +2325,29 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.PlunderIsLand, err = NewGamePlunderIsLand(buf) ; err != nil { if tables.PlunderIsLand, err = NewGamePlunderIsLand(buf) ; err != nil {
return nil, err return nil, err
} }
if buf, err = loader("game_fightingcapacity") ; err != nil {
return nil, err
}
if tables.FightingCapacity, err = NewGameFightingCapacity(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_fightingskilllv") ; err != nil {
return nil, err
}
if tables.FightingSkilllv, err = NewGameFightingSkilllv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_fightingskill") ; err != nil {
return nil, err
}
if tables.FightingSkill, err = NewGameFightingSkill(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_fightingskillstar") ; err != nil {
return nil, err
}
if tables.FightingSkillStar, err = NewGameFightingSkillStar(buf) ; err != nil {
return nil, err
}
return tables, nil return tables, nil
} }

View File

@ -281,6 +281,8 @@ type GameGlobalData struct {
GuildSignIn int32 GuildSignIn int32
EnhancebossPs int32 EnhancebossPs int32
PlunderPvpBattlereadyid int32 PlunderPvpBattlereadyid int32
PlunderPvpCollegeNum int32
PlunderPvpCollegeTime int32
} }
const TypeId_GameGlobalData = 477542761 const TypeId_GameGlobalData = 477542761
@ -1093,6 +1095,8 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["guild_sign_in"].(float64); !_ok_ { err = errors.New("guild_sign_in error"); return }; _v.GuildSignIn = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["guild_sign_in"].(float64); !_ok_ { err = errors.New("guild_sign_in error"); return }; _v.GuildSignIn = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enhanceboss_ps"].(float64); !_ok_ { err = errors.New("enhanceboss_ps error"); return }; _v.EnhancebossPs = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["enhanceboss_ps"].(float64); !_ok_ { err = errors.New("enhanceboss_ps error"); return }; _v.EnhancebossPs = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["plunder_pvp_battlereadyid"].(float64); !_ok_ { err = errors.New("plunder_pvp_battlereadyid error"); return }; _v.PlunderPvpBattlereadyid = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["plunder_pvp_battlereadyid"].(float64); !_ok_ { err = errors.New("plunder_pvp_battlereadyid error"); return }; _v.PlunderPvpBattlereadyid = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["plunder_pvp_college_num"].(float64); !_ok_ { err = errors.New("plunder_pvp_college_num error"); return }; _v.PlunderPvpCollegeNum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["plunder_pvp_college_time"].(float64); !_ok_ { err = errors.New("plunder_pvp_college_time error"); return }; _v.PlunderPvpCollegeTime = int32(_tempNum_) }
return return
} }