上传武器饰品
This commit is contained in:
parent
a8550ef827
commit
f1ea5f08d3
330
bin/json/game_equipattribute.json
Normal file
330
bin/json/game_equipattribute.json
Normal file
@ -0,0 +1,330 @@
|
|||||||
|
[
|
||||||
|
{
|
||||||
|
"key": "1",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text1",
|
||||||
|
"text": "对直觉属性英雄伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "2",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text2",
|
||||||
|
"text": "对真诚属性英雄伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "3",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text3",
|
||||||
|
"text": "对共情属性英雄伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "4",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text4",
|
||||||
|
"text": "对责任属性英雄伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "5",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text5",
|
||||||
|
"text": "减少受到的直觉属性英雄伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "6",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text6",
|
||||||
|
"text": "减少受到的真诚属性英雄伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "7",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text7",
|
||||||
|
"text": "减少受到的共情属性英雄伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "8",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text8",
|
||||||
|
"text": "减少受到的责任属性英雄伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "9",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text9",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的攻击"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "10",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text10",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的防御"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "11",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text11",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的速度"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "12",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text12",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的暴击"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "13",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text13",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的暴击伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "14",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text14",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的命中"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "15",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text15",
|
||||||
|
"text": "提升自身失去生命值百分比*系数的效果抵抗"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "16",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text16",
|
||||||
|
"text": "攻击敌人时,增加敌人失去生命值比例*系数的暴击伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "17",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text17",
|
||||||
|
"text": "攻击敌人时,增加敌人拥有生命值比例*系数的暴击伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "18",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text18",
|
||||||
|
"text": "增加相当于A%攻击的追加伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "19",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text19",
|
||||||
|
"text": "增加相当于A%防御的追加伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "20",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text20",
|
||||||
|
"text": "增加相当于A%生命的追加伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "21",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text21",
|
||||||
|
"text": "增加相当于A%速度的追加伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "22",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text22",
|
||||||
|
"text": "攻击强化效果增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "23",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text23",
|
||||||
|
"text": "反击造成的伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "24",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text24",
|
||||||
|
"text": "复活时行动值增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "25",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text25",
|
||||||
|
"text": "复活时体力值增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "26",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text26",
|
||||||
|
"text": "吸血量增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "27",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text27",
|
||||||
|
"text": "围剿造成的伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "28",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text28",
|
||||||
|
"text": "炸弹造成的伤害增加"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "29",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text29",
|
||||||
|
"text": "被暴击时减少A%的伤害"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "30",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text30",
|
||||||
|
"text": "[1号技能]的回复量提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "31",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text31",
|
||||||
|
"text": "[1号技能]的暴击伤害提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "32",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text32",
|
||||||
|
"text": "[1号技能]的命中提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "33",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text33",
|
||||||
|
"text": "[2号技能]的回复量提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "34",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text34",
|
||||||
|
"text": "[2号技能]的暴击伤害提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "35",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text35",
|
||||||
|
"text": "[2号技能]的命中提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "36",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text36",
|
||||||
|
"text": "[3号技能]的回复量提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "37",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text37",
|
||||||
|
"text": "[3号技能]的暴击伤害提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "38",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text38",
|
||||||
|
"text": "[3号技能]的命中提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "39",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text39",
|
||||||
|
"text": "[4号技能]的回复量提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "40",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text40",
|
||||||
|
"text": "[4号技能]的暴击伤害提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
},
|
||||||
|
{
|
||||||
|
"key": "41",
|
||||||
|
"attribute_text": {
|
||||||
|
"key": "attribute_text41",
|
||||||
|
"text": "[4号技能]的命中提升"
|
||||||
|
},
|
||||||
|
"skill_id": 125004011
|
||||||
|
}
|
||||||
|
]
|
@ -9,11 +9,12 @@ import (
|
|||||||
)
|
)
|
||||||
|
|
||||||
const (
|
const (
|
||||||
game_equip = "game_equip.json" //装备信息表
|
game_equip = "game_equip.json" //装备信息表
|
||||||
equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
|
equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
|
||||||
equip_intensify = "game_equipintensify.json" //装备等级消耗表
|
equip_intensify = "game_equipintensify.json" //装备等级消耗表
|
||||||
equip_suit = "game_equipsuit.json" //装备套装表
|
equip_suit = "game_equipsuit.json" //装备套装表
|
||||||
game_equipcompose = "game_equipcompose.json" //装备锻造
|
game_equipcompose = "game_equipcompose.json" //装备锻造
|
||||||
|
game_equipattribute = "game_equipattribute.json" //装备技能列表
|
||||||
)
|
)
|
||||||
|
|
||||||
///背包配置管理组件
|
///背包配置管理组件
|
||||||
@ -31,6 +32,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
|||||||
this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
|
this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
|
||||||
this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
|
this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
|
||||||
this.LoadConfigure(game_equipcompose, cfg.NewGameEquipCompose)
|
this.LoadConfigure(game_equipcompose, cfg.NewGameEquipCompose)
|
||||||
|
this.LoadConfigure(game_equipattribute, cfg.NewGameEquipAttribute)
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -214,3 +216,22 @@ func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipCompo
|
|||||||
}
|
}
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
|
//获取装备锻造数据
|
||||||
|
func (this *configureComp) getEquipAttribute(sid string) (result *cfg.GameEquipAttributeData, err error) {
|
||||||
|
var (
|
||||||
|
v interface{}
|
||||||
|
ok bool
|
||||||
|
)
|
||||||
|
if v, err = this.GetConfigure(game_equipcompose); err != nil {
|
||||||
|
this.module.Errorf("err:%v", err)
|
||||||
|
return
|
||||||
|
} else {
|
||||||
|
if result, ok = v.(*cfg.GameEquipAttribute).GetDataMap()[sid]; !ok {
|
||||||
|
err = fmt.Errorf("on found getEquipAttribute id:%s", sid)
|
||||||
|
this.module.Errorf("err:%v", err)
|
||||||
|
return
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return
|
||||||
|
}
|
||||||
|
@ -208,6 +208,7 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
|
|||||||
var (
|
var (
|
||||||
mattr []*cfg.GameEquipAttrlibraryData
|
mattr []*cfg.GameEquipAttrlibraryData
|
||||||
sattr []*cfg.GameEquipAttrlibraryData
|
sattr []*cfg.GameEquipAttrlibraryData
|
||||||
|
equipatt *cfg.GameEquipAttributeData
|
||||||
total int
|
total int
|
||||||
satterNum int32
|
satterNum int32
|
||||||
)
|
)
|
||||||
@ -232,10 +233,15 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
|
|||||||
BaseValue: mattr[0].Attrvar,
|
BaseValue: mattr[0].Attrvar,
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
if equipatt, err = this.module.configure.getEquipAttribute(sattr[0].Attrkey); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
equipment.Mainskill = &pb.EquipmentSkillEntry{
|
equipment.Mainskill = &pb.EquipmentSkillEntry{
|
||||||
Id: mattr[0].Key,
|
Id: mattr[0].Key,
|
||||||
SkillId: mattr[0].Attrkey,
|
Libraryid: mattr[0].Libraryid,
|
||||||
Lv: 1,
|
AttrName: mattr[0].Attrkey,
|
||||||
|
SkillId: equipatt.SkillId,
|
||||||
|
Lv: 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -270,10 +276,15 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
|
|||||||
} else {
|
} else {
|
||||||
equipment.Adverbskill = make([]*pb.EquipmentSkillEntry, 0)
|
equipment.Adverbskill = make([]*pb.EquipmentSkillEntry, 0)
|
||||||
for _, v := range r.Perm(len(sattr))[:satterNum] {
|
for _, v := range r.Perm(len(sattr))[:satterNum] {
|
||||||
|
if equipatt, err = this.module.configure.getEquipAttribute(sattr[v].Attrkey); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
|
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
|
||||||
Id: sattr[v].Key,
|
Id: sattr[v].Key,
|
||||||
SkillId: sattr[v].Attrkey,
|
Libraryid: sattr[v].Libraryid,
|
||||||
Lv: 1,
|
AttrName: sattr[v].Attrkey,
|
||||||
|
SkillId: equipatt.SkillId,
|
||||||
|
Lv: 1,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -290,8 +301,11 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
if len(equipment.AdverbEntry) < 4 { //去随机副词条
|
if len(equipment.AdverbEntry) < 4 { //去随机副词条
|
||||||
var temp []*cfg.GameEquipAttrlibraryData
|
var (
|
||||||
var sattr []*cfg.GameEquipAttrlibraryData
|
temp []*cfg.GameEquipAttrlibraryData
|
||||||
|
sattr []*cfg.GameEquipAttrlibraryData
|
||||||
|
equipatt *cfg.GameEquipAttributeData
|
||||||
|
)
|
||||||
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil || len(temp) == 0 {
|
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil || len(temp) == 0 {
|
||||||
this.module.Errorf("升级服务错误 读取副词条配置错误!")
|
this.module.Errorf("升级服务错误 读取副词条配置错误!")
|
||||||
return
|
return
|
||||||
@ -319,10 +333,15 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
|
|||||||
Value: sattr[index].Attrvar,
|
Value: sattr[index].Attrvar,
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
|
if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Attrkey); err != nil {
|
||||||
|
return
|
||||||
|
}
|
||||||
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
|
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
|
||||||
Id: sattr[index].Key,
|
Id: sattr[index].Key,
|
||||||
SkillId: sattr[index].Attrkey,
|
Libraryid: sattr[index].Libraryid,
|
||||||
Lv: 1,
|
AttrName: sattr[index].Attrkey,
|
||||||
|
SkillId: equipatt.SkillId,
|
||||||
|
Lv: 1,
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
} else { //随机一个副词条 强化
|
} else { //随机一个副词条 强化
|
||||||
|
@ -114,9 +114,11 @@ type EquipmentSkillEntry struct {
|
|||||||
sizeCache protoimpl.SizeCache
|
sizeCache protoimpl.SizeCache
|
||||||
unknownFields protoimpl.UnknownFields
|
unknownFields protoimpl.UnknownFields
|
||||||
|
|
||||||
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
|
Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
|
||||||
SkillId string `protobuf:"bytes,2,opt,name=SkillId,proto3" json:"SkillId"` //属性名
|
Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
|
||||||
Lv int32 `protobuf:"varint,3,opt,name=Lv,proto3" json:"Lv"` //属性等级
|
AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
|
||||||
|
SkillId int32 `protobuf:"varint,4,opt,name=SkillId,proto3" json:"SkillId"` //技能id
|
||||||
|
Lv int32 `protobuf:"varint,5,opt,name=Lv,proto3" json:"Lv"` //属性等级
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentSkillEntry) Reset() {
|
func (x *EquipmentSkillEntry) Reset() {
|
||||||
@ -158,11 +160,25 @@ func (x *EquipmentSkillEntry) GetId() int32 {
|
|||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentSkillEntry) GetSkillId() string {
|
func (x *EquipmentSkillEntry) GetLibraryid() int32 {
|
||||||
|
if x != nil {
|
||||||
|
return x.Libraryid
|
||||||
|
}
|
||||||
|
return 0
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentSkillEntry) GetAttrName() string {
|
||||||
|
if x != nil {
|
||||||
|
return x.AttrName
|
||||||
|
}
|
||||||
|
return ""
|
||||||
|
}
|
||||||
|
|
||||||
|
func (x *EquipmentSkillEntry) GetSkillId() int32 {
|
||||||
if x != nil {
|
if x != nil {
|
||||||
return x.SkillId
|
return x.SkillId
|
||||||
}
|
}
|
||||||
return ""
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
func (x *EquipmentSkillEntry) GetLv() int32 {
|
func (x *EquipmentSkillEntry) GetLv() int32 {
|
||||||
@ -339,50 +355,53 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
|
|||||||
0x52, 0x02, 0x4c, 0x76, 0x12, 0x14, 0x0a, 0x05, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x05, 0x20,
|
0x52, 0x02, 0x4c, 0x76, 0x12, 0x14, 0x0a, 0x05, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x05, 0x20,
|
||||||
0x01, 0x28, 0x05, 0x52, 0x05, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x42, 0x61,
|
0x01, 0x28, 0x05, 0x52, 0x05, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x12, 0x1c, 0x0a, 0x09, 0x42, 0x61,
|
||||||
0x73, 0x65, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x42,
|
0x73, 0x65, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x09, 0x42,
|
||||||
0x61, 0x73, 0x65, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x22, 0x4f, 0x0a, 0x13, 0x45, 0x71, 0x75, 0x69,
|
0x61, 0x73, 0x65, 0x56, 0x61, 0x6c, 0x75, 0x65, 0x22, 0x89, 0x01, 0x0a, 0x13, 0x45, 0x71, 0x75,
|
||||||
0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12,
|
0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79,
|
||||||
0x0e, 0x0a, 0x02, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x49, 0x64, 0x12,
|
0x12, 0x0e, 0x0a, 0x02, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x49, 0x64,
|
||||||
0x18, 0x0a, 0x07, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09,
|
0x12, 0x1c, 0x0a, 0x09, 0x6c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x69, 0x64, 0x18, 0x02, 0x20,
|
||||||
0x52, 0x07, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x49, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x4c, 0x76, 0x18,
|
0x01, 0x28, 0x05, 0x52, 0x09, 0x6c, 0x69, 0x62, 0x72, 0x61, 0x72, 0x79, 0x69, 0x64, 0x12, 0x1a,
|
||||||
0x03, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x4c, 0x76, 0x22, 0xc6, 0x04, 0x0a, 0x0c, 0x44, 0x42,
|
0x0a, 0x08, 0x41, 0x74, 0x74, 0x72, 0x4e, 0x61, 0x6d, 0x65, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09,
|
||||||
0x5f, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x49, 0x64,
|
0x52, 0x08, 0x41, 0x74, 0x74, 0x72, 0x4e, 0x61, 0x6d, 0x65, 0x12, 0x18, 0x0a, 0x07, 0x53, 0x6b,
|
||||||
0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x02, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x63, 0x49,
|
0x69, 0x6c, 0x6c, 0x49, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x05, 0x52, 0x07, 0x53, 0x6b, 0x69,
|
||||||
0x64, 0x18, 0x02, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x63, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03,
|
0x6c, 0x6c, 0x49, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x4c, 0x76, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05,
|
||||||
0x75, 0x49, 0x64, 0x18, 0x03, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x49, 0x64, 0x12, 0x16,
|
0x52, 0x02, 0x4c, 0x76, 0x22, 0xc6, 0x04, 0x0a, 0x0c, 0x44, 0x42, 0x5f, 0x45, 0x71, 0x75, 0x69,
|
||||||
0x0a, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06,
|
0x70, 0x6d, 0x65, 0x6e, 0x74, 0x12, 0x0e, 0x0a, 0x02, 0x49, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28,
|
||||||
0x68, 0x65, 0x72, 0x6f, 0x49, 0x64, 0x12, 0x0e, 0x0a, 0x02, 0x6c, 0x76, 0x18, 0x05, 0x20, 0x01,
|
0x09, 0x52, 0x02, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x63, 0x49, 0x64, 0x18, 0x02, 0x20, 0x01,
|
||||||
0x28, 0x05, 0x52, 0x02, 0x6c, 0x76, 0x12, 0x20, 0x0a, 0x0b, 0x6b, 0x65, 0x65, 0x70, 0x46, 0x61,
|
0x28, 0x09, 0x52, 0x03, 0x63, 0x49, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x49, 0x64, 0x18, 0x03,
|
||||||
0x69, 0x6c, 0x4e, 0x75, 0x6d, 0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x6b, 0x65, 0x65,
|
0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x75, 0x49, 0x64, 0x12, 0x16, 0x0a, 0x06, 0x68, 0x65, 0x72,
|
||||||
0x70, 0x46, 0x61, 0x69, 0x6c, 0x4e, 0x75, 0x6d, 0x12, 0x36, 0x0a, 0x09, 0x6d, 0x61, 0x69, 0x6e,
|
0x6f, 0x49, 0x64, 0x18, 0x04, 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x68, 0x65, 0x72, 0x6f, 0x49,
|
||||||
0x45, 0x6e, 0x74, 0x72, 0x79, 0x18, 0x07, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x45, 0x71,
|
0x64, 0x12, 0x0e, 0x0a, 0x02, 0x6c, 0x76, 0x18, 0x05, 0x20, 0x01, 0x28, 0x05, 0x52, 0x02, 0x6c,
|
||||||
0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65,
|
0x76, 0x12, 0x20, 0x0a, 0x0b, 0x6b, 0x65, 0x65, 0x70, 0x46, 0x61, 0x69, 0x6c, 0x4e, 0x75, 0x6d,
|
||||||
0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x6d, 0x61, 0x69, 0x6e, 0x45, 0x6e, 0x74, 0x72, 0x79,
|
0x18, 0x06, 0x20, 0x01, 0x28, 0x05, 0x52, 0x0b, 0x6b, 0x65, 0x65, 0x70, 0x46, 0x61, 0x69, 0x6c,
|
||||||
0x12, 0x3a, 0x0a, 0x0b, 0x61, 0x64, 0x76, 0x65, 0x72, 0x62, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x18,
|
0x4e, 0x75, 0x6d, 0x12, 0x36, 0x0a, 0x09, 0x6d, 0x61, 0x69, 0x6e, 0x45, 0x6e, 0x74, 0x72, 0x79,
|
||||||
0x08, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e,
|
0x18, 0x07, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x18, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65,
|
||||||
0x74, 0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52,
|
0x6e, 0x74, 0x41, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79,
|
||||||
0x0b, 0x61, 0x64, 0x76, 0x65, 0x72, 0x62, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x3a, 0x0a, 0x09,
|
0x52, 0x09, 0x6d, 0x61, 0x69, 0x6e, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x3a, 0x0a, 0x0b, 0x61,
|
||||||
0x65, 0x6e, 0x63, 0x68, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x18, 0x09, 0x20, 0x03, 0x28, 0x0b, 0x32,
|
0x64, 0x76, 0x65, 0x72, 0x62, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x18, 0x08, 0x20, 0x03, 0x28, 0x0b,
|
||||||
0x1c, 0x2e, 0x44, 0x42, 0x5f, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x2e, 0x45,
|
0x32, 0x18, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x41, 0x74, 0x74, 0x72,
|
||||||
0x6e, 0x63, 0x68, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x65,
|
0x69, 0x62, 0x75, 0x74, 0x65, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0b, 0x61, 0x64, 0x76, 0x65,
|
||||||
0x6e, 0x63, 0x68, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x1e, 0x0a, 0x0a, 0x6f, 0x76, 0x65, 0x72,
|
0x72, 0x62, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x3a, 0x0a, 0x09, 0x65, 0x6e, 0x63, 0x68, 0x45,
|
||||||
0x6c, 0x61, 0x79, 0x4e, 0x75, 0x6d, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x0d, 0x52, 0x0a, 0x6f, 0x76,
|
0x6e, 0x74, 0x72, 0x79, 0x18, 0x09, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x1c, 0x2e, 0x44, 0x42, 0x5f,
|
||||||
0x65, 0x72, 0x6c, 0x61, 0x79, 0x4e, 0x75, 0x6d, 0x12, 0x26, 0x0a, 0x0e, 0x69, 0x73, 0x49, 0x6e,
|
0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x2e, 0x45, 0x6e, 0x63, 0x68, 0x45, 0x6e,
|
||||||
0x69, 0x74, 0x69, 0x61, 0x6c, 0x53, 0x74, 0x61, 0x74, 0x65, 0x18, 0x0b, 0x20, 0x01, 0x28, 0x08,
|
0x74, 0x72, 0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x65, 0x6e, 0x63, 0x68, 0x45, 0x6e,
|
||||||
0x52, 0x0e, 0x69, 0x73, 0x49, 0x6e, 0x69, 0x74, 0x69, 0x61, 0x6c, 0x53, 0x74, 0x61, 0x74, 0x65,
|
0x74, 0x72, 0x79, 0x12, 0x1e, 0x0a, 0x0a, 0x6f, 0x76, 0x65, 0x72, 0x6c, 0x61, 0x79, 0x4e, 0x75,
|
||||||
0x12, 0x16, 0x0a, 0x06, 0x69, 0x73, 0x6c, 0x6f, 0x63, 0x6b, 0x18, 0x0c, 0x20, 0x01, 0x28, 0x08,
|
0x6d, 0x18, 0x0a, 0x20, 0x01, 0x28, 0x0d, 0x52, 0x0a, 0x6f, 0x76, 0x65, 0x72, 0x6c, 0x61, 0x79,
|
||||||
0x52, 0x06, 0x69, 0x73, 0x6c, 0x6f, 0x63, 0x6b, 0x12, 0x32, 0x0a, 0x09, 0x6d, 0x61, 0x69, 0x6e,
|
0x4e, 0x75, 0x6d, 0x12, 0x26, 0x0a, 0x0e, 0x69, 0x73, 0x49, 0x6e, 0x69, 0x74, 0x69, 0x61, 0x6c,
|
||||||
0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x18, 0x0d, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x14, 0x2e, 0x45, 0x71,
|
0x53, 0x74, 0x61, 0x74, 0x65, 0x18, 0x0b, 0x20, 0x01, 0x28, 0x08, 0x52, 0x0e, 0x69, 0x73, 0x49,
|
||||||
0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x45, 0x6e, 0x74, 0x72,
|
0x6e, 0x69, 0x74, 0x69, 0x61, 0x6c, 0x53, 0x74, 0x61, 0x74, 0x65, 0x12, 0x16, 0x0a, 0x06, 0x69,
|
||||||
0x79, 0x52, 0x09, 0x6d, 0x61, 0x69, 0x6e, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x12, 0x36, 0x0a, 0x0b,
|
0x73, 0x6c, 0x6f, 0x63, 0x6b, 0x18, 0x0c, 0x20, 0x01, 0x28, 0x08, 0x52, 0x06, 0x69, 0x73, 0x6c,
|
||||||
0x61, 0x64, 0x76, 0x65, 0x72, 0x62, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x18, 0x0e, 0x20, 0x03, 0x28,
|
0x6f, 0x63, 0x6b, 0x12, 0x32, 0x0a, 0x09, 0x6d, 0x61, 0x69, 0x6e, 0x73, 0x6b, 0x69, 0x6c, 0x6c,
|
||||||
0x0b, 0x32, 0x14, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x6b, 0x69,
|
0x18, 0x0d, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x14, 0x2e, 0x45, 0x71, 0x75, 0x69, 0x70, 0x6d, 0x65,
|
||||||
0x6c, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x0b, 0x61, 0x64, 0x76, 0x65, 0x72, 0x62, 0x73,
|
0x6e, 0x74, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x52, 0x09, 0x6d, 0x61,
|
||||||
0x6b, 0x69, 0x6c, 0x6c, 0x1a, 0x3c, 0x0a, 0x0e, 0x45, 0x6e, 0x63, 0x68, 0x45, 0x6e, 0x74, 0x72,
|
0x69, 0x6e, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x12, 0x36, 0x0a, 0x0b, 0x61, 0x64, 0x76, 0x65, 0x72,
|
||||||
0x79, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20,
|
0x62, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x18, 0x0e, 0x20, 0x03, 0x28, 0x0b, 0x32, 0x14, 0x2e, 0x45,
|
||||||
0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75,
|
0x71, 0x75, 0x69, 0x70, 0x6d, 0x65, 0x6e, 0x74, 0x53, 0x6b, 0x69, 0x6c, 0x6c, 0x45, 0x6e, 0x74,
|
||||||
0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02,
|
0x72, 0x79, 0x52, 0x0b, 0x61, 0x64, 0x76, 0x65, 0x72, 0x62, 0x73, 0x6b, 0x69, 0x6c, 0x6c, 0x1a,
|
||||||
0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74,
|
0x3c, 0x0a, 0x0e, 0x45, 0x6e, 0x63, 0x68, 0x45, 0x6e, 0x74, 0x72, 0x79, 0x45, 0x6e, 0x74, 0x72,
|
||||||
0x6f, 0x33,
|
0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03,
|
||||||
|
0x6b, 0x65, 0x79, 0x12, 0x14, 0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01,
|
||||||
|
0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a,
|
||||||
|
0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||||
}
|
}
|
||||||
|
|
||||||
var (
|
var (
|
||||||
|
42
sys/configure/structs/Game.EquipAttribute.go
Normal file
42
sys/configure/structs/Game.EquipAttribute.go
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
type GameEquipAttribute struct {
|
||||||
|
_dataMap map[string]*GameEquipAttributeData
|
||||||
|
_dataList []*GameEquipAttributeData
|
||||||
|
}
|
||||||
|
|
||||||
|
func NewGameEquipAttribute(_buf []map[string]interface{}) (*GameEquipAttribute, error) {
|
||||||
|
_dataList := make([]*GameEquipAttributeData, 0, len(_buf))
|
||||||
|
dataMap := make(map[string]*GameEquipAttributeData)
|
||||||
|
for _, _ele_ := range _buf {
|
||||||
|
if _v, err2 := DeserializeGameEquipAttributeData(_ele_); err2 != nil {
|
||||||
|
return nil, err2
|
||||||
|
} else {
|
||||||
|
_dataList = append(_dataList, _v)
|
||||||
|
dataMap[_v.Key] = _v
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return &GameEquipAttribute{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameEquipAttribute) GetDataMap() map[string]*GameEquipAttributeData {
|
||||||
|
return table._dataMap
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameEquipAttribute) GetDataList() []*GameEquipAttributeData {
|
||||||
|
return table._dataList
|
||||||
|
}
|
||||||
|
|
||||||
|
func (table *GameEquipAttribute) Get(key string) *GameEquipAttributeData {
|
||||||
|
return table._dataMap[key]
|
||||||
|
}
|
||||||
|
|
||||||
|
|
39
sys/configure/structs/Game.EquipAttributeData.go
Normal file
39
sys/configure/structs/Game.EquipAttributeData.go
Normal file
@ -0,0 +1,39 @@
|
|||||||
|
//------------------------------------------------------------------------------
|
||||||
|
// <auto-generated>
|
||||||
|
// This code was generated by a tool.
|
||||||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||||||
|
// the code is regenerated.
|
||||||
|
// </auto-generated>
|
||||||
|
//------------------------------------------------------------------------------
|
||||||
|
|
||||||
|
package cfg
|
||||||
|
|
||||||
|
import "errors"
|
||||||
|
|
||||||
|
type GameEquipAttributeData struct {
|
||||||
|
Key string
|
||||||
|
AttributeText string
|
||||||
|
SkillId int32
|
||||||
|
}
|
||||||
|
|
||||||
|
const TypeId_GameEquipAttributeData = 1950061970
|
||||||
|
|
||||||
|
func (*GameEquipAttributeData) GetTypeId() int32 {
|
||||||
|
return 1950061970
|
||||||
|
}
|
||||||
|
|
||||||
|
func (_v *GameEquipAttributeData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||||
|
{ var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
|
||||||
|
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["attribute_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.AttributeText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.AttributeText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||||
|
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
func DeserializeGameEquipAttributeData(_buf map[string]interface{}) (*GameEquipAttributeData, error) {
|
||||||
|
v := &GameEquipAttributeData{}
|
||||||
|
if err := v.Deserialize(_buf); err == nil {
|
||||||
|
return v, nil
|
||||||
|
} else {
|
||||||
|
return nil, err
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user