diff --git a/bin/json/game_equipattribute.json b/bin/json/game_equipattribute.json
new file mode 100644
index 000000000..f68ac41df
--- /dev/null
+++ b/bin/json/game_equipattribute.json
@@ -0,0 +1,330 @@
+[
+ {
+ "key": "1",
+ "attribute_text": {
+ "key": "attribute_text1",
+ "text": "对直觉属性英雄伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "2",
+ "attribute_text": {
+ "key": "attribute_text2",
+ "text": "对真诚属性英雄伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "3",
+ "attribute_text": {
+ "key": "attribute_text3",
+ "text": "对共情属性英雄伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "4",
+ "attribute_text": {
+ "key": "attribute_text4",
+ "text": "对责任属性英雄伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "5",
+ "attribute_text": {
+ "key": "attribute_text5",
+ "text": "减少受到的直觉属性英雄伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "6",
+ "attribute_text": {
+ "key": "attribute_text6",
+ "text": "减少受到的真诚属性英雄伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "7",
+ "attribute_text": {
+ "key": "attribute_text7",
+ "text": "减少受到的共情属性英雄伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "8",
+ "attribute_text": {
+ "key": "attribute_text8",
+ "text": "减少受到的责任属性英雄伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "9",
+ "attribute_text": {
+ "key": "attribute_text9",
+ "text": "提升自身失去生命值百分比*系数的攻击"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "10",
+ "attribute_text": {
+ "key": "attribute_text10",
+ "text": "提升自身失去生命值百分比*系数的防御"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "11",
+ "attribute_text": {
+ "key": "attribute_text11",
+ "text": "提升自身失去生命值百分比*系数的速度"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "12",
+ "attribute_text": {
+ "key": "attribute_text12",
+ "text": "提升自身失去生命值百分比*系数的暴击"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "13",
+ "attribute_text": {
+ "key": "attribute_text13",
+ "text": "提升自身失去生命值百分比*系数的暴击伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "14",
+ "attribute_text": {
+ "key": "attribute_text14",
+ "text": "提升自身失去生命值百分比*系数的命中"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "15",
+ "attribute_text": {
+ "key": "attribute_text15",
+ "text": "提升自身失去生命值百分比*系数的效果抵抗"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "16",
+ "attribute_text": {
+ "key": "attribute_text16",
+ "text": "攻击敌人时,增加敌人失去生命值比例*系数的暴击伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "17",
+ "attribute_text": {
+ "key": "attribute_text17",
+ "text": "攻击敌人时,增加敌人拥有生命值比例*系数的暴击伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "18",
+ "attribute_text": {
+ "key": "attribute_text18",
+ "text": "增加相当于A%攻击的追加伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "19",
+ "attribute_text": {
+ "key": "attribute_text19",
+ "text": "增加相当于A%防御的追加伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "20",
+ "attribute_text": {
+ "key": "attribute_text20",
+ "text": "增加相当于A%生命的追加伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "21",
+ "attribute_text": {
+ "key": "attribute_text21",
+ "text": "增加相当于A%速度的追加伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "22",
+ "attribute_text": {
+ "key": "attribute_text22",
+ "text": "攻击强化效果增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "23",
+ "attribute_text": {
+ "key": "attribute_text23",
+ "text": "反击造成的伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "24",
+ "attribute_text": {
+ "key": "attribute_text24",
+ "text": "复活时行动值增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "25",
+ "attribute_text": {
+ "key": "attribute_text25",
+ "text": "复活时体力值增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "26",
+ "attribute_text": {
+ "key": "attribute_text26",
+ "text": "吸血量增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "27",
+ "attribute_text": {
+ "key": "attribute_text27",
+ "text": "围剿造成的伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "28",
+ "attribute_text": {
+ "key": "attribute_text28",
+ "text": "炸弹造成的伤害增加"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "29",
+ "attribute_text": {
+ "key": "attribute_text29",
+ "text": "被暴击时减少A%的伤害"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "30",
+ "attribute_text": {
+ "key": "attribute_text30",
+ "text": "[1号技能]的回复量提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "31",
+ "attribute_text": {
+ "key": "attribute_text31",
+ "text": "[1号技能]的暴击伤害提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "32",
+ "attribute_text": {
+ "key": "attribute_text32",
+ "text": "[1号技能]的命中提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "33",
+ "attribute_text": {
+ "key": "attribute_text33",
+ "text": "[2号技能]的回复量提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "34",
+ "attribute_text": {
+ "key": "attribute_text34",
+ "text": "[2号技能]的暴击伤害提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "35",
+ "attribute_text": {
+ "key": "attribute_text35",
+ "text": "[2号技能]的命中提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "36",
+ "attribute_text": {
+ "key": "attribute_text36",
+ "text": "[3号技能]的回复量提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "37",
+ "attribute_text": {
+ "key": "attribute_text37",
+ "text": "[3号技能]的暴击伤害提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "38",
+ "attribute_text": {
+ "key": "attribute_text38",
+ "text": "[3号技能]的命中提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "39",
+ "attribute_text": {
+ "key": "attribute_text39",
+ "text": "[4号技能]的回复量提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "40",
+ "attribute_text": {
+ "key": "attribute_text40",
+ "text": "[4号技能]的暴击伤害提升"
+ },
+ "skill_id": 125004011
+ },
+ {
+ "key": "41",
+ "attribute_text": {
+ "key": "attribute_text41",
+ "text": "[4号技能]的命中提升"
+ },
+ "skill_id": 125004011
+ }
+]
\ No newline at end of file
diff --git a/modules/equipment/configure.go b/modules/equipment/configure.go
index a2d6aa06d..f85735be8 100644
--- a/modules/equipment/configure.go
+++ b/modules/equipment/configure.go
@@ -9,11 +9,12 @@ import (
)
const (
- game_equip = "game_equip.json" //装备信息表
- equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
- equip_intensify = "game_equipintensify.json" //装备等级消耗表
- equip_suit = "game_equipsuit.json" //装备套装表
- game_equipcompose = "game_equipcompose.json" //装备锻造
+ game_equip = "game_equip.json" //装备信息表
+ equip_attrlibrary = "game_equipattrlibrary.json" //装备属性配置表
+ equip_intensify = "game_equipintensify.json" //装备等级消耗表
+ equip_suit = "game_equipsuit.json" //装备套装表
+ game_equipcompose = "game_equipcompose.json" //装备锻造
+ game_equipattribute = "game_equipattribute.json" //装备技能列表
)
///背包配置管理组件
@@ -31,6 +32,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.LoadConfigure(equip_intensify, cfg.NewGameEquipIntensify)
this.LoadConfigure(equip_suit, cfg.NewGameEquipSuit)
this.LoadConfigure(game_equipcompose, cfg.NewGameEquipCompose)
+ this.LoadConfigure(game_equipattribute, cfg.NewGameEquipAttribute)
return
}
@@ -214,3 +216,22 @@ func (this *configureComp) GetEquipCompose(id int32) (result *cfg.GameEquipCompo
}
return
}
+
+//获取装备锻造数据
+func (this *configureComp) getEquipAttribute(sid string) (result *cfg.GameEquipAttributeData, err error) {
+ var (
+ v interface{}
+ ok bool
+ )
+ if v, err = this.GetConfigure(game_equipcompose); err != nil {
+ this.module.Errorf("err:%v", err)
+ return
+ } else {
+ if result, ok = v.(*cfg.GameEquipAttribute).GetDataMap()[sid]; !ok {
+ err = fmt.Errorf("on found getEquipAttribute id:%s", sid)
+ this.module.Errorf("err:%v", err)
+ return
+ }
+ }
+ return
+}
diff --git a/modules/equipment/modelEquipment.go b/modules/equipment/modelEquipment.go
index 8e67ab302..c9f611bac 100644
--- a/modules/equipment/modelEquipment.go
+++ b/modules/equipment/modelEquipment.go
@@ -208,6 +208,7 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
var (
mattr []*cfg.GameEquipAttrlibraryData
sattr []*cfg.GameEquipAttrlibraryData
+ equipatt *cfg.GameEquipAttributeData
total int
satterNum int32
)
@@ -232,10 +233,15 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
BaseValue: mattr[0].Attrvar,
}
} else {
+ if equipatt, err = this.module.configure.getEquipAttribute(sattr[0].Attrkey); err != nil {
+ return
+ }
equipment.Mainskill = &pb.EquipmentSkillEntry{
- Id: mattr[0].Key,
- SkillId: mattr[0].Attrkey,
- Lv: 1,
+ Id: mattr[0].Key,
+ Libraryid: mattr[0].Libraryid,
+ AttrName: mattr[0].Attrkey,
+ SkillId: equipatt.SkillId,
+ Lv: 1,
}
}
@@ -270,10 +276,15 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
} else {
equipment.Adverbskill = make([]*pb.EquipmentSkillEntry, 0)
for _, v := range r.Perm(len(sattr))[:satterNum] {
+ if equipatt, err = this.module.configure.getEquipAttribute(sattr[v].Attrkey); err != nil {
+ return
+ }
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
- Id: sattr[v].Key,
- SkillId: sattr[v].Attrkey,
- Lv: 1,
+ Id: sattr[v].Key,
+ Libraryid: sattr[v].Libraryid,
+ AttrName: sattr[v].Attrkey,
+ SkillId: equipatt.SkillId,
+ Lv: 1,
})
}
}
@@ -290,8 +301,11 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
return
}
if len(equipment.AdverbEntry) < 4 { //去随机副词条
- var temp []*cfg.GameEquipAttrlibraryData
- var sattr []*cfg.GameEquipAttrlibraryData
+ var (
+ temp []*cfg.GameEquipAttrlibraryData
+ sattr []*cfg.GameEquipAttrlibraryData
+ equipatt *cfg.GameEquipAttributeData
+ )
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil || len(temp) == 0 {
this.module.Errorf("升级服务错误 读取副词条配置错误!")
return
@@ -319,10 +333,15 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
Value: sattr[index].Attrvar,
})
} else {
+ if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Attrkey); err != nil {
+ return
+ }
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
- Id: sattr[index].Key,
- SkillId: sattr[index].Attrkey,
- Lv: 1,
+ Id: sattr[index].Key,
+ Libraryid: sattr[index].Libraryid,
+ AttrName: sattr[index].Attrkey,
+ SkillId: equipatt.SkillId,
+ Lv: 1,
})
}
} else { //随机一个副词条 强化
diff --git a/pb/equipment_db.pb.go b/pb/equipment_db.pb.go
index 23721e1ae..92213bf06 100644
--- a/pb/equipment_db.pb.go
+++ b/pb/equipment_db.pb.go
@@ -114,9 +114,11 @@ type EquipmentSkillEntry struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
- Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
- SkillId string `protobuf:"bytes,2,opt,name=SkillId,proto3" json:"SkillId"` //属性名
- Lv int32 `protobuf:"varint,3,opt,name=Lv,proto3" json:"Lv"` //属性等级
+ Id int32 `protobuf:"varint,1,opt,name=Id,proto3" json:"Id"` //属性词条主键id 唯一
+ Libraryid int32 `protobuf:"varint,2,opt,name=libraryid,proto3" json:"libraryid"` //属性词条id 非唯一
+ AttrName string `protobuf:"bytes,3,opt,name=AttrName,proto3" json:"AttrName"` //属性名
+ SkillId int32 `protobuf:"varint,4,opt,name=SkillId,proto3" json:"SkillId"` //技能id
+ Lv int32 `protobuf:"varint,5,opt,name=Lv,proto3" json:"Lv"` //属性等级
}
func (x *EquipmentSkillEntry) Reset() {
@@ -158,11 +160,25 @@ func (x *EquipmentSkillEntry) GetId() int32 {
return 0
}
-func (x *EquipmentSkillEntry) GetSkillId() string {
+func (x *EquipmentSkillEntry) GetLibraryid() int32 {
+ if x != nil {
+ return x.Libraryid
+ }
+ return 0
+}
+
+func (x *EquipmentSkillEntry) GetAttrName() string {
+ if x != nil {
+ return x.AttrName
+ }
+ return ""
+}
+
+func (x *EquipmentSkillEntry) GetSkillId() int32 {
if x != nil {
return x.SkillId
}
- return ""
+ return 0
}
func (x *EquipmentSkillEntry) GetLv() int32 {
@@ -339,50 +355,53 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
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}
var (
diff --git a/sys/configure/structs/Game.EquipAttribute.go b/sys/configure/structs/Game.EquipAttribute.go
new file mode 100644
index 000000000..902e4e41c
--- /dev/null
+++ b/sys/configure/structs/Game.EquipAttribute.go
@@ -0,0 +1,42 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+type GameEquipAttribute struct {
+ _dataMap map[string]*GameEquipAttributeData
+ _dataList []*GameEquipAttributeData
+}
+
+func NewGameEquipAttribute(_buf []map[string]interface{}) (*GameEquipAttribute, error) {
+ _dataList := make([]*GameEquipAttributeData, 0, len(_buf))
+ dataMap := make(map[string]*GameEquipAttributeData)
+ for _, _ele_ := range _buf {
+ if _v, err2 := DeserializeGameEquipAttributeData(_ele_); err2 != nil {
+ return nil, err2
+ } else {
+ _dataList = append(_dataList, _v)
+ dataMap[_v.Key] = _v
+ }
+ }
+ return &GameEquipAttribute{_dataList:_dataList, _dataMap:dataMap}, nil
+}
+
+func (table *GameEquipAttribute) GetDataMap() map[string]*GameEquipAttributeData {
+ return table._dataMap
+}
+
+func (table *GameEquipAttribute) GetDataList() []*GameEquipAttributeData {
+ return table._dataList
+}
+
+func (table *GameEquipAttribute) Get(key string) *GameEquipAttributeData {
+ return table._dataMap[key]
+}
+
+
diff --git a/sys/configure/structs/Game.EquipAttributeData.go b/sys/configure/structs/Game.EquipAttributeData.go
new file mode 100644
index 000000000..5dd0c09d7
--- /dev/null
+++ b/sys/configure/structs/Game.EquipAttributeData.go
@@ -0,0 +1,39 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+import "errors"
+
+type GameEquipAttributeData struct {
+ Key string
+ AttributeText string
+ SkillId int32
+}
+
+const TypeId_GameEquipAttributeData = 1950061970
+
+func (*GameEquipAttributeData) GetTypeId() int32 {
+ return 1950061970
+}
+
+func (_v *GameEquipAttributeData)Deserialize(_buf map[string]interface{}) (err error) {
+ { var _ok_ bool; if _v.Key, _ok_ = _buf["key"].(string); !_ok_ { err = errors.New("key error"); return } }
+ {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["attribute_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.AttributeText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.AttributeText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill_id"].(float64); !_ok_ { err = errors.New("skill_id error"); return }; _v.SkillId = int32(_tempNum_) }
+ return
+}
+
+func DeserializeGameEquipAttributeData(_buf map[string]interface{}) (*GameEquipAttributeData, error) {
+ v := &GameEquipAttributeData{}
+ if err := v.Deserialize(_buf); err == nil {
+ return v, nil
+ } else {
+ return nil, err
+ }
+}