上传装备修改

This commit is contained in:
liwei1dao 2023-06-07 17:55:58 +08:00
parent 48255abe2b
commit f085ffb5a1
30 changed files with 6816 additions and 3062 deletions

View File

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"Id": 234002011,
"EmitPR": 1000,
@ -15853,7 +15715,7 @@
{
"Id": 224005211,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "",
"Limit": 10,
@ -15864,10 +15726,10 @@
-1,
1000
],
"FollowSK": [
"FollowSK": [],
"SucFollowSK": [
224005212
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
@ -15878,7 +15740,7 @@
{
"Id": 224005212,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "",
"Limit": 10,
@ -15915,7 +15777,9 @@
],
"FollowSK": [],
"SucFollowSK": [
224005312
224005312,
224005313,
224005314
],
"FailFollowSK": [],
"MustHit": false,
@ -15958,7 +15822,7 @@
"ExecuteCnt": 1,
"Type": 12,
"Argu": [
300
-300
],
"FollowSK": [],
"SucFollowSK": [],
@ -16284,7 +16148,7 @@
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 21,
"Type": 1,
"Argu": [
1,
4,
@ -16768,10 +16632,10 @@
{
"Id": 243001311,
"EmitPR": 1000,
"From": 2,
"From": 4,
"Where": [],
"Order": "",
"Limit": 10,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
@ -16793,7 +16657,7 @@
{
"Id": 243001312,
"EmitPR": 1000,
"From": 10,
"From": 11,
"Where": [],
"Order": "Type=Rand",
"Limit": 1,
@ -16915,10 +16779,10 @@
{
"Id": 234003211,
"EmitPR": 1000,
"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"Limit": 10,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
@ -16928,6 +16792,7 @@
],
"FollowSK": [],
"SucFollowSK": [
234003212,
234003213
],
"FailFollowSK": [],
@ -16940,37 +16805,10 @@
{
"Id": 234003212,
"EmitPR": 1000,
"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
1,
4,
2000
],
"FollowSK": [],
"SucFollowSK": [
234003213,
234003214,
234003215
],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 234003213,
"EmitPR": 1000,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
"Limit": 10,
"ExecuteCnt": 1,
"Type": 3,
"Argu": [
@ -16989,35 +16827,14 @@
"RevisiParams": []
},
{
"Id": 234003214,
"Id": 234003213,
"EmitPR": 1000,
"From": 2,
"Where": [],
"Order": "",
"Limit": 10,
"ExecuteCnt": 1,
"Type": 14,
"Argu": [
250
],
"FollowSK": [],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 234003215,
"EmitPR": 1000,
"From": 1,
"Where": [],
"Order": "",
"Limit": 10,
"ExecuteCnt": 1,
"Type": 12,
"Type": 36,
"Argu": [
250
],
@ -17426,12 +17243,10 @@
"Argu": [
434007111,
-1,
1
-1
],
"FollowSK": [],
"SucFollowSK": [
234007113
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
@ -17529,7 +17344,8 @@
],
"FollowSK": [],
"SucFollowSK": [
234007214
234007214,
234007215
],
"FailFollowSK": [],
"MustHit": false,
@ -17553,9 +17369,7 @@
600
],
"FollowSK": [],
"SucFollowSK": [
234007215
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
@ -17648,33 +17462,7 @@
"Argu": [
434007311,
-1,
1
],
"FollowSK": [],
"SucFollowSK": [
234007314,
234007315
],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
},
{
"Id": 234007314,
"EmitPR": 1000,
"From": 3,
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
1,
4,
300
-1
],
"FollowSK": [],
"SucFollowSK": [],
@ -17686,7 +17474,7 @@
"RevisiParams": []
},
{
"Id": 234007315,
"Id": 234007314,
"EmitPR": 1000,
"From": 3,
"Where": [],
@ -17761,7 +17549,7 @@
{
"Id": 243006211,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
@ -17788,7 +17576,7 @@
{
"Id": 243006212,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
@ -17812,7 +17600,7 @@
{
"Id": 243006213,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
@ -17836,7 +17624,7 @@
{
"Id": 243006214,
"EmitPR": 1000,
"From": 1,
"From": 4,
"Where": [
"EnemyHpproless=500"
],
@ -17983,16 +17771,16 @@
{
"Id": 213001211,
"EmitPR": 1000,
"From": 1,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"Limit": 10,
"ExecuteCnt": 1,
"Type": 2,
"Type": 1,
"Argu": [
413001211,
-1,
-1
1,
4,
2000
],
"FollowSK": [],
"SucFollowSK": [],
@ -18006,10 +17794,10 @@
{
"Id": 213001311,
"EmitPR": 1000,
"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"Limit": 10,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
@ -18082,7 +17870,7 @@
"From": 4,
"Where": [],
"Order": "",
"Limit": 2,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
@ -18107,7 +17895,7 @@
"From": 4,
"Where": [],
"Order": "",
"Limit": 2,
"Limit": 1,
"ExecuteCnt": 1,
"Type": 32,
"Argu": [
@ -18139,9 +17927,7 @@
2250
],
"FollowSK": [],
"SucFollowSK": [
214005212
],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
@ -18175,7 +17961,7 @@
{
"Id": 214005213,
"EmitPR": 1000,
"From": 2,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
@ -18183,7 +17969,7 @@
"Type": 2,
"Argu": [
414005211,
1,
-1,
-1
],
"FollowSK": [],
@ -18198,7 +17984,7 @@
{
"Id": 214005214,
"EmitPR": 1000,
"From": 2,
"From": 4,
"Where": [],
"Order": "",
"Limit": 1,
@ -19097,7 +18883,7 @@
"Type": 2,
"Argu": [
415002211,
1,
-1,
-1
],
"FollowSK": [],
@ -19116,7 +18902,7 @@
"Where": [],
"Order": "",
"Limit": 1,
"ExecuteCnt": 2,
"ExecuteCnt": 1,
"Type": 3,
"Argu": [
390001205,
@ -19144,7 +18930,7 @@
"Type": 2,
"Argu": [
415002212,
1,
-1,
-1
],
"FollowSK": [],
@ -19252,7 +19038,7 @@
{
"Id": 215002314,
"EmitPR": 1000,
"From": 1,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
@ -20009,9 +19795,7 @@
4,
1200
],
"FollowSK": [
224001314
],
"FollowSK": [],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
@ -20312,10 +20096,10 @@
{
"Id": 233002311,
"EmitPR": 1000,
"From": 4,
"From": 2,
"Where": [],
"Order": "",
"Limit": 1,
"Limit": 10,
"ExecuteCnt": 1,
"Type": 1,
"Argu": [
@ -21259,10 +21043,8 @@
"Id": 255005312,
"EmitPR": 1000,
"From": 4,
"Where": [
"EnemyHpproless=500"
],
"Order": "PropertyDown=3",
"Where": [],
"Order": "PropertyUp=20",
"Limit": 1,
"ExecuteCnt": 1,
"Type": 1,
@ -21277,10 +21059,13 @@
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
"DpsRevisiType": 0,
"DpsRevisiType": 106,
"DpsCondition": "",
"RevisiCondition": "",
"RevisiParams": []
"RevisiParams": [
100,
50
]
},
{
"Id": 255005313,
@ -24830,12 +24615,10 @@
"Type": 2,
"Argu": [
451010111,
1,
1
],
"FollowSK": [
251010113
-1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,
@ -25631,7 +25414,7 @@
{
"Id": 215003212,
"EmitPR": 1000,
"From": 4,
"From": 3,
"Where": [],
"Order": "",
"Limit": 1,
@ -28367,12 +28150,10 @@
"Type": 2,
"Argu": [
453006211,
1,
1
],
"FollowSK": [
253006213
-1,
-1
],
"FollowSK": [],
"SucFollowSK": [],
"FailFollowSK": [],
"MustHit": false,

View File

@ -8721,7 +8721,6 @@
"ChildSkill": {
"Id": [
213003311,
213003312,
213003313
]
},
@ -8811,8 +8810,7 @@
"Target": 2,
"ChildSkill": {
"Id": [
235005211,
235005212
235005211
]
},
"Desc": {
@ -9092,8 +9090,7 @@
"Id": [
245001311,
245001312,
245001313,
245001314
245001313
]
},
"Desc": {
@ -9440,12 +9437,13 @@
"Target": 2,
"ChildSkill": {
"Id": [
234008311
234008311,
234008312
]
},
"Desc": {
"key": "skill_skill_atk_Desc_134008311",
"text": "悍夫那特先为自身施加2回合【速度提升】效果之后对敌方1个目标造成2次自身攻击力360%的伤害并吸收目标10行动值"
"text": "悍夫那特先为自身施加2回合【速度提升】效果之后对敌方1个目标造成4次自身攻击力200%的伤害并吸收目标10行动值"
},
"buffid": [
390001003
@ -9929,7 +9927,7 @@
},
"Desc": {
"key": "skill_skill_atk_Desc_135006311",
"text": "平先生恢复30%生命值并恢复30%行动值"
"text": "平先生恢复友方30%生命值并恢复30%行动值"
},
"buffid": [],
"map": ""
@ -10136,7 +10134,7 @@
"Type": 1,
"CD": 3,
"Where": [],
"Target": 0,
"Target": 1,
"ChildSkill": {
"Id": [
224005211
@ -10170,9 +10168,7 @@
"Target": 2,
"ChildSkill": {
"Id": [
224005311,
224005313,
224005314
224005311
]
},
"Desc": {
@ -10688,13 +10684,12 @@
"Target": 2,
"ChildSkill": {
"Id": [
234003211,
234003212
234003211
]
},
"Desc": {
"key": "skill_skill_atk_Desc_134003211",
"text": "圣诞老人对敌方1个目标发起2段攻击每段造成攻击力200%的伤害每段有75%概率附加1回合【眩晕】状态。第二段攻击会偷取目标25%行动值并平均分配给我发"
"text": "圣诞老人对敌方群体发起攻击造成攻击力200%的伤害有75%概率附加1回合【眩晕】状态并偷取目标25%行动值并平均分配给我方"
},
"buffid": [
390001105
@ -11149,10 +11144,10 @@
"CorrectPos": 0,
"IsMelee": 0,
"act": "Skill_2",
"Type": 2,
"Type": 1,
"CD": 0,
"Where": [],
"Target": 1,
"Target": 2,
"ChildSkill": {
"Id": [
213001211
@ -11160,7 +11155,7 @@
},
"Desc": {
"key": "skill_skill_atk_Desc_113001211",
"text": "若敌方攻击当前生命值低于50%的我方队友则反击"
"text": "闪闪对敌方所有人造成攻击力200%的伤害"
},
"buffid": [],
"map": ""
@ -11189,7 +11184,7 @@
},
"Desc": {
"key": "skill_skill_atk_Desc_113001311",
"text": "闪闪对敌方1个目标造成攻击力350%的伤害并为我方附加2回合【防御提升】状态"
"text": "闪闪对敌方所有目标造成攻击力350%的伤害并为我方附加2回合【防御提升】状态"
},
"buffid": [
390001002
@ -11244,8 +11239,7 @@
"Target": 2,
"ChildSkill": {
"Id": [
214005111,
214005112
214005111
]
},
"Desc": {
@ -11275,6 +11269,7 @@
"ChildSkill": {
"Id": [
214005211,
214005212,
214005213
]
},
@ -12303,13 +12298,12 @@
"Target": 2,
"ChildSkill": {
"Id": [
233002312,
233002311
]
},
"Desc": {
"key": "skill_skill_atk_Desc_133002311",
"text": "坦克对敌方1个目标造成攻击力750%的伤害若目标身上存在减益状态每一个减益状态额外造成20%的伤害"
"text": "坦克对敌方所有目标造成攻击力750%的伤害若目标身上存在减益状态每一个减益状态额外造成20%的伤害"
},
"buffid": [],
"map": ""
@ -12836,8 +12830,7 @@
"Target": 2,
"ChildSkill": {
"Id": [
255005311,
255005312
255005311
]
},
"Desc": {
@ -13019,7 +13012,7 @@
"Id": [
255007211,
255007213,
25507215
255007215
]
},
"Desc": {

View File

@ -1200,7 +1200,7 @@
"BuffType": 21,
"EffectArgu": [
1,
1,
2,
350
],
"BufParNum": 1,

View File

@ -634,7 +634,7 @@
"When": 18,
"FromCheck": "",
"TargetCheck": "2",
"MainSkillCheck": "",
"MainSkillCheck": "MainSkillID=113003211",
"AfterSkillCheck": "",
"BuffCheck": "Effect=3,Succ=1",
"AddCon": [],
@ -1016,7 +1016,7 @@
"When": 10,
"FromCheck": "Target=3",
"TargetCheck": "",
"MainSkillCheck": "",
"MainSkillCheck": "MainSkillID=134007111",
"AfterSkillCheck": "",
"BuffCheck": "",
"AddCon": [],
@ -1032,7 +1032,7 @@
"When": 10,
"FromCheck": "Target=3",
"TargetCheck": "",
"MainSkillCheck": "",
"MainSkillCheck": "MainSkillID=134007311",
"AfterSkillCheck": "",
"BuffCheck": "",
"AddCon": [],
@ -1040,8 +1040,7 @@
"Type": "CallSkillPas",
"MaxEmitTimes": 1,
"Callback": [
234007314,
234007315
234007314
]
},
{

View File

@ -82,22 +82,22 @@ func (this *apiComp) Equip(session comm.IUserSession, req *pb.EquipmentEquipReq)
}
return
}
if minstr > confs[i].Star {
minstr = confs[i].Star
if minstr > confs[i].Color {
minstr = confs[i].Color
}
// equipStr[confs[i].Star]++
if i < 4 {
if confs[i].Star < suite1Str {
suite1Str = confs[i].Star
if confs[i].Color < suite1Str {
suite1Str = confs[i].Color
}
if equipments[i].Lv < suite1Lv {
suite1Lv = equipments[i].Lv
}
} else if i < 6 {
if confs[i].Star < suite2Str {
suite2Str = confs[i].Star
if confs[i].Color < suite2Str {
suite2Str = confs[i].Color
}
if equipments[i].Lv < suite2Lv {
suite2Lv = equipments[i].Lv

View File

@ -63,7 +63,7 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
return
}
//找到下一个等级的相关配置
if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Star, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
if intensify, err = this.module.configure.GetEquipmentIntensifyConfigureById(conf.EquipId, conf.Color, equipment.Lv); err != nil || intensify.Need == nil || len(intensify.Need) == 0 {
this.module.Errorf("Equip_Check err:%v", err)
errdata = &pb.ErrorData{
Code: pb.ErrorCode_EquipmentLvlimitReached,
@ -217,13 +217,13 @@ func (this *apiComp) Upgrade(session comm.IUserSession, req *pb.EquipmentUpgrade
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype49, 1, hero.Suite1Star, hero.Suite1Lv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, hero.SuiteId, suite1Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype43, equipment.Id, equipment.Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Star, hero.SuiteExtId, hero.Suite2Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Color, hero.SuiteExtId, hero.Suite2Lv))
}
if conf.Pos >= 4 && conf.Pos < 6 && hero.SuiteExtId != 0 {
hero.Suite2Lv = suite2Lv
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype48, 1, hero.Suite2Star, hero.Suite2Lv))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype93, 1, hero.SuiteExtId, suite2Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Star, hero.SuiteExtId, hero.Suite2Lv))
tasks = append(tasks, comm.GetBuriedParam2(comm.Rtype45, equipment.Id, conf.Color, hero.SuiteExtId, hero.Suite2Lv))
}
if errdata = this.module.ModuleHero.UpdateEquipment(session, hero, equipments); errdata != nil {
return

View File

@ -111,8 +111,8 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
return nil, err
} else {
//随机任务
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, c.Color))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, c.Suittype, c.Color))
unm := int32(1)
if equipment.AdverbEntry != nil {
unm += int32(len(equipment.AdverbEntry))
@ -120,11 +120,11 @@ func (this *modelEquipmentComp) AddEquipments(session comm.IUserSession, cIds ma
if equipment.Adverbskill != nil {
unm += int32(len(equipment.Adverbskill))
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, c.Color))
if c.Pos == 7 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, c.Color))
} else if c.Pos == 6 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, c.Color))
}
add[equipment.Id] = equipment
change = append(change, equipment)
@ -313,7 +313,7 @@ func (this *modelEquipmentComp) newEquipment(uid string, conf *cfg.GameEquipData
}
if satterNum > 0 && satterNum <= 4 {
equipment.Quality = satterNum
equipment.Star = satterNum
r := rand.New(rand.NewSource(configure.Now().Unix()))
if conf.EquipId == 1 {
equipment.AdverbEntry = make([]*pb.EquipmentAttributeEntry, 0)
@ -356,61 +356,62 @@ func (this *modelEquipmentComp) upgradeEquipment(equipment *pb.DB_Equipment, equ
return
}
equipment.MainEntry.Value = equipment.MainEntry.BaseValue + int32(float64(mainconfigure.AttrvarCorrect)*float64(intensify.Bonus)/1000.0)
if !intensify.Activation { //不触发副词条变化
return
}
if len(equipment.AdverbEntry) < 4 { //去随机副词条
var (
temp []*cfg.GameEquipAttrlibrarySData
sattr []*cfg.GameEquipAttrlibrarySData
equipatt *cfg.GameEquipAttributeData
)
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
this.module.Errorf("升级服务错误 读取副词条配置错误!")
return
}
//检索出未使用的词条
for _, v := range temp {
iskeep := false
for _, v1 := range equipment.AdverbEntry {
if v.Attrkey == v1.AttrName {
if intensify.Activation { //不触发副词条变化
if len(equipment.AdverbEntry) < 4 { //去随机副词条
var (
temp []*cfg.GameEquipAttrlibrarySData
sattr []*cfg.GameEquipAttrlibrarySData
equipatt *cfg.GameEquipAttributeData
)
if temp, err = this.module.configure.GetEquipmentAttrlibraryConfigureById(equip.Addlibrary); err != nil {
this.module.Errorf("升级服务错误 读取副词条配置错误!")
return
}
//检索出未使用的词条
for _, v := range temp {
iskeep := false
for _, v1 := range equipment.AdverbEntry {
if v.Attrkey == v1.AttrName {
iskeep = true
}
}
if v.Attrkey == equipment.MainEntry.AttrName {
iskeep = true
}
if !iskeep {
sattr = append(sattr, v)
}
}
if v.Attrkey == equipment.MainEntry.AttrName {
iskeep = true
}
if !iskeep {
sattr = append(sattr, v)
}
}
if len(sattr) > 0 {
r := rand.New(rand.NewSource(configure.Now().Unix()))
index := r.Perm(len(sattr))[0]
if equip.EquipId == 1 {
equipment.AdverbEntry = append(equipment.AdverbEntry, &pb.EquipmentAttributeEntry{
Id: sattr[index].Key,
Libraryid: sattr[index].Libraryid,
Lv: 1,
AttrName: sattr[index].Attrkey,
Value: sattr[index].Attrvar,
})
return
} else {
if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Attrkey); err != nil {
if len(sattr) > 0 {
r := rand.New(rand.NewSource(configure.Now().Unix()))
index := r.Perm(len(sattr))[0]
if equip.EquipId == 1 {
equipment.AdverbEntry = append(equipment.AdverbEntry, &pb.EquipmentAttributeEntry{
Id: sattr[index].Key,
Libraryid: sattr[index].Libraryid,
Lv: 1,
AttrName: sattr[index].Attrkey,
Value: sattr[index].Attrvar,
})
return
} else {
if equipatt, err = this.module.configure.getEquipAttribute(sattr[index].Attrkey); err != nil {
return
}
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
Id: sattr[index].Key,
Libraryid: sattr[index].Libraryid,
AttrName: sattr[index].Attrkey,
SkillId: equipatt.SkillId,
Lv: 1,
})
return
}
equipment.Adverbskill = append(equipment.Adverbskill, &pb.EquipmentSkillEntry{
Id: sattr[index].Key,
Libraryid: sattr[index].Libraryid,
AttrName: sattr[index].Attrkey,
SkillId: equipatt.SkillId,
Lv: 1,
})
return
}
}
return
}
if equip.EquipId == 1 {
var attrlibrary *cfg.GameEquipAttrlibrarySData
r := rand.New(rand.NewSource(configure.Now().Unix()))

View File

@ -245,8 +245,8 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
}
tasks := make([]*pb.BuriedParam, 0)
//随机任务
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype50, 1, configure.Color))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype97, 1, configure.Suittype, configure.Color))
unm := int32(1)
if equip.AdverbEntry != nil {
unm += int32(len(equip.AdverbEntry))
@ -254,11 +254,11 @@ func (this *Equipment) AddEquipment(session comm.IUserSession, equip *pb.DB_Equi
if equip.Adverbskill != nil {
unm += int32(len(equip.Adverbskill))
}
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype99, 1, unm, configure.Color))
if configure.Pos == 7 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype103, 1, configure.Color))
} else if configure.Pos == 6 {
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.Star))
tasks = append(tasks, comm.GetBuriedParam(comm.Rtype101, 1, configure.Color))
}
go this.ModuleBuried.TriggerBuried(session.GetUserId(), tasks...)
this.equipmentsChangePush(session, []*pb.DB_Equipment{equip})
@ -472,7 +472,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
}
if pos != -1 {
for _, v := range configures {
if v.Pos == pos && v.Star == lv {
if v.Pos == pos && v.Color == lv {
if eruip, err = this.modelEquipment.newEquipment(session.GetUserId(), v, dyweight); err == nil {
this.equipmentsChangePush(session, []*pb.DB_Equipment{eruip})
return
@ -495,7 +495,7 @@ func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, p
} else {
lvs = make([]*cfg.GameEquipData, 0)
for _, v := range configures {
if v.Star == lv {
if v.Color == lv {
lvs = append(lvs, v)
}
}

View File

@ -128,7 +128,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.HuntingCha
if v.A == "equp" {
for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 {
bFound = true
del = append(del, cfg.Id)

View File

@ -306,7 +306,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
if equipConf := this.module.configure.GetEquipmentConfigureById(v.CId); equipConf != nil { // 获取装备等级
go func(cid string, star int32, AdverbEntry int32) {
this.module.modelAtlas.CheckActivateAtlas(session.GetUserId(), cid, star, AdverbEntry, stove.Forge[req.ReelId])
}(v.CId, equipConf.Star, int32(len(v.AdverbEntry)+1)) // 品质按副词条数+1 来算
}(v.CId, equipConf.Color, int32(len(v.AdverbEntry)+1)) // 品质按副词条数+1 来算
}
}
var equip map[int32]int32 // key xingji value 数量
@ -314,7 +314,7 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
tasks := make([]*pb.BuriedParam, 0)
for _, v := range atno {
if cfg := this.module.configure.GetEquipmentConfigureById(v.T); cfg != nil {
equip[cfg.Star]++
equip[cfg.Color]++
}
}
for k, v := range equip {

View File

@ -123,7 +123,7 @@ func (this *apiComp) ChallengeOver(session comm.IUserSession, req *pb.VikingChal
if v.A == "equp" {
for _, star := range req.Star {
cfg := this.configure.GetEquipmentConfigureById(v.T)
if cfg != nil && star == cfg.Star { // 自动出售 转换成其他道具
if cfg != nil && star == cfg.Color { // 自动出售 转换成其他道具
if len(cfg.Sale) != 0 {
bFound = true
del = append(del, cfg.Id)

View File

@ -23,13 +23,14 @@ const (
type EffectTipsType int32
const (
EffectTipsType_Eff_Success EffectTipsType = 0
EffectTipsType_Not_Success EffectTipsType = 1 //没有成功
EffectTipsType_Immunity EffectTipsType = 2 //免疫
EffectTipsType_Resist EffectTipsType = 3 //抵抗
EffectTipsType_Not_Gain EffectTipsType = 4 //无法获得增益
EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
EffectTipsType_Eff_Success EffectTipsType = 0
EffectTipsType_Not_Success EffectTipsType = 1 //没有成功
EffectTipsType_Immunity EffectTipsType = 2 //免疫
EffectTipsType_Resist EffectTipsType = 3 //抵抗
EffectTipsType_Not_Gain EffectTipsType = 4 //无法获得增益
EffectTipsType_Not_Control EffectTipsType = 5 //免疫控制
EffectTipsType_Not_Action EffectTipsType = 6 //无法行动
EffectTipsType_Purification EffectTipsType = 7 //净化
)
// Enum value maps for EffectTipsType.
@ -42,15 +43,17 @@ var (
4: "Not_Gain",
5: "Not_Control",
6: "Not_Action",
7: "Purification",
}
EffectTipsType_value = map[string]int32{
"Eff_Success": 0,
"Not_Success": 1,
"Immunity": 2,
"Resist": 3,
"Not_Gain": 4,
"Not_Control": 5,
"Not_Action": 6,
"Eff_Success": 0,
"Not_Success": 1,
"Immunity": 2,
"Resist": 3,
"Not_Gain": 4,
"Not_Control": 5,
"Not_Action": 6,
"Purification": 7,
}
)
@ -1818,16 +1821,17 @@ var file_battle_battle_struct_proto_rawDesc = []byte{
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}
var (

View File

@ -207,7 +207,7 @@ type DB_Equipment struct {
UId string `protobuf:"bytes,3,opt,name=uId,proto3" json:"uId" bson:"uid"` // 所属玩家Id
HeroId string `protobuf:"bytes,4,opt,name=heroId,proto3" json:"heroId" bson:"heroId"` // 挂在的英雄卡片id 未装备 填 ''
Lv int32 `protobuf:"varint,5,opt,name=lv,proto3" json:"lv" bson:"lv"` //装备强化等级
Quality int32 `protobuf:"varint,6,opt,name=quality,proto3" json:"quality" bson:"quality"` //装备品质
Star int32 `protobuf:"varint,6,opt,name=star,proto3" json:"star" bson:"star"` //装备品质
KeepFailNum int32 `protobuf:"varint,7,opt,name=keepFailNum,proto3" json:"keepFailNum" bson:"keepFailNum"` // 连续强化失败次数
MainEntry *EquipmentAttributeEntry `protobuf:"bytes,8,opt,name=mainEntry,proto3" json:"mainEntry" bson:"mainEntry"` // 装备主词条
AdverbEntry []*EquipmentAttributeEntry `protobuf:"bytes,9,rep,name=adverbEntry,proto3" json:"adverbEntry" bson:"adverbEntry"` //装备副词条
@ -284,9 +284,9 @@ func (x *DB_Equipment) GetLv() int32 {
return 0
}
func (x *DB_Equipment) GetQuality() int32 {
func (x *DB_Equipment) GetStar() int32 {
if x != nil {
return x.Quality
return x.Star
}
return 0
}
@ -366,35 +366,35 @@ var file_equipment_equipment_db_proto_rawDesc = []byte{
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0x33,
}
var (

View File

@ -22,6 +22,7 @@ type GameBuriedCondiData struct {
NPC int32
Value int32
Filter []int32
Filter2 []string
}
const TypeId_GameBuriedCondiData = 1792922092
@ -68,6 +69,20 @@ func (_v *GameBuriedCondiData)Deserialize(_buf map[string]interface{}) (err erro
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["filter2"].([]interface{}); !_ok_ { err = errors.New("filter2 error"); return }
_v.Filter2 = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Filter2 = append(_v.Filter2, _list_v_)
}
}
return
}

View File

@ -29,6 +29,10 @@ type GameCaravanCityData struct {
Exspecialnum int32
Orspecial int32
Checktime int32
Extalk int32
Ortalk int32
Sptalk int32
Buytalk int32
Cityeventpro int32
Cityevent []int32
}
@ -123,6 +127,10 @@ func (_v *GameCaravanCityData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exspecialnum"].(float64); !_ok_ { err = errors.New("exspecialnum error"); return }; _v.Exspecialnum = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Orspecial"].(float64); !_ok_ { err = errors.New("Orspecial error"); return }; _v.Orspecial = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["checktime"].(float64); !_ok_ { err = errors.New("checktime error"); return }; _v.Checktime = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["extalk"].(float64); !_ok_ { err = errors.New("extalk error"); return }; _v.Extalk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ortalk"].(float64); !_ok_ { err = errors.New("ortalk error"); return }; _v.Ortalk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["sptalk"].(float64); !_ok_ { err = errors.New("sptalk error"); return }; _v.Sptalk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["buytalk"].(float64); !_ok_ { err = errors.New("buytalk error"); return }; _v.Buytalk = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cityeventpro"].(float64); !_ok_ { err = errors.New("cityeventpro error"); return }; _v.Cityeventpro = int32(_tempNum_) }
{
var _arr_ []interface{}

View File

@ -18,7 +18,7 @@ type GameNavigationData struct {
Functionname string
NpcName []string
Functionicon string
Mainscreen string
JumpId int32
}
const TypeId_GameNavigationData = -800652966
@ -48,7 +48,7 @@ func (_v *GameNavigationData)Deserialize(_buf map[string]interface{}) (err error
}
{ var _ok_ bool; if _v.Functionicon, _ok_ = _buf["functionicon"].(string); !_ok_ { err = errors.New("functionicon error"); return } }
{ var _ok_ bool; if _v.Mainscreen, _ok_ = _buf["mainscreen"].(string); !_ok_ { err = errors.New("mainscreen error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpId"].(float64); !_ok_ { err = errors.New("jumpId error"); return }; _v.JumpId = int32(_tempNum_) }
return
}

View File

@ -27,7 +27,6 @@ type Tables struct {
Equip *GameEquip
EquipAttrlibraryS *GameEquipAttrlibraryS
EquipSuit *GameEquipSuit
EquipColor *GameEquipColor
EquipIntensify *GameEquipIntensify
EquipSCompose *GameEquipSCompose
EquipAttribute *GameEquipAttribute
@ -79,7 +78,6 @@ type Tables struct {
HeroConvertdata *GameHeroConvertdata
LinestoryTimeLine *GameLinestoryTimeLine
LinestoryMainTask *GameLinestoryMainTask
Herofusion *GameHerofusion
PlayerInfor *GamePlayerInfor
PlayerInfor_overview *GamePlayerInfor_overview
ArenaActiveReward *GameArenaActiveReward
@ -289,12 +287,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.EquipSuit, err = NewGameEquipSuit(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipcolor") ; err != nil {
return nil, err
}
if tables.EquipColor, err = NewGameEquipColor(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_equipintensify") ; err != nil {
return nil, err
}
@ -601,12 +593,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.LinestoryMainTask, err = NewGameLinestoryMainTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_herofusion") ; err != nil {
return nil, err
}
if tables.Herofusion, err = NewGameHerofusion(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_playerinfor") ; err != nil {
return nil, err
}

View File

@ -18,7 +18,6 @@ type GameEquipData struct {
Suittype int32
Suitintr string
Pos int32
Star int32
Color int32
Effects string
Leadlibrary int32
@ -46,7 +45,6 @@ func (_v *GameEquipData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["suitintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Suitintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Suitintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
{ var _ok_ bool; if _v.Effects, _ok_ = _buf["Effects"].(string); !_ok_ { err = errors.New("Effects error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["leadlibrary"].(float64); !_ok_ { err = errors.New("leadlibrary error"); return }; _v.Leadlibrary = int32(_tempNum_) }