go_dreamfactory/sys/configure/structs/Game.NavigationData.go
2023-06-07 17:55:58 +08:00

63 lines
3.1 KiB
Go

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameNavigationData struct {
Id int32
Scene string
Scenename string
Sceneicon string
Functionname string
NpcName []string
Functionicon string
JumpId int32
}
const TypeId_GameNavigationData = -800652966
func (*GameNavigationData) GetTypeId() int32 {
return -800652966
}
func (_v *GameNavigationData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Id"].(float64); !_ok_ { err = errors.New("Id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.Scene, _ok_ = _buf["scene"].(string); !_ok_ { err = errors.New("scene error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["scenename"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Scenename error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Scenename, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.Sceneicon, _ok_ = _buf["sceneicon"].(string); !_ok_ { err = errors.New("sceneicon error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["functionname"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Functionname error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Functionname, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["npcName"].([]interface{}); !_ok_ { err = errors.New("npcName error"); return }
_v.NpcName = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.NpcName = append(_v.NpcName, _list_v_)
}
}
{ var _ok_ bool; if _v.Functionicon, _ok_ = _buf["functionicon"].(string); !_ok_ { err = errors.New("functionicon error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["jumpId"].(float64); !_ok_ { err = errors.New("jumpId error"); return }; _v.JumpId = int32(_tempNum_) }
return
}
func DeserializeGameNavigationData(_buf map[string]interface{}) (*GameNavigationData, error) {
v := &GameNavigationData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}