上传战斗协议结构修改
This commit is contained in:
parent
57153d13cf
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40
modules/battle/fight/component/fightroledata.go
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40
modules/battle/fight/component/fightroledata.go
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@ -0,0 +1,40 @@
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package component
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type FightRoleData struct {
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/// <summary>
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/// 角色名
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/// </summary>
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Name string
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/// <summary>
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/// 阵营 1=我 2=敌
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/// </summary>
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Side byte
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/// <summary>
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/// 种族 1灼热, 2涌动, 3呼啸, 4闪耀
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/// </summary>
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Race byte
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/// <summary>
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/// 站位 1~5
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/// </summary>
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Pos byte
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/// <summary>
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/// 唯一标记,同时也是List FightBase.Roles的索引
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/// </summary>
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Rid byte
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/// <summary>
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/// 是否活着
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/// </summary>
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ALive bool
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/// <summary>
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/// 是否队长
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/// </summary>
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Captain bool
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/// <summary>
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/// 队长技 id
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/// </summary>
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CaptainSkillId int
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/// <summary>
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/// 英雄ID
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/// </summary>
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HeroID string
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}
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15
modules/battle/fight/fightbase.go
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15
modules/battle/fight/fightbase.go
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@ -0,0 +1,15 @@
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package fight
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/// <summary>
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/// 每场战斗需要new一个类,因为客户端有同时进行多场战斗的需求,所以这里不能是单例
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/// </summary>
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type FightBase struct {
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/// <summary>
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/// 战斗类型
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/// </summary>
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fightType FightType
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/// <summary>
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/// 战斗是否进行中
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/// </summary>
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fightIng bool
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}
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319
modules/battle/fight/fightenum.go
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319
modules/battle/fight/fightenum.go
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@ -0,0 +1,319 @@
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package fight
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import "fmt"
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/// <summary>
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/// 战斗类型枚举
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/// </summary>
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type FightType int8
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const (
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FightType_PVE FightType = 1
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FightType_PVP FightType = 2
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FightType_PVBOSS FightType = 3
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)
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/// <summary>
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/// 类型枚举
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/// </summary>
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type FightGroupType int8
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const (
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FightGroupType_Friend FightGroupType = 1
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FightGroupType_Enemy FightGroupType = 2
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)
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/// <summary>
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/// 技能类型枚举
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/// </summary>
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/// <remarks>
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///主动技 = 玩家可以点击、会出现在UI里
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///被动技 = 玩家不可以点击,会出现在UI里
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///队长技 = 玩家不可以点击,不会出现在UI里
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///其他系统提供的被动技 = 玩家不可以点击,不会出现在UI里
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/// </remarks>
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type SkillType int8
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const (
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/// 正常的主动技能
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SkillType_Normal SkillType = 1
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/// 被动技能
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SkillType_Passive SkillType = 2
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/// 队长技
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SkillType_Captain SkillType = 3
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)
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/// <summary>
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/// 主技能选敌逻辑枚举
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/// </summary>
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type SkillTargetType int8
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const (
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/// 敌方存活单体
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SkillTargetType_SingleLiveEnemy SkillTargetType = 1
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/// 敌方存活群体
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SkillTargetType_AllLiveEnemy SkillTargetType = 2
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/// 己方存活单体
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SkillTargetType_SingleLiveFriend SkillTargetType = 3
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/// 乙方所有存活目标
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SkillTargetType_AllLiveFriend SkillTargetType = 4
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/// 己方任意状态单体(含已死亡)
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SkillTargetType_SingleAnyFriend SkillTargetType = 5
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/// 己方已死亡了的单体
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SkillTargetType_SingleDeadFriend SkillTargetType = 6
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)
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type AferSkillFromType int8
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const (
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/// <summary>
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/// 所有角色
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/// </summary>
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AferSkillFromType_All AferSkillFromType = 0
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/// <summary>
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/// 友方所有
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/// </summary>
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AferSkillFromType_Friend AferSkillFromType = 1
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/// <summary>
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/// 敌方所有
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/// </summary>
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AferSkillFromType_Enemy AferSkillFromType = 2
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/// <summary>
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/// 技能发起者自己
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/// </summary>
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AferSkillFromType_Self AferSkillFromType = 3
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/// <summary>
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/// 玩家选择的目标
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/// </summary>
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AferSkillFromType_PlayerChoose AferSkillFromType = 4
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/// <summary>
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/// 除自己外的友方
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/// </summary>
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AferSkillFromType_FriendExceptSelf AferSkillFromType = 5
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/// <summary>
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/// 除选定目标外的其他敌方
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/// </summary>
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AferSkillFromType_EnemyExceptChoose AferSkillFromType = 6
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/// <summary>
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/// 除选定目标外的其他友方
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/// </summary>
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AferSkillFromType_FriendExceptChoose AferSkillFromType = 7
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)
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type EventType int8
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const (
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/// <summary>
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/// 空
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/// </summary>
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EventType_None EventType = -1
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/// <summary>
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/// 开始战斗时
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/// </summary>
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EventType_OnFightStart EventType = iota
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/// <summary>
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/// 回合行动前
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/// </summary>
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EventType_OnRoundStart
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/// <summary>
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/// 回合结束后
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/// </summary>
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EventType_OnRoundEnd
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/// <summary>
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/// 行动结束前
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/// </summary>
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EventType_OnPreActionEnd
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/// <summary>
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/// 行动结束后
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/// </summary>
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EventType_OnPostActionEnd
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/// <summary>
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/// 效果执行前
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/// </summary>
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EventType_OnPreEffect
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/// <summary>
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/// 受到效果前
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/// </summary>
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EventType_OnPreReceiveEffect
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/// <summary>
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/// 受到伤害计算后
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/// </summary>
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EventType_OnCalcDmgEffect
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/// <summary>
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/// 受到效果时
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/// </summary>
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EventType_OnPostReceiveEffect
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/// <summary>
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/// 施加效果时
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/// </summary>
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EventType_OnPostGiveEffect
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/// <summary>
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/// 暴击时
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/// </summary>
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EventType_OnPostGiveCriCal
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/// <summary>
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/// 被暴击
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/// </summary>
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EventType_OnPostReceiveCriCal
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/// <summary>
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/// 回合行动后
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/// </summary>
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EventType_OnStopAction
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)
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type EOrderType int8
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const (
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Asc EOrderType = iota
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Desc
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)
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type ComModifyOperate struct {
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From byte
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Nv float32
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}
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func (this *ComModifyOperate) Recycle() {
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this.From = 0
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this.Nv = 0
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}
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func (this *ComModifyOperate) ToString() string {
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str := fmt.Sprintf("修改行动值 rid={%d},nv={%f}", this.From, this.Nv)
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return str
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}
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type ComSetSkillCD struct {
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From byte
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Skillid int
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Nv byte
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}
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func (this *ComSetSkillCD) Recycle() {
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this.From = 0
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this.Nv = 0
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this.Skillid = 0
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}
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func (this *ComSetSkillCD) ToString() string {
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str := fmt.Sprintf("修改行动值 rid={%d},skillid={%d},nv={%d}", this.From, this.Skillid, this.Nv)
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return str
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}
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type ComStartFight struct{}
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func (this *ComStartFight) Recycle() {}
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func (this *ComStartFight) ToString() string {
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str := "战斗开始"
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return str
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}
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type ComEndFight struct{}
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func (this *ComEndFight) Recycle() {}
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func (this *ComEndFight) ToString() string {
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var str = "战斗结束"
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return str
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}
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type ComStartAction struct {
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From byte
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}
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func (this *ComStartAction) Recycle() {
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this.From = 0
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}
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func (this *ComStartAction) ToString() string {
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var str = "回合开始 rid={from}"
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return str
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}
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type ComStopAction struct {
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From byte
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}
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func (this *ComStopAction) Recycle() {
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this.From = 0
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}
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func (this *ComStopAction) ToString() string {
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var str = fmt.Sprintf("回合结束 rid={%d}", this.From)
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return str
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}
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/// <summary>
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/// 主技能命令集合
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/// </summary>
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type ComSkillAtk struct {
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AniName string
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Skillid int
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From byte
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comList []*ComSkillAfterAtk
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}
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/// <summary>
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/// 回收到对象池时重设数据
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/// </summary>
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func (this *ComSkillAtk) Recycle() {
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this.AniName = ""
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this.Skillid = 0
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this.From = 0
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}
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/// <summary>
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/// 子技能命令集合
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/// </summary>
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type ComSkillAfterAtk struct {
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//public int skillid;
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ComList []*ComEffectSkill
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}
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type ComEffectSkill struct {
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To byte
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}
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type ComMondifyBuff struct {
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ComEffectSkill
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BuffId int
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Append bool
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}
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/// <summary>
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/// 回收到对象池时重设数据
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/// </summary>
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func (this *ComMondifyBuff) Recycle() {
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this.BuffId = 0
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this.Append = false
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this.To = 0
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}
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func (this *ComMondifyBuff) ToString() string {
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var str = fmt.Sprintf("Buff变化 to={%d} buffId={%d} append={%t}", this.To, this.BuffId, this.Append)
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return str
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}
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/// <summary>
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/// 生命值修改命令
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/// </summary>
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type ComModifyHealth struct {
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ComEffectSkill
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Baoji bool
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Miss bool
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Num float32
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Nhp int
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Mhp int
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}
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/// <summary>
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/// 回收到对象池时重设数据
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/// </summary>
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func (this *ComModifyHealth) Recycle() {
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this.Baoji = false
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this.Miss = false
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this.Num = 0
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this.Nhp = 0
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this.Mhp = 0
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this.To = 0
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}
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func (this *ComModifyHealth) ToString() string {
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var str = fmt.Sprintf("血量修改 to={%d} num={%f} nhp={%d} mhp={%d}", this.To, this.Num, this.Nhp, this.Mhp)
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return str
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}
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4
modules/battle/fight/fightrole.go
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4
modules/battle/fight/fightrole.go
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package fight
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type FightRole struct {
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}
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@ -55,7 +55,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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}
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record.Redflist[0] = &pb.DBBattleFormt{
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Leadpos: req.Leadpos,
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Team: make([]*pb.DBHero, len(req.Teamids)),
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Team: make([]*pb.BattleRole, len(req.Teamids)),
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}
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model := db.NewDBModel(comm.TableHero, time.Hour, conn)
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for i, v := range req.Teamids {
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@ -64,7 +64,35 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
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return
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}
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record.Redflist[0].Team[i] = hero
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tid := 100 + i
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record.Redflist[0].Team[i] = &pb.BattleRole{
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Tid: int32(tid),
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Oid: hero.Id,
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HeroID: hero.HeroID,
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Pos: int32(i),
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Star: hero.Star,
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Lv: hero.Lv,
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CaptainSkill: hero.CaptainSkill,
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NormalSkill: hero.NormalSkill,
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Property: make(map[string]int32),
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}
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for k, v := range hero.Property {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.AddProperty {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.Energy {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.EnergyProperty {
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record.Redflist[0].Team[i].Property[k] += v
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}
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for k, v := range hero.JuexProperty {
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record.Redflist[0].Team[i].Property[k] += v
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}
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} else {
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record.Redflist[0].Team[i] = nil
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}
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}
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@ -75,7 +103,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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} else {
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record.Buleflist[i] = &pb.DBBattleFormt{
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Leadpos: mf.CaptainId,
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Team: make([]*pb.DBHero, len(req.Teamids)),
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Team: make([]*pb.BattleRole, len(req.Teamids)),
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}
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for i1, v1 := range mf.MonsterList {
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if v1 == -1 {
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@ -84,11 +112,23 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
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if monst, err := this.module.configure.GetMonster(v1); err != nil {
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code = pb.ErrorCode_ConfigNoFound
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} else {
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if record.Buleflist[i].Team[i1] = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); record.Buleflist[i].Team[i1] == nil {
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hero := &pb.DBHero{}
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if hero = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); hero == nil {
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log.Error("on found battle req data", log.Field{Key: "HeroId", Value: monst.HeroId})
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code = pb.ErrorCode_ReqParameterError
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return
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} else {
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record.Buleflist[i].Team[i1] = &pb.BattleRole{
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Tid: int32(200 + i*10 + i1),
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Oid: hero.Id,
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HeroID: hero.HeroID,
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Pos: int32(i),
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Star: hero.Star,
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Lv: hero.Lv,
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CaptainSkill: hero.CaptainSkill,
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NormalSkill: hero.NormalSkill,
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Property: hero.Property,
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}
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record.Buleflist[i].Team[i1].Property[comm.Hp] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Hp]) * mf.Hppro)
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record.Buleflist[i].Team[i1].Property[comm.Atk] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Atk]) * mf.Atkpro)
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record.Buleflist[i].Team[i1].Property[comm.Def] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Def]) * mf.Defpro)
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@ -219,6 +219,117 @@ func (DBBattleComp) EnumDescriptor() ([]byte, []int) {
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return file_battle_battle_db_proto_rawDescGZIP(), []int{3}
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}
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type BattleRole struct {
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state protoimpl.MessageState
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sizeCache protoimpl.SizeCache
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unknownFields protoimpl.UnknownFields
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Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id
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Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id
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Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标
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HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID"` // 英雄的配置表ID
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Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级
|
||||
Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级
|
||||
CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
|
||||
NormalSkill []*SkillData `protobuf:"bytes,8,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
|
||||
Property map[string]int32 `protobuf:"bytes,9,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
|
||||
}
|
||||
|
||||
func (x *BattleRole) Reset() {
|
||||
*x = BattleRole{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_battle_battle_db_proto_msgTypes[0]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
}
|
||||
|
||||
func (x *BattleRole) String() string {
|
||||
return protoimpl.X.MessageStringOf(x)
|
||||
}
|
||||
|
||||
func (*BattleRole) ProtoMessage() {}
|
||||
|
||||
func (x *BattleRole) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_battle_battle_db_proto_msgTypes[0]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
return ms
|
||||
}
|
||||
return mi.MessageOf(x)
|
||||
}
|
||||
|
||||
// Deprecated: Use BattleRole.ProtoReflect.Descriptor instead.
|
||||
func (*BattleRole) Descriptor() ([]byte, []int) {
|
||||
return file_battle_battle_db_proto_rawDescGZIP(), []int{0}
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetTid() int32 {
|
||||
if x != nil {
|
||||
return x.Tid
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetOid() string {
|
||||
if x != nil {
|
||||
return x.Oid
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetPos() int32 {
|
||||
if x != nil {
|
||||
return x.Pos
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetHeroID() string {
|
||||
if x != nil {
|
||||
return x.HeroID
|
||||
}
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetStar() int32 {
|
||||
if x != nil {
|
||||
return x.Star
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetLv() int32 {
|
||||
if x != nil {
|
||||
return x.Lv
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetCaptainSkill() int32 {
|
||||
if x != nil {
|
||||
return x.CaptainSkill
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetNormalSkill() []*SkillData {
|
||||
if x != nil {
|
||||
return x.NormalSkill
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *BattleRole) GetProperty() map[string]int32 {
|
||||
if x != nil {
|
||||
return x.Property
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
//战斗阵型信息
|
||||
type DBBattleFormt struct {
|
||||
state protoimpl.MessageState
|
||||
@ -226,13 +337,13 @@ type DBBattleFormt struct {
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
|
||||
Team []*DBHero `protobuf:"bytes,2,rep,name=team,proto3" json:"team"`
|
||||
Team []*BattleRole `protobuf:"bytes,2,rep,name=team,proto3" json:"team"`
|
||||
}
|
||||
|
||||
func (x *DBBattleFormt) Reset() {
|
||||
*x = DBBattleFormt{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_battle_battle_db_proto_msgTypes[0]
|
||||
mi := &file_battle_battle_db_proto_msgTypes[1]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -245,7 +356,7 @@ func (x *DBBattleFormt) String() string {
|
||||
func (*DBBattleFormt) ProtoMessage() {}
|
||||
|
||||
func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_battle_battle_db_proto_msgTypes[0]
|
||||
mi := &file_battle_battle_db_proto_msgTypes[1]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -258,7 +369,7 @@ func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead.
|
||||
func (*DBBattleFormt) Descriptor() ([]byte, []int) {
|
||||
return file_battle_battle_db_proto_rawDescGZIP(), []int{0}
|
||||
return file_battle_battle_db_proto_rawDescGZIP(), []int{1}
|
||||
}
|
||||
|
||||
func (x *DBBattleFormt) GetLeadpos() int32 {
|
||||
@ -268,7 +379,7 @@ func (x *DBBattleFormt) GetLeadpos() int32 {
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBBattleFormt) GetTeam() []*DBHero {
|
||||
func (x *DBBattleFormt) GetTeam() []*BattleRole {
|
||||
if x != nil {
|
||||
return x.Team
|
||||
}
|
||||
@ -297,7 +408,7 @@ type DBBattleRecord struct {
|
||||
func (x *DBBattleRecord) Reset() {
|
||||
*x = DBBattleRecord{}
|
||||
if protoimpl.UnsafeEnabled {
|
||||
mi := &file_battle_battle_db_proto_msgTypes[1]
|
||||
mi := &file_battle_battle_db_proto_msgTypes[2]
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
ms.StoreMessageInfo(mi)
|
||||
}
|
||||
@ -310,7 +421,7 @@ func (x *DBBattleRecord) String() string {
|
||||
func (*DBBattleRecord) ProtoMessage() {}
|
||||
|
||||
func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
|
||||
mi := &file_battle_battle_db_proto_msgTypes[1]
|
||||
mi := &file_battle_battle_db_proto_msgTypes[2]
|
||||
if protoimpl.UnsafeEnabled && x != nil {
|
||||
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
|
||||
if ms.LoadMessageInfo() == nil {
|
||||
@ -323,7 +434,7 @@ func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
|
||||
|
||||
// Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead.
|
||||
func (*DBBattleRecord) Descriptor() ([]byte, []int) {
|
||||
return file_battle_battle_db_proto_rawDescGZIP(), []int{1}
|
||||
return file_battle_battle_db_proto_rawDescGZIP(), []int{2}
|
||||
}
|
||||
|
||||
func (x *DBBattleRecord) GetId() string {
|
||||
@ -408,49 +519,70 @@ var File_battle_battle_db_proto protoreflect.FileDescriptor
|
||||
var file_battle_battle_db_proto_rawDesc = []byte{
|
||||
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||||
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||||
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|
||||
}
|
||||
|
||||
var (
|
||||
@ -466,30 +598,34 @@ func file_battle_battle_db_proto_rawDescGZIP() []byte {
|
||||
}
|
||||
|
||||
var file_battle_battle_db_proto_enumTypes = make([]protoimpl.EnumInfo, 4)
|
||||
var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
|
||||
var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
|
||||
var file_battle_battle_db_proto_goTypes = []interface{}{
|
||||
(BattleType)(0), // 0: BattleType
|
||||
(PlayType)(0), // 1: PlayType
|
||||
(BBattleState)(0), // 2: BBattleState
|
||||
(DBBattleComp)(0), // 3: DBBattleComp
|
||||
(*DBBattleFormt)(nil), // 4: DBBattleFormt
|
||||
(*DBBattleRecord)(nil), // 5: DBBattleRecord
|
||||
(*DBHero)(nil), // 6: DBHero
|
||||
(*BattleRole)(nil), // 4: BattleRole
|
||||
(*DBBattleFormt)(nil), // 5: DBBattleFormt
|
||||
(*DBBattleRecord)(nil), // 6: DBBattleRecord
|
||||
nil, // 7: BattleRole.PropertyEntry
|
||||
(*SkillData)(nil), // 8: SkillData
|
||||
}
|
||||
var file_battle_battle_db_proto_depIdxs = []int32{
|
||||
6, // 0: DBBattleFormt.team:type_name -> DBHero
|
||||
0, // 1: DBBattleRecord.btype:type_name -> BattleType
|
||||
1, // 2: DBBattleRecord.ptype:type_name -> PlayType
|
||||
2, // 3: DBBattleRecord.state:type_name -> BBattleState
|
||||
4, // 4: DBBattleRecord.redflist:type_name -> DBBattleFormt
|
||||
4, // 5: DBBattleRecord.buleflist:type_name -> DBBattleFormt
|
||||
3, // 6: DBBattleRecord.roundresult:type_name -> DBBattleComp
|
||||
3, // 7: DBBattleRecord.result:type_name -> DBBattleComp
|
||||
8, // [8:8] is the sub-list for method output_type
|
||||
8, // [8:8] is the sub-list for method input_type
|
||||
8, // [8:8] is the sub-list for extension type_name
|
||||
8, // [8:8] is the sub-list for extension extendee
|
||||
0, // [0:8] is the sub-list for field type_name
|
||||
8, // 0: BattleRole.normalSkill:type_name -> SkillData
|
||||
7, // 1: BattleRole.property:type_name -> BattleRole.PropertyEntry
|
||||
4, // 2: DBBattleFormt.team:type_name -> BattleRole
|
||||
0, // 3: DBBattleRecord.btype:type_name -> BattleType
|
||||
1, // 4: DBBattleRecord.ptype:type_name -> PlayType
|
||||
2, // 5: DBBattleRecord.state:type_name -> BBattleState
|
||||
5, // 6: DBBattleRecord.redflist:type_name -> DBBattleFormt
|
||||
5, // 7: DBBattleRecord.buleflist:type_name -> DBBattleFormt
|
||||
3, // 8: DBBattleRecord.roundresult:type_name -> DBBattleComp
|
||||
3, // 9: DBBattleRecord.result:type_name -> DBBattleComp
|
||||
10, // [10:10] is the sub-list for method output_type
|
||||
10, // [10:10] is the sub-list for method input_type
|
||||
10, // [10:10] is the sub-list for extension type_name
|
||||
10, // [10:10] is the sub-list for extension extendee
|
||||
0, // [0:10] is the sub-list for field type_name
|
||||
}
|
||||
|
||||
func init() { file_battle_battle_db_proto_init() }
|
||||
@ -500,7 +636,7 @@ func file_battle_battle_db_proto_init() {
|
||||
file_hero_hero_db_proto_init()
|
||||
if !protoimpl.UnsafeEnabled {
|
||||
file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBBattleFormt); i {
|
||||
switch v := v.(*BattleRole); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
@ -512,6 +648,18 @@ func file_battle_battle_db_proto_init() {
|
||||
}
|
||||
}
|
||||
file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBBattleFormt); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
case 1:
|
||||
return &v.sizeCache
|
||||
case 2:
|
||||
return &v.unknownFields
|
||||
default:
|
||||
return nil
|
||||
}
|
||||
}
|
||||
file_battle_battle_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
|
||||
switch v := v.(*DBBattleRecord); i {
|
||||
case 0:
|
||||
return &v.state
|
||||
@ -530,7 +678,7 @@ func file_battle_battle_db_proto_init() {
|
||||
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
|
||||
RawDescriptor: file_battle_battle_db_proto_rawDesc,
|
||||
NumEnums: 4,
|
||||
NumMessages: 2,
|
||||
NumMessages: 4,
|
||||
NumExtensions: 0,
|
||||
NumServices: 0,
|
||||
},
|
||||
|
Loading…
Reference in New Issue
Block a user