From f0691a779c2cc94e764bbe6a2520fe8e0fef0174 Mon Sep 17 00:00:00 2001 From: liwei1dao Date: Wed, 7 Sep 2022 18:17:10 +0800 Subject: [PATCH] =?UTF-8?q?=E4=B8=8A=E4=BC=A0=E6=88=98=E6=96=97=E5=8D=8F?= =?UTF-8?q?=E8=AE=AE=E7=BB=93=E6=9E=84=E4=BF=AE=E6=94=B9?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- .../battle/fight/component/fightroledata.go | 40 +++ modules/battle/fight/fightbase.go | 15 + modules/battle/fight/fightenum.go | 319 ++++++++++++++++++ modules/battle/fight/fightrole.go | 4 + modules/battle/modelBattle.go | 48 ++- pb/battle_db.pb.go | 290 ++++++++++++---- 6 files changed, 641 insertions(+), 75 deletions(-) create mode 100644 modules/battle/fight/component/fightroledata.go create mode 100644 modules/battle/fight/fightbase.go create mode 100644 modules/battle/fight/fightenum.go create mode 100644 modules/battle/fight/fightrole.go diff --git a/modules/battle/fight/component/fightroledata.go b/modules/battle/fight/component/fightroledata.go new file mode 100644 index 000000000..3dc526e93 --- /dev/null +++ b/modules/battle/fight/component/fightroledata.go @@ -0,0 +1,40 @@ +package component + +type FightRoleData struct { + /// + /// 角色名 + /// + Name string + /// + /// 阵营 1=我 2=敌 + /// + Side byte + /// + /// 种族 1灼热, 2涌动, 3呼啸, 4闪耀 + /// + Race byte + /// + /// 站位 1~5 + /// + Pos byte + /// + /// 唯一标记,同时也是List FightBase.Roles的索引 + /// + Rid byte + /// + /// 是否活着 + /// + ALive bool + /// + /// 是否队长 + /// + Captain bool + /// + /// 队长技 id + /// + CaptainSkillId int + /// + /// 英雄ID + /// + HeroID string +} diff --git a/modules/battle/fight/fightbase.go b/modules/battle/fight/fightbase.go new file mode 100644 index 000000000..609b9cae2 --- /dev/null +++ b/modules/battle/fight/fightbase.go @@ -0,0 +1,15 @@ +package fight + +/// +/// 每场战斗需要new一个类,因为客户端有同时进行多场战斗的需求,所以这里不能是单例 +/// +type FightBase struct { + /// + /// 战斗类型 + /// + fightType FightType + /// + /// 战斗是否进行中 + /// + fightIng bool +} diff --git a/modules/battle/fight/fightenum.go b/modules/battle/fight/fightenum.go new file mode 100644 index 000000000..36077afd8 --- /dev/null +++ b/modules/battle/fight/fightenum.go @@ -0,0 +1,319 @@ +package fight + +import "fmt" + +/// +/// 战斗类型枚举 +/// +type FightType int8 + +const ( + FightType_PVE FightType = 1 + FightType_PVP FightType = 2 + FightType_PVBOSS FightType = 3 +) + +/// +/// 类型枚举 +/// +type FightGroupType int8 + +const ( + FightGroupType_Friend FightGroupType = 1 + FightGroupType_Enemy FightGroupType = 2 +) + +/// +/// 技能类型枚举 +/// +/// +///主动技 = 玩家可以点击、会出现在UI里 +///被动技 = 玩家不可以点击,会出现在UI里 +///队长技 = 玩家不可以点击,不会出现在UI里 +///其他系统提供的被动技 = 玩家不可以点击,不会出现在UI里 +/// +type SkillType int8 + +const ( + /// 正常的主动技能 + SkillType_Normal SkillType = 1 + /// 被动技能 + SkillType_Passive SkillType = 2 + /// 队长技 + SkillType_Captain SkillType = 3 +) + +/// +/// 主技能选敌逻辑枚举 +/// +type SkillTargetType int8 + +const ( + /// 敌方存活单体 + SkillTargetType_SingleLiveEnemy SkillTargetType = 1 + /// 敌方存活群体 + SkillTargetType_AllLiveEnemy SkillTargetType = 2 + /// 己方存活单体 + SkillTargetType_SingleLiveFriend SkillTargetType = 3 + /// 乙方所有存活目标 + SkillTargetType_AllLiveFriend SkillTargetType = 4 + /// 己方任意状态单体(含已死亡) + SkillTargetType_SingleAnyFriend SkillTargetType = 5 + /// 己方已死亡了的单体 + SkillTargetType_SingleDeadFriend SkillTargetType = 6 +) + +type AferSkillFromType int8 + +const ( + /// + /// 所有角色 + /// + AferSkillFromType_All AferSkillFromType = 0 + /// + /// 友方所有 + /// + AferSkillFromType_Friend AferSkillFromType = 1 + /// + /// 敌方所有 + /// + AferSkillFromType_Enemy AferSkillFromType = 2 + /// + /// 技能发起者自己 + /// + AferSkillFromType_Self AferSkillFromType = 3 + /// + /// 玩家选择的目标 + /// + AferSkillFromType_PlayerChoose AferSkillFromType = 4 + /// + /// 除自己外的友方 + /// + AferSkillFromType_FriendExceptSelf AferSkillFromType = 5 + /// + /// 除选定目标外的其他敌方 + /// + AferSkillFromType_EnemyExceptChoose AferSkillFromType = 6 + /// + /// 除选定目标外的其他友方 + /// + AferSkillFromType_FriendExceptChoose AferSkillFromType = 7 +) + +type EventType int8 + +const ( + /// + /// 空 + /// + EventType_None EventType = -1 + /// + /// 开始战斗时 + /// + EventType_OnFightStart EventType = iota + /// + /// 回合行动前 + /// + EventType_OnRoundStart + /// + /// 回合结束后 + /// + EventType_OnRoundEnd + /// + /// 行动结束前 + /// + EventType_OnPreActionEnd + /// + /// 行动结束后 + /// + EventType_OnPostActionEnd + /// + /// 效果执行前 + /// + EventType_OnPreEffect + /// + /// 受到效果前 + /// + EventType_OnPreReceiveEffect + /// + /// 受到伤害计算后 + /// + EventType_OnCalcDmgEffect + /// + /// 受到效果时 + /// + EventType_OnPostReceiveEffect + /// + /// 施加效果时 + /// + EventType_OnPostGiveEffect + /// + /// 暴击时 + /// + EventType_OnPostGiveCriCal + /// + /// 被暴击 + /// + EventType_OnPostReceiveCriCal + /// + /// 回合行动后 + /// + EventType_OnStopAction +) + +type EOrderType int8 + +const ( + Asc EOrderType = iota + Desc +) + +type ComModifyOperate struct { + From byte + Nv float32 +} + +func (this *ComModifyOperate) Recycle() { + this.From = 0 + this.Nv = 0 +} + +func (this *ComModifyOperate) ToString() string { + str := fmt.Sprintf("修改行动值 rid={%d},nv={%f}", this.From, this.Nv) + return str +} + +type ComSetSkillCD struct { + From byte + Skillid int + Nv byte +} + +func (this *ComSetSkillCD) Recycle() { + this.From = 0 + this.Nv = 0 + this.Skillid = 0 +} + +func (this *ComSetSkillCD) ToString() string { + str := fmt.Sprintf("修改行动值 rid={%d},skillid={%d},nv={%d}", this.From, this.Skillid, this.Nv) + return str +} + +type ComStartFight struct{} + +func (this *ComStartFight) Recycle() {} +func (this *ComStartFight) ToString() string { + str := "战斗开始" + return str +} + +type ComEndFight struct{} + +func (this *ComEndFight) Recycle() {} +func (this *ComEndFight) ToString() string { + var str = "战斗结束" + return str +} + +type ComStartAction struct { + From byte +} + +func (this *ComStartAction) Recycle() { + this.From = 0 +} +func (this *ComStartAction) ToString() string { + var str = "回合开始 rid={from}" + return str +} + +type ComStopAction struct { + From byte +} + +func (this *ComStopAction) Recycle() { + this.From = 0 +} +func (this *ComStopAction) ToString() string { + var str = fmt.Sprintf("回合结束 rid={%d}", this.From) + return str +} + +/// +/// 主技能命令集合 +/// +type ComSkillAtk struct { + AniName string + Skillid int + From byte + comList []*ComSkillAfterAtk +} + +/// +/// 回收到对象池时重设数据 +/// +func (this *ComSkillAtk) Recycle() { + this.AniName = "" + this.Skillid = 0 + this.From = 0 +} + +/// +/// 子技能命令集合 +/// +type ComSkillAfterAtk struct { + //public int skillid; + ComList []*ComEffectSkill +} + +type ComEffectSkill struct { + To byte +} + +type ComMondifyBuff struct { + ComEffectSkill + BuffId int + Append bool +} + +/// +/// 回收到对象池时重设数据 +/// +func (this *ComMondifyBuff) Recycle() { + this.BuffId = 0 + this.Append = false + this.To = 0 +} +func (this *ComMondifyBuff) ToString() string { + var str = fmt.Sprintf("Buff变化 to={%d} buffId={%d} append={%t}", this.To, this.BuffId, this.Append) + return str +} + +/// +/// 生命值修改命令 +/// +type ComModifyHealth struct { + ComEffectSkill + Baoji bool + Miss bool + Num float32 + Nhp int + Mhp int +} + +/// +/// 回收到对象池时重设数据 +/// +func (this *ComModifyHealth) Recycle() { + this.Baoji = false + this.Miss = false + this.Num = 0 + this.Nhp = 0 + this.Mhp = 0 + this.To = 0 +} +func (this *ComModifyHealth) ToString() string { + var str = fmt.Sprintf("血量修改 to={%d} num={%f} nhp={%d} mhp={%d}", this.To, this.Num, this.Nhp, this.Mhp) + return str +} diff --git a/modules/battle/fight/fightrole.go b/modules/battle/fight/fightrole.go new file mode 100644 index 000000000..5791dc25f --- /dev/null +++ b/modules/battle/fight/fightrole.go @@ -0,0 +1,4 @@ +package fight + +type FightRole struct { +} diff --git a/modules/battle/modelBattle.go b/modules/battle/modelBattle.go index 2a121010b..9f9ce696f 100644 --- a/modules/battle/modelBattle.go +++ b/modules/battle/modelBattle.go @@ -55,7 +55,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon } record.Redflist[0] = &pb.DBBattleFormt{ Leadpos: req.Leadpos, - Team: make([]*pb.DBHero, len(req.Teamids)), + Team: make([]*pb.BattleRole, len(req.Teamids)), } model := db.NewDBModel(comm.TableHero, time.Hour, conn) for i, v := range req.Teamids { @@ -64,7 +64,35 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon if err := model.GetListObj(session.GetUserId(), v, hero); err != nil { return } - record.Redflist[0].Team[i] = hero + tid := 100 + i + record.Redflist[0].Team[i] = &pb.BattleRole{ + Tid: int32(tid), + Oid: hero.Id, + HeroID: hero.HeroID, + Pos: int32(i), + Star: hero.Star, + Lv: hero.Lv, + CaptainSkill: hero.CaptainSkill, + NormalSkill: hero.NormalSkill, + Property: make(map[string]int32), + } + for k, v := range hero.Property { + record.Redflist[0].Team[i].Property[k] += v + } + for k, v := range hero.AddProperty { + record.Redflist[0].Team[i].Property[k] += v + } + for k, v := range hero.Energy { + record.Redflist[0].Team[i].Property[k] += v + } + for k, v := range hero.EnergyProperty { + record.Redflist[0].Team[i].Property[k] += v + } + for k, v := range hero.JuexProperty { + record.Redflist[0].Team[i].Property[k] += v + } + } else { + record.Redflist[0].Team[i] = nil } } @@ -75,7 +103,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon } else { record.Buleflist[i] = &pb.DBBattleFormt{ Leadpos: mf.CaptainId, - Team: make([]*pb.DBHero, len(req.Teamids)), + Team: make([]*pb.BattleRole, len(req.Teamids)), } for i1, v1 := range mf.MonsterList { if v1 == -1 { @@ -84,11 +112,23 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon if monst, err := this.module.configure.GetMonster(v1); err != nil { code = pb.ErrorCode_ConfigNoFound } else { - if record.Buleflist[i].Team[i1] = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); record.Buleflist[i].Team[i1] == nil { + hero := &pb.DBHero{} + if hero = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); hero == nil { log.Error("on found battle req data", log.Field{Key: "HeroId", Value: monst.HeroId}) code = pb.ErrorCode_ReqParameterError return } else { + record.Buleflist[i].Team[i1] = &pb.BattleRole{ + Tid: int32(200 + i*10 + i1), + Oid: hero.Id, + HeroID: hero.HeroID, + Pos: int32(i), + Star: hero.Star, + Lv: hero.Lv, + CaptainSkill: hero.CaptainSkill, + NormalSkill: hero.NormalSkill, + Property: hero.Property, + } record.Buleflist[i].Team[i1].Property[comm.Hp] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Hp]) * mf.Hppro) record.Buleflist[i].Team[i1].Property[comm.Atk] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Atk]) * mf.Atkpro) record.Buleflist[i].Team[i1].Property[comm.Def] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Def]) * mf.Defpro) diff --git a/pb/battle_db.pb.go b/pb/battle_db.pb.go index 48b940e8a..5ba4ffdbf 100644 --- a/pb/battle_db.pb.go +++ b/pb/battle_db.pb.go @@ -219,20 +219,131 @@ func (DBBattleComp) EnumDescriptor() ([]byte, []int) { return file_battle_battle_db_proto_rawDescGZIP(), []int{3} } +type BattleRole struct { + state protoimpl.MessageState + sizeCache protoimpl.SizeCache + unknownFields protoimpl.UnknownFields + + Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id + Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id + Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标 + HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID"` // 英雄的配置表ID + Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级 + Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级 + CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能 + NormalSkill []*SkillData `protobuf:"bytes,8,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能 + Property map[string]int32 `protobuf:"bytes,9,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关 +} + +func (x *BattleRole) Reset() { + *x = BattleRole{} + if protoimpl.UnsafeEnabled { + mi := &file_battle_battle_db_proto_msgTypes[0] + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + ms.StoreMessageInfo(mi) + } +} + +func (x *BattleRole) String() string { + return protoimpl.X.MessageStringOf(x) +} + +func (*BattleRole) ProtoMessage() {} + +func (x *BattleRole) ProtoReflect() protoreflect.Message { + mi := &file_battle_battle_db_proto_msgTypes[0] + if protoimpl.UnsafeEnabled && x != nil { + ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) + if ms.LoadMessageInfo() == nil { + ms.StoreMessageInfo(mi) + } + return ms + } + return mi.MessageOf(x) +} + +// Deprecated: Use BattleRole.ProtoReflect.Descriptor instead. +func (*BattleRole) Descriptor() ([]byte, []int) { + return file_battle_battle_db_proto_rawDescGZIP(), []int{0} +} + +func (x *BattleRole) GetTid() int32 { + if x != nil { + return x.Tid + } + return 0 +} + +func (x *BattleRole) GetOid() string { + if x != nil { + return x.Oid + } + return "" +} + +func (x *BattleRole) GetPos() int32 { + if x != nil { + return x.Pos + } + return 0 +} + +func (x *BattleRole) GetHeroID() string { + if x != nil { + return x.HeroID + } + return "" +} + +func (x *BattleRole) GetStar() int32 { + if x != nil { + return x.Star + } + return 0 +} + +func (x *BattleRole) GetLv() int32 { + if x != nil { + return x.Lv + } + return 0 +} + +func (x *BattleRole) GetCaptainSkill() int32 { + if x != nil { + return x.CaptainSkill + } + return 0 +} + +func (x *BattleRole) GetNormalSkill() []*SkillData { + if x != nil { + return x.NormalSkill + } + return nil +} + +func (x *BattleRole) GetProperty() map[string]int32 { + if x != nil { + return x.Property + } + return nil +} + //战斗阵型信息 type DBBattleFormt struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 - Team []*DBHero `protobuf:"bytes,2,rep,name=team,proto3" json:"team"` + Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 + Team []*BattleRole `protobuf:"bytes,2,rep,name=team,proto3" json:"team"` } func (x *DBBattleFormt) Reset() { *x = DBBattleFormt{} if protoimpl.UnsafeEnabled { - mi := &file_battle_battle_db_proto_msgTypes[0] + mi := &file_battle_battle_db_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -245,7 +356,7 @@ func (x *DBBattleFormt) String() string { func (*DBBattleFormt) ProtoMessage() {} func (x *DBBattleFormt) ProtoReflect() protoreflect.Message { - mi := &file_battle_battle_db_proto_msgTypes[0] + mi := &file_battle_battle_db_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -258,7 +369,7 @@ func (x *DBBattleFormt) ProtoReflect() protoreflect.Message { // Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead. func (*DBBattleFormt) Descriptor() ([]byte, []int) { - return file_battle_battle_db_proto_rawDescGZIP(), []int{0} + return file_battle_battle_db_proto_rawDescGZIP(), []int{1} } func (x *DBBattleFormt) GetLeadpos() int32 { @@ -268,7 +379,7 @@ func (x *DBBattleFormt) GetLeadpos() int32 { return 0 } -func (x *DBBattleFormt) GetTeam() []*DBHero { +func (x *DBBattleFormt) GetTeam() []*BattleRole { if x != nil { return x.Team } @@ -297,7 +408,7 @@ type DBBattleRecord struct { func (x *DBBattleRecord) Reset() { *x = DBBattleRecord{} if protoimpl.UnsafeEnabled { - mi := &file_battle_battle_db_proto_msgTypes[1] + mi := &file_battle_battle_db_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } @@ -310,7 +421,7 @@ func (x *DBBattleRecord) String() string { func (*DBBattleRecord) ProtoMessage() {} func (x *DBBattleRecord) ProtoReflect() protoreflect.Message { - mi := &file_battle_battle_db_proto_msgTypes[1] + mi := &file_battle_battle_db_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { @@ -323,7 +434,7 @@ func (x *DBBattleRecord) ProtoReflect() protoreflect.Message { // Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead. func (*DBBattleRecord) Descriptor() ([]byte, []int) { - return file_battle_battle_db_proto_rawDescGZIP(), []int{1} + return file_battle_battle_db_proto_rawDescGZIP(), []int{2} } func (x *DBBattleRecord) GetId() string { @@ -408,49 +519,70 @@ var File_battle_battle_db_proto protoreflect.FileDescriptor var file_battle_battle_db_proto_rawDesc = []byte{ 0x0a, 0x16, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x2f, 0x62, 0x61, 0x74, 0x74, 0x6c, 0x65, 0x5f, 0x64, 0x62, 0x2e, 0x70, 0x72, 0x6f, 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(DBBattleComp)(0), // 3: DBBattleComp - (*DBBattleFormt)(nil), // 4: DBBattleFormt - (*DBBattleRecord)(nil), // 5: DBBattleRecord - (*DBHero)(nil), // 6: DBHero + (*BattleRole)(nil), // 4: BattleRole + (*DBBattleFormt)(nil), // 5: DBBattleFormt + (*DBBattleRecord)(nil), // 6: DBBattleRecord + nil, // 7: BattleRole.PropertyEntry + (*SkillData)(nil), // 8: SkillData } var file_battle_battle_db_proto_depIdxs = []int32{ - 6, // 0: DBBattleFormt.team:type_name -> DBHero - 0, // 1: DBBattleRecord.btype:type_name -> BattleType - 1, // 2: DBBattleRecord.ptype:type_name -> PlayType - 2, // 3: DBBattleRecord.state:type_name -> BBattleState - 4, // 4: DBBattleRecord.redflist:type_name -> DBBattleFormt - 4, // 5: DBBattleRecord.buleflist:type_name -> DBBattleFormt - 3, // 6: DBBattleRecord.roundresult:type_name -> DBBattleComp - 3, // 7: DBBattleRecord.result:type_name -> DBBattleComp - 8, // [8:8] is the sub-list for method output_type - 8, // [8:8] is the sub-list for method input_type - 8, // [8:8] is the sub-list for extension type_name - 8, // [8:8] is the sub-list for extension extendee - 0, // [0:8] is the sub-list for field type_name + 8, // 0: BattleRole.normalSkill:type_name -> SkillData + 7, // 1: BattleRole.property:type_name -> BattleRole.PropertyEntry + 4, // 2: DBBattleFormt.team:type_name -> BattleRole + 0, // 3: DBBattleRecord.btype:type_name -> BattleType + 1, // 4: DBBattleRecord.ptype:type_name -> PlayType + 2, // 5: DBBattleRecord.state:type_name -> BBattleState + 5, // 6: DBBattleRecord.redflist:type_name -> DBBattleFormt + 5, // 7: DBBattleRecord.buleflist:type_name -> DBBattleFormt + 3, // 8: DBBattleRecord.roundresult:type_name -> DBBattleComp + 3, // 9: DBBattleRecord.result:type_name -> DBBattleComp + 10, // [10:10] is the sub-list for method output_type + 10, // [10:10] is the sub-list for method input_type + 10, // [10:10] is the sub-list for extension type_name + 10, // [10:10] is the sub-list for extension extendee + 0, // [0:10] is the sub-list for field type_name } func init() { file_battle_battle_db_proto_init() } @@ -500,7 +636,7 @@ func file_battle_battle_db_proto_init() { file_hero_hero_db_proto_init() if !protoimpl.UnsafeEnabled { file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { - switch v := v.(*DBBattleFormt); i { + switch v := v.(*BattleRole); i { case 0: return &v.state case 1: @@ -512,6 +648,18 @@ func file_battle_battle_db_proto_init() { } } file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { + switch v := v.(*DBBattleFormt); i { + case 0: + return &v.state + case 1: + return &v.sizeCache + case 2: + return &v.unknownFields + default: + return nil + } + } + file_battle_battle_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*DBBattleRecord); i { case 0: return &v.state @@ -530,7 +678,7 @@ func file_battle_battle_db_proto_init() { GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_battle_battle_db_proto_rawDesc, NumEnums: 4, - NumMessages: 2, + NumMessages: 4, NumExtensions: 0, NumServices: 0, },