上传战斗协议结构修改

This commit is contained in:
liwei1dao 2022-09-07 18:17:10 +08:00
parent 57153d13cf
commit f0691a779c
6 changed files with 641 additions and 75 deletions

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@ -0,0 +1,40 @@
package component
type FightRoleData struct {
/// <summary>
/// 角色名
/// </summary>
Name string
/// <summary>
/// 阵营 1=我 2=敌
/// </summary>
Side byte
/// <summary>
/// 种族 1灼热, 2涌动, 3呼啸, 4闪耀
/// </summary>
Race byte
/// <summary>
/// 站位 1~5
/// </summary>
Pos byte
/// <summary>
/// 唯一标记同时也是List FightBase.Roles的索引
/// </summary>
Rid byte
/// <summary>
/// 是否活着
/// </summary>
ALive bool
/// <summary>
/// 是否队长
/// </summary>
Captain bool
/// <summary>
/// 队长技 id
/// </summary>
CaptainSkillId int
/// <summary>
/// 英雄ID
/// </summary>
HeroID string
}

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@ -0,0 +1,15 @@
package fight
/// <summary>
/// 每场战斗需要new一个类因为客户端有同时进行多场战斗的需求所以这里不能是单例
/// </summary>
type FightBase struct {
/// <summary>
/// 战斗类型
/// </summary>
fightType FightType
/// <summary>
/// 战斗是否进行中
/// </summary>
fightIng bool
}

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@ -0,0 +1,319 @@
package fight
import "fmt"
/// <summary>
/// 战斗类型枚举
/// </summary>
type FightType int8
const (
FightType_PVE FightType = 1
FightType_PVP FightType = 2
FightType_PVBOSS FightType = 3
)
/// <summary>
/// 类型枚举
/// </summary>
type FightGroupType int8
const (
FightGroupType_Friend FightGroupType = 1
FightGroupType_Enemy FightGroupType = 2
)
/// <summary>
/// 技能类型枚举
/// </summary>
/// <remarks>
///主动技 = 玩家可以点击、会出现在UI里
///被动技 = 玩家不可以点击会出现在UI里
///队长技 = 玩家不可以点击不会出现在UI里
///其他系统提供的被动技 = 玩家不可以点击不会出现在UI里
/// </remarks>
type SkillType int8
const (
/// 正常的主动技能
SkillType_Normal SkillType = 1
/// 被动技能
SkillType_Passive SkillType = 2
/// 队长技
SkillType_Captain SkillType = 3
)
/// <summary>
/// 主技能选敌逻辑枚举
/// </summary>
type SkillTargetType int8
const (
/// 敌方存活单体
SkillTargetType_SingleLiveEnemy SkillTargetType = 1
/// 敌方存活群体
SkillTargetType_AllLiveEnemy SkillTargetType = 2
/// 己方存活单体
SkillTargetType_SingleLiveFriend SkillTargetType = 3
/// 乙方所有存活目标
SkillTargetType_AllLiveFriend SkillTargetType = 4
/// 己方任意状态单体(含已死亡)
SkillTargetType_SingleAnyFriend SkillTargetType = 5
/// 己方已死亡了的单体
SkillTargetType_SingleDeadFriend SkillTargetType = 6
)
type AferSkillFromType int8
const (
/// <summary>
/// 所有角色
/// </summary>
AferSkillFromType_All AferSkillFromType = 0
/// <summary>
/// 友方所有
/// </summary>
AferSkillFromType_Friend AferSkillFromType = 1
/// <summary>
/// 敌方所有
/// </summary>
AferSkillFromType_Enemy AferSkillFromType = 2
/// <summary>
/// 技能发起者自己
/// </summary>
AferSkillFromType_Self AferSkillFromType = 3
/// <summary>
/// 玩家选择的目标
/// </summary>
AferSkillFromType_PlayerChoose AferSkillFromType = 4
/// <summary>
/// 除自己外的友方
/// </summary>
AferSkillFromType_FriendExceptSelf AferSkillFromType = 5
/// <summary>
/// 除选定目标外的其他敌方
/// </summary>
AferSkillFromType_EnemyExceptChoose AferSkillFromType = 6
/// <summary>
/// 除选定目标外的其他友方
/// </summary>
AferSkillFromType_FriendExceptChoose AferSkillFromType = 7
)
type EventType int8
const (
/// <summary>
/// 空
/// </summary>
EventType_None EventType = -1
/// <summary>
/// 开始战斗时
/// </summary>
EventType_OnFightStart EventType = iota
/// <summary>
/// 回合行动前
/// </summary>
EventType_OnRoundStart
/// <summary>
/// 回合结束后
/// </summary>
EventType_OnRoundEnd
/// <summary>
/// 行动结束前
/// </summary>
EventType_OnPreActionEnd
/// <summary>
/// 行动结束后
/// </summary>
EventType_OnPostActionEnd
/// <summary>
/// 效果执行前
/// </summary>
EventType_OnPreEffect
/// <summary>
/// 受到效果前
/// </summary>
EventType_OnPreReceiveEffect
/// <summary>
/// 受到伤害计算后
/// </summary>
EventType_OnCalcDmgEffect
/// <summary>
/// 受到效果时
/// </summary>
EventType_OnPostReceiveEffect
/// <summary>
/// 施加效果时
/// </summary>
EventType_OnPostGiveEffect
/// <summary>
/// 暴击时
/// </summary>
EventType_OnPostGiveCriCal
/// <summary>
/// 被暴击
/// </summary>
EventType_OnPostReceiveCriCal
/// <summary>
/// 回合行动后
/// </summary>
EventType_OnStopAction
)
type EOrderType int8
const (
Asc EOrderType = iota
Desc
)
type ComModifyOperate struct {
From byte
Nv float32
}
func (this *ComModifyOperate) Recycle() {
this.From = 0
this.Nv = 0
}
func (this *ComModifyOperate) ToString() string {
str := fmt.Sprintf("修改行动值 rid={%d},nv={%f}", this.From, this.Nv)
return str
}
type ComSetSkillCD struct {
From byte
Skillid int
Nv byte
}
func (this *ComSetSkillCD) Recycle() {
this.From = 0
this.Nv = 0
this.Skillid = 0
}
func (this *ComSetSkillCD) ToString() string {
str := fmt.Sprintf("修改行动值 rid={%d},skillid={%d},nv={%d}", this.From, this.Skillid, this.Nv)
return str
}
type ComStartFight struct{}
func (this *ComStartFight) Recycle() {}
func (this *ComStartFight) ToString() string {
str := "战斗开始"
return str
}
type ComEndFight struct{}
func (this *ComEndFight) Recycle() {}
func (this *ComEndFight) ToString() string {
var str = "战斗结束"
return str
}
type ComStartAction struct {
From byte
}
func (this *ComStartAction) Recycle() {
this.From = 0
}
func (this *ComStartAction) ToString() string {
var str = "回合开始 rid={from}"
return str
}
type ComStopAction struct {
From byte
}
func (this *ComStopAction) Recycle() {
this.From = 0
}
func (this *ComStopAction) ToString() string {
var str = fmt.Sprintf("回合结束 rid={%d}", this.From)
return str
}
/// <summary>
/// 主技能命令集合
/// </summary>
type ComSkillAtk struct {
AniName string
Skillid int
From byte
comList []*ComSkillAfterAtk
}
/// <summary>
/// 回收到对象池时重设数据
/// </summary>
func (this *ComSkillAtk) Recycle() {
this.AniName = ""
this.Skillid = 0
this.From = 0
}
/// <summary>
/// 子技能命令集合
/// </summary>
type ComSkillAfterAtk struct {
//public int skillid;
ComList []*ComEffectSkill
}
type ComEffectSkill struct {
To byte
}
type ComMondifyBuff struct {
ComEffectSkill
BuffId int
Append bool
}
/// <summary>
/// 回收到对象池时重设数据
/// </summary>
func (this *ComMondifyBuff) Recycle() {
this.BuffId = 0
this.Append = false
this.To = 0
}
func (this *ComMondifyBuff) ToString() string {
var str = fmt.Sprintf("Buff变化 to={%d} buffId={%d} append={%t}", this.To, this.BuffId, this.Append)
return str
}
/// <summary>
/// 生命值修改命令
/// </summary>
type ComModifyHealth struct {
ComEffectSkill
Baoji bool
Miss bool
Num float32
Nhp int
Mhp int
}
/// <summary>
/// 回收到对象池时重设数据
/// </summary>
func (this *ComModifyHealth) Recycle() {
this.Baoji = false
this.Miss = false
this.Num = 0
this.Nhp = 0
this.Mhp = 0
this.To = 0
}
func (this *ComModifyHealth) ToString() string {
var str = fmt.Sprintf("血量修改 to={%d} num={%f} nhp={%d} mhp={%d}", this.To, this.Num, this.Nhp, this.Mhp)
return str
}

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@ -0,0 +1,4 @@
package fight
type FightRole struct {
}

View File

@ -55,7 +55,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
} }
record.Redflist[0] = &pb.DBBattleFormt{ record.Redflist[0] = &pb.DBBattleFormt{
Leadpos: req.Leadpos, Leadpos: req.Leadpos,
Team: make([]*pb.DBHero, len(req.Teamids)), Team: make([]*pb.BattleRole, len(req.Teamids)),
} }
model := db.NewDBModel(comm.TableHero, time.Hour, conn) model := db.NewDBModel(comm.TableHero, time.Hour, conn)
for i, v := range req.Teamids { for i, v := range req.Teamids {
@ -64,7 +64,35 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
if err := model.GetListObj(session.GetUserId(), v, hero); err != nil { if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
return return
} }
record.Redflist[0].Team[i] = hero tid := 100 + i
record.Redflist[0].Team[i] = &pb.BattleRole{
Tid: int32(tid),
Oid: hero.Id,
HeroID: hero.HeroID,
Pos: int32(i),
Star: hero.Star,
Lv: hero.Lv,
CaptainSkill: hero.CaptainSkill,
NormalSkill: hero.NormalSkill,
Property: make(map[string]int32),
}
for k, v := range hero.Property {
record.Redflist[0].Team[i].Property[k] += v
}
for k, v := range hero.AddProperty {
record.Redflist[0].Team[i].Property[k] += v
}
for k, v := range hero.Energy {
record.Redflist[0].Team[i].Property[k] += v
}
for k, v := range hero.EnergyProperty {
record.Redflist[0].Team[i].Property[k] += v
}
for k, v := range hero.JuexProperty {
record.Redflist[0].Team[i].Property[k] += v
}
} else {
record.Redflist[0].Team[i] = nil
} }
} }
@ -75,7 +103,7 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
} else { } else {
record.Buleflist[i] = &pb.DBBattleFormt{ record.Buleflist[i] = &pb.DBBattleFormt{
Leadpos: mf.CaptainId, Leadpos: mf.CaptainId,
Team: make([]*pb.DBHero, len(req.Teamids)), Team: make([]*pb.BattleRole, len(req.Teamids)),
} }
for i1, v1 := range mf.MonsterList { for i1, v1 := range mf.MonsterList {
if v1 == -1 { if v1 == -1 {
@ -84,11 +112,23 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
if monst, err := this.module.configure.GetMonster(v1); err != nil { if monst, err := this.module.configure.GetMonster(v1); err != nil {
code = pb.ErrorCode_ConfigNoFound code = pb.ErrorCode_ConfigNoFound
} else { } else {
if record.Buleflist[i].Team[i1] = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); record.Buleflist[i].Team[i1] == nil { hero := &pb.DBHero{}
if hero = this.module.ModuleHero.CreateMonster(monst.HeroId, monst.Star, mf.Lv); hero == nil {
log.Error("on found battle req data", log.Field{Key: "HeroId", Value: monst.HeroId}) log.Error("on found battle req data", log.Field{Key: "HeroId", Value: monst.HeroId})
code = pb.ErrorCode_ReqParameterError code = pb.ErrorCode_ReqParameterError
return return
} else { } else {
record.Buleflist[i].Team[i1] = &pb.BattleRole{
Tid: int32(200 + i*10 + i1),
Oid: hero.Id,
HeroID: hero.HeroID,
Pos: int32(i),
Star: hero.Star,
Lv: hero.Lv,
CaptainSkill: hero.CaptainSkill,
NormalSkill: hero.NormalSkill,
Property: hero.Property,
}
record.Buleflist[i].Team[i1].Property[comm.Hp] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Hp]) * mf.Hppro) record.Buleflist[i].Team[i1].Property[comm.Hp] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Hp]) * mf.Hppro)
record.Buleflist[i].Team[i1].Property[comm.Atk] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Atk]) * mf.Atkpro) record.Buleflist[i].Team[i1].Property[comm.Atk] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Atk]) * mf.Atkpro)
record.Buleflist[i].Team[i1].Property[comm.Def] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Def]) * mf.Defpro) record.Buleflist[i].Team[i1].Property[comm.Def] = int32(float32(record.Buleflist[i].Team[i1].Property[comm.Def]) * mf.Defpro)

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@ -219,20 +219,131 @@ func (DBBattleComp) EnumDescriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{3} return file_battle_battle_db_proto_rawDescGZIP(), []int{3}
} }
type BattleRole struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Tid int32 `protobuf:"varint,1,opt,name=tid,proto3" json:"tid"` // 临时id
Oid string `protobuf:"bytes,2,opt,name=oid,proto3" json:"oid"` // 玩家英雄数据库id
Pos int32 `protobuf:"varint,3,opt,name=pos,proto3" json:"pos"` // 站位坐标
HeroID string `protobuf:"bytes,4,opt,name=heroID,proto3" json:"heroID"` // 英雄的配置表ID
Star int32 `protobuf:"varint,5,opt,name=star,proto3" json:"star"` // 英雄星级
Lv int32 `protobuf:"varint,6,opt,name=lv,proto3" json:"lv"` // 英雄等级
CaptainSkill int32 `protobuf:"varint,7,opt,name=captainSkill,proto3" json:"captainSkill" bson:"captainSkill"` //队长技能
NormalSkill []*SkillData `protobuf:"bytes,8,rep,name=normalSkill,proto3" json:"normalSkill" bson:"normalSkill"` //普通技能
Property map[string]int32 `protobuf:"bytes,9,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // 属性相关
}
func (x *BattleRole) Reset() {
*x = BattleRole{}
if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[0]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi)
}
}
func (x *BattleRole) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*BattleRole) ProtoMessage() {}
func (x *BattleRole) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[0]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil {
ms.StoreMessageInfo(mi)
}
return ms
}
return mi.MessageOf(x)
}
// Deprecated: Use BattleRole.ProtoReflect.Descriptor instead.
func (*BattleRole) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{0}
}
func (x *BattleRole) GetTid() int32 {
if x != nil {
return x.Tid
}
return 0
}
func (x *BattleRole) GetOid() string {
if x != nil {
return x.Oid
}
return ""
}
func (x *BattleRole) GetPos() int32 {
if x != nil {
return x.Pos
}
return 0
}
func (x *BattleRole) GetHeroID() string {
if x != nil {
return x.HeroID
}
return ""
}
func (x *BattleRole) GetStar() int32 {
if x != nil {
return x.Star
}
return 0
}
func (x *BattleRole) GetLv() int32 {
if x != nil {
return x.Lv
}
return 0
}
func (x *BattleRole) GetCaptainSkill() int32 {
if x != nil {
return x.CaptainSkill
}
return 0
}
func (x *BattleRole) GetNormalSkill() []*SkillData {
if x != nil {
return x.NormalSkill
}
return nil
}
func (x *BattleRole) GetProperty() map[string]int32 {
if x != nil {
return x.Property
}
return nil
}
//战斗阵型信息 //战斗阵型信息
type DBBattleFormt struct { type DBBattleFormt struct {
state protoimpl.MessageState state protoimpl.MessageState
sizeCache protoimpl.SizeCache sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields unknownFields protoimpl.UnknownFields
Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置 Leadpos int32 `protobuf:"varint,1,opt,name=leadpos,proto3" json:"leadpos"` //队长位置
Team []*DBHero `protobuf:"bytes,2,rep,name=team,proto3" json:"team"` Team []*BattleRole `protobuf:"bytes,2,rep,name=team,proto3" json:"team"`
} }
func (x *DBBattleFormt) Reset() { func (x *DBBattleFormt) Reset() {
*x = DBBattleFormt{} *x = DBBattleFormt{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[0] mi := &file_battle_battle_db_proto_msgTypes[1]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -245,7 +356,7 @@ func (x *DBBattleFormt) String() string {
func (*DBBattleFormt) ProtoMessage() {} func (*DBBattleFormt) ProtoMessage() {}
func (x *DBBattleFormt) ProtoReflect() protoreflect.Message { func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[0] mi := &file_battle_battle_db_proto_msgTypes[1]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -258,7 +369,7 @@ func (x *DBBattleFormt) ProtoReflect() protoreflect.Message {
// Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead. // Deprecated: Use DBBattleFormt.ProtoReflect.Descriptor instead.
func (*DBBattleFormt) Descriptor() ([]byte, []int) { func (*DBBattleFormt) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{0} return file_battle_battle_db_proto_rawDescGZIP(), []int{1}
} }
func (x *DBBattleFormt) GetLeadpos() int32 { func (x *DBBattleFormt) GetLeadpos() int32 {
@ -268,7 +379,7 @@ func (x *DBBattleFormt) GetLeadpos() int32 {
return 0 return 0
} }
func (x *DBBattleFormt) GetTeam() []*DBHero { func (x *DBBattleFormt) GetTeam() []*BattleRole {
if x != nil { if x != nil {
return x.Team return x.Team
} }
@ -297,7 +408,7 @@ type DBBattleRecord struct {
func (x *DBBattleRecord) Reset() { func (x *DBBattleRecord) Reset() {
*x = DBBattleRecord{} *x = DBBattleRecord{}
if protoimpl.UnsafeEnabled { if protoimpl.UnsafeEnabled {
mi := &file_battle_battle_db_proto_msgTypes[1] mi := &file_battle_battle_db_proto_msgTypes[2]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
ms.StoreMessageInfo(mi) ms.StoreMessageInfo(mi)
} }
@ -310,7 +421,7 @@ func (x *DBBattleRecord) String() string {
func (*DBBattleRecord) ProtoMessage() {} func (*DBBattleRecord) ProtoMessage() {}
func (x *DBBattleRecord) ProtoReflect() protoreflect.Message { func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
mi := &file_battle_battle_db_proto_msgTypes[1] mi := &file_battle_battle_db_proto_msgTypes[2]
if protoimpl.UnsafeEnabled && x != nil { if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
if ms.LoadMessageInfo() == nil { if ms.LoadMessageInfo() == nil {
@ -323,7 +434,7 @@ func (x *DBBattleRecord) ProtoReflect() protoreflect.Message {
// Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead. // Deprecated: Use DBBattleRecord.ProtoReflect.Descriptor instead.
func (*DBBattleRecord) Descriptor() ([]byte, []int) { func (*DBBattleRecord) Descriptor() ([]byte, []int) {
return file_battle_battle_db_proto_rawDescGZIP(), []int{1} return file_battle_battle_db_proto_rawDescGZIP(), []int{2}
} }
func (x *DBBattleRecord) GetId() string { func (x *DBBattleRecord) GetId() string {
@ -408,49 +519,70 @@ var File_battle_battle_db_proto protoreflect.FileDescriptor
var file_battle_battle_db_proto_rawDesc = []byte{ var file_battle_battle_db_proto_rawDesc = []byte{
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} }
var ( var (
@ -466,30 +598,34 @@ func file_battle_battle_db_proto_rawDescGZIP() []byte {
} }
var file_battle_battle_db_proto_enumTypes = make([]protoimpl.EnumInfo, 4) var file_battle_battle_db_proto_enumTypes = make([]protoimpl.EnumInfo, 4)
var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 2) var file_battle_battle_db_proto_msgTypes = make([]protoimpl.MessageInfo, 4)
var file_battle_battle_db_proto_goTypes = []interface{}{ var file_battle_battle_db_proto_goTypes = []interface{}{
(BattleType)(0), // 0: BattleType (BattleType)(0), // 0: BattleType
(PlayType)(0), // 1: PlayType (PlayType)(0), // 1: PlayType
(BBattleState)(0), // 2: BBattleState (BBattleState)(0), // 2: BBattleState
(DBBattleComp)(0), // 3: DBBattleComp (DBBattleComp)(0), // 3: DBBattleComp
(*DBBattleFormt)(nil), // 4: DBBattleFormt (*BattleRole)(nil), // 4: BattleRole
(*DBBattleRecord)(nil), // 5: DBBattleRecord (*DBBattleFormt)(nil), // 5: DBBattleFormt
(*DBHero)(nil), // 6: DBHero (*DBBattleRecord)(nil), // 6: DBBattleRecord
nil, // 7: BattleRole.PropertyEntry
(*SkillData)(nil), // 8: SkillData
} }
var file_battle_battle_db_proto_depIdxs = []int32{ var file_battle_battle_db_proto_depIdxs = []int32{
6, // 0: DBBattleFormt.team:type_name -> DBHero 8, // 0: BattleRole.normalSkill:type_name -> SkillData
0, // 1: DBBattleRecord.btype:type_name -> BattleType 7, // 1: BattleRole.property:type_name -> BattleRole.PropertyEntry
1, // 2: DBBattleRecord.ptype:type_name -> PlayType 4, // 2: DBBattleFormt.team:type_name -> BattleRole
2, // 3: DBBattleRecord.state:type_name -> BBattleState 0, // 3: DBBattleRecord.btype:type_name -> BattleType
4, // 4: DBBattleRecord.redflist:type_name -> DBBattleFormt 1, // 4: DBBattleRecord.ptype:type_name -> PlayType
4, // 5: DBBattleRecord.buleflist:type_name -> DBBattleFormt 2, // 5: DBBattleRecord.state:type_name -> BBattleState
3, // 6: DBBattleRecord.roundresult:type_name -> DBBattleComp 5, // 6: DBBattleRecord.redflist:type_name -> DBBattleFormt
3, // 7: DBBattleRecord.result:type_name -> DBBattleComp 5, // 7: DBBattleRecord.buleflist:type_name -> DBBattleFormt
8, // [8:8] is the sub-list for method output_type 3, // 8: DBBattleRecord.roundresult:type_name -> DBBattleComp
8, // [8:8] is the sub-list for method input_type 3, // 9: DBBattleRecord.result:type_name -> DBBattleComp
8, // [8:8] is the sub-list for extension type_name 10, // [10:10] is the sub-list for method output_type
8, // [8:8] is the sub-list for extension extendee 10, // [10:10] is the sub-list for method input_type
0, // [0:8] is the sub-list for field type_name 10, // [10:10] is the sub-list for extension type_name
10, // [10:10] is the sub-list for extension extendee
0, // [0:10] is the sub-list for field type_name
} }
func init() { file_battle_battle_db_proto_init() } func init() { file_battle_battle_db_proto_init() }
@ -500,7 +636,7 @@ func file_battle_battle_db_proto_init() {
file_hero_hero_db_proto_init() file_hero_hero_db_proto_init()
if !protoimpl.UnsafeEnabled { if !protoimpl.UnsafeEnabled {
file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { file_battle_battle_db_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleFormt); i { switch v := v.(*BattleRole); i {
case 0: case 0:
return &v.state return &v.state
case 1: case 1:
@ -512,6 +648,18 @@ func file_battle_battle_db_proto_init() {
} }
} }
file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { file_battle_battle_db_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleFormt); i {
case 0:
return &v.state
case 1:
return &v.sizeCache
case 2:
return &v.unknownFields
default:
return nil
}
}
file_battle_battle_db_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBBattleRecord); i { switch v := v.(*DBBattleRecord); i {
case 0: case 0:
return &v.state return &v.state
@ -530,7 +678,7 @@ func file_battle_battle_db_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(), GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_battle_battle_db_proto_rawDesc, RawDescriptor: file_battle_battle_db_proto_rawDesc,
NumEnums: 4, NumEnums: 4,
NumMessages: 2, NumMessages: 4,
NumExtensions: 0, NumExtensions: 0,
NumServices: 0, NumServices: 0,
}, },