消耗体力加经验
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@ -171,7 +171,7 @@ type (
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SetUserCaravanLvChange(session IUserSession, caravanlv int32) error
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//消耗体力加经验
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ConsumePsAddExp(session IUserSession, ps int) (errdata *pb.ErrorData)
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ConsumePsAddExp(session IUserSession, ps int) (addExp int32, errdata *pb.ErrorData)
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}
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//武器模块
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IEquipment interface {
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@ -1124,7 +1124,15 @@ func (this *User) SetUserCaravanLvChange(session comm.IUserSession, caravanlv in
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return this.modelUser.Change(session.GetUserId(), update)
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}
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func (this *User) ConsumePsAddExp(session comm.IUserSession, ps int) (errdata *pb.ErrorData) {
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func (this *User) ConsumePsAddExp(session comm.IUserSession, ps int) (addExp int32, errdata *pb.ErrorData) {
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if ps <= 0 {
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errdata = &pb.ErrorData{
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Code: pb.ErrorCode_ReqParameterError,
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Title: pb.ErrorCode_ReqParameterError.ToString(),
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}
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return
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}
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var (
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user *pb.DBUser
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)
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@ -1140,10 +1148,10 @@ func (this *User) ConsumePsAddExp(session comm.IUserSession, ps int) (errdata *p
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return
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}
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//体力消耗,增加玩家经验
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exp := int32(math.Abs(float64(ps))) * ggd.FightPs
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user.Exp += int64(exp)
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addExp = int32(math.Abs(float64(ps))) * ggd.FightPs
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user.Exp += int64(addExp)
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attrs := make(map[string]int32, 0)
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attrs["exp"] = int32(user.Exp)
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return this.AddAttributeValues(session, attrs, true)
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return addExp, this.AddAttributeValues(session, attrs, true)
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}
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