update
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@ -12,7 +12,6 @@ import (
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/sys/db"
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"go_dreamfactory/utils"
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"go_dreamfactory/utils"
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"math"
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"strings"
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"strings"
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"sync"
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"sync"
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"time"
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"time"
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@ -1148,7 +1147,7 @@ func (this *User) ConsumePsAddExp(session comm.IUserSession, ps int) (addExp int
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return
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return
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}
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}
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//体力消耗,增加玩家经验
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//体力消耗,增加玩家经验
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addExp = int32(math.Abs(float64(ps))) * ggd.FightPs
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addExp = int32(ps) * ggd.FightPs
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user.Exp += int64(addExp)
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user.Exp += int64(addExp)
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attrs := make(map[string]int32, 0)
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attrs := make(map[string]int32, 0)
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