update config
This commit is contained in:
parent
fa430fa6ab
commit
d74f715c76
@ -1,7 +1,7 @@
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[
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{
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"id": 100101,
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"posTId": -1,
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"preTId": -1,
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"nextTId": 100102,
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"cond": [
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101,
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@ -18,12 +18,11 @@
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"t": "diamond",
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"n": 10
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}
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],
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"jump": "heronewlist"
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]
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},
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{
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"id": 100102,
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"posTId": 100101,
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"preTId": 100101,
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"nextTId": 100103,
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"cond": [
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104
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@ -39,37 +38,33 @@
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"t": "diamond",
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"n": 10
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}
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],
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"jump": "roleupgrade"
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]
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},
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{
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"id": 100103,
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"posTId": 100102,
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"preTId": 100102,
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"nextTId": 100104,
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"cond": [
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106
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],
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"reward": [],
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"jump": "equistrengthen"
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"reward": []
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},
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{
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"id": 100104,
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"posTId": 100103,
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"preTId": 100103,
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"nextTId": 100105,
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"cond": [
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108
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],
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"reward": [],
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"jump": "roleupgrade"
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"reward": []
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},
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{
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"id": 100105,
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"posTId": 100103,
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"preTId": 100103,
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"nextTId": -1,
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"cond": [
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109
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],
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"reward": [],
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"jump": "roleupgrade"
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"reward": []
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}
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]
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@ -19,7 +19,8 @@
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}
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],
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"finish": 0,
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"ending": 1
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"ending": 1,
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"resetto": -1
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},
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{
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"id": 1002,
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@ -41,7 +42,8 @@
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}
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],
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"finish": 0,
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"ending": 1
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"ending": 1,
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"resetto": -1
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},
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{
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"id": 1003,
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@ -63,7 +65,8 @@
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}
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],
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"finish": 0,
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"ending": 1
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"ending": 1,
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"resetto": -1
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},
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{
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"id": 1004,
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@ -72,20 +75,10 @@
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100101,
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100102
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],
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 100
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 10
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}
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],
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"reward": [],
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"finish": 1,
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"ending": 0
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"ending": 0,
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"resetto": 1001
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},
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{
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"id": 1005,
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@ -94,20 +87,10 @@
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100101,
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100102
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],
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 100
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 10
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}
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],
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"reward": [],
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"finish": 0,
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"ending": 1
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"ending": 1,
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"resetto": -1
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},
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{
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"id": 1006,
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@ -116,19 +99,9 @@
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100101,
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100102
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],
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 100
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},
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{
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"a": "attr",
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"t": "diamond",
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"n": 10
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}
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],
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"reward": [],
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"finish": 1,
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"ending": 1
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"ending": 1,
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"resetto": -1
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}
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]
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42
sys/configure/structs/Game.VikingBossSkill.go
Normal file
42
sys/configure/structs/Game.VikingBossSkill.go
Normal file
@ -0,0 +1,42 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameVikingBossSkill struct {
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_dataMap map[int32]*GameVikingBossSkillData
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_dataList []*GameVikingBossSkillData
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}
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func NewGameVikingBossSkill(_buf []map[string]interface{}) (*GameVikingBossSkill, error) {
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_dataList := make([]*GameVikingBossSkillData, 0, len(_buf))
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dataMap := make(map[int32]*GameVikingBossSkillData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameVikingBossSkillData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Type] = _v
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}
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}
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return &GameVikingBossSkill{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameVikingBossSkill) GetDataMap() map[int32]*GameVikingBossSkillData {
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return table._dataMap
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}
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func (table *GameVikingBossSkill) GetDataList() []*GameVikingBossSkillData {
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return table._dataList
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}
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func (table *GameVikingBossSkill) Get(key int32) *GameVikingBossSkillData {
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return table._dataMap[key]
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}
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56
sys/configure/structs/Game.VikingBossSkillData.go
Normal file
56
sys/configure/structs/Game.VikingBossSkillData.go
Normal file
@ -0,0 +1,56 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameVikingBossSkillData struct {
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Type int32
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Name string
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Introduce string
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Icon string
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Guardskill []int32
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}
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const TypeId_GameVikingBossSkillData = -1331434488
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func (*GameVikingBossSkillData) GetTypeId() int32 {
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return -1331434488
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}
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func (_v *GameVikingBossSkillData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["guardskill"].([]interface{}); !_ok_ { err = errors.New("guardskill error"); return }
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_v.Guardskill = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Guardskill = append(_v.Guardskill, _list_v_)
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}
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}
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return
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}
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func DeserializeGameVikingBossSkillData(_buf map[string]interface{}) (*GameVikingBossSkillData, error) {
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v := &GameVikingBossSkillData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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@ -58,7 +58,6 @@ type Tables struct {
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Facemod *GameFacemod
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Msgdistrib *GameMsgdistrib
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Opencond *GameOpencond
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Stroy *GameStroy
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Pagoda *GamePagoda
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PagodaTaskReward *GamePagodaTaskReward
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PagodaSeasonReward *GamePagodaSeasonReward
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@ -87,6 +86,7 @@ type Tables struct {
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LineStoryChapter *GameLineStoryChapter
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LineStoryTask *GameLineStoryTask
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LineStoryStageTask *GameLineStoryStageTask
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VikingBossSkill *GameVikingBossSkill
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}
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func NewTables(loader JsonLoader) (*Tables, error) {
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@ -376,12 +376,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_stroy") ; err != nil {
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return nil, err
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}
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if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_pagoda") ; err != nil {
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return nil, err
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}
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@ -550,5 +544,11 @@ func NewTables(loader JsonLoader) (*Tables, error) {
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if tables.LineStoryStageTask, err = NewGameLineStoryStageTask(buf) ; err != nil {
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return nil, err
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}
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if buf, err = loader("game_vikingbossskill") ; err != nil {
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return nil, err
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}
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if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
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return nil, err
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}
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return tables, nil
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}
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@ -15,7 +15,8 @@ type GameMonsterData struct {
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HeroId string
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Name string
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Star int32
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Equip []int32
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Equip2 int32
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Equip4 int32
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}
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const TypeId_GameMonsterData = 31965864
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@ -29,20 +30,8 @@ func (_v *GameMonsterData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["hero_id"].(string); !_ok_ { err = errors.New("hero_id error"); return } }
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{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return }
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_v.Equip = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Equip = append(_v.Equip, _list_v_)
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}
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}
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||||
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["equip2"].(float64); !_ok_ { err = errors.New("equip2 error"); return }; _v.Equip2 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["equip4"].(float64); !_ok_ { err = errors.New("equip4 error"); return }; _v.Equip4 = int32(_tempNum_) }
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||||
return
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||||
}
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||||
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||||
|
@ -13,7 +13,7 @@ import "errors"
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||||
type GameOpencondData struct {
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||||
Id string
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||||
Name string
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||||
Main string
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||||
Main int32
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||||
Optional string
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||||
Wkqbx int32
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||||
Kqbx int32
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||||
@ -31,7 +31,7 @@ func (*GameOpencondData) GetTypeId() int32 {
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||||
func (_v *GameOpencondData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
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||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; if _v.Main, _ok_ = _buf["main"].(string); !_ok_ { err = errors.New("main error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["main"].(float64); !_ok_ { err = errors.New("main error"); return }; _v.Main = int32(_tempNum_) }
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||||
{ var _ok_ bool; if _v.Optional, _ok_ = _buf["optional"].(string); !_ok_ { err = errors.New("optional error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wkqbx"].(float64); !_ok_ { err = errors.New("wkqbx error"); return }; _v.Wkqbx = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kqbx"].(float64); !_ok_ { err = errors.New("kqbx error"); return }; _v.Kqbx = int32(_tempNum_) }
|
||||
|
@ -1,42 +0,0 @@
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||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
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||||
package cfg
|
||||
|
||||
type GameStroy struct {
|
||||
_dataMap map[int32]*GameStroyData
|
||||
_dataList []*GameStroyData
|
||||
}
|
||||
|
||||
func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
|
||||
_dataList := make([]*GameStroyData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameStroyData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameStroy) GetDataList() []*GameStroyData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameStroy) Get(key int32) *GameStroyData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
@ -1,128 +0,0 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
import "bright/serialization"
|
||||
|
||||
type GameStroyData struct {
|
||||
Id int32
|
||||
Groupid int32
|
||||
Before int32
|
||||
Next int32
|
||||
Type int32
|
||||
Bg string
|
||||
Place int32
|
||||
Speak string
|
||||
Listen string
|
||||
Emoji string
|
||||
Des string
|
||||
<<<<<<< HEAD
|
||||
Modelstatetarget string
|
||||
Modelstate int32
|
||||
=======
|
||||
>>>>>>> e241cbe (支线剧情任务)
|
||||
Modelaction string
|
||||
State string
|
||||
Chose []int32
|
||||
Turn int32
|
||||
Show int32
|
||||
Move string
|
||||
Action string
|
||||
Sound string
|
||||
Position serialization.Vector3
|
||||
Revolve serialization.Vector3
|
||||
Size serialization.Vector3
|
||||
Perf string
|
||||
Cg string
|
||||
Skip bool
|
||||
}
|
||||
|
||||
const TypeId_GameStroyData = 1697302313
|
||||
|
||||
func (*GameStroyData) GetTypeId() int32 {
|
||||
return 1697302313
|
||||
}
|
||||
|
||||
func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
|
||||
{ var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } }
|
||||
{ var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } }
|
||||
{ var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
|
||||
<<<<<<< HEAD
|
||||
{ var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
|
||||
=======
|
||||
>>>>>>> e241cbe (支线剧情任务)
|
||||
{ var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
|
||||
{ var _ok_ bool; if _v.State, _ok_ = _buf["state"].(string); !_ok_ { err = errors.New("state error"); return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
|
||||
|
||||
_v.Chose = make([]int32, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ int32
|
||||
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Chose = append(_v.Chose, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
|
||||
{ var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
|
||||
{ var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["position"].(map[string]interface{}); !_ok_ { err = errors.New("position error"); return }
|
||||
var _x_, _y_, _z_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
||||
_v.Position = serialization.NewVector3(_x_, _y_, _z_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolve"].(map[string]interface{}); !_ok_ { err = errors.New("revolve error"); return }
|
||||
var _x_, _y_, _z_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
||||
_v.Revolve = serialization.NewVector3(_x_, _y_, _z_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["size"].(map[string]interface{}); !_ok_ { err = errors.New("size error"); return }
|
||||
var _x_, _y_, _z_ float32;
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
|
||||
_v.Size = serialization.NewVector3(_x_, _y_, _z_)
|
||||
}
|
||||
|
||||
{ var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
|
||||
{ var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
|
||||
{ var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) {
|
||||
v := &GameStroyData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user