diff --git a/bin/json/game_linestorystagetask.json b/bin/json/game_linestorystagetask.json
index 1386f77fd..ffa3a3b0c 100644
--- a/bin/json/game_linestorystagetask.json
+++ b/bin/json/game_linestorystagetask.json
@@ -1,7 +1,7 @@
[
{
"id": 100101,
- "posTId": -1,
+ "preTId": -1,
"nextTId": 100102,
"cond": [
101,
@@ -18,12 +18,11 @@
"t": "diamond",
"n": 10
}
- ],
- "jump": "heronewlist"
+ ]
},
{
"id": 100102,
- "posTId": 100101,
+ "preTId": 100101,
"nextTId": 100103,
"cond": [
104
@@ -39,37 +38,33 @@
"t": "diamond",
"n": 10
}
- ],
- "jump": "roleupgrade"
+ ]
},
{
"id": 100103,
- "posTId": 100102,
+ "preTId": 100102,
"nextTId": 100104,
"cond": [
106
],
- "reward": [],
- "jump": "equistrengthen"
+ "reward": []
},
{
"id": 100104,
- "posTId": 100103,
+ "preTId": 100103,
"nextTId": 100105,
"cond": [
108
],
- "reward": [],
- "jump": "roleupgrade"
+ "reward": []
},
{
"id": 100105,
- "posTId": 100103,
+ "preTId": 100103,
"nextTId": -1,
"cond": [
109
],
- "reward": [],
- "jump": "roleupgrade"
+ "reward": []
}
]
\ No newline at end of file
diff --git a/bin/json/game_linestorytask.json b/bin/json/game_linestorytask.json
index afe8b540f..d042a1a25 100644
--- a/bin/json/game_linestorytask.json
+++ b/bin/json/game_linestorytask.json
@@ -19,7 +19,8 @@
}
],
"finish": 0,
- "ending": 1
+ "ending": 1,
+ "resetto": -1
},
{
"id": 1002,
@@ -41,7 +42,8 @@
}
],
"finish": 0,
- "ending": 1
+ "ending": 1,
+ "resetto": -1
},
{
"id": 1003,
@@ -63,7 +65,8 @@
}
],
"finish": 0,
- "ending": 1
+ "ending": 1,
+ "resetto": -1
},
{
"id": 1004,
@@ -72,20 +75,10 @@
100101,
100102
],
- "reward": [
- {
- "a": "attr",
- "t": "gold",
- "n": 100
- },
- {
- "a": "attr",
- "t": "diamond",
- "n": 10
- }
- ],
+ "reward": [],
"finish": 1,
- "ending": 0
+ "ending": 0,
+ "resetto": 1001
},
{
"id": 1005,
@@ -94,20 +87,10 @@
100101,
100102
],
- "reward": [
- {
- "a": "attr",
- "t": "gold",
- "n": 100
- },
- {
- "a": "attr",
- "t": "diamond",
- "n": 10
- }
- ],
+ "reward": [],
"finish": 0,
- "ending": 1
+ "ending": 1,
+ "resetto": -1
},
{
"id": 1006,
@@ -116,19 +99,9 @@
100101,
100102
],
- "reward": [
- {
- "a": "attr",
- "t": "gold",
- "n": 100
- },
- {
- "a": "attr",
- "t": "diamond",
- "n": 10
- }
- ],
+ "reward": [],
"finish": 1,
- "ending": 1
+ "ending": 1,
+ "resetto": -1
}
]
\ No newline at end of file
diff --git a/sys/configure/structs/Game.VikingBossSkill.go b/sys/configure/structs/Game.VikingBossSkill.go
new file mode 100644
index 000000000..fc41f99ff
--- /dev/null
+++ b/sys/configure/structs/Game.VikingBossSkill.go
@@ -0,0 +1,42 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+type GameVikingBossSkill struct {
+ _dataMap map[int32]*GameVikingBossSkillData
+ _dataList []*GameVikingBossSkillData
+}
+
+func NewGameVikingBossSkill(_buf []map[string]interface{}) (*GameVikingBossSkill, error) {
+ _dataList := make([]*GameVikingBossSkillData, 0, len(_buf))
+ dataMap := make(map[int32]*GameVikingBossSkillData)
+ for _, _ele_ := range _buf {
+ if _v, err2 := DeserializeGameVikingBossSkillData(_ele_); err2 != nil {
+ return nil, err2
+ } else {
+ _dataList = append(_dataList, _v)
+ dataMap[_v.Type] = _v
+ }
+ }
+ return &GameVikingBossSkill{_dataList:_dataList, _dataMap:dataMap}, nil
+}
+
+func (table *GameVikingBossSkill) GetDataMap() map[int32]*GameVikingBossSkillData {
+ return table._dataMap
+}
+
+func (table *GameVikingBossSkill) GetDataList() []*GameVikingBossSkillData {
+ return table._dataList
+}
+
+func (table *GameVikingBossSkill) Get(key int32) *GameVikingBossSkillData {
+ return table._dataMap[key]
+}
+
+
diff --git a/sys/configure/structs/Game.VikingBossSkillData.go b/sys/configure/structs/Game.VikingBossSkillData.go
new file mode 100644
index 000000000..3b91b0cc1
--- /dev/null
+++ b/sys/configure/structs/Game.VikingBossSkillData.go
@@ -0,0 +1,56 @@
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+package cfg
+
+import "errors"
+
+type GameVikingBossSkillData struct {
+ Type int32
+ Name string
+ Introduce string
+ Icon string
+ Guardskill []int32
+}
+
+const TypeId_GameVikingBossSkillData = -1331434488
+
+func (*GameVikingBossSkillData) GetTypeId() int32 {
+ return -1331434488
+}
+
+func (_v *GameVikingBossSkillData)Deserialize(_buf map[string]interface{}) (err error) {
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
+ {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
+ {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["introduce"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Introduce error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Introduce, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
+ { var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
+ {
+ var _arr_ []interface{}
+ var _ok_ bool
+ if _arr_, _ok_ = _buf["guardskill"].([]interface{}); !_ok_ { err = errors.New("guardskill error"); return }
+
+ _v.Guardskill = make([]int32, 0, len(_arr_))
+
+ for _, _e_ := range _arr_ {
+ var _list_v_ int32
+ { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
+ _v.Guardskill = append(_v.Guardskill, _list_v_)
+ }
+ }
+
+ return
+}
+
+func DeserializeGameVikingBossSkillData(_buf map[string]interface{}) (*GameVikingBossSkillData, error) {
+ v := &GameVikingBossSkillData{}
+ if err := v.Deserialize(_buf); err == nil {
+ return v, nil
+ } else {
+ return nil, err
+ }
+}
diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go
index 749f010ff..6f46c173b 100644
--- a/sys/configure/structs/Tables.go
+++ b/sys/configure/structs/Tables.go
@@ -58,7 +58,6 @@ type Tables struct {
Facemod *GameFacemod
Msgdistrib *GameMsgdistrib
Opencond *GameOpencond
- Stroy *GameStroy
Pagoda *GamePagoda
PagodaTaskReward *GamePagodaTaskReward
PagodaSeasonReward *GamePagodaSeasonReward
@@ -87,6 +86,7 @@ type Tables struct {
LineStoryChapter *GameLineStoryChapter
LineStoryTask *GameLineStoryTask
LineStoryStageTask *GameLineStoryStageTask
+ VikingBossSkill *GameVikingBossSkill
}
func NewTables(loader JsonLoader) (*Tables, error) {
@@ -376,12 +376,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Opencond, err = NewGameOpencond(buf) ; err != nil {
return nil, err
}
- if buf, err = loader("game_stroy") ; err != nil {
- return nil, err
- }
- if tables.Stroy, err = NewGameStroy(buf) ; err != nil {
- return nil, err
- }
if buf, err = loader("game_pagoda") ; err != nil {
return nil, err
}
@@ -550,5 +544,11 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.LineStoryStageTask, err = NewGameLineStoryStageTask(buf) ; err != nil {
return nil, err
}
+ if buf, err = loader("game_vikingbossskill") ; err != nil {
+ return nil, err
+ }
+ if tables.VikingBossSkill, err = NewGameVikingBossSkill(buf) ; err != nil {
+ return nil, err
+ }
return tables, nil
}
diff --git a/sys/configure/structs/game.monsterData.go b/sys/configure/structs/game.monsterData.go
index 8b7270be2..71c1b4138 100644
--- a/sys/configure/structs/game.monsterData.go
+++ b/sys/configure/structs/game.monsterData.go
@@ -15,7 +15,8 @@ type GameMonsterData struct {
HeroId string
Name string
Star int32
- Equip []int32
+ Equip2 int32
+ Equip4 int32
}
const TypeId_GameMonsterData = 31965864
@@ -29,20 +30,8 @@ func (_v *GameMonsterData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.HeroId, _ok_ = _buf["hero_id"].(string); !_ok_ { err = errors.New("hero_id error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["equip"].([]interface{}); !_ok_ { err = errors.New("equip error"); return }
-
- _v.Equip = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Equip = append(_v.Equip, _list_v_)
- }
- }
-
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["equip2"].(float64); !_ok_ { err = errors.New("equip2 error"); return }; _v.Equip2 = int32(_tempNum_) }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["equip4"].(float64); !_ok_ { err = errors.New("equip4 error"); return }; _v.Equip4 = int32(_tempNum_) }
return
}
diff --git a/sys/configure/structs/game.opencondData.go b/sys/configure/structs/game.opencondData.go
index e7fa7b104..3d6a2a42b 100644
--- a/sys/configure/structs/game.opencondData.go
+++ b/sys/configure/structs/game.opencondData.go
@@ -13,7 +13,7 @@ import "errors"
type GameOpencondData struct {
Id string
Name string
- Main string
+ Main int32
Optional string
Wkqbx int32
Kqbx int32
@@ -31,7 +31,7 @@ func (*GameOpencondData) GetTypeId() int32 {
func (_v *GameOpencondData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
- { var _ok_ bool; if _v.Main, _ok_ = _buf["main"].(string); !_ok_ { err = errors.New("main error"); return } }
+ { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["main"].(float64); !_ok_ { err = errors.New("main error"); return }; _v.Main = int32(_tempNum_) }
{ var _ok_ bool; if _v.Optional, _ok_ = _buf["optional"].(string); !_ok_ { err = errors.New("optional error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["wkqbx"].(float64); !_ok_ { err = errors.New("wkqbx error"); return }; _v.Wkqbx = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["kqbx"].(float64); !_ok_ { err = errors.New("kqbx error"); return }; _v.Kqbx = int32(_tempNum_) }
diff --git a/sys/configure/structs/game.stroy.go b/sys/configure/structs/game.stroy.go
deleted file mode 100644
index a6fa0afff..000000000
--- a/sys/configure/structs/game.stroy.go
+++ /dev/null
@@ -1,42 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-type GameStroy struct {
- _dataMap map[int32]*GameStroyData
- _dataList []*GameStroyData
-}
-
-func NewGameStroy(_buf []map[string]interface{}) (*GameStroy, error) {
- _dataList := make([]*GameStroyData, 0, len(_buf))
- dataMap := make(map[int32]*GameStroyData)
- for _, _ele_ := range _buf {
- if _v, err2 := DeserializeGameStroyData(_ele_); err2 != nil {
- return nil, err2
- } else {
- _dataList = append(_dataList, _v)
- dataMap[_v.Id] = _v
- }
- }
- return &GameStroy{_dataList:_dataList, _dataMap:dataMap}, nil
-}
-
-func (table *GameStroy) GetDataMap() map[int32]*GameStroyData {
- return table._dataMap
-}
-
-func (table *GameStroy) GetDataList() []*GameStroyData {
- return table._dataList
-}
-
-func (table *GameStroy) Get(key int32) *GameStroyData {
- return table._dataMap[key]
-}
-
-
diff --git a/sys/configure/structs/game.stroyData.go b/sys/configure/structs/game.stroyData.go
deleted file mode 100644
index fe8c01ba2..000000000
--- a/sys/configure/structs/game.stroyData.go
+++ /dev/null
@@ -1,128 +0,0 @@
-//------------------------------------------------------------------------------
-//
-// This code was generated by a tool.
-// Changes to this file may cause incorrect behavior and will be lost if
-// the code is regenerated.
-//
-//------------------------------------------------------------------------------
-
-package cfg
-
-import "errors"
-import "bright/serialization"
-
-type GameStroyData struct {
- Id int32
- Groupid int32
- Before int32
- Next int32
- Type int32
- Bg string
- Place int32
- Speak string
- Listen string
- Emoji string
- Des string
-<<<<<<< HEAD
- Modelstatetarget string
- Modelstate int32
-=======
->>>>>>> e241cbe (支线剧情任务)
- Modelaction string
- State string
- Chose []int32
- Turn int32
- Show int32
- Move string
- Action string
- Sound string
- Position serialization.Vector3
- Revolve serialization.Vector3
- Size serialization.Vector3
- Perf string
- Cg string
- Skip bool
-}
-
-const TypeId_GameStroyData = 1697302313
-
-func (*GameStroyData) GetTypeId() int32 {
- return 1697302313
-}
-
-func (_v *GameStroyData)Deserialize(_buf map[string]interface{}) (err error) {
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["groupid"].(float64); !_ok_ { err = errors.New("groupid error"); return }; _v.Groupid = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["before"].(float64); !_ok_ { err = errors.New("before error"); return }; _v.Before = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["next"].(float64); !_ok_ { err = errors.New("next error"); return }; _v.Next = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type"].(float64); !_ok_ { err = errors.New("type error"); return }; _v.Type = int32(_tempNum_) }
- { var _ok_ bool; if _v.Bg, _ok_ = _buf["bg"].(string); !_ok_ { err = errors.New("bg error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["place"].(float64); !_ok_ { err = errors.New("place error"); return }; _v.Place = int32(_tempNum_) }
- { var _ok_ bool; if _v.Speak, _ok_ = _buf["speak"].(string); !_ok_ { err = errors.New("speak error"); return } }
- { var _ok_ bool; if _v.Listen, _ok_ = _buf["listen"].(string); !_ok_ { err = errors.New("listen error"); return } }
- { var _ok_ bool; if _v.Emoji, _ok_ = _buf["emoji"].(string); !_ok_ { err = errors.New("emoji error"); return } }
- { var _ok_ bool; if _v.Des, _ok_ = _buf["des"].(string); !_ok_ { err = errors.New("des error"); return } }
-<<<<<<< HEAD
- { var _ok_ bool; if _v.Modelstatetarget, _ok_ = _buf["modelstatetarget"].(string); !_ok_ { err = errors.New("modelstatetarget error"); return } }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["modelstate"].(float64); !_ok_ { err = errors.New("modelstate error"); return }; _v.Modelstate = int32(_tempNum_) }
-=======
->>>>>>> e241cbe (支线剧情任务)
- { var _ok_ bool; if _v.Modelaction, _ok_ = _buf["modelaction"].(string); !_ok_ { err = errors.New("modelaction error"); return } }
- { var _ok_ bool; if _v.State, _ok_ = _buf["state"].(string); !_ok_ { err = errors.New("state error"); return } }
- {
- var _arr_ []interface{}
- var _ok_ bool
- if _arr_, _ok_ = _buf["chose"].([]interface{}); !_ok_ { err = errors.New("chose error"); return }
-
- _v.Chose = make([]int32, 0, len(_arr_))
-
- for _, _e_ := range _arr_ {
- var _list_v_ int32
- { var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
- _v.Chose = append(_v.Chose, _list_v_)
- }
- }
-
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["turn"].(float64); !_ok_ { err = errors.New("turn error"); return }; _v.Turn = int32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["show"].(float64); !_ok_ { err = errors.New("show error"); return }; _v.Show = int32(_tempNum_) }
- { var _ok_ bool; if _v.Move, _ok_ = _buf["move"].(string); !_ok_ { err = errors.New("move error"); return } }
- { var _ok_ bool; if _v.Action, _ok_ = _buf["action"].(string); !_ok_ { err = errors.New("action error"); return } }
- { var _ok_ bool; if _v.Sound, _ok_ = _buf["sound"].(string); !_ok_ { err = errors.New("sound error"); return } }
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["position"].(map[string]interface{}); !_ok_ { err = errors.New("position error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.Position = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["revolve"].(map[string]interface{}); !_ok_ { err = errors.New("revolve error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.Revolve = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; var _v_ map[string]interface{}; if _v_, _ok_ = _buf["size"].(map[string]interface{}); !_ok_ { err = errors.New("size error"); return }
- var _x_, _y_, _z_ float32;
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _x_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _y_ = float32(_tempNum_) }
- { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _v_["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _z_ = float32(_tempNum_) }
- _v.Size = serialization.NewVector3(_x_, _y_, _z_)
- }
-
- { var _ok_ bool; if _v.Perf, _ok_ = _buf["perf"].(string); !_ok_ { err = errors.New("perf error"); return } }
- { var _ok_ bool; if _v.Cg, _ok_ = _buf["cg"].(string); !_ok_ { err = errors.New("cg error"); return } }
- { var _ok_ bool; if _v.Skip, _ok_ = _buf["skip"].(bool); !_ok_ { err = errors.New("skip error"); return } }
- return
-}
-
-func DeserializeGameStroyData(_buf map[string]interface{}) (*GameStroyData, error) {
- v := &GameStroyData{}
- if err := v.Deserialize(_buf); err == nil {
- return v, nil
- } else {
- return nil, err
- }
-}