Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
d4d1549592
@ -581,5 +581,38 @@
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 19,
|
||||
"name": {
|
||||
"key": "gamesummary_node_name_19",
|
||||
"text": "缤纷乐声"
|
||||
},
|
||||
"tabId": 13,
|
||||
"mapPos": {
|
||||
"x": 4695,
|
||||
"y": 2242
|
||||
},
|
||||
"type": 4,
|
||||
"params": "",
|
||||
"jumpId": 10062,
|
||||
"introduce": {
|
||||
"key": "gamesummary_node_introdunce_20",
|
||||
"text": "缤纷乐声"
|
||||
},
|
||||
"bg": "hkz_wftj_zxgk",
|
||||
"icon": "hkz_tx_zxgk",
|
||||
"dropshow": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 1
|
||||
},
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "diamond",
|
||||
"n": 1
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
@ -208,7 +208,7 @@
|
||||
"layer": 0,
|
||||
"name": {
|
||||
"key": "gamesummary_fathernode_name_13",
|
||||
"text": "扑克对决"
|
||||
"text": "小游戏合集"
|
||||
},
|
||||
"mapPos": {
|
||||
"x": -1121,
|
||||
@ -217,7 +217,7 @@
|
||||
"scale": 0.4,
|
||||
"usetext": {
|
||||
"key": "gamesummary_fathernode_usetext_13",
|
||||
"text": "扑克对决"
|
||||
"text": "小游戏合集"
|
||||
}
|
||||
}
|
||||
]
|
@ -17770,8 +17770,8 @@
|
||||
"herocolor": 1,
|
||||
"heroimg": "zxgq_qp_icon_gth",
|
||||
"bubbletext": {
|
||||
"key": "main_stage_bubbletext_169",
|
||||
"text": "哪里来的豚鼠!"
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"animation": [],
|
||||
"hide": 0,
|
||||
@ -17785,77 +17785,31 @@
|
||||
"text": ""
|
||||
},
|
||||
"mainlineName": {
|
||||
"key": "mainchapter_main_stage_mainlineName_121",
|
||||
"text": "3-6"
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"title": {
|
||||
"key": "mainchapter_main_stage_title_171",
|
||||
"text": "进击的豚鼠"
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"desc": {
|
||||
"key": "mainchapter_main_stage_desc_93",
|
||||
"text": "坏蛋联盟被一群小豚鼠团团围住,快去帮帮他们!"
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"exp": 0,
|
||||
"hero_exp": 360,
|
||||
"ps_consume": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "ps",
|
||||
"n": 9
|
||||
}
|
||||
],
|
||||
"ps_mg": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "ps",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"firstaward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7200
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "11015",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"lotteryward": 17111010,
|
||||
"commonaward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7200
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "11025",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"hero_exp": 0,
|
||||
"ps_consume": [],
|
||||
"ps_mg": [],
|
||||
"firstaward": [],
|
||||
"lotteryward": 0,
|
||||
"commonaward": [],
|
||||
"BattleReadyID": 0,
|
||||
"FormatList": [],
|
||||
"helphero": [],
|
||||
"banhero": [],
|
||||
"star": [
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"star_type": [
|
||||
1,
|
||||
2,
|
||||
2
|
||||
],
|
||||
"star_value": [
|
||||
0,
|
||||
2,
|
||||
1
|
||||
],
|
||||
"star": [],
|
||||
"star_type": [],
|
||||
"star_value": [],
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
@ -17891,8 +17845,8 @@
|
||||
"herocolor": 1,
|
||||
"heroimg": "zxgq_qp_icon_gth",
|
||||
"bubbletext": {
|
||||
"key": "main_stage_bubbletext_170",
|
||||
"text": "哼!打月光原石主意的人我们可见多了!"
|
||||
"key": "main_stage_bubbletext_169",
|
||||
"text": "哪里来的豚鼠!"
|
||||
},
|
||||
"animation": [],
|
||||
"hide": 0,
|
||||
@ -17911,11 +17865,11 @@
|
||||
},
|
||||
"title": {
|
||||
"key": "mainchapter_main_stage_title_172",
|
||||
"text": "不打不相识"
|
||||
"text": "进击的豚鼠"
|
||||
},
|
||||
"desc": {
|
||||
"key": "mainchapter_main_stage_desc_94",
|
||||
"text": "被坏蛋联盟误会成了觊觎原石的小偷,得赶快解开误会才行。"
|
||||
"text": "坏蛋联盟被一群小豚鼠团团围住,快去帮帮他们!"
|
||||
},
|
||||
"exp": 0,
|
||||
"hero_exp": 360,
|
||||
@ -18014,8 +17968,8 @@
|
||||
"herocolor": 1,
|
||||
"heroimg": "zxgq_qp_icon_gth",
|
||||
"bubbletext": {
|
||||
"key": "main_stage_bubbletext_171",
|
||||
"text": "前面的车辆靠边接受检查!"
|
||||
"key": "main_stage_bubbletext_170",
|
||||
"text": "哼!打月光原石主意的人我们可见多了!"
|
||||
},
|
||||
"animation": [],
|
||||
"hide": 0,
|
||||
@ -18034,11 +17988,11 @@
|
||||
},
|
||||
"title": {
|
||||
"key": "mainchapter_main_stage_title_173",
|
||||
"text": "伏击"
|
||||
"text": "不打不相识"
|
||||
},
|
||||
"desc": {
|
||||
"key": "mainchapter_main_stage_desc_95",
|
||||
"text": "运送月光原石要紧,警长你就委屈一下吧!"
|
||||
"text": "被坏蛋联盟误会成了觊觎原石的小偷,得赶快解开误会才行。"
|
||||
},
|
||||
"exp": 0,
|
||||
"hero_exp": 360,
|
||||
@ -18137,8 +18091,8 @@
|
||||
"herocolor": 1,
|
||||
"heroimg": "zxgq_qp_icon_gth",
|
||||
"bubbletext": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
"key": "main_stage_bubbletext_171",
|
||||
"text": "前面的车辆靠边接受检查!"
|
||||
},
|
||||
"animation": [],
|
||||
"hide": 0,
|
||||
@ -18164,27 +18118,67 @@
|
||||
"text": ""
|
||||
},
|
||||
"exp": 0,
|
||||
"hero_exp": 0,
|
||||
"ps_consume": [],
|
||||
"ps_mg": [],
|
||||
"hero_exp": 360,
|
||||
"ps_consume": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "ps",
|
||||
"n": 9
|
||||
}
|
||||
],
|
||||
"ps_mg": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "ps",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"firstaward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7201
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "11015",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"lotteryward": 17111010,
|
||||
"commonaward": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 7200
|
||||
},
|
||||
{
|
||||
"a": "equi",
|
||||
"t": "11025",
|
||||
"n": 1
|
||||
}
|
||||
],
|
||||
"lotteryward": 0,
|
||||
"commonaward": [],
|
||||
"BattleReadyID": 116,
|
||||
"FormatList": [
|
||||
103041
|
||||
],
|
||||
"helphero": [],
|
||||
"banhero": [],
|
||||
"star": [],
|
||||
"star_type": [],
|
||||
"star_value": [],
|
||||
"star": [
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"star_type": [
|
||||
1,
|
||||
2,
|
||||
2
|
||||
],
|
||||
"star_value": [
|
||||
0,
|
||||
2,
|
||||
1
|
||||
],
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
|
@ -154,17 +154,5 @@
|
||||
"open": true,
|
||||
"routrules": "~/worker",
|
||||
"describe": "三消"
|
||||
},
|
||||
{
|
||||
"msgid": "gameinvite",
|
||||
"open": true,
|
||||
"routrules": "~/worker",
|
||||
"describe": "游戏邀请"
|
||||
},
|
||||
{
|
||||
"msgid": "caninerabbit",
|
||||
"open": true,
|
||||
"routrules": "~/worker",
|
||||
"describe": "犬兔大战"
|
||||
}
|
||||
]
|
@ -15,22 +15,6 @@
|
||||
"detail": 1,
|
||||
"weight": 0
|
||||
},
|
||||
{
|
||||
"key": 2,
|
||||
"open": 999999,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "consume_consume_playingmethod_name_02",
|
||||
"text": "3分模式"
|
||||
},
|
||||
"txt": {
|
||||
"key": "consume_consume_playingmethod_txt_02",
|
||||
"text": "额外新增3分方块,独立于普通6色方块之外,消除后可以获得3分。"
|
||||
},
|
||||
"type": 2,
|
||||
"detail": 1,
|
||||
"weight": 2000
|
||||
},
|
||||
{
|
||||
"key": 3,
|
||||
"open": 999999,
|
||||
@ -62,53 +46,5 @@
|
||||
"type": 2,
|
||||
"detail": 1,
|
||||
"weight": 2000
|
||||
},
|
||||
{
|
||||
"key": 5,
|
||||
"open": 999999,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "consume_consume_playingmethod_name_05",
|
||||
"text": "锣鼓喧天"
|
||||
},
|
||||
"txt": {
|
||||
"key": "consume_consume_playingmethod_txt_05",
|
||||
"text": "中央格子被改造为锣鼓,消除锣鼓内的方块会获得额外积分,每次操作如果没有触发锣鼓内的方块消除,积分可以被累计。"
|
||||
},
|
||||
"type": 2,
|
||||
"detail": 2,
|
||||
"weight": 2000
|
||||
},
|
||||
{
|
||||
"key": 6,
|
||||
"open": 999999,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "consume_consume_playingmethod_name_06",
|
||||
"text": "电闪雷鸣"
|
||||
},
|
||||
"txt": {
|
||||
"key": "consume_consume_playingmethod_txt_06",
|
||||
"text": "每名玩家行动开始会随机生成2个雷电格子,消除雷电格子内的方块会获得一次行动步骤。"
|
||||
},
|
||||
"type": 2,
|
||||
"detail": 2,
|
||||
"weight": 2000
|
||||
},
|
||||
{
|
||||
"key": 7,
|
||||
"open": 999999,
|
||||
"icon": "",
|
||||
"name": {
|
||||
"key": "consume_consume_playingmethod_name_07",
|
||||
"text": "飞天舞女"
|
||||
},
|
||||
"txt": {
|
||||
"key": "consume_consume_playingmethod_txt_07",
|
||||
"text": "每名玩家行动开始会随机生成2个飞天舞女格子,消除飞天舞女格子内的方块会消除周围所有方块。"
|
||||
},
|
||||
"type": 2,
|
||||
"detail": 2,
|
||||
"weight": 2000
|
||||
}
|
||||
]
|
@ -22,7 +22,7 @@
|
||||
"copy_id": 1,
|
||||
"num": 2,
|
||||
"time": 20,
|
||||
"count": 1,
|
||||
"count": 2,
|
||||
"monster_id": 1021,
|
||||
"hp_multiple": 1000
|
||||
},
|
||||
|
@ -3,6 +3,7 @@ package entertainment
|
||||
import (
|
||||
"go_dreamfactory/comm"
|
||||
"go_dreamfactory/pb"
|
||||
"go_dreamfactory/sys/configure"
|
||||
)
|
||||
|
||||
//参数校验
|
||||
@ -25,6 +26,10 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.EntertainGetList
|
||||
}
|
||||
return
|
||||
}
|
||||
for _, v := range this.module.configure.GetGameConsumeIntegral() {
|
||||
list.Playtype = append(list.Playtype, v.Key) // 配置读取一个玩法
|
||||
}
|
||||
list.Rtime = configure.Now().Unix()
|
||||
session.SendMsg(string(this.module.GetType()), "getlist", &pb.EntertainGetListResp{
|
||||
Data: list,
|
||||
})
|
||||
|
@ -12,9 +12,11 @@ import (
|
||||
)
|
||||
|
||||
const (
|
||||
game_block = "game_block.json"
|
||||
game_consumehero = "game_consumehero.json"
|
||||
game_integral = "game_integral.json"
|
||||
game_block = "game_block.json"
|
||||
game_consumehero = "game_consumehero.json"
|
||||
game_integral = "game_integral.json"
|
||||
game_consumeIntegral = "game_consumeIntegral.json"
|
||||
game_playingmethod = "game_playingmethod.json"
|
||||
)
|
||||
|
||||
// /配置管理组件
|
||||
@ -31,8 +33,10 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
|
||||
err = this.MCompConfigure.Init(service, module, comp, options)
|
||||
this.module = module.(*Entertainment)
|
||||
err = this.LoadMultiConfigure(map[string]interface{}{
|
||||
game_consumehero: cfg.NewGameConsumeHero,
|
||||
game_integral: cfg.NewGameIntegral,
|
||||
game_consumehero: cfg.NewGameConsumeHero,
|
||||
game_integral: cfg.NewGameIntegral,
|
||||
game_consumeIntegral: cfg.NewGameConsumeIntegral,
|
||||
game_playingmethod: cfg.NewGamePlayingMethod,
|
||||
})
|
||||
configure.RegisterConfigure(game_block, cfg.NewGameBlock, this.LoadGameBlock)
|
||||
|
||||
@ -165,3 +169,31 @@ func (this *configureComp) GetInitGameConsumeHero() (cardid []string) {
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) GetGameConsumeIntegral() (itype []*cfg.GamePlayingMethodData) {
|
||||
if v, err := this.GetConfigure(game_playingmethod); err == nil {
|
||||
if configure, ok := v.(*cfg.GamePlayingMethod); ok {
|
||||
for _, v := range configure.GetDataList() {
|
||||
if v.Type == 2 {
|
||||
itype = append(itype, v)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
func (this *configureComp) GetGameConsumeIntegralByKey(key int32) (conf *cfg.GamePlayingMethodData, err error) {
|
||||
var (
|
||||
v interface{}
|
||||
)
|
||||
if v, err = this.GetConfigure(game_playingmethod); err == nil {
|
||||
if configure, ok := v.(*cfg.GamePlayingMethod); ok {
|
||||
if conf = configure.Get(key); conf != nil {
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
err = comm.NewNotFoundConfErr(moduleName, game_playingmethod, key)
|
||||
return
|
||||
}
|
||||
|
@ -408,23 +408,13 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
this.AiOperator()
|
||||
}
|
||||
case "ready":
|
||||
var bStartGame bool // 可以开始游戏
|
||||
if len(this.szSession) == 1 { // AI对战的话直接开始游戏
|
||||
this.NexPower = this.player1.Userinfo.Uid
|
||||
this.curPower = this.player1.Userinfo.Uid
|
||||
this.player1.Ps = MaxPs
|
||||
this.player2.Ps = 0
|
||||
this.module.Debugf("match ai")
|
||||
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
|
||||
Power: this.NexPower,
|
||||
Round: this.round,
|
||||
Roomid: this.Id, // 房间ID
|
||||
}, this.szSession...); err != nil {
|
||||
this.Errorln(err)
|
||||
}
|
||||
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
|
||||
bStartGame = true
|
||||
} else {
|
||||
if this.player1.Userinfo.Uid == session.GetUserId() {
|
||||
this.rd1 = true
|
||||
@ -433,24 +423,31 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
|
||||
}
|
||||
this.module.Debugf("match user1ready:%v,ready2:%v", this.rd1, this.rd2)
|
||||
if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏
|
||||
this.NexPower = this.player1.Userinfo.Uid
|
||||
this.curPower = this.player1.Userinfo.Uid
|
||||
this.player1.Ps = MaxPs
|
||||
this.player2.Ps = 0
|
||||
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
|
||||
Power: this.NexPower,
|
||||
Round: this.round,
|
||||
Roomid: this.Id,
|
||||
}, this.szSession...); err != nil {
|
||||
this.Errorln(err)
|
||||
}
|
||||
|
||||
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
|
||||
bStartGame = true
|
||||
}
|
||||
}
|
||||
if bStartGame {
|
||||
var weight []int32 // 权重
|
||||
// 开始随机玩法
|
||||
list := this.module.configure.GetGameConsumeIntegral()
|
||||
for _, v := range list {
|
||||
weight = append(weight, v.Weight)
|
||||
}
|
||||
|
||||
if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{
|
||||
User1: this.player1,
|
||||
User2: this.player2,
|
||||
Mpadata: &pb.MapData{Data: this.chessboard.Plat},
|
||||
Power: this.NexPower,
|
||||
Round: this.round,
|
||||
Roomid: this.Id, // 房间ID
|
||||
Playtype: list[comm.GetRandW(weight)].Key, // 通过权重随机一个玩法
|
||||
}, this.szSession...); err != nil {
|
||||
this.Errorln(err)
|
||||
}
|
||||
this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut)
|
||||
}
|
||||
|
||||
case "reconnect": // 重连
|
||||
session.SendMsg(string(this.module.GetType()), "reconnect", &pb.EntertainReconnectResp{
|
||||
Roomid: this.Id,
|
||||
|
@ -312,10 +312,12 @@ type DBXXLData struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
||||
Reward map[int32]int32 `protobuf:"bytes,3,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 配置表唯一ID
|
||||
Card map[string]int32 `protobuf:"bytes,4,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0)
|
||||
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
|
||||
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
|
||||
Reward map[int32]int32 `protobuf:"bytes,3,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 配置表唯一ID
|
||||
Card map[string]int32 `protobuf:"bytes,4,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0)
|
||||
Rtime int64 `protobuf:"varint,5,opt,name=rtime,proto3" json:"rtime"` // 刷新时间 (客户端不用)
|
||||
Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法
|
||||
}
|
||||
|
||||
func (x *DBXXLData) Reset() {
|
||||
@ -378,6 +380,20 @@ func (x *DBXXLData) GetCard() map[string]int32 {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (x *DBXXLData) GetRtime() int64 {
|
||||
if x != nil {
|
||||
return x.Rtime
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (x *DBXXLData) GetPlaytype() []int32 {
|
||||
if x != nil {
|
||||
return x.Playtype
|
||||
}
|
||||
return nil
|
||||
}
|
||||
|
||||
var File_entertain_entertain_db_proto protoreflect.FileDescriptor
|
||||
|
||||
var file_entertain_entertain_db_proto_rawDesc = []byte{
|
||||
@ -413,7 +429,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
|
||||
0x6f, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x42, 0x61, 0x73, 0x65, 0x55, 0x73,
|
||||
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|
||||
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|
||||
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|
||||
0x52, 0x06, 0x63, 0x61, 0x72, 0x64, 0x69, 0x64, 0x22, 0xad, 0x02, 0x0a, 0x09, 0x44, 0x42, 0x58,
|
||||
0x58, 0x4c, 0x44, 0x61, 0x74, 0x61, 0x12, 0x0e, 0x0a, 0x02, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01,
|
||||
0x28, 0x09, 0x52, 0x02, 0x69, 0x64, 0x12, 0x10, 0x0a, 0x03, 0x75, 0x69, 0x64, 0x18, 0x02, 0x20,
|
||||
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|
||||
@ -422,15 +438,18 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{
|
||||
0x52, 0x06, 0x72, 0x65, 0x77, 0x61, 0x72, 0x64, 0x12, 0x28, 0x0a, 0x04, 0x63, 0x61, 0x72, 0x64,
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06,
|
||||
0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
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|
||||
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|
||||
0x74, 0x79, 0x70, 0x65, 0x18, 0x06, 0x20, 0x03, 0x28, 0x05, 0x52, 0x08, 0x70, 0x6c, 0x61, 0x79,
|
||||
0x74, 0x79, 0x70, 0x65, 0x1a, 0x39, 0x0a, 0x0b, 0x52, 0x65, 0x77, 0x61, 0x72, 0x64, 0x45, 0x6e,
|
||||
0x74, 0x72, 0x79, 0x12, 0x10, 0x0a, 0x03, 0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x05,
|
||||
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|
||||
0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x1a,
|
||||
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|
||||
0x6b, 0x65, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03, 0x6b, 0x65, 0x79, 0x12, 0x14,
|
||||
0x0a, 0x05, 0x76, 0x61, 0x6c, 0x75, 0x65, 0x18, 0x02, 0x20, 0x01, 0x28, 0x05, 0x52, 0x05, 0x76,
|
||||
0x61, 0x6c, 0x75, 0x65, 0x3a, 0x02, 0x38, 0x01, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62,
|
||||
0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
}
|
||||
|
||||
var (
|
||||
|
@ -304,12 +304,13 @@ type EntertainStartGamePush struct {
|
||||
sizeCache protoimpl.SizeCache
|
||||
unknownFields protoimpl.UnknownFields
|
||||
|
||||
User1 *PlayerData `protobuf:"bytes,1,opt,name=user1,proto3" json:"user1"`
|
||||
User2 *PlayerData `protobuf:"bytes,2,opt,name=user2,proto3" json:"user2"`
|
||||
Mpadata *MapData `protobuf:"bytes,3,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
|
||||
Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权
|
||||
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数
|
||||
Roomid string `protobuf:"bytes,6,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
User1 *PlayerData `protobuf:"bytes,1,opt,name=user1,proto3" json:"user1"`
|
||||
User2 *PlayerData `protobuf:"bytes,2,opt,name=user2,proto3" json:"user2"`
|
||||
Mpadata *MapData `protobuf:"bytes,3,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据
|
||||
Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权
|
||||
Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数
|
||||
Roomid string `protobuf:"bytes,6,opt,name=roomid,proto3" json:"roomid"` // 房间id
|
||||
Playtype int32 `protobuf:"varint,7,opt,name=playtype,proto3" json:"playtype"` // 随机的玩法类型
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) Reset() {
|
||||
@ -386,6 +387,13 @@ func (x *EntertainStartGamePush) GetRoomid() string {
|
||||
return ""
|
||||
}
|
||||
|
||||
func (x *EntertainStartGamePush) GetPlaytype() int32 {
|
||||
if x != nil {
|
||||
return x.Playtype
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
// 操作
|
||||
type EntertainOperatorReq struct {
|
||||
state protoimpl.MessageState
|
||||
@ -1346,7 +1354,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -1359,112 +1367,113 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{
|
||||
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||||
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||||
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||||
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|
||||
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|
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|
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
||||
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|
||||
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|
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|
||||
}
|
||||
|
||||
var (
|
||||
|
42
sys/configure/structs/Game.RepeatAll.go
Normal file
42
sys/configure/structs/Game.RepeatAll.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameRepeatAll struct {
|
||||
_dataMap map[int32]*GameRepeatAllData
|
||||
_dataList []*GameRepeatAllData
|
||||
}
|
||||
|
||||
func NewGameRepeatAll(_buf []map[string]interface{}) (*GameRepeatAll, error) {
|
||||
_dataList := make([]*GameRepeatAllData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameRepeatAllData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameRepeatAllData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Key] = _v
|
||||
}
|
||||
}
|
||||
return &GameRepeatAll{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameRepeatAll) GetDataMap() map[int32]*GameRepeatAllData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameRepeatAll) GetDataList() []*GameRepeatAllData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameRepeatAll) Get(key int32) *GameRepeatAllData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
64
sys/configure/structs/Game.RepeatAllData.go
Normal file
64
sys/configure/structs/Game.RepeatAllData.go
Normal file
@ -0,0 +1,64 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameRepeatAllData struct {
|
||||
Key int32
|
||||
Model string
|
||||
Num int32
|
||||
Thing string
|
||||
Upthing int32
|
||||
Detailthing int32
|
||||
Cdtxt string
|
||||
Cdtime int32
|
||||
Reward []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameRepeatAllData = -1975992876
|
||||
|
||||
func (*GameRepeatAllData) GetTypeId() int32 {
|
||||
return -1975992876
|
||||
}
|
||||
|
||||
func (_v *GameRepeatAllData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Thing, _ok_ = _buf["thing"].(string); !_ok_ { err = errors.New("thing error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["upthing"].(float64); !_ok_ { err = errors.New("upthing error"); return }; _v.Upthing = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["detailthing"].(float64); !_ok_ { err = errors.New("detailthing error"); return }; _v.Detailthing = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cdtxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cdtxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cdtxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cdtime"].(float64); !_ok_ { err = errors.New("cdtime error"); return }; _v.Cdtime = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameRepeatAllData(_buf map[string]interface{}) (*GameRepeatAllData, error) {
|
||||
v := &GameRepeatAllData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.TDMonster.go
Normal file
42
sys/configure/structs/Game.TDMonster.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameTDMonster struct {
|
||||
_dataMap map[int32]*GameTDMonsterData
|
||||
_dataList []*GameTDMonsterData
|
||||
}
|
||||
|
||||
func NewGameTDMonster(_buf []map[string]interface{}) (*GameTDMonster, error) {
|
||||
_dataList := make([]*GameTDMonsterData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameTDMonsterData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameTDMonsterData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.NpcId] = _v
|
||||
}
|
||||
}
|
||||
return &GameTDMonster{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameTDMonster) GetDataMap() map[int32]*GameTDMonsterData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameTDMonster) GetDataList() []*GameTDMonsterData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameTDMonster) Get(key int32) *GameTDMonsterData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
42
sys/configure/structs/Game.TDMonsterAppear.go
Normal file
42
sys/configure/structs/Game.TDMonsterAppear.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameTDMonsterAppear struct {
|
||||
_dataMap map[int32]*GameTDMonsterAppearData
|
||||
_dataList []*GameTDMonsterAppearData
|
||||
}
|
||||
|
||||
func NewGameTDMonsterAppear(_buf []map[string]interface{}) (*GameTDMonsterAppear, error) {
|
||||
_dataList := make([]*GameTDMonsterAppearData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameTDMonsterAppearData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameTDMonsterAppearData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameTDMonsterAppear{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameTDMonsterAppear) GetDataMap() map[int32]*GameTDMonsterAppearData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameTDMonsterAppear) GetDataList() []*GameTDMonsterAppearData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameTDMonsterAppear) Get(key int32) *GameTDMonsterAppearData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
47
sys/configure/structs/Game.TDMonsterAppearData.go
Normal file
47
sys/configure/structs/Game.TDMonsterAppearData.go
Normal file
@ -0,0 +1,47 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameTDMonsterAppearData struct {
|
||||
Id int32
|
||||
CopyId int32
|
||||
Num int32
|
||||
Time int32
|
||||
Count int32
|
||||
MonsterId int32
|
||||
HpMultiple int32
|
||||
}
|
||||
|
||||
const TypeId_GameTDMonsterAppearData = 44623341
|
||||
|
||||
func (*GameTDMonsterAppearData) GetTypeId() int32 {
|
||||
return 44623341
|
||||
}
|
||||
|
||||
func (_v *GameTDMonsterAppearData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["copy_id"].(float64); !_ok_ { err = errors.New("copy_id error"); return }; _v.CopyId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["count"].(float64); !_ok_ { err = errors.New("count error"); return }; _v.Count = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_id"].(float64); !_ok_ { err = errors.New("monster_id error"); return }; _v.MonsterId = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp_multiple"].(float64); !_ok_ { err = errors.New("hp_multiple error"); return }; _v.HpMultiple = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTDMonsterAppearData(_buf map[string]interface{}) (*GameTDMonsterAppearData, error) {
|
||||
v := &GameTDMonsterAppearData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
55
sys/configure/structs/Game.TDMonsterData.go
Normal file
55
sys/configure/structs/Game.TDMonsterData.go
Normal file
@ -0,0 +1,55 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameTDMonsterData struct {
|
||||
NpcId int32
|
||||
Name string
|
||||
MonsterSkillid int32
|
||||
Model string
|
||||
Multiple int32
|
||||
Hp int32
|
||||
Dis int32
|
||||
Atk int32
|
||||
AtkSpeed int32
|
||||
MoveSpeed float32
|
||||
Exp int32
|
||||
}
|
||||
|
||||
const TypeId_GameTDMonsterData = 919296312
|
||||
|
||||
func (*GameTDMonsterData) GetTypeId() int32 {
|
||||
return 919296312
|
||||
}
|
||||
|
||||
func (_v *GameTDMonsterData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["npc_id"].(float64); !_ok_ { err = errors.New("npc_id error"); return }; _v.NpcId = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_skillid"].(float64); !_ok_ { err = errors.New("monster_skillid error"); return }; _v.MonsterSkillid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["multiple"].(float64); !_ok_ { err = errors.New("multiple error"); return }; _v.Multiple = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dis"].(float64); !_ok_ { err = errors.New("dis error"); return }; _v.Dis = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_speed"].(float64); !_ok_ { err = errors.New("atk_speed error"); return }; _v.AtkSpeed = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_speed"].(float64); !_ok_ { err = errors.New("move_speed error"); return }; _v.MoveSpeed = float32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameTDMonsterData(_buf map[string]interface{}) (*GameTDMonsterData, error) {
|
||||
v := &GameTDMonsterData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -280,7 +280,9 @@ type Tables struct {
|
||||
TreasureMap *GameTreasureMap
|
||||
ConsumeIntegral *GameConsumeIntegral
|
||||
TDReward *GameTDReward
|
||||
Catchrabbitreward *GameCatchrabbitreward
|
||||
RepeatAll *GameRepeatAll
|
||||
TDMonster *GameTDMonster
|
||||
TDMonsterAppear *GameTDMonsterAppear
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -1902,10 +1904,22 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.TDReward, err = NewGameTDReward(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_catchrabbitreward") ; err != nil {
|
||||
if buf, err = loader("game_repeatall") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.Catchrabbitreward, err = NewGameCatchrabbitreward(buf) ; err != nil {
|
||||
if tables.RepeatAll, err = NewGameRepeatAll(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_tdmonster") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TDMonster, err = NewGameTDMonster(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_tdmonsterappear") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.TDMonsterAppear, err = NewGameTDMonsterAppear(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
|
@ -300,6 +300,7 @@ type GameGlobalData struct {
|
||||
ConsumePvpTime int32
|
||||
ConsumePveTime int32
|
||||
ConsumeRounds int32
|
||||
ConsumeIntegralnums *Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameGlobalData = 477542761
|
||||
@ -1183,6 +1184,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_pvp_time"].(float64); !_ok_ { err = errors.New("consume_pvp_time error"); return }; _v.ConsumePvpTime = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_pve_time"].(float64); !_ok_ { err = errors.New("consume_pve_time error"); return }; _v.ConsumePveTime = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_rounds"].(float64); !_ok_ { err = errors.New("consume_rounds error"); return }; _v.ConsumeRounds = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["consume_integralnums"].(map[string]interface{}); !_ok_ { err = errors.New("consume_integralnums error"); return }; if _v.ConsumeIntegralnums, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
return
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user