diff --git a/bin/json/game_gamesummary.json b/bin/json/game_gamesummary.json index e148425f3..ec4090a92 100644 --- a/bin/json/game_gamesummary.json +++ b/bin/json/game_gamesummary.json @@ -581,5 +581,38 @@ "n": 1 } ] + }, + { + "id": 19, + "name": { + "key": "gamesummary_node_name_19", + "text": "缤纷乐声" + }, + "tabId": 13, + "mapPos": { + "x": 4695, + "y": 2242 + }, + "type": 4, + "params": "", + "jumpId": 10062, + "introduce": { + "key": "gamesummary_node_introdunce_20", + "text": "缤纷乐声" + }, + "bg": "hkz_wftj_zxgk", + "icon": "hkz_tx_zxgk", + "dropshow": [ + { + "a": "attr", + "t": "gold", + "n": 1 + }, + { + "a": "attr", + "t": "diamond", + "n": 1 + } + ] } ] \ No newline at end of file diff --git a/bin/json/game_gamesummarytab.json b/bin/json/game_gamesummarytab.json index acd9f2721..e3ae0bf6c 100644 --- a/bin/json/game_gamesummarytab.json +++ b/bin/json/game_gamesummarytab.json @@ -208,7 +208,7 @@ "layer": 0, "name": { "key": "gamesummary_fathernode_name_13", - "text": "扑克对决" + "text": "小游戏合集" }, "mapPos": { "x": -1121, @@ -217,7 +217,7 @@ "scale": 0.4, "usetext": { "key": "gamesummary_fathernode_usetext_13", - "text": "扑克对决" + "text": "小游戏合集" } } ] \ No newline at end of file diff --git a/bin/json/game_mainstage.json b/bin/json/game_mainstage.json index 338920788..eb8fc8247 100644 --- a/bin/json/game_mainstage.json +++ b/bin/json/game_mainstage.json @@ -17770,8 +17770,8 @@ "herocolor": 1, "heroimg": "zxgq_qp_icon_gth", "bubbletext": { - "key": "main_stage_bubbletext_169", - "text": "哪里来的豚鼠!" + "key": "", + "text": "" }, "animation": [], "hide": 0, @@ -17785,77 +17785,31 @@ "text": "" }, "mainlineName": { - "key": "mainchapter_main_stage_mainlineName_121", - "text": "3-6" + "key": "", + "text": "" }, "title": { - "key": "mainchapter_main_stage_title_171", - "text": "进击的豚鼠" + "key": "", + "text": "" }, "desc": { - "key": "mainchapter_main_stage_desc_93", - "text": "坏蛋联盟被一群小豚鼠团团围住,快去帮帮他们!" + "key": "", + "text": "" }, "exp": 0, - "hero_exp": 360, - "ps_consume": [ - { - "a": "attr", - "t": "ps", - "n": 9 - } - ], - "ps_mg": [ - { - "a": "attr", - "t": "ps", - "n": 1 - } - ], - "firstaward": [ - { - "a": "attr", - "t": "gold", - "n": 7200 - }, - { - "a": "equi", - "t": "11015", - "n": 1 - } - ], - "lotteryward": 17111010, - "commonaward": [ - { - "a": "attr", - "t": "gold", - "n": 7200 - }, - { - "a": "equi", - "t": "11025", - "n": 1 - } - ], + "hero_exp": 0, + "ps_consume": [], + "ps_mg": [], + "firstaward": [], + "lotteryward": 0, + "commonaward": [], "BattleReadyID": 0, "FormatList": [], "helphero": [], "banhero": [], - "star": [ - 1, - 1, - 1 - ], - "star_type": [ - 1, - 2, - 2 - ], - "star_value": [ - 0, - 2, - 1 - ], + "star": [], + "star_type": [], + "star_value": [], "challengeward": 0 }, { @@ -17891,8 +17845,8 @@ "herocolor": 1, "heroimg": "zxgq_qp_icon_gth", "bubbletext": { - "key": "main_stage_bubbletext_170", - "text": "哼!打月光原石主意的人我们可见多了!" + "key": "main_stage_bubbletext_169", + "text": "哪里来的豚鼠!" }, "animation": [], "hide": 0, @@ -17911,11 +17865,11 @@ }, "title": { "key": "mainchapter_main_stage_title_172", - "text": "不打不相识" + "text": "进击的豚鼠" }, "desc": { "key": "mainchapter_main_stage_desc_94", - "text": "被坏蛋联盟误会成了觊觎原石的小偷,得赶快解开误会才行。" + "text": "坏蛋联盟被一群小豚鼠团团围住,快去帮帮他们!" }, "exp": 0, "hero_exp": 360, @@ -18014,8 +17968,8 @@ "herocolor": 1, "heroimg": "zxgq_qp_icon_gth", "bubbletext": { - "key": "main_stage_bubbletext_171", - "text": "前面的车辆靠边接受检查!" + "key": "main_stage_bubbletext_170", + "text": "哼!打月光原石主意的人我们可见多了!" }, "animation": [], "hide": 0, @@ -18034,11 +17988,11 @@ }, "title": { "key": "mainchapter_main_stage_title_173", - "text": "伏击" + "text": "不打不相识" }, "desc": { "key": "mainchapter_main_stage_desc_95", - "text": "运送月光原石要紧,警长你就委屈一下吧!" + "text": "被坏蛋联盟误会成了觊觎原石的小偷,得赶快解开误会才行。" }, "exp": 0, "hero_exp": 360, @@ -18137,8 +18091,8 @@ "herocolor": 1, "heroimg": "zxgq_qp_icon_gth", "bubbletext": { - "key": "", - "text": "" + "key": "main_stage_bubbletext_171", + "text": "前面的车辆靠边接受检查!" }, "animation": [], "hide": 0, @@ -18164,27 +18118,67 @@ "text": "" }, "exp": 0, - "hero_exp": 0, - "ps_consume": [], - "ps_mg": [], + "hero_exp": 360, + "ps_consume": [ + { + "a": "attr", + "t": "ps", + "n": 9 + } + ], + "ps_mg": [ + { + "a": "attr", + "t": "ps", + "n": 1 + } + ], "firstaward": [ { "a": "attr", "t": "gold", "n": 7201 + }, + { + "a": "equi", + "t": "11015", + "n": 1 + } + ], + "lotteryward": 17111010, + "commonaward": [ + { + "a": "attr", + "t": "gold", + "n": 7200 + }, + { + "a": "equi", + "t": "11025", + "n": 1 } ], - "lotteryward": 0, - "commonaward": [], "BattleReadyID": 116, "FormatList": [ 103041 ], "helphero": [], "banhero": [], - "star": [], - "star_type": [], - "star_value": [], + "star": [ + 1, + 1, + 1 + ], + "star_type": [ + 1, + 2, + 2 + ], + "star_value": [ + 0, + 2, + 1 + ], "challengeward": 0 }, { diff --git a/bin/json/game_msgdistrib.json b/bin/json/game_msgdistrib.json index 61c763669..2681ae9cf 100644 --- a/bin/json/game_msgdistrib.json +++ b/bin/json/game_msgdistrib.json @@ -154,17 +154,5 @@ "open": true, "routrules": "~/worker", "describe": "三消" - }, - { - "msgid": "gameinvite", - "open": true, - "routrules": "~/worker", - "describe": "游戏邀请" - }, - { - "msgid": "caninerabbit", - "open": true, - "routrules": "~/worker", - "describe": "犬兔大战" } ] \ No newline at end of file diff --git a/bin/json/game_playingmethod.json b/bin/json/game_playingmethod.json index 0a6ac999d..f86cfc57c 100644 --- a/bin/json/game_playingmethod.json +++ b/bin/json/game_playingmethod.json @@ -15,22 +15,6 @@ "detail": 1, "weight": 0 }, - { - "key": 2, - "open": 999999, - "icon": "", - "name": { - "key": "consume_consume_playingmethod_name_02", - "text": "3分模式" - }, - "txt": { - "key": "consume_consume_playingmethod_txt_02", - "text": "额外新增3分方块,独立于普通6色方块之外,消除后可以获得3分。" - }, - "type": 2, - "detail": 1, - "weight": 2000 - }, { "key": 3, "open": 999999, @@ -62,53 +46,5 @@ "type": 2, "detail": 1, "weight": 2000 - }, - { - "key": 5, - "open": 999999, - "icon": "", - "name": { - "key": "consume_consume_playingmethod_name_05", - "text": "锣鼓喧天" - }, - "txt": { - "key": "consume_consume_playingmethod_txt_05", - "text": "中央格子被改造为锣鼓,消除锣鼓内的方块会获得额外积分,每次操作如果没有触发锣鼓内的方块消除,积分可以被累计。" - }, - "type": 2, - "detail": 2, - "weight": 2000 - }, - { - "key": 6, - "open": 999999, - "icon": "", - "name": { - "key": "consume_consume_playingmethod_name_06", - "text": "电闪雷鸣" - }, - "txt": { - "key": "consume_consume_playingmethod_txt_06", - "text": "每名玩家行动开始会随机生成2个雷电格子,消除雷电格子内的方块会获得一次行动步骤。" - }, - "type": 2, - "detail": 2, - "weight": 2000 - }, - { - "key": 7, - "open": 999999, - "icon": "", - "name": { - "key": "consume_consume_playingmethod_name_07", - "text": "飞天舞女" - }, - "txt": { - "key": "consume_consume_playingmethod_txt_07", - "text": "每名玩家行动开始会随机生成2个飞天舞女格子,消除飞天舞女格子内的方块会消除周围所有方块。" - }, - "type": 2, - "detail": 2, - "weight": 2000 } ] \ No newline at end of file diff --git a/bin/json/game_tdmonsterappear.json b/bin/json/game_tdmonsterappear.json index 7b463c69d..2f91290c9 100644 --- a/bin/json/game_tdmonsterappear.json +++ b/bin/json/game_tdmonsterappear.json @@ -22,7 +22,7 @@ "copy_id": 1, "num": 2, "time": 20, - "count": 1, + "count": 2, "monster_id": 1021, "hp_multiple": 1000 }, diff --git a/modules/entertainment/api_getlist.go b/modules/entertainment/api_getlist.go index aa65f6af3..5503530c3 100644 --- a/modules/entertainment/api_getlist.go +++ b/modules/entertainment/api_getlist.go @@ -3,6 +3,7 @@ package entertainment import ( "go_dreamfactory/comm" "go_dreamfactory/pb" + "go_dreamfactory/sys/configure" ) //参数校验 @@ -25,6 +26,10 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.EntertainGetList } return } + for _, v := range this.module.configure.GetGameConsumeIntegral() { + list.Playtype = append(list.Playtype, v.Key) // 配置读取一个玩法 + } + list.Rtime = configure.Now().Unix() session.SendMsg(string(this.module.GetType()), "getlist", &pb.EntertainGetListResp{ Data: list, }) diff --git a/modules/entertainment/configure.go b/modules/entertainment/configure.go index 266b337ab..ac9ed0529 100644 --- a/modules/entertainment/configure.go +++ b/modules/entertainment/configure.go @@ -12,9 +12,11 @@ import ( ) const ( - game_block = "game_block.json" - game_consumehero = "game_consumehero.json" - game_integral = "game_integral.json" + game_block = "game_block.json" + game_consumehero = "game_consumehero.json" + game_integral = "game_integral.json" + game_consumeIntegral = "game_consumeIntegral.json" + game_playingmethod = "game_playingmethod.json" ) // /配置管理组件 @@ -31,8 +33,10 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp err = this.MCompConfigure.Init(service, module, comp, options) this.module = module.(*Entertainment) err = this.LoadMultiConfigure(map[string]interface{}{ - game_consumehero: cfg.NewGameConsumeHero, - game_integral: cfg.NewGameIntegral, + game_consumehero: cfg.NewGameConsumeHero, + game_integral: cfg.NewGameIntegral, + game_consumeIntegral: cfg.NewGameConsumeIntegral, + game_playingmethod: cfg.NewGamePlayingMethod, }) configure.RegisterConfigure(game_block, cfg.NewGameBlock, this.LoadGameBlock) @@ -165,3 +169,31 @@ func (this *configureComp) GetInitGameConsumeHero() (cardid []string) { return } + +func (this *configureComp) GetGameConsumeIntegral() (itype []*cfg.GamePlayingMethodData) { + if v, err := this.GetConfigure(game_playingmethod); err == nil { + if configure, ok := v.(*cfg.GamePlayingMethod); ok { + for _, v := range configure.GetDataList() { + if v.Type == 2 { + itype = append(itype, v) + } + } + } + } + return +} + +func (this *configureComp) GetGameConsumeIntegralByKey(key int32) (conf *cfg.GamePlayingMethodData, err error) { + var ( + v interface{} + ) + if v, err = this.GetConfigure(game_playingmethod); err == nil { + if configure, ok := v.(*cfg.GamePlayingMethod); ok { + if conf = configure.Get(key); conf != nil { + return + } + } + } + err = comm.NewNotFoundConfErr(moduleName, game_playingmethod, key) + return +} diff --git a/modules/entertainment/room.go b/modules/entertainment/room.go index ec673efeb..f4c24ca87 100644 --- a/modules/entertainment/room.go +++ b/modules/entertainment/room.go @@ -408,23 +408,13 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr this.AiOperator() } case "ready": + var bStartGame bool // 可以开始游戏 if len(this.szSession) == 1 { // AI对战的话直接开始游戏 this.NexPower = this.player1.Userinfo.Uid this.curPower = this.player1.Userinfo.Uid this.player1.Ps = MaxPs this.player2.Ps = 0 - this.module.Debugf("match ai") - if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{ - User1: this.player1, - User2: this.player2, - Mpadata: &pb.MapData{Data: this.chessboard.Plat}, - Power: this.NexPower, - Round: this.round, - Roomid: this.Id, // 房间ID - }, this.szSession...); err != nil { - this.Errorln(err) - } - this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) + bStartGame = true } else { if this.player1.Userinfo.Uid == session.GetUserId() { this.rd1 = true @@ -433,24 +423,31 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr } this.module.Debugf("match user1ready:%v,ready2:%v", this.rd1, this.rd2) if this.rd1 && this.rd2 { // 两个玩家都准备好了 那么就开始游戏 - this.NexPower = this.player1.Userinfo.Uid - this.curPower = this.player1.Userinfo.Uid - this.player1.Ps = MaxPs - this.player2.Ps = 0 - if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{ - User1: this.player1, - User2: this.player2, - Mpadata: &pb.MapData{Data: this.chessboard.Plat}, - Power: this.NexPower, - Round: this.round, - Roomid: this.Id, - }, this.szSession...); err != nil { - this.Errorln(err) - } - - this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) + bStartGame = true } } + if bStartGame { + var weight []int32 // 权重 + // 开始随机玩法 + list := this.module.configure.GetGameConsumeIntegral() + for _, v := range list { + weight = append(weight, v.Weight) + } + + if err := this.module.SendMsgSyncToSession(string(this.module.GetType()), "startgame", &pb.EntertainStartGamePush{ + User1: this.player1, + User2: this.player2, + Mpadata: &pb.MapData{Data: this.chessboard.Plat}, + Power: this.NexPower, + Round: this.round, + Roomid: this.Id, // 房间ID + Playtype: list[comm.GetRandW(weight)].Key, // 通过权重随机一个玩法 + }, this.szSession...); err != nil { + this.Errorln(err) + } + this.operatetimer = timewheel.Add(time.Second*MaxTime, this.operateTimeOut) + } + case "reconnect": // 重连 session.SendMsg(string(this.module.GetType()), "reconnect", &pb.EntertainReconnectResp{ Roomid: this.Id, diff --git a/pb/entertain_db.pb.go b/pb/entertain_db.pb.go index 063d39d8d..e0e5a8cec 100644 --- a/pb/entertain_db.pb.go +++ b/pb/entertain_db.pb.go @@ -312,10 +312,12 @@ type DBXXLData struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID - Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID - Reward map[int32]int32 `protobuf:"bytes,3,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 配置表唯一ID - Card map[string]int32 `protobuf:"bytes,4,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0) + Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID + Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID + Reward map[int32]int32 `protobuf:"bytes,3,rep,name=reward,proto3" json:"reward" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 配置表唯一ID + Card map[string]int32 `protobuf:"bytes,4,rep,name=card,proto3" json:"card" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` // key 卡id value 数量(可为0) + Rtime int64 `protobuf:"varint,5,opt,name=rtime,proto3" json:"rtime"` // 刷新时间 (客户端不用) + Playtype []int32 `protobuf:"varint,6,rep,packed,name=playtype,proto3" json:"playtype"` // 每天随机玩法 } func (x *DBXXLData) Reset() { @@ -378,6 +380,20 @@ func (x *DBXXLData) GetCard() map[string]int32 { return nil } +func (x *DBXXLData) GetRtime() int64 { + if x != nil { + return x.Rtime + } + return 0 +} + +func (x *DBXXLData) GetPlaytype() []int32 { + if x != nil { + return x.Playtype + } + return nil +} + var File_entertain_entertain_db_proto protoreflect.FileDescriptor var file_entertain_entertain_db_proto_rawDesc = []byte{ @@ -413,7 +429,7 @@ var file_entertain_entertain_db_proto_rawDesc = []byte{ 0x6f, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x42, 0x61, 0x73, 0x65, 0x55, 0x73, 0x65, 0x72, 0x49, 0x6e, 0x66, 0x6f, 0x52, 0x08, 0x75, 0x73, 0x65, 0x72, 0x69, 0x6e, 0x66, 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2c3bece3c..ee6b2f9d1 100644 --- a/pb/entertain_msg.pb.go +++ b/pb/entertain_msg.pb.go @@ -304,12 +304,13 @@ type EntertainStartGamePush struct { sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields - User1 *PlayerData `protobuf:"bytes,1,opt,name=user1,proto3" json:"user1"` - User2 *PlayerData `protobuf:"bytes,2,opt,name=user2,proto3" json:"user2"` - Mpadata *MapData `protobuf:"bytes,3,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据 - Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权 - Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数 - Roomid string `protobuf:"bytes,6,opt,name=roomid,proto3" json:"roomid"` // 房间id + User1 *PlayerData `protobuf:"bytes,1,opt,name=user1,proto3" json:"user1"` + User2 *PlayerData `protobuf:"bytes,2,opt,name=user2,proto3" json:"user2"` + Mpadata *MapData `protobuf:"bytes,3,opt,name=mpadata,proto3" json:"mpadata"` // 地图数据 + Power string `protobuf:"bytes,4,opt,name=power,proto3" json:"power"` // 操作权 + Round int32 `protobuf:"varint,5,opt,name=round,proto3" json:"round"` // 回合数 + Roomid string `protobuf:"bytes,6,opt,name=roomid,proto3" json:"roomid"` // 房间id + Playtype int32 `protobuf:"varint,7,opt,name=playtype,proto3" json:"playtype"` // 随机的玩法类型 } func (x *EntertainStartGamePush) Reset() { @@ -386,6 +387,13 @@ func (x *EntertainStartGamePush) GetRoomid() string { return "" } +func (x *EntertainStartGamePush) GetPlaytype() int32 { + if x != nil { + return x.Playtype + } + return 0 +} + // 操作 type EntertainOperatorReq struct { state protoimpl.MessageState @@ -1346,7 +1354,7 @@ var file_entertain_entertain_msg_proto_rawDesc = []byte{ 0x20, 0x01, 0x28, 0x09, 0x52, 0x06, 0x72, 0x6f, 0x6f, 0x6d, 0x69, 0x64, 0x22, 0x2a, 0x0a, 0x12, 0x45, 0x6e, 0x74, 0x65, 0x72, 0x74, 0x61, 0x69, 0x6e, 0x52, 0x65, 0x61, 0x64, 0x79, 0x52, 0x65, 0x73, 0x70, 0x12, 0x14, 0x0a, 0x05, 0x72, 0x65, 0x61, 0x64, 0x79, 0x18, 0x01, 0x20, 0x01, 0x28, - 0x08, 0x52, 0x05, 0x72, 0x65, 0x61, 0x64, 0x79, 0x22, 0xc6, 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+func NewGameRepeatAll(_buf []map[string]interface{}) (*GameRepeatAll, error) { + _dataList := make([]*GameRepeatAllData, 0, len(_buf)) + dataMap := make(map[int32]*GameRepeatAllData) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGameRepeatAllData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Key] = _v + } + } + return &GameRepeatAll{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *GameRepeatAll) GetDataMap() map[int32]*GameRepeatAllData { + return table._dataMap +} + +func (table *GameRepeatAll) GetDataList() []*GameRepeatAllData { + return table._dataList +} + +func (table *GameRepeatAll) Get(key int32) *GameRepeatAllData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/Game.RepeatAllData.go b/sys/configure/structs/Game.RepeatAllData.go new file mode 100644 index 000000000..eea80b3f7 --- /dev/null +++ b/sys/configure/structs/Game.RepeatAllData.go @@ -0,0 +1,64 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GameRepeatAllData struct { + Key int32 + Model string + Num int32 + Thing string + Upthing int32 + Detailthing int32 + Cdtxt string + Cdtime int32 + Reward []*Gameatn +} + +const TypeId_GameRepeatAllData = -1975992876 + +func (*GameRepeatAllData) GetTypeId() int32 { + return -1975992876 +} + +func (_v *GameRepeatAllData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["key"].(float64); !_ok_ { err = errors.New("key error"); return }; _v.Key = int32(_tempNum_) } + { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } + { var _ok_ bool; if _v.Thing, _ok_ = _buf["thing"].(string); !_ok_ { err = errors.New("thing error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["upthing"].(float64); !_ok_ { err = errors.New("upthing error"); return }; _v.Upthing = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["detailthing"].(float64); !_ok_ { err = errors.New("detailthing error"); return }; _v.Detailthing = int32(_tempNum_) } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["cdtxt"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Cdtxt error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Cdtxt, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["cdtime"].(float64); !_ok_ { err = errors.New("cdtime error"); return }; _v.Cdtime = int32(_tempNum_) } + { + var _arr_ []interface{} + var _ok_ bool + if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return } + + _v.Reward = make([]*Gameatn, 0, len(_arr_)) + + for _, _e_ := range _arr_ { + var _list_v_ *Gameatn + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } } + _v.Reward = append(_v.Reward, _list_v_) + } + } + + return +} + +func DeserializeGameRepeatAllData(_buf map[string]interface{}) (*GameRepeatAllData, error) { + v := &GameRepeatAllData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +} diff --git a/sys/configure/structs/Game.TDMonster.go b/sys/configure/structs/Game.TDMonster.go new file mode 100644 index 000000000..bf57c9592 --- /dev/null +++ b/sys/configure/structs/Game.TDMonster.go @@ -0,0 +1,42 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +type GameTDMonster struct { + _dataMap map[int32]*GameTDMonsterData + _dataList []*GameTDMonsterData +} + +func NewGameTDMonster(_buf []map[string]interface{}) (*GameTDMonster, error) { + _dataList := make([]*GameTDMonsterData, 0, len(_buf)) + dataMap := make(map[int32]*GameTDMonsterData) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGameTDMonsterData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.NpcId] = _v + } + } + return &GameTDMonster{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *GameTDMonster) GetDataMap() map[int32]*GameTDMonsterData { + return table._dataMap +} + +func (table *GameTDMonster) GetDataList() []*GameTDMonsterData { + return table._dataList +} + +func (table *GameTDMonster) Get(key int32) *GameTDMonsterData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/Game.TDMonsterAppear.go b/sys/configure/structs/Game.TDMonsterAppear.go new file mode 100644 index 000000000..1b573be96 --- /dev/null +++ b/sys/configure/structs/Game.TDMonsterAppear.go @@ -0,0 +1,42 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +type GameTDMonsterAppear struct { + _dataMap map[int32]*GameTDMonsterAppearData + _dataList []*GameTDMonsterAppearData +} + +func NewGameTDMonsterAppear(_buf []map[string]interface{}) (*GameTDMonsterAppear, error) { + _dataList := make([]*GameTDMonsterAppearData, 0, len(_buf)) + dataMap := make(map[int32]*GameTDMonsterAppearData) + for _, _ele_ := range _buf { + if _v, err2 := DeserializeGameTDMonsterAppearData(_ele_); err2 != nil { + return nil, err2 + } else { + _dataList = append(_dataList, _v) + dataMap[_v.Id] = _v + } + } + return &GameTDMonsterAppear{_dataList:_dataList, _dataMap:dataMap}, nil +} + +func (table *GameTDMonsterAppear) GetDataMap() map[int32]*GameTDMonsterAppearData { + return table._dataMap +} + +func (table *GameTDMonsterAppear) GetDataList() []*GameTDMonsterAppearData { + return table._dataList +} + +func (table *GameTDMonsterAppear) Get(key int32) *GameTDMonsterAppearData { + return table._dataMap[key] +} + + diff --git a/sys/configure/structs/Game.TDMonsterAppearData.go b/sys/configure/structs/Game.TDMonsterAppearData.go new file mode 100644 index 000000000..df9225ab1 --- /dev/null +++ b/sys/configure/structs/Game.TDMonsterAppearData.go @@ -0,0 +1,47 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GameTDMonsterAppearData struct { + Id int32 + CopyId int32 + Num int32 + Time int32 + Count int32 + MonsterId int32 + HpMultiple int32 +} + +const TypeId_GameTDMonsterAppearData = 44623341 + +func (*GameTDMonsterAppearData) GetTypeId() int32 { + return 44623341 +} + +func (_v *GameTDMonsterAppearData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["copy_id"].(float64); !_ok_ { err = errors.New("copy_id error"); return }; _v.CopyId = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["num"].(float64); !_ok_ { err = errors.New("num error"); return }; _v.Num = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["time"].(float64); !_ok_ { err = errors.New("time error"); return }; _v.Time = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["count"].(float64); !_ok_ { err = errors.New("count error"); return }; _v.Count = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_id"].(float64); !_ok_ { err = errors.New("monster_id error"); return }; _v.MonsterId = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp_multiple"].(float64); !_ok_ { err = errors.New("hp_multiple error"); return }; _v.HpMultiple = int32(_tempNum_) } + return +} + +func DeserializeGameTDMonsterAppearData(_buf map[string]interface{}) (*GameTDMonsterAppearData, error) { + v := &GameTDMonsterAppearData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +} diff --git a/sys/configure/structs/Game.TDMonsterData.go b/sys/configure/structs/Game.TDMonsterData.go new file mode 100644 index 000000000..abf765321 --- /dev/null +++ b/sys/configure/structs/Game.TDMonsterData.go @@ -0,0 +1,55 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +package cfg + +import "errors" + +type GameTDMonsterData struct { + NpcId int32 + Name string + MonsterSkillid int32 + Model string + Multiple int32 + Hp int32 + Dis int32 + Atk int32 + AtkSpeed int32 + MoveSpeed float32 + Exp int32 +} + +const TypeId_GameTDMonsterData = 919296312 + +func (*GameTDMonsterData) GetTypeId() int32 { + return 919296312 +} + +func (_v *GameTDMonsterData)Deserialize(_buf map[string]interface{}) (err error) { + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["npc_id"].(float64); !_ok_ { err = errors.New("npc_id error"); return }; _v.NpcId = int32(_tempNum_) } + {var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["monster_skillid"].(float64); !_ok_ { err = errors.New("monster_skillid error"); return }; _v.MonsterSkillid = int32(_tempNum_) } + { var _ok_ bool; if _v.Model, _ok_ = _buf["model"].(string); !_ok_ { err = errors.New("model error"); return } } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["multiple"].(float64); !_ok_ { err = errors.New("multiple error"); return }; _v.Multiple = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["hp"].(float64); !_ok_ { err = errors.New("hp error"); return }; _v.Hp = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["dis"].(float64); !_ok_ { err = errors.New("dis error"); return }; _v.Dis = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk"].(float64); !_ok_ { err = errors.New("atk error"); return }; _v.Atk = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atk_speed"].(float64); !_ok_ { err = errors.New("atk_speed error"); return }; _v.AtkSpeed = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["move_speed"].(float64); !_ok_ { err = errors.New("move_speed error"); return }; _v.MoveSpeed = float32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exp"].(float64); !_ok_ { err = errors.New("exp error"); return }; _v.Exp = int32(_tempNum_) } + return +} + +func DeserializeGameTDMonsterData(_buf map[string]interface{}) (*GameTDMonsterData, error) { + v := &GameTDMonsterData{} + if err := v.Deserialize(_buf); err == nil { + return v, nil + } else { + return nil, err + } +} diff --git a/sys/configure/structs/Tables.go b/sys/configure/structs/Tables.go index 1f19daa94..3189299f9 100644 --- a/sys/configure/structs/Tables.go +++ b/sys/configure/structs/Tables.go @@ -280,7 +280,9 @@ type Tables struct { TreasureMap *GameTreasureMap ConsumeIntegral *GameConsumeIntegral TDReward *GameTDReward - Catchrabbitreward *GameCatchrabbitreward + RepeatAll *GameRepeatAll + TDMonster *GameTDMonster + TDMonsterAppear *GameTDMonsterAppear } func NewTables(loader JsonLoader) (*Tables, error) { @@ -1902,10 +1904,22 @@ func NewTables(loader JsonLoader) (*Tables, error) { if tables.TDReward, err = NewGameTDReward(buf) ; err != nil { return nil, err } - if buf, err = loader("game_catchrabbitreward") ; err != nil { + if buf, err = loader("game_repeatall") ; err != nil { return nil, err } - if tables.Catchrabbitreward, err = NewGameCatchrabbitreward(buf) ; err != nil { + if tables.RepeatAll, err = NewGameRepeatAll(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_tdmonster") ; err != nil { + return nil, err + } + if tables.TDMonster, err = NewGameTDMonster(buf) ; err != nil { + return nil, err + } + if buf, err = loader("game_tdmonsterappear") ; err != nil { + return nil, err + } + if tables.TDMonsterAppear, err = NewGameTDMonsterAppear(buf) ; err != nil { return nil, err } return tables, nil diff --git a/sys/configure/structs/game.globalData.go b/sys/configure/structs/game.globalData.go index ceabd3ba8..195e7ba02 100644 --- a/sys/configure/structs/game.globalData.go +++ b/sys/configure/structs/game.globalData.go @@ -300,6 +300,7 @@ type GameGlobalData struct { ConsumePvpTime int32 ConsumePveTime int32 ConsumeRounds int32 + ConsumeIntegralnums *Gameatn } const TypeId_GameGlobalData = 477542761 @@ -1183,6 +1184,7 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_pvp_time"].(float64); !_ok_ { err = errors.New("consume_pvp_time error"); return }; _v.ConsumePvpTime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_pve_time"].(float64); !_ok_ { err = errors.New("consume_pve_time error"); return }; _v.ConsumePveTime = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["consume_rounds"].(float64); !_ok_ { err = errors.New("consume_rounds error"); return }; _v.ConsumeRounds = int32(_tempNum_) } + { var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["consume_integralnums"].(map[string]interface{}); !_ok_ { err = errors.New("consume_integralnums error"); return }; if _v.ConsumeIntegralnums, err = DeserializeGameatn(_x_); err != nil { return } } return }