waring处理
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@ -81,11 +81,12 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.HuntingBuyReq) (code
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}
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}
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if curCount-amount > 0 {
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: curCount - amount,
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}}, true); code != pb.ErrorCode_Success {
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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}
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@ -72,11 +72,12 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.HuntingGetListRe
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addCount := curCount - amount
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if addCount > 0 {
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: addCount,
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}}, true); code != pb.ErrorCode_Success {
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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}
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@ -77,11 +77,12 @@ func (this *apiComp) Buy(session comm.IUserSession, req *pb.VikingBuyReq) (code
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}
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}
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if curCount-amount > 0 {
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: curCount - amount,
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}}, true); code != pb.ErrorCode_Success {
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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}
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@ -73,11 +73,12 @@ func (this *apiComp) GetList(session comm.IUserSession, req *pb.VikingGetListReq
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}
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addCount := curCount - amount
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if addCount > 0 {
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{&cfg.Gameatn{
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res := &cfg.Gameatn{
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A: "item",
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T: costRes.T,
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N: addCount,
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}}, true); code != pb.ErrorCode_Success {
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}
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if code = this.module.DispenseRes(session, []*cfg.Gameatn{res}, true); code != pb.ErrorCode_Success {
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return
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}
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}
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