Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
cf1cabff58
74
bin/json/game_exclusiverank.json
Normal file
74
bin/json/game_exclusiverank.json
Normal file
@ -0,0 +1,74 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"weaponid": 100001,
|
||||
"rank": 1,
|
||||
"lvmax": 10,
|
||||
"cost": []
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"weaponid": 100001,
|
||||
"rank": 2,
|
||||
"lvmax": 20,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 13000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"weaponid": 100001,
|
||||
"rank": 3,
|
||||
"lvmax": 30,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 14000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"weaponid": 100001,
|
||||
"rank": 4,
|
||||
"lvmax": 40,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 15000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"weaponid": 100001,
|
||||
"rank": 5,
|
||||
"lvmax": 50,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 16000
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"weaponid": 100001,
|
||||
"rank": 6,
|
||||
"lvmax": 60,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 17000
|
||||
}
|
||||
]
|
||||
}
|
||||
]
|
62
bin/json/game_exclusivestar.json
Normal file
62
bin/json/game_exclusivestar.json
Normal file
@ -0,0 +1,62 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"weaponid": 100001,
|
||||
"star": 1,
|
||||
"commonskill": 10001,
|
||||
"exclusiveskill": 20001,
|
||||
"cost1": {
|
||||
"a": "ExclusiveWeapon",
|
||||
"t": "100001",
|
||||
"n": 0
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"weaponid": 100001,
|
||||
"star": 2,
|
||||
"commonskill": 10002,
|
||||
"exclusiveskill": 20002,
|
||||
"cost1": {
|
||||
"a": "ExclusiveWeapon",
|
||||
"t": "100001",
|
||||
"n": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"weaponid": 100001,
|
||||
"star": 3,
|
||||
"commonskill": 10003,
|
||||
"exclusiveskill": 20003,
|
||||
"cost1": {
|
||||
"a": "ExclusiveWeapon",
|
||||
"t": "100001",
|
||||
"n": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"weaponid": 100001,
|
||||
"star": 4,
|
||||
"commonskill": 10004,
|
||||
"exclusiveskill": 20004,
|
||||
"cost1": {
|
||||
"a": "ExclusiveWeapon",
|
||||
"t": "100001",
|
||||
"n": 1
|
||||
}
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"weaponid": 100001,
|
||||
"star": 5,
|
||||
"commonskill": 10005,
|
||||
"exclusiveskill": 20005,
|
||||
"cost1": {
|
||||
"a": "ExclusiveWeapon",
|
||||
"t": "100001",
|
||||
"n": 1
|
||||
}
|
||||
}
|
||||
]
|
236
bin/json/game_exclusiveupgrade.json
Normal file
236
bin/json/game_exclusiveupgrade.json
Normal file
@ -0,0 +1,236 @@
|
||||
[
|
||||
{
|
||||
"id": 1,
|
||||
"weaponid": 100001,
|
||||
"lv": 1,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 100
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 1000
|
||||
}
|
||||
],
|
||||
"needexp": 0,
|
||||
"cost": [],
|
||||
"change": 500
|
||||
},
|
||||
{
|
||||
"id": 2,
|
||||
"weaponid": 100001,
|
||||
"lv": 2,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 105
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 1200
|
||||
}
|
||||
],
|
||||
"needexp": 1000,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 13000
|
||||
}
|
||||
],
|
||||
"change": 1500
|
||||
},
|
||||
{
|
||||
"id": 3,
|
||||
"weaponid": 100001,
|
||||
"lv": 3,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 110
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 1400
|
||||
}
|
||||
],
|
||||
"needexp": 1200,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 14000
|
||||
}
|
||||
],
|
||||
"change": 1700
|
||||
},
|
||||
{
|
||||
"id": 4,
|
||||
"weaponid": 100001,
|
||||
"lv": 4,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 115
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 1600
|
||||
}
|
||||
],
|
||||
"needexp": 1400,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 15000
|
||||
}
|
||||
],
|
||||
"change": 1900
|
||||
},
|
||||
{
|
||||
"id": 5,
|
||||
"weaponid": 100001,
|
||||
"lv": 5,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 120
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 1800
|
||||
}
|
||||
],
|
||||
"needexp": 1600,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 16000
|
||||
}
|
||||
],
|
||||
"change": 2100
|
||||
},
|
||||
{
|
||||
"id": 6,
|
||||
"weaponid": 100001,
|
||||
"lv": 6,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 125
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 2000
|
||||
}
|
||||
],
|
||||
"needexp": 1800,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 17000
|
||||
}
|
||||
],
|
||||
"change": 2300
|
||||
},
|
||||
{
|
||||
"id": 7,
|
||||
"weaponid": 100001,
|
||||
"lv": 7,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 130
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 2200
|
||||
}
|
||||
],
|
||||
"needexp": 2000,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 18000
|
||||
}
|
||||
],
|
||||
"change": 2500
|
||||
},
|
||||
{
|
||||
"id": 8,
|
||||
"weaponid": 100001,
|
||||
"lv": 8,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 135
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 2400
|
||||
}
|
||||
],
|
||||
"needexp": 2200,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 19000
|
||||
}
|
||||
],
|
||||
"change": 2700
|
||||
},
|
||||
{
|
||||
"id": 9,
|
||||
"weaponid": 100001,
|
||||
"lv": 9,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 140
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 2600
|
||||
}
|
||||
],
|
||||
"needexp": 2400,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 20000
|
||||
}
|
||||
],
|
||||
"change": 2900
|
||||
},
|
||||
{
|
||||
"id": 10,
|
||||
"weaponid": 100001,
|
||||
"lv": 10,
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 145
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 2800
|
||||
}
|
||||
],
|
||||
"needexp": 2600,
|
||||
"cost": [
|
||||
{
|
||||
"a": "attr",
|
||||
"t": "gold",
|
||||
"n": 21000
|
||||
}
|
||||
],
|
||||
"change": 3100
|
||||
}
|
||||
]
|
150
bin/json/game_exclusiveweapon.json
Normal file
150
bin/json/game_exclusiveweapon.json
Normal file
@ -0,0 +1,150 @@
|
||||
[
|
||||
{
|
||||
"weaponid": 100001,
|
||||
"heroid": 25001,
|
||||
"name": {
|
||||
"key": "text01",
|
||||
"text": "阿宝专武"
|
||||
},
|
||||
"color": 5,
|
||||
"icon": "img",
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 100
|
||||
},
|
||||
{
|
||||
"a": 53,
|
||||
"n": 1000
|
||||
}
|
||||
],
|
||||
"commonskill": 25000001,
|
||||
"exclusiveskill": 35000001
|
||||
},
|
||||
{
|
||||
"weaponid": 100002,
|
||||
"heroid": 25002,
|
||||
"name": {
|
||||
"key": "text02",
|
||||
"text": "邦尼兔专武"
|
||||
},
|
||||
"color": 4,
|
||||
"icon": "img",
|
||||
"attribute": [
|
||||
{
|
||||
"a": 56,
|
||||
"n": 60
|
||||
},
|
||||
{
|
||||
"a": 59,
|
||||
"n": 800
|
||||
}
|
||||
],
|
||||
"commonskill": 25000002,
|
||||
"exclusiveskill": 35000002
|
||||
},
|
||||
{
|
||||
"weaponid": 100003,
|
||||
"heroid": 25003,
|
||||
"name": {
|
||||
"key": "text03",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100004,
|
||||
"heroid": 25004,
|
||||
"name": {
|
||||
"key": "text04",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100005,
|
||||
"heroid": 25005,
|
||||
"name": {
|
||||
"key": "text05",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100006,
|
||||
"heroid": 25006,
|
||||
"name": {
|
||||
"key": "text06",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100007,
|
||||
"heroid": 25007,
|
||||
"name": {
|
||||
"key": "text07",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100008,
|
||||
"heroid": 25008,
|
||||
"name": {
|
||||
"key": "text08",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100009,
|
||||
"heroid": 25009,
|
||||
"name": {
|
||||
"key": "text09",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
},
|
||||
{
|
||||
"weaponid": 100010,
|
||||
"heroid": 25010,
|
||||
"name": {
|
||||
"key": "text10",
|
||||
"text": ""
|
||||
},
|
||||
"color": 0,
|
||||
"icon": "",
|
||||
"attribute": [],
|
||||
"commonskill": 0,
|
||||
"exclusiveskill": 0
|
||||
}
|
||||
]
|
@ -1554,7 +1554,7 @@
|
||||
},
|
||||
"txt": "1000138",
|
||||
"txtoffset": {
|
||||
"x": 0,
|
||||
"x": -200,
|
||||
"y": 100
|
||||
},
|
||||
"speakerface": 0,
|
||||
|
@ -48671,7 +48671,7 @@
|
||||
"img": "item_25010006",
|
||||
"intr": {
|
||||
"key": "item_item_intr_25010006",
|
||||
"text": "菲奥娜的袜子"
|
||||
"text": "腥臭难闻的一双破袜子,其实是戈伯的袜子。拿这个去骗胡德先生吧。"
|
||||
},
|
||||
"describe": {
|
||||
"key": "",
|
||||
@ -48712,7 +48712,7 @@
|
||||
"img": "item_25010007",
|
||||
"intr": {
|
||||
"key": "item_item_intr_25010007",
|
||||
"text": "驯龙笔记"
|
||||
"text": "这本笔记原本的纸页早已写满,中间还夹塞了许多新纸页,上面密密麻麻记载了各种龙的习性以及配图。"
|
||||
},
|
||||
"describe": {
|
||||
"key": "",
|
||||
@ -48753,7 +48753,7 @@
|
||||
"img": "item_25010008",
|
||||
"intr": {
|
||||
"key": "item_item_intr_25010008",
|
||||
"text": "陈旧的靴子"
|
||||
"text": "一双精致的小靴子,皮革上等,针线也非常细密。可惜使用者不甚爱惜,使它看上去颇为破旧。"
|
||||
},
|
||||
"describe": {
|
||||
"key": "",
|
||||
@ -48794,7 +48794,7 @@
|
||||
"img": "item_25010009",
|
||||
"intr": {
|
||||
"key": "item_item_intr_25010009",
|
||||
"text": "毛线球"
|
||||
"text": "一团随处可见的毛线球,似乎是由猫毛缠绕而成,对于巨怪们来说它有非同一般的吸引力。"
|
||||
},
|
||||
"describe": {
|
||||
"key": "",
|
||||
|
@ -44498,10 +44498,8 @@
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"venturetype": 1,
|
||||
"ventureavatar": [
|
||||
"Person/45003/45003_q.prefab"
|
||||
],
|
||||
"venturetype": 0,
|
||||
"ventureavatar": [],
|
||||
"scene_effect": [
|
||||
"heiwu3"
|
||||
],
|
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@ -44575,7 +44573,7 @@
|
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{
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|
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|
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"previous_group_id": [
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200208
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],
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@ -44583,6 +44581,91 @@
|
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"buried_type": 0,
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"buried": 0,
|
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"grouptype": [],
|
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"Episodetype": 3,
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"inherit": false,
|
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"battle_fail": false,
|
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"venturemodelspeed": 0,
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||||
"venturemodelscale": 0,
|
||||
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|
||||
"venturemodel": "",
|
||||
"bubbletalk": {
|
||||
"key": "",
|
||||
"text": ""
|
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},
|
||||
"venturetype": 1,
|
||||
"ventureavatar": [
|
||||
"Person/45003/45003_q.prefab"
|
||||
],
|
||||
"scene_effect": [
|
||||
"heiwu3"
|
||||
],
|
||||
"scene_effectfilter": "",
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"is_near": false,
|
||||
"openlevel": 1,
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||||
"EditorStage": 0,
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||||
"herocolor": 1,
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"heroimg": "zxgq_qp_icon_gth",
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"bubbletext": {
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"key": "",
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"text": ""
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},
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"animation": [],
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||||
"prewarbubbletext": {
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||||
"key": "",
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||||
"text": ""
|
||||
},
|
||||
"hide": false,
|
||||
"destroy": true,
|
||||
"progress": 1,
|
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"timelineplayer": false,
|
||||
"stroyshow": false,
|
||||
"frontstoryid": 402121,
|
||||
"afterstoryid": 0,
|
||||
"maingroupName": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"maingroupIcon": "",
|
||||
"mainlineName": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"title": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"desc": {
|
||||
"key": "",
|
||||
"text": ""
|
||||
},
|
||||
"exp": 0,
|
||||
"hero_exp": 0,
|
||||
"ps_consume": [],
|
||||
"ps_mg": [],
|
||||
"firstaward": [],
|
||||
"lotteryward": 0,
|
||||
"commonaward": [],
|
||||
"BattleReadyID": 0,
|
||||
"FormatList": [],
|
||||
"helphero": [],
|
||||
"banhero": [],
|
||||
"star": [],
|
||||
"star_type": [],
|
||||
"star_value": [],
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
"id": 1202010,
|
||||
"chapterid": 12002,
|
||||
"group_id": 200209,
|
||||
"previous_group_id": [
|
||||
2002081
|
||||
],
|
||||
"previoustage": 0,
|
||||
"buried_type": 0,
|
||||
"buried": 0,
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||||
"grouptype": [],
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"Episodetype": 7,
|
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"stage_param": 0,
|
||||
"inherit": false,
|
||||
@ -44670,7 +44753,7 @@
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
"id": 1202010,
|
||||
"id": 1202011,
|
||||
"chapterid": 12002,
|
||||
"group_id": 200210,
|
||||
"previous_group_id": [
|
||||
@ -44789,7 +44872,7 @@
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
"id": 1202011,
|
||||
"id": 1202012,
|
||||
"chapterid": 12002,
|
||||
"group_id": 200211,
|
||||
"previous_group_id": [
|
||||
@ -44908,7 +44991,7 @@
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
"id": 1202012,
|
||||
"id": 1202013,
|
||||
"chapterid": 12002,
|
||||
"group_id": 200211,
|
||||
"previous_group_id": [
|
||||
@ -45027,7 +45110,7 @@
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
"id": 1202013,
|
||||
"id": 1202014,
|
||||
"chapterid": 12002,
|
||||
"group_id": 200212,
|
||||
"previous_group_id": [
|
||||
@ -45108,7 +45191,7 @@
|
||||
"challengeward": 0
|
||||
},
|
||||
{
|
||||
"id": 1202014,
|
||||
"id": 1202015,
|
||||
"chapterid": 12002,
|
||||
"group_id": 200213,
|
||||
"previous_group_id": [
|
||||
|
@ -3,13 +3,13 @@
|
||||
"boss_id": 810301,
|
||||
"boss_name": {
|
||||
"key": "puggsy_puggsy_fight_boss_name_1",
|
||||
"text": "胡德先生"
|
||||
"text": "火焰泰坦"
|
||||
},
|
||||
"boss_text": {
|
||||
"key": "puggsy_puggsy_fight_boss_text_1",
|
||||
"text": "他是一名懦弱的战士"
|
||||
"text": "火焰泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【火岩熔心】会优先攻击队长目标,队长目标防御越弱伤害越高,因此队长需要放置防御值高的守护者,将有利于减少伤害。【熔岩迸发】会给全体目标附加【炽热岩浆】效果。当火焰泰坦释放【熔岩爆裂】时会引爆所有【炙热岩浆】效果,对敌人造成巨大伤害。【炙热岩浆】只能通过增益效果和净化消除,在释放【熔岩爆裂】前尽可能多的消除【炙热岩浆】效果,积攒更多花瓣,可使得火焰泰坦进入破防状态,且得分数倍率也将获得提高。因此使用能多上增益效果和拥有净化能力的守护者,是取得高分的关键。战斗结束时,成功存在的队伍方可获得S级及以上评级。"
|
||||
},
|
||||
"BattleReadyID": 20111001,
|
||||
"BattleReadyID": 4101,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155005111,
|
||||
@ -17,20 +17,20 @@
|
||||
155005311
|
||||
],
|
||||
"boss": [
|
||||
810301
|
||||
1430001
|
||||
]
|
||||
},
|
||||
{
|
||||
"boss_id": 810302,
|
||||
"boss_name": {
|
||||
"key": "puggsy_puggsy_fight_boss_name_2",
|
||||
"text": "胡德先生"
|
||||
"text": "冰霜泰坦"
|
||||
},
|
||||
"boss_text": {
|
||||
"key": "puggsy_puggsy_fight_boss_text_2",
|
||||
"text": "他是一名懦弱的战士"
|
||||
"text": "冰霜泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【冰寒彻骨】会优先攻击队长目标,队长目标当前血量越低伤害越高,因此队长需要放置血量高的守护者,将有利于减少伤害。【寒风凛冽】会给全体目标附加【寒骨冰棱】效果。当冰霜泰坦释放【冰霜呼啸】时会引爆所有【寒骨冰棱】效果,对敌人造成巨大伤害。【寒骨冰棱】只能通过减益效果和治疗消除,在释放【冰霜呼啸】前尽可能多的消除【寒骨冰棱】效果,积攒更多花瓣,可使得冰霜泰坦进入破防状态,且得分数倍率也将获得提高。因此使用能多上减益效果和拥有治疗能力的守护者,是取得高分的关键。战斗结束时,成功存在的队伍方可获得S级及以上评级。"
|
||||
},
|
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"BattleReadyID": 20111001,
|
||||
"BattleReadyID": 4201,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
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155007111,
|
||||
@ -38,20 +38,20 @@
|
||||
155007311
|
||||
],
|
||||
"boss": [
|
||||
810302
|
||||
1430002
|
||||
]
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},
|
||||
{
|
||||
"boss_id": 810303,
|
||||
"boss_name": {
|
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"key": "puggsy_puggsy_fight_boss_name_3",
|
||||
"text": "胡德先生"
|
||||
"text": "森林泰坦"
|
||||
},
|
||||
"boss_text": {
|
||||
"key": "puggsy_puggsy_fight_boss_text_3",
|
||||
"text": "他是一名懦弱的战士"
|
||||
"text": "森林泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【荆棘窒息】会优先攻击队长目标,队长目标速度越低伤害越高,因此队长需要放置速度高的守护者,将有利于减少伤害。【盘根错节】会给全体目标附加【疯缠树枝】效果。当森林泰坦释放【藤蔓狂舞】时会引爆所有【疯缠树枝】效果,对敌人造成巨大伤害。【疯缠树枝】只能通过行动回合消除,在释放【藤蔓狂舞】前尽可能多的消除【疯缠树枝】效果,积攒更多花瓣,可使得森林泰坦进入破防状态,且得分数倍率也将获得提高。因此使用可以改变行动值,或者拥有额外回合,以及速度提升能力的守护者,是取得高分的关键。战斗结束时,成功存在的队伍方可获得S级及以上评级。"
|
||||
},
|
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"BattleReadyID": 20111001,
|
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"BattleReadyID": 4301,
|
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"heroId": "33003",
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"skill": [
|
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155006111,
|
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@ -59,20 +59,20 @@
|
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155006311
|
||||
],
|
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"boss": [
|
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810303
|
||||
1430003
|
||||
]
|
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},
|
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{
|
||||
"boss_id": 810304,
|
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"boss_name": {
|
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"key": "puggsy_puggsy_fight_boss_name_4",
|
||||
"text": "胡德先生"
|
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"text": "火焰泰坦"
|
||||
},
|
||||
"boss_text": {
|
||||
"key": "puggsy_puggsy_fight_boss_text_4",
|
||||
"text": "他是一名懦弱的战士"
|
||||
"text": "火焰泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【火岩熔心】会优先攻击队长目标,队长目标防御越弱伤害越高,因此队长需要放置防御值高的守护者,将有利于减少伤害。【熔岩迸发】会给全体目标附加【炽热岩浆】效果。当火焰泰坦释放【熔岩爆裂】时会引爆所有【炙热岩浆】效果,对敌人造成巨大伤害。【炙热岩浆】只能通过增益效果和净化消除,在释放【熔岩爆裂】前尽可能多的消除【炙热岩浆】效果,积攒更多花瓣,可使得火焰泰坦进入破防状态,且得分数倍率也将获得提高。因此使用能多上增益效果和拥有净化能力的守护者,是取得高分的关键。战斗结束时,成功存在的队伍方可获得S级及以上评级。"
|
||||
},
|
||||
"BattleReadyID": 20111001,
|
||||
"BattleReadyID": 4101,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
155005111,
|
||||
@ -80,20 +80,20 @@
|
||||
155005311
|
||||
],
|
||||
"boss": [
|
||||
810304
|
||||
1430001
|
||||
]
|
||||
},
|
||||
{
|
||||
"boss_id": 810305,
|
||||
"boss_name": {
|
||||
"key": "puggsy_puggsy_fight_boss_name_5",
|
||||
"text": "胡德先生"
|
||||
"text": "冰霜泰坦"
|
||||
},
|
||||
"boss_text": {
|
||||
"key": "puggsy_puggsy_fight_boss_text_5",
|
||||
"text": "他是一名懦弱的战士"
|
||||
"text": "冰霜泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【冰寒彻骨】会优先攻击队长目标,队长目标当前血量越低伤害越高,因此队长需要放置血量高的守护者,将有利于减少伤害。【寒风凛冽】会给全体目标附加【寒骨冰棱】效果。当冰霜泰坦释放【冰霜呼啸】时会引爆所有【寒骨冰棱】效果,对敌人造成巨大伤害。【寒骨冰棱】只能通过减益效果和治疗消除,在释放【冰霜呼啸】前尽可能多的消除【寒骨冰棱】效果,积攒更多花瓣,可使得冰霜泰坦进入破防状态,且得分数倍率也将获得提高。因此使用能多上减益效果和拥有治疗能力的守护者,是取得高分的关键。战斗结束时,成功存在的队伍方可获得S级及以上评级。"
|
||||
},
|
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"BattleReadyID": 20111001,
|
||||
"BattleReadyID": 4201,
|
||||
"heroId": "33003",
|
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"skill": [
|
||||
155005111,
|
||||
@ -101,27 +101,27 @@
|
||||
155005311
|
||||
],
|
||||
"boss": [
|
||||
810305
|
||||
1430002
|
||||
]
|
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},
|
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{
|
||||
"boss_id": 810306,
|
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"boss_name": {
|
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"key": "puggsy_puggsy_fight_boss_name_6",
|
||||
"text": "胡德先生"
|
||||
"text": "森林泰坦"
|
||||
},
|
||||
"boss_text": {
|
||||
"key": "puggsy_puggsy_fight_boss_text_6",
|
||||
"text": "他是一名懦弱的战士"
|
||||
"text": "森林泰坦拥有无限血量,玩家必须战斗至足够的回合数之后,才能获得最终胜利。【荆棘窒息】会优先攻击队长目标,队长目标速度越低伤害越高,因此队长需要放置速度高的守护者,将有利于减少伤害。【盘根错节】会给全体目标附加【疯缠树枝】效果。当森林泰坦释放【藤蔓狂舞】时会引爆所有【疯缠树枝】效果,对敌人造成巨大伤害。【疯缠树枝】只能通过行动回合消除,在释放【藤蔓狂舞】前尽可能多的消除【疯缠树枝】效果,积攒更多花瓣,可使得森林泰坦进入破防状态,且得分数倍率也将获得提高。因此使用可以改变行动值,或者拥有额外回合,以及速度提升能力的守护者,是取得高分的关键。战斗结束时,成功存在的队伍方可获得S级及以上评级。"
|
||||
},
|
||||
"BattleReadyID": 20111001,
|
||||
"BattleReadyID": 4301,
|
||||
"heroId": "33003",
|
||||
"skill": [
|
||||
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|
||||
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|
||||
],
|
||||
"boss": [
|
||||
810306
|
||||
1430003
|
||||
]
|
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}
|
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]
|
@ -1,13 +1,24 @@
|
||||
[
|
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{
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"id": 111,
|
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"boss_id": 810301,
|
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"rank_up": 19999,
|
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"reward": []
|
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"reward": [
|
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{
|
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"a": "item",
|
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"t": "10000042",
|
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"n": 5
|
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},
|
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{
|
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|
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|
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{
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"id": 2,
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"id": 110,
|
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"boss_id": 810301,
|
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"rank_low": 20000,
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"rank_up": 49999,
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@ -25,7 +36,7 @@
|
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]
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{
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"id": 109,
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"boss_id": 810301,
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"rank_up": 79999,
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@ -43,7 +54,7 @@
|
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]
|
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{
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"id": 4,
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"id": 108,
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"boss_id": 810301,
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"rank_up": 99999,
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@ -61,7 +72,7 @@
|
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]
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{
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"id": 107,
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@ -77,5 +88,476 @@
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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{
|
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|
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|
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|
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}
|
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|
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|
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{
|
||||
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|
||||
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|
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|
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|
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|
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|
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|
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|
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"n": 7
|
||||
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|
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{
|
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"a": "item",
|
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"t": "10000043",
|
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"n": 7
|
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}
|
||||
]
|
||||
},
|
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{
|
||||
"id": 307,
|
||||
"boss_id": 0,
|
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|
||||
"rank_up": 0,
|
||||
"reward": [
|
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{
|
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"a": "item",
|
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"t": "10000042",
|
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"n": 10
|
||||
},
|
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{
|
||||
"a": "item",
|
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"t": "10000043",
|
||||
"n": 10
|
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}
|
||||
]
|
||||
},
|
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{
|
||||
"id": 306,
|
||||
"boss_id": 0,
|
||||
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|
||||
"rank_up": 0,
|
||||
"reward": [
|
||||
{
|
||||
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|
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"t": "10000042",
|
||||
"n": 5
|
||||
},
|
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{
|
||||
"a": "item",
|
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"t": "10000043",
|
||||
"n": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 305,
|
||||
"boss_id": 0,
|
||||
"rank_low": 0,
|
||||
"rank_up": 0,
|
||||
"reward": [
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000042",
|
||||
"n": 6
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000043",
|
||||
"n": 6
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 304,
|
||||
"boss_id": 0,
|
||||
"rank_low": 0,
|
||||
"rank_up": 0,
|
||||
"reward": [
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000042",
|
||||
"n": 7
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000043",
|
||||
"n": 7
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 303,
|
||||
"boss_id": 0,
|
||||
"rank_low": 0,
|
||||
"rank_up": 0,
|
||||
"reward": [
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000042",
|
||||
"n": 10
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000043",
|
||||
"n": 10
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 302,
|
||||
"boss_id": 0,
|
||||
"rank_low": 0,
|
||||
"rank_up": 0,
|
||||
"reward": [
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000042",
|
||||
"n": 5
|
||||
},
|
||||
{
|
||||
"a": "item",
|
||||
"t": "10000043",
|
||||
"n": 5
|
||||
}
|
||||
]
|
||||
},
|
||||
{
|
||||
"id": 301,
|
||||
"boss_id": 0,
|
||||
"rank_low": 0,
|
||||
"rank_up": 0,
|
||||
"reward": []
|
||||
}
|
||||
]
|
@ -766,7 +766,7 @@
|
||||
"Levelid": 0,
|
||||
"datas": [
|
||||
"GameMain",
|
||||
"20380-菲奥娜",
|
||||
"20380-菲奥娜-替身使者",
|
||||
"901"
|
||||
],
|
||||
"event": [
|
||||
@ -789,7 +789,7 @@
|
||||
"Levelid": 0,
|
||||
"datas": [
|
||||
"GameMain",
|
||||
"20380-菲奥娜",
|
||||
"20380-菲奥娜-替身使者",
|
||||
"901"
|
||||
],
|
||||
"event": [
|
||||
|
@ -255,6 +255,26 @@
|
||||
"path": "Root|Hero1|Equip|Wear",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 20611,
|
||||
"msg_type": 1,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "",
|
||||
"opencond": [],
|
||||
"path": "Root|Hero1|Equip|Replace",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 20621,
|
||||
"msg_type": 1,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "",
|
||||
"opencond": [],
|
||||
"path": "Root|Hero1|Equip|Strengthen",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 15100,
|
||||
"msg_type": 0,
|
||||
@ -267,7 +287,7 @@
|
||||
},
|
||||
{
|
||||
"id": 15101,
|
||||
"msg_type": 2,
|
||||
"msg_type": 0,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "guild",
|
||||
@ -297,8 +317,8 @@
|
||||
},
|
||||
{
|
||||
"id": 15201,
|
||||
"msg_type": 1,
|
||||
"show_type": 0,
|
||||
"msg_type": 2,
|
||||
"show_type": 1,
|
||||
"count_type": 0,
|
||||
"opencond_id": "guild",
|
||||
"opencond": [],
|
||||
@ -315,6 +335,36 @@
|
||||
"path": "Root|Guild|Main|Task",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 15301,
|
||||
"msg_type": 2,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "guild",
|
||||
"opencond": [],
|
||||
"path": "Root|Guild|Main|Task|Complete",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 15302,
|
||||
"msg_type": 2,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "guild",
|
||||
"opencond": [],
|
||||
"path": "Root|Guild|Main|Task|Reward",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 15400,
|
||||
"msg_type": 2,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "guild",
|
||||
"opencond": [],
|
||||
"path": "Root|Guild|Main|Boss",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 16100,
|
||||
"msg_type": 0,
|
||||
@ -429,10 +479,30 @@
|
||||
"id": 17108,
|
||||
"msg_type": 2,
|
||||
"show_type": 0,
|
||||
"count_type": 1,
|
||||
"opencond_id": "goberblacksmithshop",
|
||||
"opencond": [],
|
||||
"path": "Root|Smithy|Stove",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 17109,
|
||||
"msg_type": 2,
|
||||
"show_type": 0,
|
||||
"count_type": 0,
|
||||
"opencond_id": "goberblacksmithshop",
|
||||
"opencond": [],
|
||||
"path": "Root|Smithy",
|
||||
"path": "Root|Smithy|IllustratedBubble|AtlasReward",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
"id": 17110,
|
||||
"msg_type": 1,
|
||||
"show_type": 0,
|
||||
"count_type": 1,
|
||||
"opencond_id": "goberblacksmithshop",
|
||||
"opencond": [],
|
||||
"path": "Root|Smithy|Tool",
|
||||
"header": ""
|
||||
},
|
||||
{
|
||||
|
@ -860,7 +860,7 @@
|
||||
},
|
||||
"content": {
|
||||
"key": "ruledesc_ruledesc_content_54",
|
||||
"text": "在俱乐部专柜内,可以使用月光原石购买所需物资。<br>聚乐专柜每七天刷新一次,不可手动刷新。"
|
||||
"text": "在俱乐部专柜内,可以使用俱乐部卡购买所需物资。<br>俱乐部专柜每七天刷新一次,不可手动刷新。"
|
||||
}
|
||||
},
|
||||
{
|
||||
|
@ -11652,7 +11652,7 @@
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_203",
|
||||
"text": "委托-美肚鲨寻物-接取"
|
||||
"text": ""
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_203",
|
||||
@ -11695,7 +11695,7 @@
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_204",
|
||||
"text": "委托-胡德先生寻物-接取"
|
||||
"text": ""
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_204",
|
||||
@ -11738,7 +11738,7 @@
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_205",
|
||||
"text": "委托-暴芙纳特寻物-接取"
|
||||
"text": ""
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_205",
|
||||
@ -11781,7 +11781,7 @@
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_206",
|
||||
"text": "委托-靴猫寻物-接取"
|
||||
"text": ""
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_206",
|
||||
@ -11824,7 +11824,7 @@
|
||||
},
|
||||
"task_details": {
|
||||
"key": "worldtask_world_task_task_details_207",
|
||||
"text": "委托-啊啊寻物-接取"
|
||||
"text": ""
|
||||
},
|
||||
"npctxt": {
|
||||
"key": "worldtask_world_task_npctxt_207",
|
||||
|
@ -55,12 +55,12 @@ func (this *modelComp) QueryUserEquipments(uId string) (equipments []*pb.DB_Excl
|
||||
if model, err = this.module.GetDBModelByUid(uId, this.TableName); err != nil {
|
||||
this.module.Errorln(err)
|
||||
} else {
|
||||
if err = model.GetList(uId, &equipments); err != nil {
|
||||
if err = model.GetList(uId, &exclusives); err != nil {
|
||||
this.module.Errorf("err:%v", err)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if err = this.GetList(uId, &equipments); err != nil {
|
||||
if err = this.GetList(uId, &exclusives); err != nil {
|
||||
this.module.Errorf("err:%v", err)
|
||||
}
|
||||
}
|
||||
@ -73,7 +73,7 @@ func (this *modelComp) addEquipments(uid string, equips []*pb.DB_Exclusive) (err
|
||||
model *db.DBModel
|
||||
equipsMap map[string]*pb.DB_Exclusive = make(map[string]*pb.DB_Exclusive)
|
||||
)
|
||||
for _, v := range equips {
|
||||
for _, v := range exclusives {
|
||||
equipsMap[v.Id] = v
|
||||
}
|
||||
if this.module.IsCross() {
|
||||
@ -133,7 +133,7 @@ func (this *modelComp) UpdateByHeroId(uid string, equipments ...*pb.DB_Equipment
|
||||
if model, err = this.module.GetDBModelByUid(uid, this.TableName); err != nil {
|
||||
this.module.Errorln(err)
|
||||
} else {
|
||||
for _, v := range equipments {
|
||||
for _, v := range exclusives {
|
||||
if err = model.ChangeList(uid, v.Id, map[string]interface{}{
|
||||
"heroId": v.HeroId,
|
||||
}); err != nil {
|
||||
@ -143,7 +143,7 @@ func (this *modelComp) UpdateByHeroId(uid string, equipments ...*pb.DB_Equipment
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for _, v := range equipments {
|
||||
for _, v := range exclusives {
|
||||
if err = this.ChangeList(uid, v.Id, map[string]interface{}{
|
||||
"heroId": v.HeroId,
|
||||
}); err != nil {
|
||||
|
@ -365,6 +365,7 @@ var file_exclusive_exclusive_msg_proto_rawDesc = []byte{
|
||||
0x65, 0x47, 0x65, 0x74, 0x4c, 0x69, 0x73, 0x74, 0x52, 0x65, 0x73, 0x70, 0x12, 0x2d, 0x0a, 0x0a,
|
||||
0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x18, 0x01, 0x20, 0x03, 0x28, 0x0b,
|
||||
0x32, 0x0d, 0x2e, 0x44, 0x42, 0x5f, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x52,
|
||||
<<<<<<< HEAD
|
||||
0x0a, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x22, 0x3f, 0x0a, 0x13, 0x45,
|
||||
0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x55, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x52,
|
||||
0x65, 0x71, 0x12, 0x10, 0x0a, 0x03, 0x6f, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
@ -387,6 +388,28 @@ var file_exclusive_exclusive_msg_proto_rawDesc = []byte{
|
||||
0x42, 0x5f, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x52, 0x0a, 0x45, 0x78, 0x63,
|
||||
0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x42, 0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62,
|
||||
0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
=======
|
||||
0x0a, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x22, 0x27, 0x0a, 0x13, 0x45,
|
||||
0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x55, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x52,
|
||||
0x65, 0x71, 0x12, 0x10, 0x0a, 0x03, 0x63, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52,
|
||||
0x03, 0x63, 0x69, 0x64, 0x22, 0x45, 0x0a, 0x14, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76,
|
||||
0x65, 0x55, 0x70, 0x67, 0x72, 0x61, 0x64, 0x65, 0x52, 0x65, 0x73, 0x70, 0x12, 0x2d, 0x0a, 0x0a,
|
||||
0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b,
|
||||
0x32, 0x0d, 0x2e, 0x44, 0x42, 0x5f, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x52,
|
||||
0x0a, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x22, 0x26, 0x0a, 0x12, 0x45,
|
||||
0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x53, 0x74, 0x61, 0x72, 0x55, 0x70, 0x52, 0x65,
|
||||
0x71, 0x12, 0x10, 0x0a, 0x03, 0x63, 0x69, 0x64, 0x18, 0x01, 0x20, 0x01, 0x28, 0x09, 0x52, 0x03,
|
||||
0x63, 0x69, 0x64, 0x22, 0x44, 0x0a, 0x13, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65,
|
||||
0x53, 0x74, 0x61, 0x72, 0x55, 0x70, 0x52, 0x65, 0x73, 0x70, 0x12, 0x2d, 0x0a, 0x0a, 0x45, 0x78,
|
||||
0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x18, 0x01, 0x20, 0x01, 0x28, 0x0b, 0x32, 0x0d,
|
||||
0x2e, 0x44, 0x42, 0x5f, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x52, 0x0a, 0x45,
|
||||
0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x22, 0x44, 0x0a, 0x13, 0x45, 0x78, 0x63,
|
||||
0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x43, 0x68, 0x61, 0x6e, 0x67, 0x65, 0x50, 0x75, 0x73, 0x68,
|
||||
0x12, 0x2d, 0x0a, 0x0a, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x18, 0x01,
|
||||
0x20, 0x03, 0x28, 0x0b, 0x32, 0x0d, 0x2e, 0x44, 0x42, 0x5f, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73,
|
||||
0x69, 0x76, 0x65, 0x52, 0x0a, 0x45, 0x78, 0x63, 0x6c, 0x75, 0x73, 0x69, 0x76, 0x65, 0x73, 0x42,
|
||||
0x06, 0x5a, 0x04, 0x2e, 0x3b, 0x70, 0x62, 0x62, 0x06, 0x70, 0x72, 0x6f, 0x74, 0x6f, 0x33,
|
||||
>>>>>>> 64644e2b297f68eb2ec4482069623f1318cfeea9
|
||||
}
|
||||
|
||||
var (
|
||||
|
42
sys/configure/structs/Game.ExclusiveRank.go
Normal file
42
sys/configure/structs/Game.ExclusiveRank.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameExclusiveRank struct {
|
||||
_dataMap map[int32]*GameExclusiveRankData
|
||||
_dataList []*GameExclusiveRankData
|
||||
}
|
||||
|
||||
func NewGameExclusiveRank(_buf []map[string]interface{}) (*GameExclusiveRank, error) {
|
||||
_dataList := make([]*GameExclusiveRankData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameExclusiveRankData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameExclusiveRankData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameExclusiveRank{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameExclusiveRank) GetDataMap() map[int32]*GameExclusiveRankData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameExclusiveRank) GetDataList() []*GameExclusiveRankData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameExclusiveRank) Get(key int32) *GameExclusiveRankData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
56
sys/configure/structs/Game.ExclusiveRankData.go
Normal file
56
sys/configure/structs/Game.ExclusiveRankData.go
Normal file
@ -0,0 +1,56 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameExclusiveRankData struct {
|
||||
Id int32
|
||||
Weaponid int32
|
||||
Rank int32
|
||||
Lvmax int32
|
||||
Cost []*Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameExclusiveRankData = 1667489720
|
||||
|
||||
func (*GameExclusiveRankData) GetTypeId() int32 {
|
||||
return 1667489720
|
||||
}
|
||||
|
||||
func (_v *GameExclusiveRankData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["rank"].(float64); !_ok_ { err = errors.New("rank error"); return }; _v.Rank = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lvmax"].(float64); !_ok_ { err = errors.New("lvmax error"); return }; _v.Lvmax = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return }
|
||||
|
||||
_v.Cost = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Cost = append(_v.Cost, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameExclusiveRankData(_buf map[string]interface{}) (*GameExclusiveRankData, error) {
|
||||
v := &GameExclusiveRankData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.ExclusiveStar.go
Normal file
42
sys/configure/structs/Game.ExclusiveStar.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameExclusiveStar struct {
|
||||
_dataMap map[int32]*GameExclusiveStarData
|
||||
_dataList []*GameExclusiveStarData
|
||||
}
|
||||
|
||||
func NewGameExclusiveStar(_buf []map[string]interface{}) (*GameExclusiveStar, error) {
|
||||
_dataList := make([]*GameExclusiveStarData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameExclusiveStarData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameExclusiveStarData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameExclusiveStar{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameExclusiveStar) GetDataMap() map[int32]*GameExclusiveStarData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameExclusiveStar) GetDataList() []*GameExclusiveStarData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameExclusiveStar) Get(key int32) *GameExclusiveStarData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
45
sys/configure/structs/Game.ExclusiveStarData.go
Normal file
45
sys/configure/structs/Game.ExclusiveStarData.go
Normal file
@ -0,0 +1,45 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameExclusiveStarData struct {
|
||||
Id int32
|
||||
Weaponid int32
|
||||
Star int32
|
||||
Commonskill int32
|
||||
Exclusiveskill int32
|
||||
Cost1 *Gameatn
|
||||
}
|
||||
|
||||
const TypeId_GameExclusiveStarData = -1567680802
|
||||
|
||||
func (*GameExclusiveStarData) GetTypeId() int32 {
|
||||
return -1567680802
|
||||
}
|
||||
|
||||
func (_v *GameExclusiveStarData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["star"].(float64); !_ok_ { err = errors.New("star error"); return }; _v.Star = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _buf["cost1"].(map[string]interface{}); !_ok_ { err = errors.New("cost1 error"); return }; if _v.Cost1, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameExclusiveStarData(_buf map[string]interface{}) (*GameExclusiveStarData, error) {
|
||||
v := &GameExclusiveStarData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.ExclusiveUpgrade.go
Normal file
42
sys/configure/structs/Game.ExclusiveUpgrade.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameExclusiveUpgrade struct {
|
||||
_dataMap map[int32]*GameExclusiveUpgradeData
|
||||
_dataList []*GameExclusiveUpgradeData
|
||||
}
|
||||
|
||||
func NewGameExclusiveUpgrade(_buf []map[string]interface{}) (*GameExclusiveUpgrade, error) {
|
||||
_dataList := make([]*GameExclusiveUpgradeData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameExclusiveUpgradeData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameExclusiveUpgradeData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Id] = _v
|
||||
}
|
||||
}
|
||||
return &GameExclusiveUpgrade{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameExclusiveUpgrade) GetDataMap() map[int32]*GameExclusiveUpgradeData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameExclusiveUpgrade) GetDataList() []*GameExclusiveUpgradeData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameExclusiveUpgrade) Get(key int32) *GameExclusiveUpgradeData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
73
sys/configure/structs/Game.ExclusiveUpgradeData.go
Normal file
73
sys/configure/structs/Game.ExclusiveUpgradeData.go
Normal file
@ -0,0 +1,73 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameExclusiveUpgradeData struct {
|
||||
Id int32
|
||||
Weaponid int32
|
||||
Lv int32
|
||||
Attribute []*Gameatr
|
||||
Needexp int32
|
||||
Cost []*Gameatn
|
||||
Change int32
|
||||
}
|
||||
|
||||
const TypeId_GameExclusiveUpgradeData = -32998684
|
||||
|
||||
func (*GameExclusiveUpgradeData) GetTypeId() int32 {
|
||||
return -32998684
|
||||
}
|
||||
|
||||
func (_v *GameExclusiveUpgradeData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }
|
||||
|
||||
_v.Attribute = make([]*Gameatr, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatr
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
|
||||
_v.Attribute = append(_v.Attribute, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["needexp"].(float64); !_ok_ { err = errors.New("needexp error"); return }; _v.Needexp = int32(_tempNum_) }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["cost"].([]interface{}); !_ok_ { err = errors.New("cost error"); return }
|
||||
|
||||
_v.Cost = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Cost = append(_v.Cost, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["change"].(float64); !_ok_ { err = errors.New("change error"); return }; _v.Change = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameExclusiveUpgradeData(_buf map[string]interface{}) (*GameExclusiveUpgradeData, error) {
|
||||
v := &GameExclusiveUpgradeData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
42
sys/configure/structs/Game.ExclusiveWeapon.go
Normal file
42
sys/configure/structs/Game.ExclusiveWeapon.go
Normal file
@ -0,0 +1,42 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
type GameExclusiveWeapon struct {
|
||||
_dataMap map[int32]*GameExclusiveWeaponData
|
||||
_dataList []*GameExclusiveWeaponData
|
||||
}
|
||||
|
||||
func NewGameExclusiveWeapon(_buf []map[string]interface{}) (*GameExclusiveWeapon, error) {
|
||||
_dataList := make([]*GameExclusiveWeaponData, 0, len(_buf))
|
||||
dataMap := make(map[int32]*GameExclusiveWeaponData)
|
||||
for _, _ele_ := range _buf {
|
||||
if _v, err2 := DeserializeGameExclusiveWeaponData(_ele_); err2 != nil {
|
||||
return nil, err2
|
||||
} else {
|
||||
_dataList = append(_dataList, _v)
|
||||
dataMap[_v.Weaponid] = _v
|
||||
}
|
||||
}
|
||||
return &GameExclusiveWeapon{_dataList:_dataList, _dataMap:dataMap}, nil
|
||||
}
|
||||
|
||||
func (table *GameExclusiveWeapon) GetDataMap() map[int32]*GameExclusiveWeaponData {
|
||||
return table._dataMap
|
||||
}
|
||||
|
||||
func (table *GameExclusiveWeapon) GetDataList() []*GameExclusiveWeaponData {
|
||||
return table._dataList
|
||||
}
|
||||
|
||||
func (table *GameExclusiveWeapon) Get(key int32) *GameExclusiveWeaponData {
|
||||
return table._dataMap[key]
|
||||
}
|
||||
|
||||
|
62
sys/configure/structs/Game.ExclusiveWeaponData.go
Normal file
62
sys/configure/structs/Game.ExclusiveWeaponData.go
Normal file
@ -0,0 +1,62 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
package cfg
|
||||
|
||||
import "errors"
|
||||
|
||||
type GameExclusiveWeaponData struct {
|
||||
Weaponid int32
|
||||
Heroid int32
|
||||
Name string
|
||||
Color int32
|
||||
Icon string
|
||||
Attribute []*Gameatr
|
||||
Commonskill int32
|
||||
Exclusiveskill int32
|
||||
}
|
||||
|
||||
const TypeId_GameExclusiveWeaponData = 1014854952
|
||||
|
||||
func (*GameExclusiveWeaponData) GetTypeId() int32 {
|
||||
return 1014854952
|
||||
}
|
||||
|
||||
func (_v *GameExclusiveWeaponData)Deserialize(_buf map[string]interface{}) (err error) {
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["weaponid"].(float64); !_ok_ { err = errors.New("weaponid error"); return }; _v.Weaponid = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["heroid"].(float64); !_ok_ { err = errors.New("heroid error"); return }; _v.Heroid = int32(_tempNum_) }
|
||||
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["color"].(float64); !_ok_ { err = errors.New("color error"); return }; _v.Color = int32(_tempNum_) }
|
||||
{ var _ok_ bool; if _v.Icon, _ok_ = _buf["icon"].(string); !_ok_ { err = errors.New("icon error"); return } }
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["attribute"].([]interface{}); !_ok_ { err = errors.New("attribute error"); return }
|
||||
|
||||
_v.Attribute = make([]*Gameatr, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatr
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatr(_x_); err != nil { return } }
|
||||
_v.Attribute = append(_v.Attribute, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["commonskill"].(float64); !_ok_ { err = errors.New("commonskill error"); return }; _v.Commonskill = int32(_tempNum_) }
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["exclusiveskill"].(float64); !_ok_ { err = errors.New("exclusiveskill error"); return }; _v.Exclusiveskill = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameExclusiveWeaponData(_buf map[string]interface{}) (*GameExclusiveWeaponData, error) {
|
||||
v := &GameExclusiveWeaponData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
@ -358,6 +358,10 @@ type Tables struct {
|
||||
SystemChatText *GameSystemChatText
|
||||
SystemStroyTalk *GameSystemStroyTalk
|
||||
EnchantbossReward *GameEnchantbossReward
|
||||
ExclusiveWeapon *GameExclusiveWeapon
|
||||
ExclusiveUpgrade *GameExclusiveUpgrade
|
||||
ExclusiveRank *GameExclusiveRank
|
||||
ExclusiveStar *GameExclusiveStar
|
||||
}
|
||||
|
||||
func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
@ -2447,5 +2451,29 @@ func NewTables(loader JsonLoader) (*Tables, error) {
|
||||
if tables.EnchantbossReward, err = NewGameEnchantbossReward(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_exclusiveweapon") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.ExclusiveWeapon, err = NewGameExclusiveWeapon(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_exclusiveupgrade") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.ExclusiveUpgrade, err = NewGameExclusiveUpgrade(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_exclusiverank") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.ExclusiveRank, err = NewGameExclusiveRank(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if buf, err = loader("game_exclusivestar") ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
if tables.ExclusiveStar, err = NewGameExclusiveStar(buf) ; err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return tables, nil
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user