日志优化
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1b5d5b0a6a
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@ -4,7 +4,6 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/log"
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"go_dreamfactory/modules"
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"go_dreamfactory/modules"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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cfg "go_dreamfactory/sys/configure/structs"
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cfg "go_dreamfactory/sys/configure/structs"
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@ -69,10 +68,7 @@ func (this *Equipment) OnInstallComp() {
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//Event------------------------------------------------------------------------------------------------------------
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//Event------------------------------------------------------------------------------------------------------------
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func (this *Equipment) EventUserOffline(uid, sessionid string) {
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func (this *Equipment) EventUserOffline(uid, sessionid string) {
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if err := this.modelEquipment.BatchDelLists(uid); err != nil {
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this.modelEquipment.BatchDelLists(uid)
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this.Error("EventUserOffline", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()})
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}
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}
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}
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//IEquipment-------------------------------------------------------------------------------------------------------------------------------
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//IEquipment-------------------------------------------------------------------------------------------------------------------------------
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@ -311,14 +311,14 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn)
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for k, v := range attrs {
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for k, v := range attrs {
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if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < int64(v) {
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if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < int64(v) {
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code = pb.ErrorCode_ResNoEnough
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code = pb.ErrorCode_ResNoEnough
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this.Warnf("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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return
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}
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}
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}
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}
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for k, v := range items { //校验消费资源是否充足
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for k, v := range items { //校验消费资源是否充足
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if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < v {
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if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < v {
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code = pb.ErrorCode_ResNoEnough
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code = pb.ErrorCode_ResNoEnough
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this.Warnf("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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return
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}
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}
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}
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}
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@ -350,14 +350,14 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn
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for k, v := range attrs {
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for k, v := range attrs {
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if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < -int64(v) { // -v 负负得正
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if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < -int64(v) { // -v 负负得正
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code = pb.ErrorCode_ResNoEnough
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code = pb.ErrorCode_ResNoEnough
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this.Warnf("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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return
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}
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}
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}
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}
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for k, v := range items {
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for k, v := range items {
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if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < -v {
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if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < -v {
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code = pb.ErrorCode_ResNoEnough
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code = pb.ErrorCode_ResNoEnough
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this.Warnf("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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return
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}
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}
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}
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}
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