diff --git a/modules/equipment/module.go b/modules/equipment/module.go index 0bbed1fd2..f2545feee 100644 --- a/modules/equipment/module.go +++ b/modules/equipment/module.go @@ -4,7 +4,6 @@ import ( "go_dreamfactory/comm" "go_dreamfactory/lego/core" "go_dreamfactory/lego/sys/event" - "go_dreamfactory/lego/sys/log" "go_dreamfactory/modules" "go_dreamfactory/pb" cfg "go_dreamfactory/sys/configure/structs" @@ -69,10 +68,7 @@ func (this *Equipment) OnInstallComp() { //Event------------------------------------------------------------------------------------------------------------ func (this *Equipment) EventUserOffline(uid, sessionid string) { - if err := this.modelEquipment.BatchDelLists(uid); err != nil { - this.Error("EventUserOffline", log.Field{Key: "uid", Value: uid}, log.Field{Key: "err", Value: err.Error()}) - } - + this.modelEquipment.BatchDelLists(uid) } //IEquipment------------------------------------------------------------------------------------------------------------------------------- diff --git a/modules/modulebase.go b/modules/modulebase.go index 45f1e3441..1d7b62cf7 100644 --- a/modules/modulebase.go +++ b/modules/modulebase.go @@ -311,14 +311,14 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn) for k, v := range attrs { if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < int64(v) { code = pb.ErrorCode_ResNoEnough - this.Warnf("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) + this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) return } } for k, v := range items { //校验消费资源是否充足 if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < v { code = pb.ErrorCode_ResNoEnough - this.Warnf("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) + this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) return } } @@ -350,14 +350,14 @@ func (this *ModuleBase) ConsumeRes(session comm.IUserSession, res []*cfg.Gameatn for k, v := range attrs { if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < -int64(v) { // -v 负负得正 code = pb.ErrorCode_ResNoEnough - this.Warnf("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) + this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) return } } for k, v := range items { if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < -v { code = pb.ErrorCode_ResNoEnough - this.Warnf("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) + this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) return } }