This commit is contained in:
liwei1dao 2023-10-27 21:30:02 +08:00
commit cbad03e203
8 changed files with 260 additions and 241 deletions

View File

@ -41,6 +41,7 @@ func (this *apiComp) Reward(session comm.IUserSession, req *pb.EntertainRewardRe
Code: pb.ErrorCode_UserRepeadReward,
Title: pb.ErrorCode_UserRepeadReward.ToString(),
}
return
}
if _, ok := list.Reward[conf.Key]; !ok {
if errdata, atno = this.module.DispenseAtno(session, conf.Rewards, true); errdata != nil {

View File

@ -3,6 +3,7 @@ package entertainment
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
)
//参数校验
@ -21,11 +22,41 @@ func (this *apiComp) Match(session comm.IUserSession, req *pb.EntertainMatchReq)
var (
user *pb.DBUser
err error
conf *cfg.GameConsumeHeroData
)
user, err = this.module.ModuleUser.GetUser(session.GetUserId())
if err != nil {
return
}
if conf, err = this.module.configure.GetGameConsumeHero(req.Idcard); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_ConfigNoFound,
Title: pb.ErrorCode_ConfigNoFound.ToString(),
Message: err.Error(),
}
return
}
if conf.Type != 1 { // 校验数量够不够
if list, err := this.module.model.getEntertainmList(session.GetUserId()); err != nil {
errdata = &pb.ErrorData{
Code: pb.ErrorCode_DBError,
Title: pb.ErrorCode_DBError.ToString(),
Message: err.Error(),
}
return
} else {
if list.Card[req.Idcard] <= 0 { // 需要购买
if errdata = this.module.ConsumeRes(session, conf.Consume, true); errdata != nil {
return
}
list.Card[req.Idcard] += 1
this.module.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"card": list.Card,
})
}
}
}
this.module.match.MatchReq(&pb.DBXXLMatch{
Userinfo: &pb.BaseUserInfo{
Uid: user.Uid,

View File

@ -94,10 +94,12 @@ func (this *configureComp) GetGameConsumeHero(heroid string) (conf *cfg.GameCons
func (this *configureComp) GetGameConsumeintegral(key int32) (conf *cfg.GameIntegralData, err error) {
var (
v interface{}
v interface{}
configure *cfg.GameIntegral
ok bool
)
if v, err = this.GetConfigure(game_integral); err == nil {
if configure, ok := v.(*cfg.GameIntegral); ok {
if configure, ok = v.(*cfg.GameIntegral); ok {
for pos, v := range configure.GetDataList() {
if v.Key >= key {
@ -111,6 +113,10 @@ func (this *configureComp) GetGameConsumeintegral(key int32) (conf *cfg.GameInte
}
}
}
if configure.GetDataList()[len(configure.GetDataList())-1].Key < key { // 设置最大值
conf = configure.GetDataList()[len(configure.GetDataList())-1]
return
}
err = comm.NewNotFoundConfErr(moduleName, game_integral, key)
return
}
@ -143,3 +149,19 @@ func (this *configureComp) GetGameConsumeintegralReward(key int32) (conf *cfg.Ga
err = comm.NewNotFoundConfErr(moduleName, game_integral, key)
return
}
func (this *configureComp) GetInitGameConsumeHero() (cardid []string) {
if v, err := this.GetConfigure(game_consumehero); err == nil {
if configure, ok := v.(*cfg.GameConsumeHero); ok {
for _, v := range configure.GetDataList() {
if v.Type == 1 {
cardid = append(cardid, v.Key)
}
}
}
}
return
}

View File

@ -34,7 +34,11 @@ func (this *modelComp) getEntertainmList(uid string) (result *pb.DBXXLData, err
var (
dbModel *db.DBModel
)
result = &pb.DBXXLData{}
result = &pb.DBXXLData{
Reward: map[int32]int32{},
Card: map[string]int32{},
}
if db.IsCross() {
if tag, _, b := utils.UIdSplit(uid); b {
if conn, err := db.ServerDBConn(tag); err == nil {
@ -56,6 +60,10 @@ func (this *modelComp) getEntertainmList(uid string) (result *pb.DBXXLData, err
result.Reward = make(map[int32]int32)
result.Card = make(map[string]int32, 0)
}
// 初始化默认获得类型为1的卡片
for _, v := range this.module.configure.GetInitGameConsumeHero() {
result.Card[v] = 1
}
}
err = nil
return result, err

View File

@ -84,9 +84,36 @@ func (this *Entertainment) AddXxlCard(session comm.IUserSession, cards map[strin
})
if bPush {
session.SendMsg(string(this.GetType()), "titlelist", &pb.EntertainChangePush{
session.SendMsg(string(this.GetType()), "change", &pb.EntertainChangePush{
Card: result.Card,
})
}
return
}
// 消耗一张卡
func (this *Entertainment) ConsumXxlCard(session comm.IUserSession, card string) (errdata *pb.ErrorData) {
var (
result *pb.DBXXLData
err error
)
if result, err = this.model.getEntertainmList(session.GetUserId()); err != nil {
return
}
if _, ok := result.Card[card]; ok {
if result.Card[card] <= 0 {
return
}
result.Card[card] -= 1
this.model.modifyEntertainmList(session.GetUserId(), map[string]interface{}{
"card": result.Card,
})
}
session.SendMsg(string(this.GetType()), "titlelist", &pb.EntertainChangePush{
Card: result.Card,
})
return
}

View File

@ -474,15 +474,16 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
// 游戏结束
func (this *Room) GameOver() (errdata *pb.ErrorData) {
var (
atno []*pb.UserAtno
winindex int32
bReward bool
res []*cfg.Gameatn
atno []*pb.UserAtno
winindex int32
bReward bool
res []*cfg.Gameatn
winner string
lostPlayer *pb.PlayerData // 输的玩家
)
if this.operatetimer != nil {
timewheel.Remove(this.operatetimer)
}
var winner string
winner = this.player1.Userinfo.Uid
bReward = true
if this.player1.Score < this.player2.Score {
@ -492,6 +493,7 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
bReward = false
}
}
if bReward { // 发奖
if user, err := this.module.ModuleUser.GetUser(winner); err == nil {
if conf, err := this.module.configure.GetGameConsumeintegral(user.Consumeexp); err == nil {
@ -505,6 +507,26 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
}
}
// 失败的一方扣除卡
if this.player1.Userinfo.Uid != winner {
lostPlayer = this.player1
} else {
lostPlayer = this.player2
}
// 失败卡类型
if conf, err := this.module.configure.GetGameConsumeHero(lostPlayer.Cardid); err == nil && lostPlayer.Userinfo.Uid != "999" {
if conf.Type != 1 { //卡片类型不为1
if list, err := this.module.model.getEntertainmList(lostPlayer.Userinfo.Uid); err == nil {
if list.Card[lostPlayer.Cardid] > 1 {
list.Card[lostPlayer.Cardid] -= 1
this.module.model.modifyEntertainmList(lostPlayer.Userinfo.Uid, map[string]interface{}{
"card": list.Card,
})
}
}
}
}
this.module.SendMsgSyncToSession(string(this.module.GetType()), "gameover", &pb.EntertainGameOverPush{
User1: this.player1,
User2: this.player2,

View File

@ -86,11 +86,11 @@ func (this *MapData) SwapGirde(oldId, newId int32) (bSwap bool) {
func (this *MapData) Debugf() {
fmt.Printf("================\n")
var v int
//var v int
for index := Width - 1; index >= 0; index-- {
for j := 0; j < Height; j++ {
v = index + j*7
fmt.Printf("%d:%d ", v, this.Plat[index+j*Height].Color)
//v = index + j*7
fmt.Printf("%d:%d ", this.Plat[index+j*Height].Cid, this.Plat[index+j*Height].Color)
}
fmt.Printf("\n")
@ -98,10 +98,11 @@ func (this *MapData) Debugf() {
}
// 检查5消
func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count int32) {
var xiaochu []int // 即将消除的key
func (this *MapData) Check5X() (bEliminate bool, xiaochu []int, s map[int]int) {
//var xiaochu []int // 即将消除的key
s = make(map[int]int)
for k, v := range this.Plat {
if v.Color == 0 {
if v.Cid == 0 {
continue
}
x := int32(k % Height) // x
@ -113,23 +114,13 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
k5 := this.Plat[k+4].Color
if k1 == k2 && k3 == k4 && k5 == k1 && k2 == k3 {
if k1 == color {
count++
}
this.oid++
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err == nil {
this.Plat[k+2] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
} else {
xiaochu = append(xiaochu, k+2)
}
xiaochu = append(xiaochu, []int{k, k + 1, k + 3, k + 4}...)
s[k+2] = FiveType
xiaochu = append(xiaochu, []int{k, k + 1, k + 2, k + 3, k + 4}...)
this.Plat[k].Cid = 0
this.Plat[k+1].Cid = 0
this.Plat[k+2].Cid = 0
this.Plat[k+3].Cid = 0
this.Plat[k+4].Cid = 0
bEliminate = true
}
}
@ -141,79 +132,30 @@ func (this *MapData) Check5X(color int32) (bEliminate bool, score int32, count i
k5 := this.Plat[k+4*Width].Color
if k1 == k2 && k3 == k4 && k5 == k1 && k2 == k3 {
if k1 == color {
count++
}
this.oid++
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FiveType); err == nil {
this.Plat[k+2*Width] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
} else {
xiaochu = append(xiaochu, k+2*Width)
}
xiaochu = append(xiaochu, []int{k, k + Width, k + 3*Width, k + 4*Width}...)
s[k+2*Width] = FiveType
xiaochu = append(xiaochu, []int{k, k + Width, k + 2*Width, k + 3*Width, k + 4*Width}...)
this.Plat[k].Cid = 0
this.Plat[k+Width].Cid = 0
this.Plat[k+2*Width].Cid = 0
this.Plat[k+3*Width].Cid = 0
this.Plat[k+4*Width].Cid = 0
bEliminate = true
}
}
}
var next []int
for _, id := range xiaochu {
if s := this.Plat[id].Special; s != 0 {
if s == FourUType { // 4消上下类型
for i := 0; i < Total; i++ {
if id/Height == i/Height {
next = append(next, i)
}
}
next = append(next, 1)
} else if s == FourLType { // 左右类型
for i := 0; i < Total; i++ {
if id%Height == i%Height {
next = append(next, i)
}
}
} else if s == FiveType { // 随机消除
}
} else { // 普通类型 直接消除
if this.Plat[id].Color == color {
count++
}
score += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
}
for _, v := range next {
if this.Plat[v].Color == color {
count++
}
score += this.Plat[v].Score
this.Plat[v] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(v))
}
return
}
func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count int32) {
func (this *MapData) Check4X() (bEliminate bool, xiaochu []int, s map[int]int) {
var (
newElem int // 生成的一个新的元素CID
)
s = make(map[int]int)
fmt.Printf("=====开始检测消除4x===========\n")
var xiaochu []int // 即将消除的key
//var xiaochu []int // 即将消除的key
for k, v := range this.Plat {
if v.Color == 0 {
if v.Cid == 0 {
continue
}
x := int32(k % Height) // x
@ -239,27 +181,11 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
if newElem == 0 {
newElem = k + 2 // 给个默认值
}
this.oid++
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FourUType); err == nil { // 上下类型
this.Plat[newElem] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
if k1 == color {
count++
}
} else {
xiaochu = append(xiaochu, newElem)
}
if newElem == k+1 {
xiaochu = append(xiaochu, []int{k, k + 2, k + 3}...)
} else {
xiaochu = append(xiaochu, []int{k, k + 1, k + 3}...)
s[newElem] = FourUType
xiaochu = append(xiaochu, []int{k, k + 1, k + 2, k + 3}...)
for _, v := range xiaochu {
this.Plat[v].Cid = 0
}
bEliminate = true
}
@ -286,77 +212,24 @@ func (this *MapData) Check4X(color int32) (bEliminate bool, score int32, count i
newElem = k + 2*Width // 给个默认值
}
this.oid++
// 生成一个新的类型元素
if conf, err := this.module.configure.GetGameBlock(k1, FourLType); err == nil { // 左右类型
this.Plat[newElem] = &pb.GirdeData{
Oid: this.oid,
Color: k1,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
if k1 == color {
count++
}
} else {
xiaochu = append(xiaochu, k+Width)
}
if newElem == k+Width {
xiaochu = append(xiaochu, []int{k, k + 2*Width, k + 3*Width}...)
} else {
xiaochu = append(xiaochu, []int{k, k + Width, k + 3*Width}...)
s[newElem] = FourLType
xiaochu = append(xiaochu, k+Width)
xiaochu = append(xiaochu, []int{k, k + Width, k + 2*Width, k + 3*Width}...)
for _, v := range xiaochu {
this.Plat[v].Cid = 0
}
bEliminate = true
}
}
}
var next []int
for _, id := range xiaochu {
if s := this.Plat[id].Special; s != 0 {
if s == FourUType { // 4消上下类型
for i := 0; i < Total; i++ {
if id/Height == i/Height {
next = append(next, i)
}
}
next = append(next, 1)
} else if s == FourLType { // 左右类型
for i := 0; i < Total; i++ {
if id%Height == i%Height {
next = append(next, i)
}
}
} else if s == FiveType { // 随机消除
}
} else { // 普通类型 直接消除
if this.Plat[id].Color == color {
count++
}
score += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
}
for _, v := range next {
if this.Plat[v].Color == color {
count++
}
score += this.Plat[v].Score
this.Plat[v] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(v))
}
return
}
func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count int32) {
var xiaochu []int // 即将消除的key
func (this *MapData) Check3X() (bEliminate bool, xiaochu []int) {
//var xiaochu []int // 即将消除的key
for k, v := range this.Plat {
if v.Color == 0 {
if v.Cid == 0 {
continue
}
x := int32(k % Height) // x
@ -367,6 +240,9 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
k3 := this.Plat[k+2].Color
if k1 == k2 && k2 == k3 {
xiaochu = append(xiaochu, []int{k, k + 1, k + 2}...)
this.Plat[k].Cid = 0
this.Plat[k+1].Cid = 0
this.Plat[k+2].Cid = 0
bEliminate = true
}
}
@ -378,74 +254,101 @@ func (this *MapData) Check3X(color int32) (bEliminate bool, score int32, count i
if k1 == k2 && k2 == k3 {
xiaochu = append(xiaochu, []int{k, k + Width, k + 2*Width}...)
this.Plat[k].Cid = 0
this.Plat[k+Width].Cid = 0
this.Plat[k+2*Width].Cid = 0
bEliminate = true
}
}
}
var next []int
for _, id := range xiaochu {
if s := this.Plat[id].Special; s != 0 {
if s == FourUType { // 4消上下类型
for i := 0; i < Total; i++ {
if id/Height == i/Height {
next = append(next, i)
}
}
next = append(next, 1)
} else if s == FourLType { // 左右类型
for i := 0; i < Total; i++ {
if id%Height == i%Height {
next = append(next, i)
}
}
} else if s == FiveType { // 随机消除
}
} else { // 普通类型 直接消除
if this.Plat[id].Color == color {
count++
}
score += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
}
for _, v := range next {
if this.Plat[v].Color == color {
count++
}
score += this.Plat[v].Score
this.Plat[v] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(v))
}
return
}
// 校验地图可消除的 判断各组上面2个和右边两个是否三个相等
// xc 判断用来是否加体力
func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc bool) {
var curScore int32
var energy int32
var (
//tXiaochu []int
tXiaochu map[int]struct{}
curScore int32
energy int32
new map[int]int
x map[int]struct{}
)
for {
new = make(map[int]int)
x = make(map[int]struct{})
tXiaochu = make(map[int]struct{})
curScore = 0
energy = 0
if bRet, s, c := this.Check5X(color); bRet {
curScore += s
energy += c
if bEliminate, xiaochu, s := this.Check5X(); bEliminate {
for _, v := range xiaochu {
tXiaochu[v] = struct{}{}
}
for k, v := range s {
new[k] = v
}
xc = true // 只要有 4x 5x 就标记ture
}
if bRet, s, c := this.Check4X(color); bRet {
curScore += s
energy += c
xc = true
if bEliminate, xiaochu, s := this.Check4X(); bEliminate {
for _, v := range xiaochu {
tXiaochu[v] = struct{}{}
}
for k, v := range s {
new[k] = v
}
xc = true // 只要有 4x 5x 就标记ture
}
if bRet, s, c := this.Check3X(color); bRet {
curScore += s
energy += c
if bEliminate, xiaochu := this.Check3X(); bEliminate {
for _, v := range xiaochu {
tXiaochu[v] = struct{}{}
}
}
for id := range tXiaochu {
if _, ok := new[id]; ok {
if this.Plat[id].Color == color {
energy++
}
curScore += this.Plat[id].Score
if conf, err := this.module.configure.GetGameBlock(this.Plat[id].Color, int32(new[id])); err == nil {
this.oid++ // 生成一个新的类型元素
this.Plat[id] = &pb.GirdeData{
Oid: this.oid,
Color: this.Plat[id].Color,
Cid: conf.Key,
Score: conf.Score,
Special: conf.Type,
}
}
continue
}
if s := this.Plat[id].Special; s != 0 {
if s == FourUType { // 4消上下类型
for i := 0; i < Height; i++ { // id 的一条线位置
x[(id/Width)*Height+i] = struct{}{}
}
} else if s == FourLType { // 左右类型
for i := 0; i < Width; i++ { // id 的一条线位置
x[id%Height+i*Width] = struct{}{}
}
} else if s == FiveType { // 随机消除
}
}
x[id] = struct{}{}
}
for id := range x {
if this.Plat[id].Color == color {
energy++
}
curScore += this.Plat[id].Score
this.Plat[id] = &pb.GirdeData{}
this.operElem = append(this.operElem, int32(id))
}
if this.DropGirde() {
if !bSkill {
energy = 0
@ -455,6 +358,7 @@ func (this *MapData) CheckMap(color int32, bSkill bool) (szMap []*pb.MapData, xc
CurSocre: curScore,
CurEnergy: energy,
})
this.Debugf()
}
// 检查掉落
@ -472,12 +376,12 @@ func (this *MapData) DropGirde() bool {
for i := 0; i < Width; i++ {
for j := 0; j < Height; j++ {
index := i*Width + j
if this.Plat[index].Color == 0 { // 说明这列有空
if this.Plat[index].Cid == 0 { // 说明这列有空
bDrop = true
var add int
for m := j + 1; m < Height; m++ {
k1 := i*Width + m
if this.Plat[k1].Color != 0 {
if this.Plat[k1].Cid != 0 {
this.Plat[index] = this.Plat[k1]
index++
add++
@ -491,7 +395,7 @@ func (this *MapData) DropGirde() bool {
}
}
}
//this.Debugf()
return bDrop
}
func (this *MapData) GetPalatData() (data []*pb.GirdeData) {

View File

@ -84,22 +84,26 @@ func Test_Main(t *testing.T) {
}()
m := new(entertainment.MapData)
m.InitMap(nil)
for i := 0; i < 100; i++ {
m := new(entertainment.MapData)
m.InitMap(nil)
//m.SetMap()
m.SetIndelibilityPlat()
d, _ := m.CheckMap(0, true)
if len(d) > 0 {
fmt.Println("===========有消除")
m.Debugf()
}
m.SetMap()
m.SwapGirde(1, 8)
m.CheckMap(1, false)
m.Debugf()
// for i := 0; i < 100; i++ {
// m := new(entertainment.MapData)
// m.InitMap(nil)
// //m.SetMap()
// m.SetIndelibilityPlat()
// d, _ := m.CheckMap(0, true)
// if len(d) > 0 {
// fmt.Println("===========有消除")
// m.Debugf()
// }
if m.CheckAndRefreshPlat() {
m.Debugf()
fmt.Println("xxxx")
}
}
// if m.CheckAndRefreshPlat() {
// m.Debugf()
// fmt.Println("xxxx")
// }
// }
//var szMap []*pb.MapData
// if bSwap, m := m.AiSwapGirde(); bSwap {