踢馆成功不通关剧情获得奖励

This commit is contained in:
meixiongfeng 2023-04-18 18:37:58 +08:00
parent 5947546ea7
commit c501d3c205
2 changed files with 24 additions and 25 deletions

View File

@ -34,7 +34,7 @@ func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.Practic
} }
if req.Report.WinSide == 1 { if req.Report.WinSide == 1 {
room.Npcstate = 2 //稍后 状态改成3。让客户端先处理协议 room.Npcstate = 3
if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
code = pb.ErrorCode_ConfigNoFound code = pb.ErrorCode_ConfigNoFound
return return

View File

@ -3,7 +3,6 @@ package practice
import ( import (
"go_dreamfactory/comm" "go_dreamfactory/comm"
"go_dreamfactory/pb" "go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
) )
//参数校验 //参数校验
@ -12,34 +11,34 @@ func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeN
return return
} }
///npc 领取对白奖励 ///npc 此协议废弃 不用
func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data *pb.ErrorData) { func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data *pb.ErrorData) {
var ( // var (
err error // err error
room *pb.DBPracticeRoom // room *pb.DBPracticeRoom
// conf *cfg.GameDispatch_BattleData // // conf *cfg.GameDispatch_BattleData
) // )
if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { // if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil {
code = pb.ErrorCode_DBError // code = pb.ErrorCode_DBError
return
}
if room.Npcstate != 2 {
code = pb.ErrorCode_ReqParameterError
return
}
// if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
// code = pb.ErrorCode_ConfigNoFound
// return // return
// } // }
// if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success { // if room.Npcstate != 2 {
// code = pb.ErrorCode_ReqParameterError
// return // return
// } // }
room.Npcstate = 3 // // if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil {
room.Refresh = configure.Now().Unix() // // code = pb.ErrorCode_ConfigNoFound
this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ // // return
"npcstate": room.Npcstate, // // }
"refresh": room.Refresh, // // if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success {
}) // // return
// // }
// room.Npcstate = 3
// room.Refresh = configure.Now().Unix()
// this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{
// "npcstate": room.Npcstate,
// "refresh": room.Refresh,
// })
session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true}) session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true})
return return
} }