From c501d3c205316677154fe5ee54ff5f2254c2e076 Mon Sep 17 00:00:00 2001 From: meixiongfeng <766881921@qq.com> Date: Tue, 18 Apr 2023 18:37:58 +0800 Subject: [PATCH] =?UTF-8?q?=E8=B8=A2=E9=A6=86=E6=88=90=E5=8A=9F=E4=B8=8D?= =?UTF-8?q?=E9=80=9A=E5=85=B3=E5=89=A7=E6=83=85=E8=8E=B7=E5=BE=97=E5=A5=96?= =?UTF-8?q?=E5=8A=B1?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- modules/practice/api_npcbattklefinish.go | 2 +- modules/practice/api_npcdialog.go | 47 ++++++++++++------------ 2 files changed, 24 insertions(+), 25 deletions(-) diff --git a/modules/practice/api_npcbattklefinish.go b/modules/practice/api_npcbattklefinish.go index 831ba607b..a33a4cebb 100644 --- a/modules/practice/api_npcbattklefinish.go +++ b/modules/practice/api_npcbattklefinish.go @@ -34,7 +34,7 @@ func (this *apiComp) NPCBattkleFinish(session comm.IUserSession, req *pb.Practic } if req.Report.WinSide == 1 { - room.Npcstate = 2 //稍后 状态改成3。让客户端先处理协议 + room.Npcstate = 3 if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { code = pb.ErrorCode_ConfigNoFound return diff --git a/modules/practice/api_npcdialog.go b/modules/practice/api_npcdialog.go index bf771aaee..5a3a9835f 100644 --- a/modules/practice/api_npcdialog.go +++ b/modules/practice/api_npcdialog.go @@ -3,7 +3,6 @@ package practice import ( "go_dreamfactory/comm" "go_dreamfactory/pb" - "go_dreamfactory/sys/configure" ) //参数校验 @@ -12,34 +11,34 @@ func (this *apiComp) NPCDialogCheck(session comm.IUserSession, req *pb.PracticeN return } -///npc 领取对白奖励 +///npc 此协议废弃 不用 func (this *apiComp) NPCDialog(session comm.IUserSession, req *pb.PracticeNPCDialogReq) (code pb.ErrorCode, data *pb.ErrorData) { - var ( - err error - room *pb.DBPracticeRoom - // conf *cfg.GameDispatch_BattleData - ) - if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { - code = pb.ErrorCode_DBError - return - } - if room.Npcstate != 2 { - code = pb.ErrorCode_ReqParameterError - return - } - // if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { - // code = pb.ErrorCode_ConfigNoFound + // var ( + // err error + // room *pb.DBPracticeRoom + // // conf *cfg.GameDispatch_BattleData + // ) + // if room, err = this.module.modelPandata.queryUserMartialhall(session.GetUserId()); err != nil { + // code = pb.ErrorCode_DBError // return // } - // if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success { + // if room.Npcstate != 2 { + // code = pb.ErrorCode_ReqParameterError // return // } - room.Npcstate = 3 - room.Refresh = configure.Now().Unix() - this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ - "npcstate": room.Npcstate, - "refresh": room.Refresh, - }) + // // if conf, err = this.module.configure.getDispatchBattleData(room.Currnpc); err != nil { + // // code = pb.ErrorCode_ConfigNoFound + // // return + // // } + // // if code = this.module.DispenseRes(session, conf.StoryAward, true); code != pb.ErrorCode_Success { + // // return + // // } + // room.Npcstate = 3 + // room.Refresh = configure.Now().Unix() + // this.module.modelPandata.Change(session.GetUserId(), map[string]interface{}{ + // "npcstate": room.Npcstate, + // "refresh": room.Refresh, + // }) session.SendMsg(string(this.module.GetType()), "npcdialog", &pb.PracticeNPCDialogResp{Issucc: true}) return }