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@ -154,9 +154,7 @@ func (this *modelHoroscope) reddot(session comm.IUserSession) bool {
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}
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for _, v := range horoscope.GetDataList() {
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if lv, ok := info.Nodes[v.NodeId]; !ok && v.Lv > lv {
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if code = this.module.CheckRes(session, v.CostItem); code == pb.ErrorCode_Success {
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return true
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}
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@ -318,21 +318,21 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn)
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case comm.ItemType:
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items[v.T] = v.N
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default:
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this.Errorf("not found res type") // 找不到资源类型
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this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型
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}
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}
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// 校验数量
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for k, v := range attrs {
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if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < int64(v) {
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code = pb.ErrorCode_ResNoEnough
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this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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// this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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}
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}
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for k, v := range items { //校验消费资源是否充足
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if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < v {
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code = pb.ErrorCode_ResNoEnough
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this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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// this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v})
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return
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}
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}
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