diff --git a/modules/horoscope/modelhoroscope.go b/modules/horoscope/modelhoroscope.go index 3d958bf86..19a583de7 100644 --- a/modules/horoscope/modelhoroscope.go +++ b/modules/horoscope/modelhoroscope.go @@ -154,9 +154,7 @@ func (this *modelHoroscope) reddot(session comm.IUserSession) bool { } for _, v := range horoscope.GetDataList() { - if lv, ok := info.Nodes[v.NodeId]; !ok && v.Lv > lv { - if code = this.module.CheckRes(session, v.CostItem); code == pb.ErrorCode_Success { return true } diff --git a/modules/modulebase.go b/modules/modulebase.go index 46f26d619..67763a140 100644 --- a/modules/modulebase.go +++ b/modules/modulebase.go @@ -318,21 +318,21 @@ func (this *ModuleBase) CheckRes(session comm.IUserSession, res []*cfg.Gameatn) case comm.ItemType: items[v.T] = v.N default: - this.Errorf("not found res type") // 找不到资源类型 + this.Error("not found res type", log.Field{Key: "Type", Value: v.A}) // 找不到资源类型 } } // 校验数量 for k, v := range attrs { if this.ModuleUser.QueryAttributeValue(session.GetUserId(), k) < int64(v) { code = pb.ErrorCode_ResNoEnough - this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) + // this.Warn("资源不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) return } } for k, v := range items { //校验消费资源是否充足 if int32(this.ModuleItems.QueryItemAmount(session.GetUserId(), k)) < v { code = pb.ErrorCode_ResNoEnough - this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) + // this.Warn("道具不足", log.Field{Key: "uid", Value: session.GetUserId()}, log.Field{Key: "T", Value: k}, log.Field{Key: "N", Value: v}) return } }