上传配置

This commit is contained in:
liwei1dao 2024-02-05 10:28:58 +08:00
parent d7debaf656
commit c1f54790c1

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@ -12,6 +12,7 @@ import "errors"
type GameSkillPropertyData struct {
ProType int32
GroupId int32
ProLevel int32
LimitValue int32
MinValue int32
@ -30,6 +31,7 @@ func (*GameSkillPropertyData) GetTypeId() int32 {
func (_v *GameSkillPropertyData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProType"].(float64); !_ok_ { err = errors.New("ProType error"); return }; _v.ProType = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProLevel"].(float64); !_ok_ { err = errors.New("ProLevel error"); return }; _v.ProLevel = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LimitValue"].(float64); !_ok_ { err = errors.New("LimitValue error"); return }; _v.LimitValue = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MinValue"].(float64); !_ok_ { err = errors.New("MinValue error"); return }; _v.MinValue = int32(_tempNum_) }