diff --git a/sys/configure/structs/Game.SkillPropertyData.go b/sys/configure/structs/Game.SkillPropertyData.go index b63457878..328795960 100644 --- a/sys/configure/structs/Game.SkillPropertyData.go +++ b/sys/configure/structs/Game.SkillPropertyData.go @@ -12,6 +12,7 @@ import "errors" type GameSkillPropertyData struct { ProType int32 + GroupId int32 ProLevel int32 LimitValue int32 MinValue int32 @@ -30,6 +31,7 @@ func (*GameSkillPropertyData) GetTypeId() int32 { func (_v *GameSkillPropertyData)Deserialize(_buf map[string]interface{}) (err error) { { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProType"].(float64); !_ok_ { err = errors.New("ProType error"); return }; _v.ProType = int32(_tempNum_) } + { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["GroupId"].(float64); !_ok_ { err = errors.New("GroupId error"); return }; _v.GroupId = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ProLevel"].(float64); !_ok_ { err = errors.New("ProLevel error"); return }; _v.ProLevel = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["LimitValue"].(float64); !_ok_ { err = errors.New("LimitValue error"); return }; _v.LimitValue = int32(_tempNum_) } { var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["MinValue"].(float64); !_ok_ { err = errors.New("MinValue error"); return }; _v.MinValue = int32(_tempNum_) }