Merge branch 'dev' of http://git.legu.cc/liwei_3d/go_dreamfactory into dev
This commit is contained in:
commit
bc01685ba4
@ -516,6 +516,7 @@ const (
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EventOpenCond core.Event_Key = "event_open_cond" //功能开放事件
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EventOpenCond core.Event_Key = "event_open_cond" //功能开放事件
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EventCloseRoom core.Event_Key = "EventCloseRoom" //
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//EventBuriedComplete core.Event_Key = "event_buried_complete" //埋点系统条件完成事件批处理接口 接口样例 func(uid string,conids []int32)
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//EventBuriedComplete core.Event_Key = "event_buried_complete" //埋点系统条件完成事件批处理接口 接口样例 func(uid string,conids []int32)
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)
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)
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@ -6,6 +6,7 @@ import (
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/core/cbase"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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"sync"
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"sync"
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@ -28,6 +29,11 @@ func (this *gameMgrComp) Init(service core.IService, module core.IModule, comp c
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this.rooms = make(map[string]*Room)
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this.rooms = make(map[string]*Room)
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return
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return
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}
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}
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func (this *gameMgrComp) Start() (err error) {
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event.RegisterGO(comm.EventCloseRoom, this.CloseRoom)
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return
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}
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// 通过房间ID 加入房间
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// 通过房间ID 加入房间
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func (this *gameMgrComp) JoinMasterRoom(roomid string, p *pb.PlayerData) (room *Room, err error) {
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func (this *gameMgrComp) JoinMasterRoom(roomid string, p *pb.PlayerData) (room *Room, err error) {
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@ -4,6 +4,7 @@ import (
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"errors"
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"errors"
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"fmt"
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"fmt"
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"go_dreamfactory/comm"
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/sys/event"
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/lego/sys/timewheel"
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"go_dreamfactory/pb"
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"go_dreamfactory/pb"
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"go_dreamfactory/sys/configure"
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"go_dreamfactory/sys/configure"
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@ -221,7 +222,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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case "operator": // 操作消息
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case "operator": // 操作消息
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var (
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var (
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curScore int32 // 该次操作的得分
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curScore int32 // 该次操作的得分
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AIOperator bool
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//AIOperator bool
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oid1 int32 // 唯一id
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oid1 int32 // 唯一id
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oid2 int32
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oid2 int32
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color int32 // 校验消除的颜色
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color int32 // 校验消除的颜色
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@ -380,9 +381,9 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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if this.player1.Ps <= 0 {
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if this.player1.Ps <= 0 {
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this.NexPower = this.player2.Userinfo.Uid
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this.NexPower = this.player2.Userinfo.Uid
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if len(this.szSession) == 1 { // 校验2号玩家是不是AI
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// if len(this.szSession) == 1 { // 校验2号玩家是不是AI
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AIOperator = true
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// AIOperator = true
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}
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// }
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this.player2.Ps = MaxPs
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this.player2.Ps = MaxPs
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}
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}
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} else { // this.curPower == this.player2.Uid
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} else { // this.curPower == this.player2.Uid
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@ -453,9 +454,9 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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}
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}
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// 变更权限
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// 变更权限
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this.curPower = this.NexPower
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this.curPower = this.NexPower
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if AIOperator { // AI操作
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// if AIOperator { // AI操作
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this.AiOperator()
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// this.AiOperator()
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}
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// }
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case "ready":
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case "ready":
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var bStartGame bool // 可以开始游戏
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var bStartGame bool // 可以开始游戏
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this.NexPower = this.player1.Userinfo.Uid
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this.NexPower = this.player1.Userinfo.Uid
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@ -491,7 +492,7 @@ func (this *Room) ReceiveMessage(session comm.IUserSession, stype string, msg pr
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} else {
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} else {
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this.MaxTime = this.module.ModuleTools.GetGlobalConf().ConsumePvpTime
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this.MaxTime = this.module.ModuleTools.GetGlobalConf().ConsumePvpTime
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}
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}
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this.MaxTime = 10
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this.MaxTime = 30 // 测试用 后面走配置
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this.Status = 1
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this.Status = 1
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this.round = 1
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this.round = 1
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@ -677,6 +678,8 @@ func (this *Room) GameOver() (errdata *pb.ErrorData) {
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Reward: atno,
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Reward: atno,
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Box: box,
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Box: box,
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}, this.szSession...)
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}, this.szSession...)
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event.TriggerEvent(comm.EventCloseRoom, this.Id)
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return
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return
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}
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}
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