This commit is contained in:
liwei1dao 2023-11-03 21:34:13 +08:00
parent ea8743811c
commit 940f4f8681
7 changed files with 257 additions and 143 deletions

View File

@ -34,6 +34,7 @@ func (this *apiComp) RaceMatch(session comm.IUserSession, req *pb.ParkourRaceMat
{
User: info.User,
Dan: info.Dan,
Integral: info.Integral,
Mount: info.Mount,
Property: info.Property,
Currhp: info.Property[comm.Dhp],
@ -43,6 +44,7 @@ func (this *apiComp) RaceMatch(session comm.IUserSession, req *pb.ParkourRaceMat
if err = this.module.matchTrain.MatchReq(&pb.DBMatchPlayer{
Suser: info.User,
Dan: info.Dan,
Integral: info.Integral,
Mount: info.Mount,
Property: info.Property,
Mlv: info.Mlv,
@ -58,6 +60,7 @@ func (this *apiComp) RaceMatch(session comm.IUserSession, req *pb.ParkourRaceMat
if err = this.module.matchrank.MatchReq(&pb.DBMatchPlayer{
Suser: info.User,
Dan: info.Dan,
Integral: info.Integral,
Mount: info.Mount,
Property: info.Property,
Mlv: info.Mlv,

View File

@ -17,6 +17,7 @@ const (
game_buzkashiqtelv = "game_buzkashiqtelv.json"
game_buzkashimount = "game_buzkashimount.json"
game_buzkashireward = "game_buzkashireward.json"
game_qualifying = "game_qualifying.json" //段位
)
// /背包配置管理组件
@ -35,6 +36,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.LoadConfigure(game_buzkashilv, cfg.NewGameBuzkashiLv)
this.LoadConfigure(game_buzkashiqtelv, cfg.NewGameBuzkashiQteLv)
this.LoadConfigure(game_buzkashimount, cfg.NewGameBuzkashiMount)
this.LoadConfigure(game_qualifying, cfg.NewGameQualifying)
// this.LoadConfigure(game_buzkashireward, cfg.NewGameBuzkashiReward)
return
}
@ -181,3 +183,20 @@ func (this *configureComp) getgameBukashiAiDataByDan(btype, dan int32) (conf *cf
// }
// return nil
// }
//查询积分段位信息
func (this *configureComp) getActiveRewardById(lv int32) (result *cfg.GameQualifyingData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_qualifying); err != nil {
this.module.Errorln(err)
} else {
if result, ok = v.(*cfg.GameQualifying).GetDataMap()[lv]; !ok {
err = comm.NewNotFoundConfErr(string(this.module.GetType()), game_qualifying, lv)
this.module.Errorln(err)
}
}
return
}

View File

@ -26,7 +26,7 @@ func (this *matchrankComp) Init(service core.IService, module core.IModule, comp
this.MCompMatch.Init(service, module, comp, options)
this.module = module.(*Parkour)
this.service = service
this.PoolName = "parkour"
this.PoolName = "parkourRank"
return
}
@ -77,6 +77,7 @@ func (this *matchrankComp) MatchNotic(players map[string]interface{}) (err error
red = append(red, &pb.DBRaceMember{
User: v.Suser,
Dan: v.Dan,
Integral: v.Integral,
Mlv: v.Mlv,
Mount: v.Mount,
Property: v.Property,
@ -87,6 +88,7 @@ func (this *matchrankComp) MatchNotic(players map[string]interface{}) (err error
bule = append(bule, &pb.DBRaceMember{
User: v.Suser,
Dan: v.Dan,
Integral: v.Integral,
Mlv: v.Mlv,
Mount: v.Mount,
Property: v.Property,

View File

@ -26,7 +26,7 @@ func (this *matchTrainComp) Init(service core.IService, module core.IModule, com
this.MCompMatch.Init(service, module, comp, options)
this.module = module.(*Parkour)
this.service = service
this.PoolName = "parkour"
this.PoolName = "parkourTrain"
return
}
@ -77,6 +77,7 @@ func (this *matchTrainComp) MatchNotic(players map[string]interface{}) (err erro
red = append(red, &pb.DBRaceMember{
User: v.Suser,
Dan: v.Dan,
Integral: v.Integral,
Mlv: v.Mlv,
Mount: v.Mount,
Property: v.Property,
@ -87,6 +88,7 @@ func (this *matchTrainComp) MatchNotic(players map[string]interface{}) (err erro
bule = append(bule, &pb.DBRaceMember{
User: v.Suser,
Dan: v.Dan,
Integral: v.Integral,
Mlv: v.Mlv,
Mount: v.Mount,
Property: v.Property,

View File

@ -170,6 +170,8 @@ func (this *ModelParkourComp) queryinfo(uid string) (result *pb.DBParkour, err e
Id: primitive.NewObjectID().Hex(),
User: comm.GetUserBaseInfo(user),
State: pb.RaceTeamState_resting,
Dan: 1,
Property: make(map[string]int32),
Invite: make([]*pb.DBRaceInvite, 0),
Member: []*pb.DBRaceMember{},
Weekreward: make(map[int32]bool),

View File

@ -277,6 +277,7 @@ func (this *Parkour) shot(id string, uid string) {
for _, v := range battle.RedMember {
if v.User.Uid == uid {
v.Scores += this.ModuleTools.GetGlobalConf().BuzkashiGoalscore
v.Shot++
ok = true
side = 1
member = v
@ -286,6 +287,7 @@ func (this *Parkour) shot(id string, uid string) {
for _, v := range battle.BuleMember {
if v.User.Uid == uid {
v.Scores += this.ModuleTools.GetGlobalConf().BuzkashiGoalscore
v.Shot++
ok = true
side = 2
member = v
@ -454,6 +456,10 @@ func (this *Parkour) overtimer(task *timewheel.Task, args ...interface{}) {
ok bool
side int32
sessions []comm.IUserSession = make([]comm.IUserSession, 0)
conf *cfg.GameQualifyingData
awards map[string][]*cfg.Gameatn = make(map[string][]*cfg.Gameatn)
award map[string][]*pb.UserAtno = make(map[string][]*pb.UserAtno)
errdata *pb.ErrorData
err error
)
id := args[0].(string)
@ -468,28 +474,88 @@ func (this *Parkour) overtimer(task *timewheel.Task, args ...interface{}) {
this.ai.removeAi(id)
if battle.RedScore > battle.BuleScore {
side = 1
for _, v := range battle.RedMember {
if conf, err = this.configure.getActiveRewardById(v.Dan); err != nil {
this.Errorln(err)
return
}
v.Integral += conf.WinValue
if !v.Isai {
if battle.Rtype == pb.RaceType_ordinary {
awards[v.User.Uid] = conf.MatewinReward
} else {
awards[v.User.Uid] = conf.RankwinReward
}
}
}
for _, v := range battle.BuleMember {
if conf, err = this.configure.getActiveRewardById(v.Dan); err != nil {
this.Errorln(err)
return
}
v.Integral += conf.FailValue
if !v.Isai {
if battle.Rtype == pb.RaceType_ordinary {
awards[v.User.Uid] = conf.MatefailReward
} else {
awards[v.User.Uid] = conf.RankfailReward
}
}
}
} else {
side = 2
for _, v := range battle.RedMember {
if conf, err = this.configure.getActiveRewardById(v.Dan); err != nil {
this.Errorln(err)
return
}
v.Integral += conf.FailValue
if !v.Isai {
if battle.Rtype == pb.RaceType_ordinary {
awards[v.User.Uid] = conf.MatefailReward
} else {
awards[v.User.Uid] = conf.RankfailReward
}
}
}
for _, v := range battle.BuleMember {
if conf, err = this.configure.getActiveRewardById(v.Dan); err != nil {
this.Errorln(err)
return
}
v.Integral += conf.WinValue
if !v.Isai {
if battle.Rtype == pb.RaceType_ordinary {
awards[v.User.Uid] = conf.MatewinReward
} else {
awards[v.User.Uid] = conf.RankwinReward
}
}
}
}
for _, v := range battle.Session {
if errdata, award[v.GetUserId()] = this.DispenseAtno(v, awards[v.GetUserId()], true); errdata != nil {
this.Errorln(errdata)
return
}
v.SendMsg(string(this.GetType()), "raceover", &pb.ParkourRaceOverPush{
Winside: side,
Race: &pb.DBRace{
Id: battle.Id,
Redmember: battle.RedMember,
Bulemember: battle.BuleMember,
},
Award: award[v.GetUserId()],
})
sessions = append(sessions, v)
}
if err = this.SendMsgToSession(string(this.GetType()), "raceover", &pb.ParkourRaceOverPush{
Winside: side,
Race: &pb.DBRace{
Id: battle.Id,
Redmember: battle.RedMember,
Bulemember: battle.BuleMember,
},
}, sessions...); err != nil {
this.Errorln(err)
return
}
for _, v := range battle.RedMember {
if !v.Isai {
if err = this.parkourComp.Change(v.User.Uid, map[string]interface{}{
"integral": v.Integral,
"captainid": "",
"state": 0,
"invite": []*pb.DBRaceInvite{},
@ -503,6 +569,7 @@ func (this *Parkour) overtimer(task *timewheel.Task, args ...interface{}) {
for _, v := range battle.BuleMember {
if !v.Isai {
if err = this.parkourComp.Change(v.User.Uid, map[string]interface{}{
"integral": v.Integral,
"captainid": "",
"state": 0,
"invite": []*pb.DBRaceInvite{},

View File

@ -127,17 +127,18 @@ type DBRaceMember struct {
User *BaseUserInfo `protobuf:"bytes,1,opt,name=user,proto3" json:"user"` //发起者信息
Dan int32 `protobuf:"varint,2,opt,name=dan,proto3" json:"dan"` //段位
Mlv int32 `protobuf:"varint,3,opt,name=mlv,proto3" json:"mlv"` //坐骑等级
Mount string `protobuf:"bytes,4,opt,name=mount,proto3" json:"mount"` //上阵坐骑
Property map[string]int32 `protobuf:"bytes,5,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //坐骑属性
Currhp int32 `protobuf:"varint,6,opt,name=currhp,proto3" json:"currhp"` //当前血量
Ready bool `protobuf:"varint,7,opt,name=ready,proto3" json:"ready"` //是否准备
Isai bool `protobuf:"varint,8,opt,name=isai,proto3" json:"isai"` //是否是ai
Isoff bool `protobuf:"varint,9,opt,name=isoff,proto3" json:"isoff"` //是否离线
Scores int32 `protobuf:"varint,10,opt,name=scores,proto3" json:"scores"` //当前分数
Energy int32 `protobuf:"varint,11,opt,name=energy,proto3" json:"energy"` //当前能量
Dodge int32 `protobuf:"varint,12,opt,name=dodge,proto3" json:"dodge"` //闪避次数
Shot int32 `protobuf:"varint,13,opt,name=shot,proto3" json:"shot"` //射门次数
Integral int32 `protobuf:"varint,3,opt,name=integral,proto3" json:"integral"` //积分
Mlv int32 `protobuf:"varint,4,opt,name=mlv,proto3" json:"mlv"` //坐骑等级
Mount string `protobuf:"bytes,5,opt,name=mount,proto3" json:"mount"` //上阵坐骑
Property map[string]int32 `protobuf:"bytes,6,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //坐骑属性
Currhp int32 `protobuf:"varint,7,opt,name=currhp,proto3" json:"currhp"` //当前血量
Ready bool `protobuf:"varint,8,opt,name=ready,proto3" json:"ready"` //是否准备
Isai bool `protobuf:"varint,9,opt,name=isai,proto3" json:"isai"` //是否是ai
Isoff bool `protobuf:"varint,10,opt,name=isoff,proto3" json:"isoff"` //是否离线
Scores int32 `protobuf:"varint,11,opt,name=scores,proto3" json:"scores"` //当前分数
Energy int32 `protobuf:"varint,12,opt,name=energy,proto3" json:"energy"` //当前能量
Dodge int32 `protobuf:"varint,13,opt,name=dodge,proto3" json:"dodge"` //闪避次数
Shot int32 `protobuf:"varint,14,opt,name=shot,proto3" json:"shot"` //射门次数
}
func (x *DBRaceMember) Reset() {
@ -186,6 +187,13 @@ func (x *DBRaceMember) GetDan() int32 {
return 0
}
func (x *DBRaceMember) GetIntegral() int32 {
if x != nil {
return x.Integral
}
return 0
}
func (x *DBRaceMember) GetMlv() int32 {
if x != nil {
return x.Mlv
@ -638,9 +646,10 @@ type DBMatchPlayer struct {
Suser *BaseUserInfo `protobuf:"bytes,1,opt,name=suser,proto3" json:"suser"` //发起者信息
Dan int32 `protobuf:"varint,2,opt,name=dan,proto3" json:"dan"` //段位
Mount string `protobuf:"bytes,3,opt,name=mount,proto3" json:"mount"` //上阵坐骑
Property map[string]int32 `protobuf:"bytes,4,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //坐骑属性
Mlv int32 `protobuf:"varint,5,opt,name=mlv,proto3" json:"mlv"` //坐骑等级
Integral int32 `protobuf:"varint,4,opt,name=integral,proto3" json:"integral"` //积分
Mount string `protobuf:"bytes,5,opt,name=mount,proto3" json:"mount"` //上阵坐骑
Property map[string]int32 `protobuf:"bytes,6,rep,name=property,proto3" json:"property" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"` //坐骑属性
Mlv int32 `protobuf:"varint,7,opt,name=mlv,proto3" json:"mlv"` //坐骑等级
}
func (x *DBMatchPlayer) Reset() {
@ -689,6 +698,13 @@ func (x *DBMatchPlayer) GetDan() int32 {
return 0
}
func (x *DBMatchPlayer) GetIntegral() int32 {
if x != nil {
return x.Integral
}
return 0
}
func (x *DBMatchPlayer) GetMount() string {
if x != nil {
return x.Mount
@ -715,124 +731,127 @@ var File_parkour_parkour_db_proto protoreflect.FileDescriptor
var file_parkour_parkour_db_proto_rawDesc = []byte{
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