添加派遣模块
This commit is contained in:
parent
645a4158ee
commit
a1e06f4687
@ -1,34 +0,0 @@
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[
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{
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"id": 101,
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"quantity": 1
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},
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{
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"id": 102,
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"quantity": 12
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},
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{
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"id": 103,
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"quantity": 1000
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},
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{
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"id": 104,
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"quantity": 6
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},
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{
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"id": 105,
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"quantity": 6
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},
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{
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"id": 106,
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"quantity": 10012
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},
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{
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"id": 107,
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"quantity": 20
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},
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{
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"id": 108,
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"quantity": 2
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}
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]
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@ -1,28 +0,0 @@
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[
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{
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"id": 1,
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"num": [
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1,
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2,
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3
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],
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 999
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},
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{
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"a": "attr",
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"t": "gold",
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"n": 9999
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},
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{
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"a": "attr",
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"t": "gold",
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"n": 99999
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}
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],
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"day": 7
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}
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]
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@ -34,53 +34,55 @@ const (
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// 模块名定义处
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const (
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ModuleSys core.M_Modules = "sys" //系统
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ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块
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ModuleWeb core.M_Modules = "web" //后台模块
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ModuleUser core.M_Modules = "user" //用户模块
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ModulePack core.M_Modules = "pack" //背包模块
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ModuleMail core.M_Modules = "mail" //邮件模块
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ModuleFriend core.M_Modules = "friend" //好友模块
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ModuleMgoLog core.M_Modules = "mgolog" //日志模块
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ModuleEquipment core.M_Modules = "equipment" //装备模块
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ModuleHero core.M_Modules = "hero" //英雄模块
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ModuleForum core.M_Modules = "forum" //论坛模块
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ModuleItems core.M_Modules = "items" //道具模块
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ModuleShop core.M_Modules = "shop" //商店模块
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ModuleTask core.M_Modules = "task" //任务模块
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ModuleMainline core.M_Modules = "mainline" //主线模块
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ModuleNotify core.M_Modules = "notify" //公告模块
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ModuleChat core.M_Modules = "chat" //聊天模块
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ModuleGM core.M_Modules = "gm" //gm模块
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ModulePagoda core.M_Modules = "pagoda" //魔塔模块
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ModuleMartialhall core.M_Modules = "martialhall" //武馆模块
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ModuleGourmet core.M_Modules = "gourmet" //美食馆
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ModuleRtask core.M_Modules = "rtask" //随机任务
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ModuleSmithy core.M_Modules = "smithy" //铁匠铺
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ModuleTimer core.M_Modules = "timer" //定时任务模块
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ModuleViking core.M_Modules = "viking" //维京远征
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ModuleMoonfantasy core.M_Modules = "moonfantasy" //月之秘境模块
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ModuleHunting core.M_Modules = "hunting" //狩猎
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ModuleLinestory core.M_Modules = "linestory" //支线剧情
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ModuleBattle core.M_Modules = "battle" //战斗
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ModuleLibrary core.M_Modules = "library" //藏书馆
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ModuleArena core.M_Modules = "arena" //竞技场
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ModuleTroll core.M_Modules = "troll" //巨怪商队
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ModuleHoroscope core.M_Modules = "horoscope" //星座图
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ModuleSociaty core.M_Modules = "sociaty" //公会
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ModulePay core.M_Modules = "pay" //支付
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ModuleAcademy core.M_Modules = "academy" //联盟学院
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ModulePrivilege core.M_Modules = "privilege" //特权
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ModuleGrowtask core.M_Modules = "growtask" //成长任务
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ModuleWorldtask core.M_Modules = "worldtask" //世界任务
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ModuleReddot core.M_Modules = "reddot" //红点
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ModuleCombat core.M_Modules = "combat" //关卡编辑
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ModuleEnchant core.M_Modules = "enchant" //附魔
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ModuleAutoBattle core.M_Modules = "autobattle" //自动战斗
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ModuleMline core.M_Modules = "mline" //主线模块
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ModulePvp core.M_Modules = "pvp" //实时pvp
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ModulePractice core.M_Modules = "practice" //熊猫武馆 练功系统
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ModuleFitness core.M_Modules = "fitness" //熊猫武馆 每日一健
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ModuleSys core.M_Modules = "sys" //系统
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ModuleGate core.M_Modules = "gateway" //gate模块 网关服务模块
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ModuleWeb core.M_Modules = "web" //后台模块
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ModuleUser core.M_Modules = "user" //用户模块
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ModulePack core.M_Modules = "pack" //背包模块
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ModuleMail core.M_Modules = "mail" //邮件模块
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ModuleFriend core.M_Modules = "friend" //好友模块
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ModuleMgoLog core.M_Modules = "mgolog" //日志模块
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ModuleEquipment core.M_Modules = "equipment" //装备模块
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ModuleHero core.M_Modules = "hero" //英雄模块
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ModuleForum core.M_Modules = "forum" //论坛模块
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ModuleItems core.M_Modules = "items" //道具模块
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ModuleShop core.M_Modules = "shop" //商店模块
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ModuleTask core.M_Modules = "task" //任务模块
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ModuleMainline core.M_Modules = "mainline" //主线模块
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ModuleNotify core.M_Modules = "notify" //公告模块
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ModuleChat core.M_Modules = "chat" //聊天模块
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ModuleGM core.M_Modules = "gm" //gm模块
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ModulePagoda core.M_Modules = "pagoda" //魔塔模块
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ModuleMartialhall core.M_Modules = "martialhall" //武馆模块
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ModuleGourmet core.M_Modules = "gourmet" //美食馆
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ModuleRtask core.M_Modules = "rtask" //随机任务
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ModuleSmithy core.M_Modules = "smithy" //铁匠铺
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ModuleTimer core.M_Modules = "timer" //定时任务模块
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ModuleViking core.M_Modules = "viking" //维京远征
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ModuleMoonfantasy core.M_Modules = "moonfantasy" //月之秘境模块
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ModuleHunting core.M_Modules = "hunting" //狩猎
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ModuleLinestory core.M_Modules = "linestory" //支线剧情
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ModuleBattle core.M_Modules = "battle" //战斗
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ModuleLibrary core.M_Modules = "library" //藏书馆
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ModuleArena core.M_Modules = "arena" //竞技场
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ModuleTroll core.M_Modules = "troll" //巨怪商队
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ModuleHoroscope core.M_Modules = "horoscope" //星座图
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ModuleSociaty core.M_Modules = "sociaty" //公会
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ModulePay core.M_Modules = "pay" //支付
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ModuleAcademy core.M_Modules = "academy" //联盟学院
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ModulePrivilege core.M_Modules = "privilege" //特权
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ModuleGrowtask core.M_Modules = "growtask" //成长任务
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ModuleWorldtask core.M_Modules = "worldtask" //世界任务
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ModuleReddot core.M_Modules = "reddot" //红点
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ModuleCombat core.M_Modules = "combat" //关卡编辑
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ModuleEnchant core.M_Modules = "enchant" //附魔
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ModuleAutoBattle core.M_Modules = "autobattle" //自动战斗
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ModuleMline core.M_Modules = "mline" //主线模块
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ModulePvp core.M_Modules = "pvp" //实时pvp
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ModulePandaTakekan core.M_Modules = "pandatakekan" //熊猫武馆
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ModuleDispatch core.M_Modules = "dispatch" //武馆派遣
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ModulePractice core.M_Modules = "practice" //熊猫武馆 练功系统
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ModuleFitness core.M_Modules = "fitness" //熊猫武馆 每日一健
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)
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// 数据表名定义处
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@ -233,6 +235,8 @@ const (
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///熊猫物管部
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TablePandata = "pandata"
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// 熊猫武馆派遣
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TableDispatch = "dispatch"
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)
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// RPC服务接口定义处
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17
modules/dispatch/api.go
Normal file
17
modules/dispatch/api.go
Normal file
@ -0,0 +1,17 @@
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package dispatch
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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type apiComp struct {
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modules.MCompGate
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module *Dispatch
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}
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func(this *apiComp) Init(service core.IService, module core.IModule,comp core.IModuleComp, options core.IModuleOptions) (err error){
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_ = this.MCompGate.Init(service, module, comp, options)
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this.module = module.(*Dispatch)
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return
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}
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28
modules/dispatch/model_dispatch.go
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28
modules/dispatch/model_dispatch.go
Normal file
@ -0,0 +1,28 @@
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package dispatch
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelDispatch struct {
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modules.MCompModel
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module *Dispatch
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service core.IService
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}
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func (this *modelDispatch) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TableDispatch
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this.module = module.(*Dispatch)
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this.service = service
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "_id", Value: bsonx.Int32(1)}},
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})
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return
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}
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27
modules/dispatch/module.go
Normal file
27
modules/dispatch/module.go
Normal file
@ -0,0 +1,27 @@
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package dispatch
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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// 派遣
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type Dispatch struct {
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modules.ModuleBase
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api *apiComp
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}
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func NewModule() core.IModule {
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return &Dispatch{}
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}
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func (this *Dispatch) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error){
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err = this.ModuleBase.Init(service, module, options)
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return
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}
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func (this *Dispatch) GetType() core.M_Modules {
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return comm.ModuleDispatch
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}
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@ -8,6 +8,7 @@ import (
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/modules/chat"
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"go_dreamfactory/modules/combat"
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"go_dreamfactory/modules/dispatch"
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"go_dreamfactory/modules/enchant"
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"go_dreamfactory/modules/equipment"
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"go_dreamfactory/modules/forum"
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@ -112,6 +113,7 @@ func main() {
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enchant.NewModule(),
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mline.NewModule(),
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pvp.NewModule(),
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dispatch.NewModule(),
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)
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}
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameDispatch_All struct {
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_dataMap map[int32]*GameDispatch_AllData
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_dataList []*GameDispatch_AllData
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}
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func NewGameDispatch_All(_buf []map[string]interface{}) (*GameDispatch_All, error) {
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_dataList := make([]*GameDispatch_AllData, 0, len(_buf))
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dataMap := make(map[int32]*GameDispatch_AllData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameDispatch_AllData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameDispatch_All{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameDispatch_All) GetDataMap() map[int32]*GameDispatch_AllData {
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return table._dataMap
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}
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func (table *GameDispatch_All) GetDataList() []*GameDispatch_AllData {
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return table._dataList
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}
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func (table *GameDispatch_All) Get(key int32) *GameDispatch_AllData {
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return table._dataMap[key]
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}
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@ -1,37 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDispatch_AllData struct {
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Id int32
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Quantity float32
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}
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const TypeId_GameDispatch_AllData = 1167514754
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func (*GameDispatch_AllData) GetTypeId() int32 {
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return 1167514754
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}
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func (_v *GameDispatch_AllData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quantity"].(float64); !_ok_ { err = errors.New("quantity error"); return }; _v.Quantity = float32(_tempNum_) }
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return
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}
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func DeserializeGameDispatch_AllData(_buf map[string]interface{}) (*GameDispatch_AllData, error) {
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v := &GameDispatch_AllData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameDispatch_Reward struct {
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_dataMap map[int32]*GameDispatch_RewardData
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_dataList []*GameDispatch_RewardData
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}
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func NewGameDispatch_Reward(_buf []map[string]interface{}) (*GameDispatch_Reward, error) {
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_dataList := make([]*GameDispatch_RewardData, 0, len(_buf))
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dataMap := make(map[int32]*GameDispatch_RewardData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameDispatch_RewardData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameDispatch_Reward{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameDispatch_Reward) GetDataMap() map[int32]*GameDispatch_RewardData {
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return table._dataMap
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}
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func (table *GameDispatch_Reward) GetDataList() []*GameDispatch_RewardData {
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return table._dataList
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}
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func (table *GameDispatch_Reward) Get(key int32) *GameDispatch_RewardData {
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return table._dataMap[key]
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}
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@ -1,67 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDispatch_RewardData struct {
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Id int32
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Num []int32
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Reward []*Gameatn
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Day int32
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}
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const TypeId_GameDispatch_RewardData = -356577150
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func (*GameDispatch_RewardData) GetTypeId() int32 {
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return -356577150
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}
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func (_v *GameDispatch_RewardData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return }
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_v.Num = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
|
||||
_v.Num = append(_v.Num, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
var _arr_ []interface{}
|
||||
var _ok_ bool
|
||||
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
|
||||
|
||||
_v.Reward = make([]*Gameatn, 0, len(_arr_))
|
||||
|
||||
for _, _e_ := range _arr_ {
|
||||
var _list_v_ *Gameatn
|
||||
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
|
||||
_v.Reward = append(_v.Reward, _list_v_)
|
||||
}
|
||||
}
|
||||
|
||||
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["day"].(float64); !_ok_ { err = errors.New("day error"); return }; _v.Day = int32(_tempNum_) }
|
||||
return
|
||||
}
|
||||
|
||||
func DeserializeGameDispatch_RewardData(_buf map[string]interface{}) (*GameDispatch_RewardData, error) {
|
||||
v := &GameDispatch_RewardData{}
|
||||
if err := v.Deserialize(_buf); err == nil {
|
||||
return v, nil
|
||||
} else {
|
||||
return nil, err
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user