添加派遣模块
This commit is contained in:
parent
645a4158ee
commit
a1e06f4687
@ -1,34 +0,0 @@
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[
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{
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"id": 101,
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"quantity": 1
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},
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{
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"id": 102,
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"quantity": 12
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},
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{
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"id": 103,
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"quantity": 1000
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},
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{
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"id": 104,
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"quantity": 6
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},
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{
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"id": 105,
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"quantity": 6
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},
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{
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"id": 106,
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"quantity": 10012
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},
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{
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"id": 107,
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"quantity": 20
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},
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{
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"id": 108,
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"quantity": 2
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}
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]
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@ -1,28 +0,0 @@
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[
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{
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"id": 1,
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"num": [
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1,
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2,
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3
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],
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"reward": [
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{
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"a": "attr",
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"t": "gold",
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"n": 999
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},
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{
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"a": "attr",
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"t": "gold",
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"n": 9999
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},
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{
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"a": "attr",
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"t": "gold",
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"n": 99999
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}
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],
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"day": 7
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}
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]
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@ -79,6 +79,8 @@ const (
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ModuleAutoBattle core.M_Modules = "autobattle" //自动战斗
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ModuleMline core.M_Modules = "mline" //主线模块
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ModulePvp core.M_Modules = "pvp" //实时pvp
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ModulePandaTakekan core.M_Modules = "pandatakekan" //熊猫武馆
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ModuleDispatch core.M_Modules = "dispatch" //武馆派遣
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ModulePractice core.M_Modules = "practice" //熊猫武馆 练功系统
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ModuleFitness core.M_Modules = "fitness" //熊猫武馆 每日一健
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)
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@ -233,6 +235,8 @@ const (
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///熊猫物管部
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TablePandata = "pandata"
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// 熊猫武馆派遣
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TableDispatch = "dispatch"
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)
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// RPC服务接口定义处
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17
modules/dispatch/api.go
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17
modules/dispatch/api.go
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@ -0,0 +1,17 @@
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package dispatch
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import (
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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type apiComp struct {
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modules.MCompGate
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module *Dispatch
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}
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func(this *apiComp) Init(service core.IService, module core.IModule,comp core.IModuleComp, options core.IModuleOptions) (err error){
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_ = this.MCompGate.Init(service, module, comp, options)
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this.module = module.(*Dispatch)
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return
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}
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28
modules/dispatch/model_dispatch.go
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28
modules/dispatch/model_dispatch.go
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package dispatch
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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"go.mongodb.org/mongo-driver/mongo"
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"go.mongodb.org/mongo-driver/x/bsonx"
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)
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type modelDispatch struct {
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modules.MCompModel
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module *Dispatch
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service core.IService
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}
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func (this *modelDispatch) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
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err = this.MCompModel.Init(service, module, comp, options)
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this.TableName = comm.TableDispatch
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this.module = module.(*Dispatch)
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this.service = service
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this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
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Keys: bsonx.Doc{{Key: "_id", Value: bsonx.Int32(1)}},
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})
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return
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}
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27
modules/dispatch/module.go
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27
modules/dispatch/module.go
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package dispatch
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import (
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"go_dreamfactory/comm"
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"go_dreamfactory/lego/core"
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"go_dreamfactory/modules"
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)
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// 派遣
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type Dispatch struct {
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modules.ModuleBase
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api *apiComp
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}
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func NewModule() core.IModule {
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return &Dispatch{}
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}
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func (this *Dispatch) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error){
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err = this.ModuleBase.Init(service, module, options)
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return
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}
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func (this *Dispatch) GetType() core.M_Modules {
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return comm.ModuleDispatch
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}
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@ -8,6 +8,7 @@ import (
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"go_dreamfactory/modules/battle"
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"go_dreamfactory/modules/chat"
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"go_dreamfactory/modules/combat"
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"go_dreamfactory/modules/dispatch"
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"go_dreamfactory/modules/enchant"
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"go_dreamfactory/modules/equipment"
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"go_dreamfactory/modules/forum"
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@ -112,6 +113,7 @@ func main() {
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enchant.NewModule(),
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mline.NewModule(),
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pvp.NewModule(),
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dispatch.NewModule(),
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)
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}
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameDispatch_All struct {
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_dataMap map[int32]*GameDispatch_AllData
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_dataList []*GameDispatch_AllData
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}
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func NewGameDispatch_All(_buf []map[string]interface{}) (*GameDispatch_All, error) {
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_dataList := make([]*GameDispatch_AllData, 0, len(_buf))
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dataMap := make(map[int32]*GameDispatch_AllData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameDispatch_AllData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameDispatch_All{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameDispatch_All) GetDataMap() map[int32]*GameDispatch_AllData {
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return table._dataMap
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}
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func (table *GameDispatch_All) GetDataList() []*GameDispatch_AllData {
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return table._dataList
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}
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func (table *GameDispatch_All) Get(key int32) *GameDispatch_AllData {
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return table._dataMap[key]
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}
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@ -1,37 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDispatch_AllData struct {
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Id int32
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Quantity float32
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}
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const TypeId_GameDispatch_AllData = 1167514754
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func (*GameDispatch_AllData) GetTypeId() int32 {
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return 1167514754
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}
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func (_v *GameDispatch_AllData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quantity"].(float64); !_ok_ { err = errors.New("quantity error"); return }; _v.Quantity = float32(_tempNum_) }
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return
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}
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func DeserializeGameDispatch_AllData(_buf map[string]interface{}) (*GameDispatch_AllData, error) {
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v := &GameDispatch_AllData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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@ -1,42 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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type GameDispatch_Reward struct {
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_dataMap map[int32]*GameDispatch_RewardData
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_dataList []*GameDispatch_RewardData
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}
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func NewGameDispatch_Reward(_buf []map[string]interface{}) (*GameDispatch_Reward, error) {
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_dataList := make([]*GameDispatch_RewardData, 0, len(_buf))
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dataMap := make(map[int32]*GameDispatch_RewardData)
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for _, _ele_ := range _buf {
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if _v, err2 := DeserializeGameDispatch_RewardData(_ele_); err2 != nil {
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return nil, err2
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} else {
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_dataList = append(_dataList, _v)
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dataMap[_v.Id] = _v
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}
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}
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return &GameDispatch_Reward{_dataList:_dataList, _dataMap:dataMap}, nil
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}
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func (table *GameDispatch_Reward) GetDataMap() map[int32]*GameDispatch_RewardData {
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return table._dataMap
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}
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func (table *GameDispatch_Reward) GetDataList() []*GameDispatch_RewardData {
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return table._dataList
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}
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func (table *GameDispatch_Reward) Get(key int32) *GameDispatch_RewardData {
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return table._dataMap[key]
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}
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@ -1,67 +0,0 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg
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import "errors"
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type GameDispatch_RewardData struct {
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Id int32
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Num []int32
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Reward []*Gameatn
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Day int32
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}
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const TypeId_GameDispatch_RewardData = -356577150
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func (*GameDispatch_RewardData) GetTypeId() int32 {
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return -356577150
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}
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func (_v *GameDispatch_RewardData)Deserialize(_buf map[string]interface{}) (err error) {
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return }
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_v.Num = make([]int32, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ int32
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{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
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_v.Num = append(_v.Num, _list_v_)
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}
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}
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{
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var _arr_ []interface{}
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var _ok_ bool
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if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
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_v.Reward = make([]*Gameatn, 0, len(_arr_))
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for _, _e_ := range _arr_ {
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var _list_v_ *Gameatn
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{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
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_v.Reward = append(_v.Reward, _list_v_)
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}
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}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["day"].(float64); !_ok_ { err = errors.New("day error"); return }; _v.Day = int32(_tempNum_) }
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return
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}
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func DeserializeGameDispatch_RewardData(_buf map[string]interface{}) (*GameDispatch_RewardData, error) {
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v := &GameDispatch_RewardData{}
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if err := v.Deserialize(_buf); err == nil {
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return v, nil
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} else {
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return nil, err
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}
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}
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