添加派遣模块

This commit is contained in:
wh_zcy 2023-02-23 11:35:25 +08:00
parent 645a4158ee
commit a1e06f4687
11 changed files with 125 additions and 297 deletions

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@ -1,34 +0,0 @@
[
{
"id": 101,
"quantity": 1
},
{
"id": 102,
"quantity": 12
},
{
"id": 103,
"quantity": 1000
},
{
"id": 104,
"quantity": 6
},
{
"id": 105,
"quantity": 6
},
{
"id": 106,
"quantity": 10012
},
{
"id": 107,
"quantity": 20
},
{
"id": 108,
"quantity": 2
}
]

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@ -1,28 +0,0 @@
[
{
"id": 1,
"num": [
1,
2,
3
],
"reward": [
{
"a": "attr",
"t": "gold",
"n": 999
},
{
"a": "attr",
"t": "gold",
"n": 9999
},
{
"a": "attr",
"t": "gold",
"n": 99999
}
],
"day": 7
}
]

View File

@ -79,6 +79,8 @@ const (
ModuleAutoBattle core.M_Modules = "autobattle" //自动战斗
ModuleMline core.M_Modules = "mline" //主线模块
ModulePvp core.M_Modules = "pvp" //实时pvp
ModulePandaTakekan core.M_Modules = "pandatakekan" //熊猫武馆
ModuleDispatch core.M_Modules = "dispatch" //武馆派遣
ModulePractice core.M_Modules = "practice" //熊猫武馆 练功系统
ModuleFitness core.M_Modules = "fitness" //熊猫武馆 每日一健
)
@ -233,6 +235,8 @@ const (
///熊猫物管部
TablePandata = "pandata"
// 熊猫武馆派遣
TableDispatch = "dispatch"
)
// RPC服务接口定义处

17
modules/dispatch/api.go Normal file
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@ -0,0 +1,17 @@
package dispatch
import (
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
type apiComp struct {
modules.MCompGate
module *Dispatch
}
func(this *apiComp) Init(service core.IService, module core.IModule,comp core.IModuleComp, options core.IModuleOptions) (err error){
_ = this.MCompGate.Init(service, module, comp, options)
this.module = module.(*Dispatch)
return
}

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@ -0,0 +1,28 @@
package dispatch
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelDispatch struct {
modules.MCompModel
module *Dispatch
service core.IService
}
func (this *modelDispatch) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
err = this.MCompModel.Init(service, module, comp, options)
this.TableName = comm.TableDispatch
this.module = module.(*Dispatch)
this.service = service
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "_id", Value: bsonx.Int32(1)}},
})
return
}

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@ -0,0 +1,27 @@
package dispatch
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
)
// 派遣
type Dispatch struct {
modules.ModuleBase
api *apiComp
}
func NewModule() core.IModule {
return &Dispatch{}
}
func (this *Dispatch) Init(service core.IService, module core.IModule, options core.IModuleOptions) (err error){
err = this.ModuleBase.Init(service, module, options)
return
}
func (this *Dispatch) GetType() core.M_Modules {
return comm.ModuleDispatch
}

View File

@ -8,6 +8,7 @@ import (
"go_dreamfactory/modules/battle"
"go_dreamfactory/modules/chat"
"go_dreamfactory/modules/combat"
"go_dreamfactory/modules/dispatch"
"go_dreamfactory/modules/enchant"
"go_dreamfactory/modules/equipment"
"go_dreamfactory/modules/forum"
@ -112,6 +113,7 @@ func main() {
enchant.NewModule(),
mline.NewModule(),
pvp.NewModule(),
dispatch.NewModule(),
)
}

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@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameDispatch_All struct {
_dataMap map[int32]*GameDispatch_AllData
_dataList []*GameDispatch_AllData
}
func NewGameDispatch_All(_buf []map[string]interface{}) (*GameDispatch_All, error) {
_dataList := make([]*GameDispatch_AllData, 0, len(_buf))
dataMap := make(map[int32]*GameDispatch_AllData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameDispatch_AllData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameDispatch_All{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameDispatch_All) GetDataMap() map[int32]*GameDispatch_AllData {
return table._dataMap
}
func (table *GameDispatch_All) GetDataList() []*GameDispatch_AllData {
return table._dataList
}
func (table *GameDispatch_All) Get(key int32) *GameDispatch_AllData {
return table._dataMap[key]
}

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@ -1,37 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDispatch_AllData struct {
Id int32
Quantity float32
}
const TypeId_GameDispatch_AllData = 1167514754
func (*GameDispatch_AllData) GetTypeId() int32 {
return 1167514754
}
func (_v *GameDispatch_AllData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quantity"].(float64); !_ok_ { err = errors.New("quantity error"); return }; _v.Quantity = float32(_tempNum_) }
return
}
func DeserializeGameDispatch_AllData(_buf map[string]interface{}) (*GameDispatch_AllData, error) {
v := &GameDispatch_AllData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

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@ -1,42 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameDispatch_Reward struct {
_dataMap map[int32]*GameDispatch_RewardData
_dataList []*GameDispatch_RewardData
}
func NewGameDispatch_Reward(_buf []map[string]interface{}) (*GameDispatch_Reward, error) {
_dataList := make([]*GameDispatch_RewardData, 0, len(_buf))
dataMap := make(map[int32]*GameDispatch_RewardData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameDispatch_RewardData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameDispatch_Reward{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameDispatch_Reward) GetDataMap() map[int32]*GameDispatch_RewardData {
return table._dataMap
}
func (table *GameDispatch_Reward) GetDataList() []*GameDispatch_RewardData {
return table._dataList
}
func (table *GameDispatch_Reward) Get(key int32) *GameDispatch_RewardData {
return table._dataMap[key]
}

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@ -1,67 +0,0 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameDispatch_RewardData struct {
Id int32
Num []int32
Reward []*Gameatn
Day int32
}
const TypeId_GameDispatch_RewardData = -356577150
func (*GameDispatch_RewardData) GetTypeId() int32 {
return -356577150
}
func (_v *GameDispatch_RewardData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["num"].([]interface{}); !_ok_ { err = errors.New("num error"); return }
_v.Num = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Num = append(_v.Num, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["reward"].([]interface{}); !_ok_ { err = errors.New("reward error"); return }
_v.Reward = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.Reward = append(_v.Reward, _list_v_)
}
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["day"].(float64); !_ok_ { err = errors.New("day error"); return }; _v.Day = int32(_tempNum_) }
return
}
func DeserializeGameDispatch_RewardData(_buf map[string]interface{}) (*GameDispatch_RewardData, error) {
v := &GameDispatch_RewardData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}