配置解析
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aa457067b5
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@ -71,8 +71,6 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
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err = this.LoadConfigure(game_smithyatlaslv, cfg.NewGameSmithyAtlasLv)
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err = this.LoadConfigure(game_smithyatlaslv, cfg.NewGameSmithyAtlasLv)
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err = this.LoadConfigure(game_smithyatlasscore, cfg.NewGameSmithyAtlasScore)
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err = this.LoadConfigure(game_smithyatlasscore, cfg.NewGameSmithyAtlasScore)
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_d := this.GetSmithProficiencyConf(1)
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this.module.Errorf("%v", _d)
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return
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return
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}
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}
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@ -252,7 +250,7 @@ func (this *configureComp) GetSmithyStoveConf(level int32) (data *cfg.GameSmithy
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// 获取图鉴信息
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// 获取图鉴信息
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func (this *configureComp) GetSmithyAtlasConf(id string) (data *cfg.GameSmithyAtlasData) {
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func (this *configureComp) GetSmithyAtlasConf(id string) (data *cfg.GameSmithyAtlasData) {
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if v, err := this.GetConfigure(game_smithystove); err == nil {
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if v, err := this.GetConfigure(game_smithyatlas); err == nil {
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if configure, ok := v.(*cfg.GameSmithyAtlas); ok {
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if configure, ok := v.(*cfg.GameSmithyAtlas); ok {
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data = configure.Get(id)
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data = configure.Get(id)
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return
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return
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@ -263,7 +261,7 @@ func (this *configureComp) GetSmithyAtlasConf(id string) (data *cfg.GameSmithyAt
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}
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}
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func (this *configureComp) GetSmithyAtlasLvConf(lv int32) (data *cfg.GameSmithyAtlasLvData) {
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func (this *configureComp) GetSmithyAtlasLvConf(lv int32) (data *cfg.GameSmithyAtlasLvData) {
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if v, err := this.GetConfigure(game_smithystove); err == nil {
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if v, err := this.GetConfigure(game_smithyatlaslv); err == nil {
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if configure, ok := v.(*cfg.GameSmithyAtlasLv); ok {
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if configure, ok := v.(*cfg.GameSmithyAtlasLv); ok {
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data = configure.Get(lv)
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data = configure.Get(lv)
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return
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return
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@ -279,7 +277,7 @@ func (this *configureComp) GetSmithyAtlasScoreConf(quality int32, lv int32) (dat
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// 获取图鉴分数
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// 获取图鉴分数
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func (this *configureComp) LoadSmithyAtlasScoreConf() {
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func (this *configureComp) LoadSmithyAtlasScoreConf() {
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if v, err := this.GetConfigure(game_smithystove); err == nil {
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if v, err := this.GetConfigure(game_smithyatlasscore); err == nil {
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if configure, ok := v.(*cfg.GameSmithyAtlasScore); ok {
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if configure, ok := v.(*cfg.GameSmithyAtlasScore); ok {
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this.hlock.Lock()
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this.hlock.Lock()
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defer this.hlock.Unlock()
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defer this.hlock.Unlock()
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