Conflicts:
	bin/json/game_drawcard.json
	bin/json/game_vikingboss.json
This commit is contained in:
liwei 2023-02-21 18:28:49 +08:00
commit aa457067b5
56 changed files with 4896 additions and 1127 deletions

View File

@ -7,7 +7,8 @@
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View File

@ -0,0 +1,21 @@
[
{
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}
]

View File

@ -170,7 +170,7 @@
},
{
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"name": "Badge of honor",
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"effects": "",
"access": 107,

View File

@ -5,8 +5,8 @@
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},
{
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File diff suppressed because it is too large Load Diff

View File

@ -547,6 +547,14 @@
"smithy_PurchaseType": [
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50
],
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}
]

View File

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@ -7537,6 +7632,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 155005011,
"skill1": 155005111,
"skill2": 155005211,
@ -7616,6 +7712,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 155006011,
"skill1": 155006111,
"skill2": 155006211,
@ -7695,6 +7792,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 155007011,
"skill1": 155007111,
"skill2": 155007211,
@ -7774,6 +7872,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 155006011,
"skill1": 155006111,
"skill2": 155006211,
@ -7855,6 +7954,7 @@
"y": 0.154,
"z": 0
},
"capskillrule": 101,
"skill": 112003011,
"skill1": 112003111,
"skill2": 112003211,
@ -7934,6 +8034,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8013,6 +8114,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8092,6 +8194,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8171,6 +8274,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8250,6 +8354,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8329,6 +8434,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8408,6 +8514,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8487,6 +8594,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8566,6 +8674,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8645,6 +8754,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8724,6 +8834,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 0,
"skill2": 0,
@ -8803,6 +8914,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 125004011,
"skill1": 125004111,
"skill2": 125004211,
@ -8882,6 +8994,7 @@
"y": 0,
"z": 0
},
"capskillrule": 101,
"skill": 0,
"skill1": 151004111,
"skill2": 151004211,

View File

@ -1723,7 +1723,7 @@
"id": "90001",
"name": {
"key": "itemname_90001",
"text": "阿宝天赋点"
"text": "阿宝星辉"
},
"usetype": 3,
"color": 5,
@ -1767,7 +1767,7 @@
"id": "90002",
"name": {
"key": "itemname_90002",
"text": "波比天赋点"
"text": "波比星辉"
},
"usetype": 3,
"color": 5,
@ -1811,7 +1811,7 @@
"id": "90003",
"name": {
"key": "itemname_90003",
"text": "小伊天赋点"
"text": "小伊星辉"
},
"usetype": 3,
"color": 5,
@ -3126,8 +3126,8 @@
{
"id": "513001",
"name": {
"key": "itemname_90001",
"text": "闪闪天赋点"
"key": "itemdesc_513001",
"text": "闪闪星辉"
},
"usetype": 3,
"color": 5,
@ -3170,8 +3170,8 @@
{
"id": "513002",
"name": {
"key": "itemname_90001",
"text": "食人鱼先生天赋点"
"key": "itemdesc_513002",
"text": "食人鱼先生星辉"
},
"usetype": 3,
"color": 5,
@ -3214,8 +3214,8 @@
{
"id": "513003",
"name": {
"key": "itemname_90001",
"text": "啊啊天赋点"
"key": "itemdesc_513003",
"text": "啊啊星辉"
},
"usetype": 3,
"color": 5,
@ -3258,8 +3258,8 @@
{
"id": "513004",
"name": {
"key": "itemname_90001",
"text": "法夸德勋爵天赋点"
"key": "itemdesc_513004",
"text": "法夸德勋爵星辉"
},
"usetype": 3,
"color": 5,
@ -3302,8 +3302,8 @@
{
"id": "513005",
"name": {
"key": "itemname_90001",
"text": "大大天赋点"
"key": "itemdesc_513005",
"text": "大大星辉"
},
"usetype": 3,
"color": 5,
@ -3346,8 +3346,8 @@
{
"id": "514001",
"name": {
"key": "itemname_90001",
"text": "史图依克天赋点"
"key": "itemdesc_514001",
"text": "史图依克星辉"
},
"usetype": 3,
"color": 5,
@ -3390,8 +3390,8 @@
{
"id": "514002",
"name": {
"key": "itemname_90001",
"text": "大龙天赋点"
"key": "itemdesc_514002",
"text": "大龙星辉"
},
"usetype": 3,
"color": 5,
@ -3434,8 +3434,8 @@
{
"id": "514003",
"name": {
"key": "itemname_90001",
"text": "亚丝翠天赋点"
"key": "itemdesc_514003",
"text": "亚丝翠星辉"
},
"usetype": 3,
"color": 5,
@ -3478,8 +3478,8 @@
{
"id": "514004",
"name": {
"key": "itemname_90001",
"text": "克莱尔·努涅斯天赋点"
"key": "itemdesc_514004",
"text": "克莱尔·努涅斯星辉"
},
"usetype": 3,
"color": 5,
@ -3522,8 +3522,8 @@
{
"id": "514005",
"name": {
"key": "itemname_90001",
"text": "鹤大师天赋点"
"key": "itemdesc_514005",
"text": "鹤大师星辉"
},
"usetype": 3,
"color": 5,
@ -3566,8 +3566,8 @@
{
"id": "514006",
"name": {
"key": "itemname_90001",
"text": "布兰奇天赋点"
"key": "itemdesc_514006",
"text": "布兰奇星辉"
},
"usetype": 3,
"color": 5,
@ -3610,8 +3610,8 @@
{
"id": "514007",
"name": {
"key": "itemname_90001",
"text": "格里斯特王子天赋点"
"key": "itemdesc_514007",
"text": "格里斯特王子星辉"
},
"usetype": 3,
"color": 5,
@ -3654,8 +3654,8 @@
{
"id": "515001",
"name": {
"key": "itemname_90001",
"text": "吉姆·莱克天赋点"
"key": "itemdesc_515001",
"text": "吉姆·莱克星辉"
},
"usetype": 3,
"color": 5,
@ -3698,8 +3698,8 @@
{
"id": "515002",
"name": {
"key": "itemname_90001",
"text": "船长天赋点"
"key": "itemdesc_515002",
"text": "船长星辉"
},
"usetype": 3,
"color": 5,
@ -3742,8 +3742,8 @@
{
"id": "515003",
"name": {
"key": "itemname_90001",
"text": "希沙窦斯天赋点"
"key": "itemdesc_515003",
"text": "希沙窦斯星辉"
},
"usetype": 3,
"color": 5,
@ -3786,8 +3786,8 @@
{
"id": "515004",
"name": {
"key": "itemname_90001",
"text": "小欧天赋点"
"key": "itemdesc_515004",
"text": "小欧星辉"
},
"usetype": 3,
"color": 5,
@ -3830,8 +3830,8 @@
{
"id": "523001",
"name": {
"key": "itemname_90001",
"text": "斯梅克船长天赋点"
"key": "itemdesc_523001",
"text": "斯梅克船长星辉"
},
"usetype": 3,
"color": 5,
@ -3874,8 +3874,8 @@
{
"id": "523002",
"name": {
"key": "itemname_90001",
"text": "警卫队长天赋点"
"key": "itemdesc_523002",
"text": "警卫队长星辉"
},
"usetype": 3,
"color": 5,
@ -3918,8 +3918,8 @@
{
"id": "523003",
"name": {
"key": "itemname_90001",
"text": "泰德·邓普顿天赋点"
"key": "itemdesc_523003",
"text": "泰德·邓普顿星辉"
},
"usetype": 3,
"color": 5,
@ -3962,8 +3962,8 @@
{
"id": "523004",
"name": {
"key": "itemname_90001",
"text": "吉姆·普雷斯科特天赋点"
"key": "itemdesc_523004",
"text": "吉姆·普雷斯科特星辉"
},
"usetype": 3,
"color": 5,
@ -4006,8 +4006,8 @@
{
"id": "524001",
"name": {
"key": "itemname_90001",
"text": "警长天赋点"
"key": "itemdesc_524001",
"text": "警长星辉"
},
"usetype": 3,
"color": 5,
@ -4050,8 +4050,8 @@
{
"id": "524002",
"name": {
"key": "itemname_90001",
"text": "牙仙天赋点"
"key": "itemdesc_524002",
"text": "牙仙星辉"
},
"usetype": 3,
"color": 5,
@ -4094,8 +4094,8 @@
{
"id": "524003",
"name": {
"key": "itemname_90001",
"text": "睡神沙人天赋点"
"key": "itemdesc_524003",
"text": "睡神沙人星辉"
},
"usetype": 3,
"color": 5,
@ -4138,8 +4138,8 @@
{
"id": "524004",
"name": {
"key": "itemname_90001",
"text": "邦尼兔天赋点"
"key": "itemdesc_524004",
"text": "邦尼兔星辉"
},
"usetype": 3,
"color": 5,
@ -4182,8 +4182,8 @@
{
"id": "524005",
"name": {
"key": "itemname_90001",
"text": "金猴天赋点"
"key": "itemdesc_524005",
"text": "金猴星辉"
},
"usetype": 3,
"color": 5,
@ -4226,8 +4226,8 @@
{
"id": "524006",
"name": {
"key": "itemname_90001",
"text": "凯尔天赋点"
"key": "itemdesc_524006",
"text": "凯尔星辉"
},
"usetype": 3,
"color": 5,
@ -4270,8 +4270,8 @@
{
"id": "524007",
"name": {
"key": "itemname_90001",
"text": "小钱天赋点"
"key": "itemdesc_524007",
"text": "小钱星辉"
},
"usetype": 3,
"color": 5,
@ -4314,8 +4314,8 @@
{
"id": "524008",
"name": {
"key": "itemname_90001",
"text": "暴芙那特天赋点"
"key": "itemdesc_524008",
"text": "暴芙那特星辉"
},
"usetype": 3,
"color": 5,
@ -4358,8 +4358,8 @@
{
"id": "524009",
"name": {
"key": "itemname_90001",
"text": "云朵先生天赋点"
"key": "itemdesc_524009",
"text": "云朵先生星辉"
},
"usetype": 3,
"color": 5,
@ -4402,8 +4402,8 @@
{
"id": "525001",
"name": {
"key": "itemname_90001",
"text": "阿宝天赋点"
"key": "itemdesc_525001",
"text": "阿宝星辉"
},
"usetype": 3,
"color": 5,
@ -4446,8 +4446,8 @@
{
"id": "525002",
"name": {
"key": "itemname_90001",
"text": "沃尔夫先生天赋点"
"key": "itemdesc_525002",
"text": "沃尔夫先生星辉"
},
"usetype": 3,
"color": 5,
@ -4490,8 +4490,8 @@
{
"id": "525003",
"name": {
"key": "itemname_90001",
"text": "羊仙姑天赋点"
"key": "itemdesc_525003",
"text": "羊仙姑星辉"
},
"usetype": 3,
"color": 5,
@ -4534,8 +4534,8 @@
{
"id": "525004",
"name": {
"key": "itemname_90001",
"text": "波比天赋点"
"key": "itemdesc_525004",
"text": "波比星辉"
},
"usetype": 3,
"color": 5,
@ -4578,8 +4578,8 @@
{
"id": "533001",
"name": {
"key": "itemname_90001",
"text": "巫嘎天赋点"
"key": "itemdesc_533001",
"text": "巫嘎星辉"
},
"usetype": 3,
"color": 5,
@ -4622,8 +4622,8 @@
{
"id": "533002",
"name": {
"key": "itemname_90001",
"text": "坦克天赋点"
"key": "itemdesc_533002",
"text": "坦克星辉"
},
"usetype": 3,
"color": 5,
@ -4666,8 +4666,8 @@
{
"id": "533003",
"name": {
"key": "itemname_90001",
"text": "胡德先生天赋点"
"key": "itemdesc_533003",
"text": "胡德先生星辉"
},
"usetype": 3,
"color": 5,
@ -4710,8 +4710,8 @@
{
"id": "533004",
"name": {
"key": "itemname_90001",
"text": "普鲁格兰杰天赋点"
"key": "itemdesc_533004",
"text": "普鲁格兰杰星辉"
},
"usetype": 3,
"color": 5,
@ -4754,8 +4754,8 @@
{
"id": "533005",
"name": {
"key": "itemname_90001",
"text": "鼻涕粗天赋点"
"key": "itemdesc_533005",
"text": "鼻涕粗星辉"
},
"usetype": 3,
"color": 5,
@ -4798,8 +4798,8 @@
{
"id": "533006",
"name": {
"key": "itemname_90001",
"text": "珍妮丝·邓普顿天赋点"
"key": "itemdesc_533006",
"text": "珍妮丝·邓普顿星辉"
},
"usetype": 3,
"color": 5,
@ -4842,8 +4842,8 @@
{
"id": "534001",
"name": {
"key": "itemname_90001",
"text": "贫嘴驴天赋点"
"key": "itemdesc_534001",
"text": "贫嘴驴星辉"
},
"usetype": 3,
"color": 5,
@ -4886,8 +4886,8 @@
{
"id": "534002",
"name": {
"key": "itemname_90001",
"text": "蒂姆·邓普顿天赋点"
"key": "itemdesc_534002",
"text": "蒂姆·邓普顿星辉"
},
"usetype": 3,
"color": 5,
@ -4930,8 +4930,8 @@
{
"id": "534003",
"name": {
"key": "itemname_90001",
"text": "圣诞老人天赋点"
"key": "itemdesc_534003",
"text": "圣诞老人星辉"
},
"usetype": 3,
"color": 5,
@ -4974,8 +4974,8 @@
{
"id": "534004",
"name": {
"key": "itemname_90001",
"text": "瓜哥天赋点"
"key": "itemdesc_534004",
"text": "瓜哥星辉"
},
"usetype": 3,
"color": 5,
@ -5018,8 +5018,8 @@
{
"id": "534005",
"name": {
"key": "itemname_90001",
"text": "沃尔特·史翠克勒天赋点"
"key": "itemdesc_534005",
"text": "沃尔特·史翠克勒星辉"
},
"usetype": 3,
"color": 5,
@ -5062,8 +5062,8 @@
{
"id": "534006",
"name": {
"key": "itemname_90001",
"text": "冰霜杰克天赋点"
"key": "itemdesc_534006",
"text": "冰霜杰克星辉"
},
"usetype": 3,
"color": 5,
@ -5106,8 +5106,8 @@
{
"id": "534007",
"name": {
"key": "itemname_90001",
"text": "菲奥娜天赋点"
"key": "itemdesc_534007",
"text": "菲奥娜星辉"
},
"usetype": 3,
"color": 5,
@ -5150,8 +5150,8 @@
{
"id": "534008",
"name": {
"key": "itemname_90001",
"text": "悍夫那特天赋点"
"key": "itemdesc_534008",
"text": "悍夫那特星辉"
},
"usetype": 3,
"color": 5,
@ -5194,8 +5194,8 @@
{
"id": "535001",
"name": {
"key": "itemname_90001",
"text": "师父天赋点"
"key": "itemdesc_535001",
"text": "师父星辉"
},
"usetype": 3,
"color": 5,
@ -5238,8 +5238,8 @@
{
"id": "535002",
"name": {
"key": "itemname_90001",
"text": "希卡普天赋点"
"key": "itemdesc_535002",
"text": "希卡普星辉"
},
"usetype": 3,
"color": 5,
@ -5282,8 +5282,8 @@
{
"id": "535003",
"name": {
"key": "itemname_90001",
"text": "漆黑天赋点"
"key": "itemdesc_535003",
"text": "漆黑星辉"
},
"usetype": 3,
"color": 5,
@ -5326,8 +5326,8 @@
{
"id": "535004",
"name": {
"key": "itemname_90001",
"text": "黛安·福克斯顿天赋点"
"key": "itemdesc_535004",
"text": "黛安·福克斯顿星辉"
},
"usetype": 3,
"color": 5,
@ -5370,8 +5370,8 @@
{
"id": "535005",
"name": {
"key": "itemname_90001",
"text": "幸运·普雷斯科特天赋点"
"key": "itemdesc_535005",
"text": "幸运·普雷斯科特星辉"
},
"usetype": 3,
"color": 5,
@ -5414,8 +5414,8 @@
{
"id": "535006",
"name": {
"key": "itemname_90001",
"text": "平先生天赋点"
"key": "itemdesc_535006",
"text": "平先生星辉"
},
"usetype": 3,
"color": 5,
@ -5458,8 +5458,8 @@
{
"id": "543001",
"name": {
"key": "itemname_90001",
"text": "阿比盖尔·斯通天赋点"
"key": "itemdesc_543001",
"text": "阿比盖尔·斯通星辉"
},
"usetype": 3,
"color": 5,
@ -5502,8 +5502,8 @@
{
"id": "543002",
"name": {
"key": "itemname_90001",
"text": "果酱教授天赋点"
"key": "itemdesc_543002",
"text": "果酱教授星辉"
},
"usetype": 3,
"color": 5,
@ -5546,8 +5546,8 @@
{
"id": "543003",
"name": {
"key": "itemname_90001",
"text": "史蒂夫·帕丘克天赋点"
"key": "itemdesc_543003",
"text": "史蒂夫·帕丘克星辉"
},
"usetype": 3,
"color": 5,
@ -5590,8 +5590,8 @@
{
"id": "543004",
"name": {
"key": "itemname_90001",
"text": "姜饼人天赋点"
"key": "itemdesc_543004",
"text": "姜饼人星辉"
},
"usetype": 3,
"color": 5,
@ -5634,8 +5634,8 @@
{
"id": "543005",
"name": {
"key": "itemname_90001",
"text": "瓦希尔指挥官天赋点"
"key": "itemdesc_543005",
"text": "瓦希尔指挥官星辉"
},
"usetype": 3,
"color": 5,
@ -5678,8 +5678,8 @@
{
"id": "543006",
"name": {
"key": "itemname_90001",
"text": "布里奇特天赋点"
"key": "itemdesc_543006",
"text": "布里奇特星辉"
},
"usetype": 3,
"color": 5,
@ -5722,8 +5722,8 @@
{
"id": "543007",
"name": {
"key": "itemname_90001",
"text": "戈伯天赋点"
"key": "itemdesc_543007",
"text": "戈伯星辉"
},
"usetype": 3,
"color": 5,
@ -5766,8 +5766,8 @@
{
"id": "544001",
"name": {
"key": "itemname_90001",
"text": "美肚鲨天赋点"
"key": "itemdesc_544001",
"text": "美肚鲨星辉"
},
"usetype": 3,
"color": 5,
@ -5810,8 +5810,8 @@
{
"id": "544002",
"name": {
"key": "itemname_90001",
"text": "蛇先生天赋点"
"key": "itemdesc_544002",
"text": "蛇先生星辉"
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"color": 5,
@ -5854,8 +5854,8 @@
{
"id": "544003",
"name": {
"key": "itemname_90001",
"text": "匹诺曹天赋点"
"key": "itemdesc_544003",
"text": "匹诺曹星辉"
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"color": 5,
@ -5898,8 +5898,8 @@
{
"id": "544004",
"name": {
"key": "itemname_90001",
"text": "骇客蛛天赋点"
"key": "itemdesc_544004",
"text": "骇客蛛星辉"
},
"usetype": 3,
"color": 5,
@ -5942,8 +5942,8 @@
{
"id": "544006",
"name": {
"key": "itemname_90001",
"text": "悍娇虎天赋点"
"key": "itemdesc_544006",
"text": "悍娇虎星辉"
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"usetype": 3,
"color": 5,
@ -5986,8 +5986,8 @@
{
"id": "545001",
"name": {
"key": "itemname_90001",
"text": "乌龟大师天赋点"
"key": "itemdesc_545001",
"text": "乌龟大师星辉"
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@ -6030,8 +6030,8 @@
{
"id": "545002",
"name": {
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"text": "梅林天赋点"
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@ -6074,8 +6074,8 @@
{
"id": "545003",
"name": {
"key": "itemname_90001",
"text": "盖天赋点"
"key": "itemdesc_545003",
"text": "盖星辉"
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"color": 5,
@ -6118,8 +6118,8 @@
{
"id": "545004",
"name": {
"key": "itemname_90001",
"text": "穿靴子的猫天赋点"
"key": "itemdesc_545004",
"text": "穿靴子的猫星辉"
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@ -6162,8 +6162,8 @@
{
"id": "544005",
"name": {
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@ -6206,8 +6206,8 @@
{
"id": "515005",
"name": {
"key": "itemname_90001",
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"key": "itemdesc_515005",
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@ -6250,7 +6250,7 @@
{
"id": "500000",
"name": {
"key": "itemname_90001",
"key": "itemdesc_515005",
"text": "通用共鸣道具"
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@ -6295,7 +6295,7 @@
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},
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@ -6377,11 +6377,55 @@
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"star": 0,
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"ico": "ytx_js_25001",
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"id": "625001",
"name": {
"key": "itemname_90001",
"text": "阿宝碎片"
"key": "itemdesc_515005",
"text": "阿宝守护之心(专属升级)"
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{
"id": "625002",
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"text": "魔法大师卷四"
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View File

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View File

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"introduce": {
"key": "viking_boss_20001",
"text": "熔岩泰坦巨人来自于遥远的火山,它的火焰属性使得所到之处,一片荒芜"
},
"icon": "wjyz_img013",
"guardskill": [
124004111,
144005111
]
}
]

View File

@ -7,6 +7,8 @@ import (
"go_dreamfactory/cmd/v2/service/observer"
mytheme "go_dreamfactory/cmd/v2/theme"
"io/ioutil"
"path"
"strings"
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/container"
@ -18,26 +20,31 @@ import (
)
type jsonFileList struct {
selItemId string //选择的文件ID
cacheList common.List
itemList *widget.List
fileTotal int //文件数
selItemId string //选择的文件ID
cachedList common.List
itemList *widget.List
fileTotal int //文件数
//字段
columnList *widget.List
}
func newJsonFileList() *jsonFileList {
return &jsonFileList{
cacheList: common.NewList(""),
cachedList: common.NewList(""),
}
}
type appConfigValid struct {
appAdapter
jsonFileList
jsonFileList *jsonFileList
jsonDirString string //json目录
}
func (a *appConfigValid) LazyInit(pt service.PttService, obs observer.Observer) error {
a.tabItem = container.NewTabItemWithIcon(common.TOOLBAR_VALID, mytheme.ResourceExcelJpg, nil)
a.jsonFileList = *newJsonFileList()
a.jsonFileList = newJsonFileList()
//load conf
storage, _ := os_storage.NewOSStorage()
@ -47,8 +54,8 @@ func (a *appConfigValid) LazyInit(pt service.PttService, obs observer.Observer)
return err
}
if conf.JsonDir!=""{
if conf.JsonDir != "" {
a.jsonDirString = conf.JsonDir
}
content := container.NewMax()
content.Objects = []fyne.CanvasObject{}
@ -72,6 +79,10 @@ func (a *appConfigValid) LazyInit(pt service.PttService, obs observer.Observer)
//配置json路径
jsonDir := widget.NewEntry()
jsonDir.PlaceHolder = "json目录"
jsonDir.OnChanged = func(s string) {
a.jsonFileList.initItem(jsonDir.Text)
a.jsonDirString = jsonDir.Text
}
form := widget.NewForm(
widget.NewFormItem("json目录", container.NewBorder(nil, nil, nil, widget.NewButtonWithIcon("", theme.FolderIcon(), func() {
openFolder(jsonDir)
@ -80,8 +91,27 @@ func (a *appConfigValid) LazyInit(pt service.PttService, obs observer.Observer)
)
jsonDir.SetText(conf.JsonDir)
c := container.NewBorder(form, nil, nil, nil)
confBtn := &widget.Button{Text: "保存配置", Icon: theme.DocumentCreateIcon()}
confBtn.OnTapped = func() {
conf.JsonDir = jsonDir.Text
if err := storage.StoreConfig(conf); err != nil {
logrus.WithField("err", err).Debug("保存配置")
return
}
}
// 创建json文件 List
a.jsonFileList.itemList = a.jsonFileList.createList()
//创建字段
c := container.NewBorder(form,
container.NewHBox(confBtn),
nil, nil,
container.NewGridWithColumns(3,
container.NewVScroll(a.jsonFileList.itemList)))
content.Objects = append(content.Objects, c)
a.tabItem.Content = content
@ -104,19 +134,39 @@ func (f *jsonFileList) initItem(dir string) {
}
for _, file := range files {
if file.IsDir() {
if file.Name() == ".vscode" {
continue
}
fm := common.Item{
Text: file.Name(),
Checked: false,
}
f.cacheList.Items = append(f.cacheList.Items, fm)
// f.selItemIds = append(f.selItemIds, fm.Id)
f.fileTotal++
// logrus.Debugf("%v", fm.Id)
fileSuffix := path.Ext(file.Name())
name := strings.TrimSuffix(file.Name(), fileSuffix)
name = strings.TrimPrefix(name, "game_")
fm := common.Item{
Id: file.Name(),
Text: name,
Checked: false,
}
f.cachedList.Items = append(f.cachedList.Items, fm)
f.fileTotal++
// logrus.Debugf("%v", fm.Id)
}
}
func (f *jsonFileList) createList() *widget.List {
f.itemList = widget.NewList(
func() int {
return len(f.cachedList.Items)
},
func() fyne.CanvasObject {
return widget.NewLabel("Template")
},
func(id widget.ListItemID, item fyne.CanvasObject) {
c, _ := item.(*widget.Label)
c.Text = f.cachedList.Items[id].Text
c.Refresh()
},
)
f.itemList.OnSelected = func(id widget.ListItemID) {
selId := f.cachedList.Items[id].Id
f.selItemId = selId
return
}
return f.itemList
}

View File

@ -27,9 +27,25 @@ func (s *SmithyView) CreateView(t *model.TestCase) fyne.CanvasObject {
return
}
}
customerBtn := widget.NewButton("顾客", loadCustomer)
btns := container.NewHBox(customerBtn)
//交易
jiaoyi := func() {
if err := service.GetPttService().SendToClient(
t.MainType,
"jiaoyi",
&pb.SmithySellReq{
EquipIds: []string{},
CustomerId: 1,
},
); err != nil {
logrus.Error(err)
return
}
}
customerBtn := widget.NewButton("顾客", loadCustomer)
jiaoyiBtn := widget.NewButton("交易", jiaoyi)
btns := container.NewHBox(customerBtn, jiaoyiBtn)
c := container.NewBorder(btns, nil, nil, nil)
return c
}

View File

@ -225,6 +225,8 @@ const (
// 铁匠铺铸造台
TableStove = "stove"
// 铁匠铺图鉴
TableAtlas = "atlas"
)
// RPC服务接口定义处
@ -731,7 +733,7 @@ const (
SmithyReelType1 = 1 //炉温消耗减少
SmithyReelType2 = 2 // 材料消耗减少
SmithyReelType3 = 3 // 解锁图纸【紫金雷神锤】
SmithyReelType4 = 4
SmithyReelType4 = 4 // 解锁新套装
SmithyReelType5 = 5 // 概率制造两件装备
)

View File

@ -149,6 +149,17 @@ type (
SellEquipments(session IUserSession, equs []string) (code pb.ErrorCode, atno []*pb.UserAtno)
//回收装备接口
RecycleEquipments(session IUserSession, equs []string, discount int32) (code pb.ErrorCode, atno []*pb.UserAtno)
//获得可操作用户装备列表
GetActionableEquipments(uid string) (code pb.ErrorCode, eruips []*pb.DB_Equipment)
//获取可用套装 (铁匠铺使用)
GetActionableSuit(uid string) (code pb.ErrorCode, Suit []int32)
// 随机获得一件N级的装备装备
/*
suiteId: 套装id
pos: 位置(-1 表示随机位置 大于0 表示获得指定位置 )
lv: 装备等级
*/
GetForgeEquip(session IUserSession, suiteId int32, pos int32, lv int32) (eruip *pb.DB_Equipment, code pb.ErrorCode)
}
IMainline interface {
ModifyMainlineDataByNanduID(uid string, nandu, id int32) (code pb.ErrorCode)

View File

@ -10,14 +10,15 @@ import (
)
const (
game_equipsuit = "game_equipsuit.json" //套装技能表
game_monsterformat = "game_monsterformat.json" //整容表
game_monster = "game_monster.json" //怪物表
game_skillatk = "game_skillatk" //主技能表
game_skillafteratk = "game_skillafteratk" //子技能表
game_skillbuff = "game_skillbuff" //技能buff表
game_skillpassive = "game_skillpassive" //被动技能表
game_battletasktesting = "game_battletasktesting.json" //被动技能表
game_equipsuit = "game_equipsuit.json" //套装技能表
game_monsterformat = "game_monsterformat.json" //整容表
game_monster = "game_monster.json" //怪物表
game_battletasktesting = "game_battletasktesting.json" //被动技能表
game_skillatk = "game_skillatk" //主技能表
game_skillafteratk = "game_skillafteratk" //子技能表
game_skillbuff = "game_skillbuff" //技能buff表
game_skillpassive = "game_skillpassive" //被动技能表
game_battleready_capskill = "game_battleready_capskill.json" //队长技能激活规则
)
///背包配置管理组件
@ -55,6 +56,7 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
}
this.mformatlock.Unlock()
})
this.LoadConfigure(game_battleready_capskill, cfg.NewGameBattleready_capskill)
// configure.RegisterConfigure(game_skillatk, cfg.NewGameSkillAtk, func() {
// this.skillatklock.Lock()
// if v, err := this.GetConfigure(game_skillatk); err != nil {
@ -126,6 +128,23 @@ func (this *configureComp) Getequipsuit(id int32) (result *cfg.GameEquipSuitData
return
}
//查询队长技激活规则
func (this *configureComp) GetBattlereadyCapskill(id int32) (result *cfg.GameBattleready_capskillData, err error) {
var (
v interface{}
ok bool
)
if v, err = this.GetConfigure(game_battleready_capskill); err != nil {
this.module.Errorln(err)
} else {
if result, ok = v.(*cfg.GameBattleready_capskill).GetDataMap()[id]; !ok {
err = fmt.Errorf("on found BattlereadyCapskill:%d", id)
this.module.Errorln(err)
}
}
return
}
///获取主动技能配置表
func (this *configureComp) GetSkillAtk(skillId int32, skillLv int32) (result *cfg.GameSkillAtkData, err error) {
if skills, ok := this.skillatk[skillId]; ok {

View File

@ -180,6 +180,9 @@ func (this *modelBattleComp) createeve(session comm.IUserSession, conn *db.DBCon
//创建pve 战斗记录
func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBConn, btype pb.BattleType, req *pb.BattlePVEReq) (record *pb.DBBattleRecord, code pb.ErrorCode) {
var (
heros []*pb.DBHero = make([]*pb.DBHero, 5)
)
record = &pb.DBBattleRecord{
Id: primitive.NewObjectID().Hex(),
Title: req.Title,
@ -199,13 +202,13 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
//自己的英雄阵营
for i, v := range req.Format.Format {
if v != "" {
hero := &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
heros[i] = &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, heros[i]); err != nil {
code = pb.ErrorCode_HeroNoExist
return
}
tid := 100 + i
if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
if record.Redflist[0].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
} else {
@ -216,35 +219,38 @@ func (this *modelBattleComp) createpve(session comm.IUserSession, conn *db.DBCon
for i, v := range req.Format.Friendformat {
if v != "" {
var (
hero *pb.DBHero
err error
err error
)
// 获取好友英雄信息
if this.module.IsCross() {
if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
if heros[i], err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
this.module.Errorln(err)
code = pb.ErrorCode_HeroNoExist
return
}
} else { //获取跨服数据
hero = &pb.DBHero{}
heros[i] = &pb.DBHero{}
if err = this.module.service.AcrossClusterRpcCall(
context.Background(),
this.module.GetCrossTag(),
comm.Service_Worker,
string(comm.Rpc_ModuleFriendUseAssitHero),
pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
hero); err != nil {
heros[i]); err != nil {
this.module.Errorln(err)
}
}
tid := 100 + i
if record.Redflist[0].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
if record.Redflist[0].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
record.Redflist[0].Team[i].Ishelp = true
}
}
if ok := this.checkBattlereadyCapskill(req.Format.Leadpos, heros); ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
var (
captain int32
masters []*pb.BattleRole
@ -275,6 +281,7 @@ func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBCon
Buleflist: make([]*pb.DBBattleFormt, len(req.Mformat)),
}
for ii, v := range req.Format {
heros := make([]*pb.DBHero, 5)
record.Redflist[ii] = &pb.DBBattleFormt{
Leadpos: v.Leadpos,
Team: make([]*pb.BattleRole, len(v.Format)),
@ -283,13 +290,13 @@ func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBCon
//自己的英雄阵营
for i, v := range v.Format {
if v != "" {
hero := &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, hero); err != nil {
heros[i] = &pb.DBHero{}
if err := model.GetListObj(session.GetUserId(), v, heros[i]); err != nil {
code = pb.ErrorCode_HeroNoExist
return
}
tid := 100 + i
if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
if record.Redflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
} else {
@ -300,35 +307,38 @@ func (this *modelBattleComp) createpvb(session comm.IUserSession, conn *db.DBCon
for i, v := range v.Friendformat {
if v != "" {
var (
hero *pb.DBHero
err error
err error
)
// 获取好友英雄信息
if this.module.IsCross() {
if hero, err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
if heros[i], err = this.module.friend.UseAssistHero(session.GetUserId(), v); err != nil {
this.module.Errorln(err)
code = pb.ErrorCode_HeroNoExist
return
}
} else { //获取跨服数据
hero = &pb.DBHero{}
heros[i] = &pb.DBHero{}
if err = this.module.service.AcrossClusterRpcCall(
context.Background(),
this.module.GetCrossTag(),
comm.Service_Worker,
string(comm.Rpc_ModuleFriendUseAssitHero),
pb.RPCGeneralReqA2{Param1: session.GetUserId(), Param2: v},
hero); err != nil {
heros[i]); err != nil {
this.module.Errorln(err)
}
}
tid := 100 + i
if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
if record.Redflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
record.Redflist[ii].Team[i].Ishelp = true
}
}
if ok := this.checkBattlereadyCapskill(v.Leadpos, heros); ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
}
var (
@ -375,6 +385,11 @@ func (this *modelBattleComp) createpvp(session comm.IUserSession, conn *db.DBCon
record.Redflist[0].Team[i] = nil
}
}
if ok := this.checkBattlereadyCapskill(req.Redformat.Leadpos, req.Redformat.Format); ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
record.Buleflist[0] = &pb.DBBattleFormt{
Leadpos: req.Buleformat.Leadpos,
Team: make([]*pb.BattleRole, len(req.Buleformat.Format)),
@ -390,6 +405,10 @@ func (this *modelBattleComp) createpvp(session comm.IUserSession, conn *db.DBCon
record.Buleflist[0].Team[i] = nil
}
}
if ok := this.checkBattlereadyCapskill(req.Buleformat.Leadpos, req.Buleformat.Format); ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
return
}
@ -407,46 +426,56 @@ func (this *modelBattleComp) creatertpvp(redmodel, bluemodel *db.DBModel, btype
Buleflist: make([]*pb.DBBattleFormt, len(req.Bulefformat)),
}
for ii, v := range req.Redformat {
heros := make([]*pb.DBHero, 5)
record.Redflist[ii] = &pb.DBBattleFormt{
Leadpos: v.Leadpos,
Team: make([]*pb.BattleRole, len(v.Format)),
}
for i, v := range v.Format {
if v != "" {
hero := &pb.DBHero{}
if err := redmodel.GetListObj(req.RedCompId, v, hero); err != nil {
heros[i] = &pb.DBHero{}
if err := redmodel.GetListObj(req.RedCompId, v, heros[i]); err != nil {
code = pb.ErrorCode_HeroNoExist
return
}
tid := 100 + i
if record.Redflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
if record.Redflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
} else {
record.Redflist[ii].Team[i] = nil
}
}
if ok := this.checkBattlereadyCapskill(v.Leadpos, heros); ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
}
for ii, v := range req.Bulefformat {
heros := make([]*pb.DBHero, 5)
record.Buleflist[ii] = &pb.DBBattleFormt{
Leadpos: v.Leadpos,
Team: make([]*pb.BattleRole, len(v.Format)),
}
for i, v := range v.Format {
if v != "" {
hero := &pb.DBHero{}
if err := bluemodel.GetListObj(req.BlueCompId, v, hero); err != nil {
heros[i] = &pb.DBHero{}
if err := bluemodel.GetListObj(req.BlueCompId, v, heros[i]); err != nil {
code = pb.ErrorCode_HeroNoExist
return
}
tid := 200 + i
if record.Buleflist[ii].Team[i], code = this.createBattleRole(hero, tid, i); code != pb.ErrorCode_Success {
if record.Buleflist[ii].Team[i], code = this.createBattleRole(heros[i], tid, i); code != pb.ErrorCode_Success {
return
}
} else {
record.Buleflist[ii].Team[i] = nil
}
}
if ok := this.checkBattlereadyCapskill(v.Leadpos, heros); ok {
code = pb.ErrorCode_BattleCapskillCheckFailed
return
}
}
return
}
@ -574,3 +603,86 @@ func (this *modelBattleComp) createMasterRoles(comp, wheel int, fid int32) (capt
}
return
}
//校验队长技是否激活 暂时不启用
func (this *modelBattleComp) checkBattlereadyCapskill(leadpos int32, heros []*pb.DBHero) (ok bool) {
// if leadpos < 0 || leadpos > 5 {
ok = true
return
// }
var (
conf []*cfg.GameHeroData
caprule *cfg.GameBattleready_capskillData
err error
)
if heros[leadpos] == nil {
ok = true
return
}
conf = make([]*cfg.GameHeroData, len(heros))
for i, v := range heros {
if v != nil {
conf[i] = this.module.configure.GetHeroConfig(v.HeroID)
}
}
if caprule, err = this.module.configure.GetBattlereadyCapskill(conf[leadpos].Capskillrule); err != nil {
this.module.Errorln(err)
ok = false
return
}
if len(caprule.Lv) == 2 { //等级校验
n := 0
for _, v := range heros {
if v != nil && v.Lv >= caprule.Lv[0] {
n++
}
}
if n < int(caprule.Lv[1]) {
ok = false
return
}
}
if len(caprule.Start) == 2 { //星级校验
n := 0
for _, v := range heros {
if v != nil && v.Star >= caprule.Start[0] {
n++
}
}
if n < int(caprule.Start[1]) {
ok = false
return
}
}
if len(caprule.Race) == 2 { //阵营校验
n := 0
for _, v := range conf {
if v != nil && v.Race == caprule.Race[0] {
n++
}
}
if n < int(caprule.Race[1]) {
ok = false
return
}
}
if len(caprule.Heroid) > 0 { //阵营校验
for _, v := range caprule.Heroid {
iskeep := false
for _, v1 := range heros {
if v1 != nil && v1.HeroID == v {
iskeep = true
}
}
if !iskeep {
ok = false
return
}
}
}
return
}

View File

@ -250,6 +250,18 @@ func (this *MCompConfigure) GetColor(id int32) (item *cfg.GameGameColorData, err
return
}
// 获取英雄原始星级
func (this *MCompConfigure) GetHeroConfig(heroCfgId string) *cfg.GameHeroData {
if v, err := this.GetConfigure(new_hero); err == nil {
if configure, ok := v.(*cfg.GameHero); ok {
if v, ok := configure.GetDataMap()[heroCfgId]; ok {
return v
}
}
}
return nil
}
// 获取英雄原始星级
func (this *MCompConfigure) GetHeroConfigStar(heroCfgId string) int32 {
if v, err := this.GetConfigure(new_hero); err == nil {

View File

@ -3,7 +3,9 @@ package equipment
import (
"fmt"
"go_dreamfactory/modules"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"sync"
"go_dreamfactory/lego/core"
)
@ -21,7 +23,9 @@ const (
///背包配置管理组件
type configureComp struct {
modules.MCompConfigure
module *Equipment
module *Equipment
equiplock sync.RWMutex
suit map[int32][]*cfg.GameEquipData
}
//组件初始化接口
@ -35,6 +39,22 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
this.LoadConfigure(game_equipcompose, cfg.NewGameEquipSCompose)
this.LoadConfigure(game_equipattribute, cfg.NewGameEquipAttribute)
this.LoadConfigure(game_equipenchanting, cfg.NewGameEquipEnchanting)
configure.RegisterConfigure(game_equip, cfg.NewGameEquip, func() {
this.equiplock.Lock()
if v, err := this.GetConfigure(game_equip); err != nil {
this.module.Errorf("err:%v", err)
return
} else {
this.suit = make(map[int32][]*cfg.GameEquipData)
for _, v := range v.(*cfg.GameEquip).GetDataList() {
if this.suit[v.Suittype] == nil {
this.suit[v.Suittype] = make([]*cfg.GameEquipData, 0)
}
this.suit[v.Suittype] = append(this.suit[v.Suittype], v)
}
}
this.equiplock.Unlock()
})
return
}
@ -57,6 +77,18 @@ func (this *configureComp) GetEquipmentConfigure() (configure *cfg.GameEquip, er
return
}
//获取装备配置数据
func (this *configureComp) GetSuitEquipmentConfigure(suitid int32) (configures []*cfg.GameEquipData, err error) {
var ok bool
this.equiplock.RLock()
configures, ok = this.suit[suitid]
this.equiplock.RUnlock()
if !ok {
err = fmt.Errorf("no found suitid:%d", suitid)
}
return
}
//获取装备配置数据
func (this *configureComp) GetEquipmentConfigureById(equipmentId string) (configure *cfg.GameEquipData, err error) {
var (

View File

@ -8,6 +8,8 @@ import (
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"math"
"math/rand"
"time"
"github.com/go-redis/redis/v8"
)
@ -282,6 +284,95 @@ func (this *Equipment) RecycleEquipments(session comm.IUserSession, equs []strin
return
}
//获得可操作用户装备列表
func (this *Equipment) GetActionableEquipments(uid string) (code pb.ErrorCode, eruips []*pb.DB_Equipment) {
var (
err error
equipments []*pb.DB_Equipment
)
eruips = make([]*pb.DB_Equipment, 0)
if equipments, err = this.modelEquipment.QueryUserEquipments(uid); err != nil {
return
}
for _, v := range equipments {
if v.HeroId == "" && !v.Islock {
eruips = append(eruips, v)
}
}
return
}
//获取可用套装 (铁匠铺使用)
func (this *Equipment) GetActionableSuit(uid string) (code pb.ErrorCode, Suit []int32) {
var (
err error
equipments []*pb.DB_Equipment
suit map[int32]struct{}
)
suit = make(map[int32]struct{})
if equipments, err = this.modelEquipment.QueryUserEquipments(uid); err != nil {
return
}
for _, v := range equipments {
if v.HeroId == "" && !v.Islock {
if conf, err := this.configure.GetEquipmentConfigureById(v.CId); err == nil {
suit[conf.Suittype] = struct{}{}
}
}
}
for i, _ := range suit {
Suit = append(Suit, i)
}
return
}
// 随机获得一件N级的装备装备
/*
suiteId: 套装id
pos: 位置(-1 表示随机位置 大于0 表示获得指定位置 )
lv: 装备等级
*/
func (this *Equipment) GetForgeEquip(session comm.IUserSession, suiteId int32, pos int32, lv int32) (eruip *pb.DB_Equipment, code pb.ErrorCode) {
var (
configures []*cfg.GameEquipData
lvs []*cfg.GameEquipData
change []*pb.DB_Equipment
err error
)
if configures, err = this.configure.GetSuitEquipmentConfigure(suiteId); err != nil {
code = pb.ErrorCode_EquipmentSuiteNotFound
return
}
if pos != -1 {
for _, v := range configures {
if v.Pos == pos && v.Star == lv {
if change, code = this.AddNewEquipments(session, map[string]uint32{v.Id: 1}, true); code == pb.ErrorCode_Success {
eruip = change[0]
return
}
}
}
code = pb.ErrorCode_ConfigNoFound
return
} else {
lvs = make([]*cfg.GameEquipData, 0)
for _, v := range configures {
if v.Star == lv {
lvs = append(lvs, v)
}
}
r := rand.New(rand.NewSource(time.Now().Unix()))
index := r.Perm(len(lvs))[0]
if change, code = this.AddNewEquipments(session, map[string]uint32{lvs[index].Id: 1}, true); code == pb.ErrorCode_Success {
eruip = change[0]
return
}
}
return
}
//Evens--------------------------------------------------------------------------------------------------------------------------------
//推送道具变化消息
func (this *Equipment) equipmentsChangePush(session comm.IUserSession, items []*pb.DB_Equipment) (err error) {

View File

@ -136,12 +136,9 @@ func (this *configureComp) SetHeroDrawConfig() {
err error
)
if v, err = this.GetConfigure(hero_drawcard); err == nil {
if _configure, ok := v.(*cfg.GameDrawCard); !ok {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
return
} else {
if _configure, ok := v.(*cfg.GameDrawCard); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
this.drawCardCfg = make(map[string]map[int32][]*cfg.GameDrawCardData, 0)
for _, v := range _configure.GetDataList() {
if _, ok := this.drawCardCfg[v.CardPoolType]; !ok {
this.drawCardCfg[v.CardPoolType] = make(map[int32][]*cfg.GameDrawCardData, 0)
@ -151,13 +148,15 @@ func (this *configureComp) SetHeroDrawConfig() {
}
this.drawCardCfg[v.CardPoolType][v.Star] = append(this.drawCardCfg[v.CardPoolType][v.Star], v)
}
this.hlock.Unlock()
this.module.Debug("update cfg.Game_drawCard over")
return
}
} else {
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
}
err = fmt.Errorf("%T no is *cfg.Game_drawCard", v)
return
}
func (this *configureComp) GetPollByType(poosType string) map[int32][]*cfg.GameDrawCardData {
return this.drawCardCfg[poosType]
}

View File

@ -0,0 +1,55 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) AtlasAwardCheck(session comm.IUserSession, req *pb.SmithyAtlasAwardReq) (code pb.ErrorCode) {
return
}
// 获取铁匠铺图鉴信息
func (this *apiComp) AtlasAward(session comm.IUserSession, req *pb.SmithyAtlasAwardReq) (code pb.ErrorCode, data proto.Message) {
code = this.AtlasAwardCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
atlas, err := this.module.modelAtlas.getSmithyAtlasList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
conf := this.module.configure.GetSmithyAtlasLvConf(atlas.Award)
if conf == nil {
code = pb.ErrorCode_ConfigNoFound
return
}
nexLv := this.module.configure.GetSmithyAtlasLvConf(atlas.Award + 1)
if nexLv == nil { //满级
code = pb.ErrorCode_SmithyAtlasMaxLv
return
}
// 校验能否领取奖励
if atlas.Score < nexLv.AtlasLv {
code = pb.ErrorCode_SmithyAtlasLackLv
return
}
if code = this.module.DispenseRes(session, conf.ItemId, true); code != pb.ErrorCode_Success {
return
}
//修改数据
atlas.Award += 1
update := make(map[string]interface{}, 0)
update["award"] = atlas.Award
this.module.modelAtlas.modifySmithyAtlasList(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "atlasaward", &pb.SmithyAtlasAwardResp{Data: atlas})
return
}

View File

@ -5,13 +5,14 @@ import (
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) ForgeEquipCheck(session comm.IUserSession, req *pb.SmithyForgeEquipReq) (code pb.ErrorCode) {
if req.ReelId == 0 {
if req.ReelId == 0 || req.Lava < 0 || req.Quality < 0 {
code = pb.ErrorCode_ReqParameterError
return
}
@ -25,7 +26,9 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
err error
update map[string]interface{}
costRes []*cfg.Gameatn
costRes []*cfg.Gameatn
customLv int32 // 定制装备的等级
rsp *pb.SmithyForgeEquipResp
)
update = make(map[string]interface{})
code = this.ForgeEquipCheck(session, req)
@ -55,23 +58,72 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
//update["data"] = stove.Data
}
stove.Data[req.ReelId].Value += 1
stove.Forge[req.ReelId] += 1
// 是否是精益打造
if req.Quality > 0 {
costRes = append(costRes, reelcfg.RefineCos)
}
// 校验是不是装备定制打造
if req.SuiteId != 0 {
// 检查消耗
if code = this.module.CheckRes(session, []*cfg.Gameatn{reelcfg.CustomizedCos1}); code != pb.ErrorCode_Success {
return
}
costRes = append(costRes, reelcfg.CustomizedCos1)
if req.Position == -1 {
if code = this.module.CheckRes(session, []*cfg.Gameatn{reelcfg.CustomizedCos2}); code != pb.ErrorCode_Success {
return
}
costRes = append(costRes, reelcfg.CustomizedCos2)
}
// 随机权重 获取等级
index := this.module.modelStove.GetRandEquipLv(reelcfg.CustomizedLvDistribution)
if int32(len(reelcfg.CustomizedLv)) > index {
customLv = reelcfg.CustomizedLv[index]
}
}
// 是否是熔岩打造
if req.Lava > 0 {
// 预计消耗温度
exemption := this.module.configure.GetGlobalConf().ExemptionTemperatureCos
if len(exemption) != 2 {
code = pb.ErrorCode_ConfigNoFound
return
}
if reelcfg.TemperatureCos > req.Lava*exemption[1] {
code = pb.ErrorCode_SmithyLackLava // 缺少熔岩
return
}
// 检查消耗
lavaCost := &cfg.Gameatn{
A: "item",
T: strconv.Itoa(int(exemption[0])),
N: req.Lava,
}
if code = this.module.CheckRes(session, []*cfg.Gameatn{lavaCost}); code != pb.ErrorCode_Success {
return
}
costRes = append(costRes, lavaCost)
} else {
// 熟练度减少的温度
t := this.module.modelStove.CheckTemperature(req.ReelId, stove.Data[req.ReelId].Lv)
// 检查炉温 是否够
if stove.Temperature < reelcfg.TemperatureCos-t {
code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回
return
}
stove.Temperature -= (reelcfg.TemperatureCos - t) // 消耗温度
update["temperature"] = stove.Temperature
}
costRes = append(costRes, reelcfg.BasicCos...)
subAtn := this.module.modelStove.CheckForgeConsume(req.ReelId, stove.Data[req.ReelId].Lv)
costRes = append(costRes, subAtn...)
if code = this.module.CheckRes(session, costRes); code != pb.ErrorCode_Success {
return
}
// 熟练度减少的温度
t := this.module.modelStove.CheckTemperature(req.ReelId, stove.Data[req.ReelId].Lv)
// 检查炉温 是否够
if stove.Temperature < reelcfg.TemperatureCos-t {
code = pb.ErrorCode_SmithyNoTemperature // 炉温不够 直接返回
return
}
// 检查是否提升了熟练度等级
nextProficiency := this.module.configure.GetSmithyProficileData(req.ReelId, stove.Data[req.ReelId].Lv+1)
@ -85,16 +137,40 @@ func (this *apiComp) ForgeEquip(session comm.IUserSession, req *pb.SmithyForgeEq
Value: 0,
}
}
// 是否解锁新套装
if nextProficiency.Type == comm.SmithyReelType4 {
if rst, err := this.module.ModuleUser.GetUserExpand(session.GetUserId()); err == nil {
rst.SuiteId = append(rst.SuiteId, nextProficiency.Value1)
update := make(map[string]interface{}, 0)
update["suiteId"] = rst.SuiteId
this.module.ModuleUser.ChangeUserExpand(session.GetUserId(), update)
}
}
}
if code = this.module.ConsumeRes(session, costRes, true); code != pb.ErrorCode_Success {
return
}
stove.Temperature -= (reelcfg.TemperatureCos - t) // 消耗温度
// 装备资源分发
if customLv > 0 { //
if equip, code1 := this.module.ModuleEquipment.GetForgeEquip(session, req.SuiteId, req.Position, customLv); code1 != pb.ErrorCode_Success {
rsp.Equip = append(rsp.Equip, equip.CId)
return
}
} else {
res := this.module.configure.GetDropReward(reelcfg.BasicDrop)
this.module.DispenseRes(session, res, true)
for _, v := range res {
rsp.Equip = append(rsp.Equip, v.T)
}
}
stove.RecoveTime = configure.Now().Unix()
update["data"] = stove.Data
update["recoveTime"] = stove.RecoveTime
update["temperature"] = stove.Temperature
update["forge"] = stove.Forge // 打造次数
this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
session.SendMsg(string(this.module.GetType()), "forgeequip", &pb.SmithyForgeEquipResp{Data: stove})
rsp.Data = stove
session.SendMsg(string(this.module.GetType()), "forgeequip", rsp)
return
}

View File

@ -0,0 +1,30 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) AtlasListCheck(session comm.IUserSession, req *pb.SmithyAtlasListReq) (code pb.ErrorCode) {
return
}
// 获取铁匠铺图鉴信息
func (this *apiComp) AtlasList(session comm.IUserSession, req *pb.SmithyAtlasListReq) (code pb.ErrorCode, data proto.Message) {
code = this.AtlasListCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
atlas, err := this.module.modelAtlas.getSmithyAtlasList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "atlaslist", &pb.SmithyAtlasListResp{Data: atlas})
return
}

View File

@ -1,35 +0,0 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
"google.golang.org/protobuf/proto"
)
//参数校验
func (this *apiComp) OrderEquipCheck(session comm.IUserSession, req *pb.SmithyOrderEquipReq) (code pb.ErrorCode) {
if req.SuiteId == 0 || req.Position == 0 {
code = pb.ErrorCode_ReqParameterError
return
}
return
}
// 打造装备
func (this *apiComp) OrderEquip(session comm.IUserSession, req *pb.SmithyOrderEquipReq) (code pb.ErrorCode, data proto.Message) {
var ()
code = this.OrderEquipCheck(session, req)
if code != pb.ErrorCode_Success {
return // 参数校验失败直接返回
}
stove, err := this.module.modelStove.getSmithyStoveList(session.GetUserId())
if err != nil {
code = pb.ErrorCode_DBError
return
}
session.SendMsg(string(this.module.GetType()), "orderequip", &pb.SmithyOrderEquipResp{Data: stove})
return
}

View File

@ -3,6 +3,8 @@ package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/pb"
cfg "go_dreamfactory/sys/configure/structs"
"strconv"
"google.golang.org/protobuf/proto"
)
@ -17,7 +19,9 @@ func (this *apiComp) RiseCheck(session comm.IUserSession, req *pb.SmithyRiseReq)
// 炉子升温
func (this *apiComp) Rise(session comm.IUserSession, req *pb.SmithyRiseReq) (code pb.ErrorCode, data proto.Message) {
var ()
var (
cost []*cfg.Gameatn // 消耗材料
)
code = this.RiseCheck(session, req)
if code != pb.ErrorCode_Success {
@ -28,7 +32,40 @@ func (this *apiComp) Rise(session comm.IUserSession, req *pb.SmithyRiseReq) (cod
code = pb.ErrorCode_DBError
return
}
conf := this.module.configure.GetSmithyStoveConf(stove.Lv)
if conf != nil {
cost = append(cost, &cfg.Gameatn{
A: "item",
T: req.ItemId,
N: req.Count,
})
raise := this.module.configure.GetGlobalConf().RaiseTemperature
if len(raise) != 2 {
code = pb.ErrorCode_ConfigNoFound // 配置有误 直接返回
return //
}
if req.ItemId != strconv.Itoa(int(raise[0])) {
code = pb.ErrorCode_ReqParameterError
return
}
if stove.Temperature >= conf.MaxTemperature { // 已经达到最大的温度值了
code = pb.ErrorCode_SmithyMaxTemperature
return
}
if stove.Temperature+req.Count*raise[0] >= conf.MaxTemperature-raise[0] {
code = pb.ErrorCode_SmithyMaxTemperature
return
}
if code = this.module.ConsumeRes(session, cost, true); code != pb.ErrorCode_Success {
return
}
stove.Temperature += req.Count * raise[0]
update := make(map[string]interface{}, 0)
update["temperature"] = stove.Temperature
this.module.modelStove.updateSmithyStove(session.GetUserId(), update)
}
session.SendMsg(string(this.module.GetType()), "rise", &pb.SmithyRiseResp{Data: stove})
return
}

View File

@ -30,12 +30,7 @@ func (this *apiComp) Sell(session comm.IUserSession, req *pb.SmithySellReq) (cod
// return
// }
if imodule, err := this.service.GetModule(comm.ModuleEquipment); err == nil {
if iequip, ok := imodule.(comm.IEquipment); ok {
iequip.RecycleEquipments(session, req.EquipIds, this.module.modelStove.StoveToolsSellUp(session.GetUserId()))
}
}
this.module.ModuleEquipment.RecycleEquipments(session, req.EquipIds, this.module.modelStove.StoveToolsSellUp(session.GetUserId()))
_ = this.module.modelTrade.updateCustomer(session.GetUserId(), req.CustomerId)

View File

@ -13,11 +13,14 @@ const (
game_smithy = "game_smithy.json"
game_smithystoveold = "game_smithystove.json"
game_smithyreel = "game_newsmithy.json" // 新版铁匠铺卷轴
game_smproficiency = "game_smithyproficiency.json" // 铁匠铺熟练度
game_smithystove = "game_smithystovev1.json" // 铁匠铺台子 打造配置
game_smithytools = "game_smithytool.json" // 铁匠铺工具台
game_smithycustomer = "game_smithycustomer.json"
game_smithyreel = "game_newsmithy.json" // 新版铁匠铺卷轴
game_smproficiency = "game_smithyproficiency.json" // 铁匠铺熟练度
game_smithystove = "game_smithystovev1.json" // 铁匠铺台子 打造配置
game_smithytools = "game_smithytool.json" // 铁匠铺工具台
game_smithycustomer = "game_smithycustomer.json"
game_smithyatlas = "game_smithyatlas.json" // 收藏图鉴
game_smithyatlaslv = "game_smithyatlaslv.json" // 收藏等级积分
game_smithyatlasscore = "game_smithyatlasscore.json" // 图鉴积分
)
// /配置管理基础组件
@ -27,8 +30,9 @@ type configureComp struct {
hlock sync.RWMutex
_smithyMap map[int64]*cfg.GameSmithyData
_mapProficile map[int64]*cfg.GameSmithyProficiencyData // 熟练度 key 卷轴ID+ 等级
_mapskill map[int64]*cfg.GameSmithyToolData // 熟练度 key 技能类型+ 技能等级等级
_mapProficile map[int64]*cfg.GameSmithyProficiencyData // 熟练度 key 卷轴ID+ 等级
_mapskill map[int64]*cfg.GameSmithyToolData // 熟练度 key 技能类型+ 技能等级等级
_mapAtlasScore map[int64]*cfg.GameSmithyAtlasScoreData // 图鉴积分
}
// 组件初始化接口
@ -55,11 +59,17 @@ func (this *configureComp) Init(service core.IService, module core.IModule, comp
configure.RegisterConfigure(game_smproficiency, cfg.NewGameSmithyProficiency, this.LoadProficileData)
this._mapskill = make(map[int64]*cfg.GameSmithyToolData, 0)
configure.RegisterConfigure(game_smithytools, cfg.NewGameSmithyTool, this.LoadSmithySkillData)
this._mapAtlasScore = make(map[int64]*cfg.GameSmithyAtlasScoreData, 0)
configure.RegisterConfigure(game_smithyatlasscore, cfg.NewGameSmithyAtlasScore, this.LoadSmithyAtlasScoreConf)
err = this.LoadConfigure(game_smithyreel, cfg.NewGameNewSmithy)
err = this.LoadConfigure(game_smithystove, cfg.NewGameSmithyStoveV1)
err = this.LoadConfigure(game_smithytools, cfg.NewGameSmithyTool)
err = this.LoadConfigure(game_smithystoveold, cfg.NewGameSmithyStove)
err = this.LoadConfigure(game_smithycustomer, cfg.NewGameSmithyCustomer)
err = this.LoadConfigure(game_smithyatlas, cfg.NewGameSmithyAtlas)
err = this.LoadConfigure(game_smithyatlaslv, cfg.NewGameSmithyAtlasLv)
err = this.LoadConfigure(game_smithyatlasscore, cfg.NewGameSmithyAtlasScore)
_d := this.GetSmithProficiencyConf(1)
this.module.Errorf("%v", _d)
@ -225,6 +235,7 @@ func (this *configureComp) GetSmithyToolsData(id int32) (data *cfg.GameSmithyToo
}
}
this.module.Errorf("GetSmithyToolsData notfound id:%d", id)
return nil
}
@ -235,5 +246,49 @@ func (this *configureComp) GetSmithyStoveConf(level int32) (data *cfg.GameSmithy
return
}
}
this.module.Errorf("GetSmithyStoveConf notfound level:%d", level)
return
}
// 获取图鉴信息
func (this *configureComp) GetSmithyAtlasConf(id string) (data *cfg.GameSmithyAtlasData) {
if v, err := this.GetConfigure(game_smithystove); err == nil {
if configure, ok := v.(*cfg.GameSmithyAtlas); ok {
data = configure.Get(id)
return
}
}
this.module.Errorf("GetSmithyAtlasConf notfound id:%d", id)
return
}
func (this *configureComp) GetSmithyAtlasLvConf(lv int32) (data *cfg.GameSmithyAtlasLvData) {
if v, err := this.GetConfigure(game_smithystove); err == nil {
if configure, ok := v.(*cfg.GameSmithyAtlasLv); ok {
data = configure.Get(lv)
return
}
}
this.module.Errorf("GetSmithyAtlasLvConf notfound lv:%d", lv)
return
}
func (this *configureComp) GetSmithyAtlasScoreConf(quality int32, lv int32) (data *cfg.GameSmithyAtlasScoreData) {
return this._mapAtlasScore[int64(quality<<16)+int64(lv)]
}
// 获取图鉴分数
func (this *configureComp) LoadSmithyAtlasScoreConf() {
if v, err := this.GetConfigure(game_smithystove); err == nil {
if configure, ok := v.(*cfg.GameSmithyAtlasScore); ok {
this.hlock.Lock()
defer this.hlock.Unlock()
for _, value := range configure.GetDataList() {
this._mapAtlasScore[int64(value.Quality<<16)+int64(value.Lv)] = value
}
return
}
} else {
log.Errorf("get LoadSmithyAtlasScoreConf conf err:%v", err)
}
}

View File

@ -0,0 +1,81 @@
package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
"go.mongodb.org/mongo-driver/x/bsonx"
)
type modelAtlas struct {
modules.MCompModel
module *Smithy
}
func (this *modelAtlas) Init(service core.IService, module core.IModule, comp core.IModuleComp, options core.IModuleOptions) (err error) {
this.TableName = string(comm.TableAtlas)
err = this.MCompModel.Init(service, module, comp, options)
this.module = module.(*Smithy)
// uid 创建索引
this.DB.CreateIndex(core.SqlTable(this.TableName), mongo.IndexModel{
Keys: bsonx.Doc{{Key: "uid", Value: bsonx.Int32(1)}},
})
return
}
func (this *modelAtlas) getSmithyAtlasList(uid string) (result *pb.DBAtlas, err error) {
result = &pb.DBAtlas{}
if err = this.Get(uid, result); err != nil {
if mongo.ErrNoDocuments == err {
result.Id = primitive.NewObjectID().Hex()
result.Uid = uid
result.Atlas = make(map[string]*pb.ForgeData, 0)
result.Award = 1 // 初始1级
this.Add(uid, result)
err = nil
}
return
}
return
}
func (this *modelAtlas) modifySmithyAtlasList(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
// 检查是否激活图鉴
func (this *modelAtlas) CheckActivateAtlas(uid string, id string, lv int32, quality int32, forgeCount int32) bool {
conf := this.module.configure.GetSmithyAtlasConf(id)
if conf != nil {
return false
}
list, err := this.module.modelAtlas.getSmithyAtlasList(uid)
if err != nil {
return false
}
for k, v := range list.Atlas {
if k == id { // 找到相同的 校验 对应的分数
// 获取分数
scoreConf := this.module.configure.GetSmithyAtlasScoreConf(quality, lv)
if scoreConf != nil {
if v.Score <= scoreConf.Score {
v.Lv = lv
v.Quality = quality
v.Score = scoreConf.Score
v.ForgeCount = forgeCount // 更新锻造次数
update := make(map[string]interface{}, 0)
update["tujian"] = list.Atlas
this.module.modelAtlas.modifySmithyAtlasList(uid, update) // 更新分数信息
}
return true
}
return false
}
}
return true
}

View File

@ -58,7 +58,7 @@ func (this *modelSmithy) getSmithyList(uid string) (result *pb.DBSmithy, err err
err = nil
return result, err
}
func (this *modelSmithy) modifySmithyDataByObjId(uid string, data map[string]interface{}) error {
func (this *modelSmithy) modifySmithyDataByUid(uid string, data map[string]interface{}) error {
return this.Change(uid, data)
}
func (this *modelSmithy) CalculationSmithy(uid string, smithy *pb.DBSmithy) {

View File

@ -1,6 +1,7 @@
package smithy
import (
"crypto/rand"
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/redis"
@ -8,9 +9,9 @@ import (
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
cfg "go_dreamfactory/sys/configure/structs"
"math/rand"
"math/big"
"strconv"
"time"
"go.mongodb.org/mongo-driver/bson/primitive"
"go.mongodb.org/mongo-driver/mongo"
@ -91,8 +92,9 @@ func (this *modelStove) CheckForgetwoEquip(reelId int32, lv int32) (b bool) {
}
}
if value > 0 {
rand.Seed(time.Now().UnixNano())
if value < int32(rand.Intn(100)) {
n, _ := rand.Int(rand.Reader, big.NewInt(100))
if value < int32(n.Int64()) {
return true
}
}
@ -212,3 +214,23 @@ func (this *modelStove) StoveSkillBuyEquip(uid string) int32 {
}
return 0
}
func (this *modelStove) GetRandEquipLv(sz []int32) int32 {
if len(sz) > 0 {
var _totalW int64 // 总权重
var _tmpW int64 // 临时权重
for _, v := range sz {
_totalW += int64(v)
}
// 随机权重
n, _ := rand.Int(rand.Reader, big.NewInt(_totalW))
for i, v := range sz {
_tmpW += int64(v)
if n.Int64() < _tmpW {
return int32(i)
}
}
}
return 0
}

View File

@ -3,6 +3,7 @@ package smithy
import (
"go_dreamfactory/comm"
"go_dreamfactory/lego/core"
"go_dreamfactory/lego/sys/log"
"go_dreamfactory/modules"
"go_dreamfactory/pb"
"go_dreamfactory/sys/configure"
@ -149,33 +150,41 @@ func (s *modelTrade) updateCustomer(uid string, customerId int32) error {
}
// 返回概率下的套装
func (s *modelTrade) GetSuitRandom(uid string) string {
func (s *modelTrade) GetSuitRandom(uid string) (suiteId int32) {
//获取玩家所有解锁套装
unlockEquips := []*pb.DB_Equipment{}
var unlockEquipsItems []*WeightItem
for _, v := range unlockEquips {
unlockEquipsItems = append(unlockEquipsItems, &WeightItem{
Id: v.Id,
uex, err := s.module.ModuleUser.GetUserExpand(uid)
if err != nil {
s.module.Errorln(err)
return
}
var unlockSuiteItems []*WeightItem
for _, v := range uex.SuiteId {
unlockSuiteItems = append(unlockSuiteItems, &WeightItem{
Id: v,
Weight: 5,
})
}
//获取玩家已有装备
ownerEquips := []*pb.DB_Equipment{}
var ownerEquipsItems []*WeightItem
for _, v := range ownerEquips {
ownerEquipsItems = append(ownerEquipsItems, &WeightItem{
Id: v.Id,
ec, suites := s.module.ModuleEquipment.GetActionableSuit(uid)
if ec!=pb.ErrorCode_Success {
s.module.Error("获取玩家已有装备:", log.Field{Key:"code",Value: ec})
return
}
var ownerSuiteItems []*WeightItem
for _, v := range suites {
ownerSuiteItems = append(ownerSuiteItems, &WeightItem{
Id: v,
Weight: 7,
})
}
merge := append(unlockEquipsItems, ownerEquipsItems...)
merge := append(unlockSuiteItems, ownerSuiteItems...)
// 设置权重
wr := newWeightedRandom(merge)
if c := wr.pick(); c != nil {
return c.Id.(string)
return c.Id.(int32)
}
return ""
return
}
// 交易

View File

@ -19,6 +19,7 @@ type Smithy struct {
api *apiComp
configure *configureComp
modelStove *modelStove
modelAtlas *modelAtlas
}
func NewModule() core.IModule {
@ -46,7 +47,7 @@ func (this *Smithy) OnInstallComp() {
// 接口信息
func (this *Smithy) ModifySmithyData(uid string, data map[string]interface{}) (code pb.ErrorCode) {
err := this.modelSmithy.modifySmithyDataByObjId(uid, data)
err := this.modelSmithy.modifySmithyDataByUid(uid, data)
if err != nil {
code = pb.ErrorCode_DBError
}

View File

@ -795,12 +795,13 @@ type BattleReport struct {
Info *BattleInfo `protobuf:"bytes,1,opt,name=info,proto3" json:"info"`
Costtime int32 `protobuf:"varint,2,opt,name=Costtime,proto3" json:"Costtime"` //战斗时长 单位ms
Incmd []*BattleCmd `protobuf:"bytes,3,rep,name=incmd,proto3" json:"incmd"` //输入指令
Outcmd []*BattleCmd `protobuf:"bytes,4,rep,name=outcmd,proto3" json:"outcmd"` //输出指令
Completetask []int32 `protobuf:"varint,5,rep,packed,name=completetask,proto3" json:"completetask"` //完成任务
Death int32 `protobuf:"varint,6,opt,name=death,proto3" json:"death"` // 死亡人数
Round int32 `protobuf:"varint,7,opt,name=round,proto3" json:"round"` // 回合数
Harm int32 `protobuf:"varint,8,opt,name=harm,proto3" json:"harm"` //伤害积分
WinSide int32 `protobuf:"varint,3,opt,name=winSide,proto3" json:"winSide"` //胜利方 1 - red 2 = blue
Incmd []*BattleCmd `protobuf:"bytes,4,rep,name=incmd,proto3" json:"incmd"` //输入指令
Outcmd []*BattleCmd `protobuf:"bytes,5,rep,name=outcmd,proto3" json:"outcmd"` //输出指令
Completetask []int32 `protobuf:"varint,6,rep,packed,name=completetask,proto3" json:"completetask"` //完成任务
Death int32 `protobuf:"varint,7,opt,name=death,proto3" json:"death"` // 死亡人数
Round int32 `protobuf:"varint,8,opt,name=round,proto3" json:"round"` // 回合数
Harm int32 `protobuf:"varint,9,opt,name=harm,proto3" json:"harm"` //伤害积分
}
func (x *BattleReport) Reset() {
@ -849,6 +850,13 @@ func (x *BattleReport) GetCosttime() int32 {
return 0
}
func (x *BattleReport) GetWinSide() int32 {
if x != nil {
return x.WinSide
}
return 0
}
func (x *BattleReport) GetIncmd() []*BattleCmd {
if x != nil {
return x.Incmd
@ -1709,83 +1717,85 @@ var file_battle_battle_msg_proto_rawDesc = []byte{
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}
var (

View File

@ -135,6 +135,7 @@ const (
ErrorCode_EquipmentLvlimitReached ErrorCode = 1401 // 武器等级已达上限
ErrorCode_EquipmentIsWorn ErrorCode = 1402 // 武器已经穿戴
ErrorCode_EquipmentNoCanSell ErrorCode = 1403 // 装备不能出售
ErrorCode_EquipmentSuiteNotFound ErrorCode = 1404 // 套装未找到
// mainMainline
ErrorCode_MainlineNotFindChapter ErrorCode = 1500 // 没有找到主线关卡信息
ErrorCode_MainlineIDFailed ErrorCode = 1501 // 关卡ID 错误
@ -223,11 +224,12 @@ const (
ErrorCode_LibraryFetterTaskNoFound ErrorCode = 2806 //未找到羁绊任务数据
ErrorCode_LibraryPreTaskNoFinished ErrorCode = 2807 //前置任务未完成
// Battle
ErrorCode_BattleValidationFailed ErrorCode = 2901 //战斗校验失败
ErrorCode_BattleNoWin ErrorCode = 2902 //战斗失败
ErrorCode_BattleCreateFailed ErrorCode = 2903 //创建战斗失败
ErrorCode_BattleInCmdFailed ErrorCode = 2904 //战斗指令输入失败
ErrorCode_BattleUserOff ErrorCode = 2905 //由用户离线
ErrorCode_BattleValidationFailed ErrorCode = 2901 //战斗校验失败
ErrorCode_BattleNoWin ErrorCode = 2902 //战斗失败
ErrorCode_BattleCreateFailed ErrorCode = 2903 //创建战斗失败
ErrorCode_BattleInCmdFailed ErrorCode = 2904 //战斗指令输入失败
ErrorCode_BattleUserOff ErrorCode = 2905 //由用户离线
ErrorCode_BattleCapskillCheckFailed ErrorCode = 2906 //战斗队长技校验失败
// sociaty
ErrorCode_SociatyNoFound ErrorCode = 3000 //公会不存在
ErrorCode_SociatyAdded ErrorCode = 3001 //已在公会里
@ -321,6 +323,10 @@ const (
ErrorCode_SmithyStoveMaxLv ErrorCode = 4103 // 炉子达到最大等级
ErrorCode_SmithyCustomerLimit ErrorCode = 4104 //顾客上限
ErrorCode_SmithyCustomerEquipNoEnough ErrorCode = 4105 //装备回收数量不足
ErrorCode_SmithyMaxTemperature ErrorCode = 4106 // 炉温达上限
ErrorCode_SmithyLackLava ErrorCode = 4107 // 缺少熔岩
ErrorCode_SmithyAtlasMaxLv ErrorCode = 4108 // 图鉴奖励满级
ErrorCode_SmithyAtlasLackLv ErrorCode = 4109 // 图鉴奖励等级不足
)
// Enum value maps for ErrorCode.
@ -432,6 +438,7 @@ var (
1401: "EquipmentLvlimitReached",
1402: "EquipmentIsWorn",
1403: "EquipmentNoCanSell",
1404: "EquipmentSuiteNotFound",
1500: "MainlineNotFindChapter",
1501: "MainlineIDFailed",
1502: "MainlineNotFound",
@ -511,6 +518,7 @@ var (
2903: "BattleCreateFailed",
2904: "BattleInCmdFailed",
2905: "BattleUserOff",
2906: "BattleCapskillCheckFailed",
3000: "SociatyNoFound",
3001: "SociatyAdded",
3002: "SociatyDiamondNoEnough",
@ -592,6 +600,10 @@ var (
4103: "SmithyStoveMaxLv",
4104: "SmithyCustomerLimit",
4105: "SmithyCustomerEquipNoEnough",
4106: "SmithyMaxTemperature",
4107: "SmithyLackLava",
4108: "SmithyAtlasMaxLv",
4109: "SmithyAtlasLackLv",
}
ErrorCode_value = map[string]int32{
"Success": 0,
@ -700,6 +712,7 @@ var (
"EquipmentLvlimitReached": 1401,
"EquipmentIsWorn": 1402,
"EquipmentNoCanSell": 1403,
"EquipmentSuiteNotFound": 1404,
"MainlineNotFindChapter": 1500,
"MainlineIDFailed": 1501,
"MainlineNotFound": 1502,
@ -779,6 +792,7 @@ var (
"BattleCreateFailed": 2903,
"BattleInCmdFailed": 2904,
"BattleUserOff": 2905,
"BattleCapskillCheckFailed": 2906,
"SociatyNoFound": 3000,
"SociatyAdded": 3001,
"SociatyDiamondNoEnough": 3002,
@ -860,6 +874,10 @@ var (
"SmithyStoveMaxLv": 4103,
"SmithyCustomerLimit": 4104,
"SmithyCustomerEquipNoEnough": 4105,
"SmithyMaxTemperature": 4106,
"SmithyLackLava": 4107,
"SmithyAtlasMaxLv": 4108,
"SmithyAtlasLackLv": 4109,
}
)
@ -894,7 +912,7 @@ var File_errorcode_proto protoreflect.FileDescriptor
var file_errorcode_proto_rawDesc = []byte{
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var (

View File

@ -184,9 +184,9 @@ type CustomerInfo struct {
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
CustomerId int32 `protobuf:"varint,1,opt,name=customerId,proto3" json:"customerId"` //顾客ID
SuitId string `protobuf:"bytes,2,opt,name=suitId,proto3" json:"suitId"` //套装ID 随机套装
EquipCount int32 `protobuf:"varint,3,opt,name=equipCount,proto3" json:"equipCount"` //装备数量
CustomerId int32 `protobuf:"varint,1,opt,name=customerId,proto3" json:"customerId"` //顾客ID
SuitId int32 `protobuf:"varint,2,opt,name=suitId,proto3" json:"suitId"` //套装ID 随机套装
EquipCount int32 `protobuf:"varint,3,opt,name=equipCount,proto3" json:"equipCount"` //装备数量
}
func (x *CustomerInfo) Reset() {
@ -228,11 +228,11 @@ func (x *CustomerInfo) GetCustomerId() int32 {
return 0
}
func (x *CustomerInfo) GetSuitId() string {
func (x *CustomerInfo) GetSuitId() int32 {
if x != nil {
return x.SuitId
}
return ""
return 0
}
func (x *CustomerInfo) GetEquipCount() int32 {
@ -322,19 +322,20 @@ func (x *DBCustomer) GetLastRefreshTime() int64 {
}
// 装备图鉴
type DBTujian struct {
type DBAtlas struct {
state protoimpl.MessageState
sizeCache protoimpl.SizeCache
unknownFields protoimpl.UnknownFields
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Tujian map[int32]*ForgeData `protobuf:"bytes,3,rep,name=tujian,proto3" json:"tujian" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 图鉴信息
Slider int32 `protobuf:"varint,4,opt,name=slider,proto3" json:"slider"` // 进度
Id string `protobuf:"bytes,1,opt,name=id,proto3" json:"id" bson:"_id"` //ID
Uid string `protobuf:"bytes,2,opt,name=uid,proto3" json:"uid" bson:"uid"` //用户ID
Atlas map[string]*ForgeData `protobuf:"bytes,3,rep,name=atlas,proto3" json:"atlas" protobuf_key:"bytes,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"` // 图鉴信息
Score int32 `protobuf:"varint,4,opt,name=score,proto3" json:"score"` // 总积分
Award int32 `protobuf:"varint,5,opt,name=award,proto3" json:"award"` // 奖励进度
}
func (x *DBTujian) Reset() {
*x = DBTujian{}
func (x *DBAtlas) Reset() {
*x = DBAtlas{}
if protoimpl.UnsafeEnabled {
mi := &file_smithy_smithy_db_proto_msgTypes[4]
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -342,13 +343,13 @@ func (x *DBTujian) Reset() {
}
}
func (x *DBTujian) String() string {
func (x *DBAtlas) String() string {
return protoimpl.X.MessageStringOf(x)
}
func (*DBTujian) ProtoMessage() {}
func (*DBAtlas) ProtoMessage() {}
func (x *DBTujian) ProtoReflect() protoreflect.Message {
func (x *DBAtlas) ProtoReflect() protoreflect.Message {
mi := &file_smithy_smithy_db_proto_msgTypes[4]
if protoimpl.UnsafeEnabled && x != nil {
ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
@ -360,35 +361,42 @@ func (x *DBTujian) ProtoReflect() protoreflect.Message {
return mi.MessageOf(x)
}
// Deprecated: Use DBTujian.ProtoReflect.Descriptor instead.
func (*DBTujian) Descriptor() ([]byte, []int) {
// Deprecated: Use DBAtlas.ProtoReflect.Descriptor instead.
func (*DBAtlas) Descriptor() ([]byte, []int) {
return file_smithy_smithy_db_proto_rawDescGZIP(), []int{4}
}
func (x *DBTujian) GetId() string {
func (x *DBAtlas) GetId() string {
if x != nil {
return x.Id
}
return ""
}
func (x *DBTujian) GetUid() string {
func (x *DBAtlas) GetUid() string {
if x != nil {
return x.Uid
}
return ""
}
func (x *DBTujian) GetTujian() map[int32]*ForgeData {
func (x *DBAtlas) GetAtlas() map[string]*ForgeData {
if x != nil {
return x.Tujian
return x.Atlas
}
return nil
}
func (x *DBTujian) GetSlider() int32 {
func (x *DBAtlas) GetScore() int32 {
if x != nil {
return x.Slider
return x.Score
}
return 0
}
func (x *DBAtlas) GetAward() int32 {
if x != nil {
return x.Award
}
return 0
}
@ -401,6 +409,7 @@ type ForgeData struct {
ForgeCount int32 `protobuf:"varint,1,opt,name=forgeCount,proto3" json:"forgeCount"` // 打造次数
Lv int32 `protobuf:"varint,2,opt,name=lv,proto3" json:"lv"`
Quality int32 `protobuf:"varint,3,opt,name=quality,proto3" json:"quality"`
Score int32 `protobuf:"varint,4,opt,name=score,proto3" json:"score"`
}
func (x *ForgeData) Reset() {
@ -456,6 +465,13 @@ func (x *ForgeData) GetQuality() int32 {
return 0
}
func (x *ForgeData) GetScore() int32 {
if x != nil {
return x.Score
}
return 0
}
////////
type Clang struct {
state protoimpl.MessageState
@ -757,7 +773,7 @@ var file_smithy_smithy_db_proto_rawDesc = []byte{
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}
var (
@ -852,7 +870,7 @@ var file_smithy_smithy_db_proto_goTypes = []interface{}{
(*DBStove)(nil), // 1: DBStove
(*CustomerInfo)(nil), // 2: CustomerInfo
(*DBCustomer)(nil), // 3: DBCustomer
(*DBTujian)(nil), // 4: DBTujian
(*DBAtlas)(nil), // 4: DBAtlas
(*ForgeData)(nil), // 5: ForgeData
(*Clang)(nil), // 6: Clang
(*OrderClang)(nil), // 7: OrderClang
@ -860,7 +878,7 @@ var file_smithy_smithy_db_proto_goTypes = []interface{}{
nil, // 9: DBStove.DataEntry
nil, // 10: DBStove.SkillEntry
nil, // 11: DBStove.ForgeEntry
nil, // 12: DBTujian.TujianEntry
nil, // 12: DBAtlas.AtlasEntry
nil, // 13: DBSmithy.SkillEntry
nil, // 14: DBSmithy.DeskFloorEntry
(*UserAssets)(nil), // 15: UserAssets
@ -870,14 +888,14 @@ var file_smithy_smithy_db_proto_depIdxs = []int32{
10, // 1: DBStove.skill:type_name -> DBStove.SkillEntry
11, // 2: DBStove.forge:type_name -> DBStove.ForgeEntry
2, // 3: DBCustomer.customers:type_name -> CustomerInfo
12, // 4: DBTujian.tujian:type_name -> DBTujian.TujianEntry
12, // 4: DBAtlas.atlas:type_name -> DBAtlas.AtlasEntry
6, // 5: DBSmithy.clang:type_name -> Clang
7, // 6: DBSmithy.orders:type_name -> OrderClang
15, // 7: DBSmithy.items:type_name -> UserAssets
13, // 8: DBSmithy.skill:type_name -> DBSmithy.SkillEntry
14, // 9: DBSmithy.deskFloor:type_name -> DBSmithy.DeskFloorEntry
0, // 10: DBStove.DataEntry.value:type_name -> Mastery
5, // 11: DBTujian.TujianEntry.value:type_name -> ForgeData
5, // 11: DBAtlas.AtlasEntry.value:type_name -> ForgeData
12, // [12:12] is the sub-list for method output_type
12, // [12:12] is the sub-list for method input_type
12, // [12:12] is the sub-list for extension type_name
@ -941,7 +959,7 @@ func file_smithy_smithy_db_proto_init() {
}
}
file_smithy_smithy_db_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} {
switch v := v.(*DBTujian); i {
switch v := v.(*DBAtlas); i {
case 0:
return &v.state
case 1:

File diff suppressed because it is too large Load Diff

View File

@ -56,6 +56,7 @@ type DBUserExpand struct {
SociatyTicketBuyNum int32 `protobuf:"varint,32,opt,name=sociatyTicketBuyNum,proto3" json:"sociatyTicketBuyNum" bson:"sociatyTicketBuyNum"` //公会boss挑战券购买次数
SociatyTicket int32 `protobuf:"varint,33,opt,name=sociatyTicket,proto3" json:"sociatyTicket" bson:"sociatyTicket"` //公会boss挑战券数量
Mline map[int32]int32 `protobuf:"bytes,34,rep,name=mline,proto3" json:"mline" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3" bson:"mline"` //主线关卡最大进度 key难度val是关卡ID
SuiteId []int32 `protobuf:"varint,35,rep,packed,name=suiteId,proto3" json:"suiteId" bson:"suiteId"` // 套装Id
}
func (x *DBUserExpand) Reset() {
@ -300,11 +301,18 @@ func (x *DBUserExpand) GetMline() map[int32]int32 {
return nil
}
func (x *DBUserExpand) GetSuiteId() []int32 {
if x != nil {
return x.SuiteId
}
return nil
}
var File_userexpand_proto protoreflect.FileDescriptor
var file_userexpand_proto_rawDesc = []byte{
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@ -376,15 +384,17 @@ var file_userexpand_proto_rawDesc = []byte{
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0x33,
}
var (

View File

@ -19,6 +19,7 @@ type GameBattleReadyData struct {
LockSlots []int32
AssistTeam int32
CanFriendHelp int32
Numrounds int32
}
const TypeId_GameBattleReadyData = -266091495
@ -62,6 +63,7 @@ func (_v *GameBattleReadyData)Deserialize(_buf map[string]interface{}) (err erro
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["AssistTeam"].(float64); !_ok_ { err = errors.New("AssistTeam error"); return }; _v.AssistTeam = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["CanFriendHelp"].(float64); !_ok_ { err = errors.New("CanFriendHelp error"); return }; _v.CanFriendHelp = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Numrounds"].(float64); !_ok_ { err = errors.New("Numrounds error"); return }; _v.Numrounds = int32(_tempNum_) }
return
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameBattleready_capskill struct {
_dataMap map[int32]*GameBattleready_capskillData
_dataList []*GameBattleready_capskillData
}
func NewGameBattleready_capskill(_buf []map[string]interface{}) (*GameBattleready_capskill, error) {
_dataList := make([]*GameBattleready_capskillData, 0, len(_buf))
dataMap := make(map[int32]*GameBattleready_capskillData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameBattleready_capskillData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameBattleready_capskill{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameBattleready_capskill) GetDataMap() map[int32]*GameBattleready_capskillData {
return table._dataMap
}
func (table *GameBattleready_capskill) GetDataList() []*GameBattleready_capskillData {
return table._dataList
}
func (table *GameBattleready_capskill) Get(key int32) *GameBattleready_capskillData {
return table._dataMap[key]
}

View File

@ -0,0 +1,110 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameBattleready_capskillData struct {
Id int32
Lv []int32
Start []int32
Race []int32
Heroid []string
Disableplay []string
}
const TypeId_GameBattleready_capskillData = 544342105
func (*GameBattleready_capskillData) GetTypeId() int32 {
return 544342105
}
func (_v *GameBattleready_capskillData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["lv"].([]interface{}); !_ok_ { err = errors.New("lv error"); return }
_v.Lv = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Lv = append(_v.Lv, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["start"].([]interface{}); !_ok_ { err = errors.New("start error"); return }
_v.Start = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Start = append(_v.Start, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["race"].([]interface{}); !_ok_ { err = errors.New("race error"); return }
_v.Race = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.Race = append(_v.Race, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["heroid"].([]interface{}); !_ok_ { err = errors.New("heroid error"); return }
_v.Heroid = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Heroid = append(_v.Heroid, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["disableplay"].([]interface{}); !_ok_ { err = errors.New("disableplay error"); return }
_v.Disableplay = make([]string, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ string
{ if _list_v_, _ok_ = _e_.(string); !_ok_ { err = errors.New("_list_v_ error"); return } }
_v.Disableplay = append(_v.Disableplay, _list_v_)
}
}
return
}
func DeserializeGameBattleready_capskillData(_buf map[string]interface{}) (*GameBattleready_capskillData, error) {
v := &GameBattleready_capskillData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSmithyAtlas struct {
_dataMap map[string]*GameSmithyAtlasData
_dataList []*GameSmithyAtlasData
}
func NewGameSmithyAtlas(_buf []map[string]interface{}) (*GameSmithyAtlas, error) {
_dataList := make([]*GameSmithyAtlasData, 0, len(_buf))
dataMap := make(map[string]*GameSmithyAtlasData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSmithyAtlasData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameSmithyAtlas{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSmithyAtlas) GetDataMap() map[string]*GameSmithyAtlasData {
return table._dataMap
}
func (table *GameSmithyAtlas) GetDataList() []*GameSmithyAtlasData {
return table._dataList
}
func (table *GameSmithyAtlas) Get(key string) *GameSmithyAtlasData {
return table._dataMap[key]
}

View File

@ -0,0 +1,49 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyAtlasData struct {
Id string
TabId int32
TypeId int32
NameText string
ContentText string
AtlasScore int32
AtlasGiver int32
Quality int32
}
const TypeId_GameSmithyAtlasData = 2126233763
func (*GameSmithyAtlasData) GetTypeId() int32 {
return 2126233763
}
func (_v *GameSmithyAtlasData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["tab_id"].(float64); !_ok_ { err = errors.New("tab_id error"); return }; _v.TabId = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["type_id"].(float64); !_ok_ { err = errors.New("type_id error"); return }; _v.TypeId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.NameText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.NameText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["content_text"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.ContentText error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.ContentText, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atlas_score"].(float64); !_ok_ { err = errors.New("atlas_score error"); return }; _v.AtlasScore = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atlas_giver"].(float64); !_ok_ { err = errors.New("atlas_giver error"); return }; _v.AtlasGiver = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) }
return
}
func DeserializeGameSmithyAtlasData(_buf map[string]interface{}) (*GameSmithyAtlasData, error) {
v := &GameSmithyAtlasData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSmithyAtlasLv struct {
_dataMap map[int32]*GameSmithyAtlasLvData
_dataList []*GameSmithyAtlasLvData
}
func NewGameSmithyAtlasLv(_buf []map[string]interface{}) (*GameSmithyAtlasLv, error) {
_dataList := make([]*GameSmithyAtlasLvData, 0, len(_buf))
dataMap := make(map[int32]*GameSmithyAtlasLvData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSmithyAtlasLvData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.AtlasLv] = _v
}
}
return &GameSmithyAtlasLv{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSmithyAtlasLv) GetDataMap() map[int32]*GameSmithyAtlasLvData {
return table._dataMap
}
func (table *GameSmithyAtlasLv) GetDataList() []*GameSmithyAtlasLvData {
return table._dataList
}
func (table *GameSmithyAtlasLv) Get(key int32) *GameSmithyAtlasLvData {
return table._dataMap[key]
}

View File

@ -0,0 +1,52 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyAtlasLvData struct {
AtlasLv int32
AtlasScore int32
ItemId []*Gameatn
}
const TypeId_GameSmithyAtlasLvData = -846785779
func (*GameSmithyAtlasLvData) GetTypeId() int32 {
return -846785779
}
func (_v *GameSmithyAtlasLvData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atlas_lv"].(float64); !_ok_ { err = errors.New("atlas_lv error"); return }; _v.AtlasLv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["atlas_score"].(float64); !_ok_ { err = errors.New("atlas_score error"); return }; _v.AtlasScore = int32(_tempNum_) }
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["item_id"].([]interface{}); !_ok_ { err = errors.New("item_id error"); return }
_v.ItemId = make([]*Gameatn, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ *Gameatn
{ var _ok_ bool; var _x_ map[string]interface{}; if _x_, _ok_ = _e_.(map[string]interface{}); !_ok_ { err = errors.New("_list_v_ error"); return }; if _list_v_, err = DeserializeGameatn(_x_); err != nil { return } }
_v.ItemId = append(_v.ItemId, _list_v_)
}
}
return
}
func DeserializeGameSmithyAtlasLvData(_buf map[string]interface{}) (*GameSmithyAtlasLvData, error) {
v := &GameSmithyAtlasLvData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -0,0 +1,42 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
type GameSmithyAtlasScore struct {
_dataMap map[int32]*GameSmithyAtlasScoreData
_dataList []*GameSmithyAtlasScoreData
}
func NewGameSmithyAtlasScore(_buf []map[string]interface{}) (*GameSmithyAtlasScore, error) {
_dataList := make([]*GameSmithyAtlasScoreData, 0, len(_buf))
dataMap := make(map[int32]*GameSmithyAtlasScoreData)
for _, _ele_ := range _buf {
if _v, err2 := DeserializeGameSmithyAtlasScoreData(_ele_); err2 != nil {
return nil, err2
} else {
_dataList = append(_dataList, _v)
dataMap[_v.Id] = _v
}
}
return &GameSmithyAtlasScore{_dataList:_dataList, _dataMap:dataMap}, nil
}
func (table *GameSmithyAtlasScore) GetDataMap() map[int32]*GameSmithyAtlasScoreData {
return table._dataMap
}
func (table *GameSmithyAtlasScore) GetDataList() []*GameSmithyAtlasScoreData {
return table._dataList
}
func (table *GameSmithyAtlasScore) Get(key int32) *GameSmithyAtlasScoreData {
return table._dataMap[key]
}

View File

@ -0,0 +1,41 @@
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg
import "errors"
type GameSmithyAtlasScoreData struct {
Id int32
Quality int32
Lv int32
Score int32
}
const TypeId_GameSmithyAtlasScoreData = -793121789
func (*GameSmithyAtlasScoreData) GetTypeId() int32 {
return -793121789
}
func (_v *GameSmithyAtlasScoreData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["quality"].(float64); !_ok_ { err = errors.New("quality error"); return }; _v.Quality = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["lv"].(float64); !_ok_ { err = errors.New("lv error"); return }; _v.Lv = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["score"].(float64); !_ok_ { err = errors.New("score error"); return }; _v.Score = int32(_tempNum_) }
return
}
func DeserializeGameSmithyAtlasScoreData(_buf map[string]interface{}) (*GameSmithyAtlasScoreData, error) {
v := &GameSmithyAtlasScoreData{}
if err := v.Deserialize(_buf); err == nil {
return v, nil
} else {
return nil, err
}
}

View File

@ -16,6 +16,7 @@ type GamepandsmasexpData struct {
Name string
ReadyID int32
Difficulty int32
Numrounds int32
BattleReadyID int32
Captionrecommend []int32
Firstprize []*Gameatn
@ -41,6 +42,7 @@ func (_v *GamepandsmasexpData)Deserialize(_buf map[string]interface{}) (err erro
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["ReadyID"].(float64); !_ok_ { err = errors.New("ReadyID error"); return }; _v.ReadyID = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["difficulty"].(float64); !_ok_ { err = errors.New("difficulty error"); return }; _v.Difficulty = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["Numrounds"].(float64); !_ok_ { err = errors.New("Numrounds error"); return }; _v.Numrounds = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["BattleReadyID"].(float64); !_ok_ { err = errors.New("BattleReadyID error"); return }; _v.BattleReadyID = int32(_tempNum_) }
{
var _arr_ []interface{}

View File

@ -132,7 +132,6 @@ type Tables struct {
Recharge *GameRecharge
PrivilegeCard *GamePrivilegeCard
Privilege *GamePrivilege
WorldTask *GameWorldTask
Teaching *GameTeaching
HeroStrategy *GameHeroStrategy
FightGlobalEvent *GameFightGlobalEvent
@ -165,6 +164,9 @@ type Tables struct {
SmithyTool *GameSmithyTool
pandsmasexp *Gamepandsmasexp
SmithyCustomer *GameSmithyCustomer
SmithyAtlas *GameSmithyAtlas
SmithyAtlasLv *GameSmithyAtlasLv
SmithyAtlasScore *GameSmithyAtlasScore
}
func NewTables(loader JsonLoader) (*Tables, error) {
@ -898,12 +900,6 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.Privilege, err = NewGamePrivilege(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_worldtask") ; err != nil {
return nil, err
}
if tables.WorldTask, err = NewGameWorldTask(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_teaching") ; err != nil {
return nil, err
}
@ -1096,5 +1092,23 @@ func NewTables(loader JsonLoader) (*Tables, error) {
if tables.SmithyCustomer, err = NewGameSmithyCustomer(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlas") ; err != nil {
return nil, err
}
if tables.SmithyAtlas, err = NewGameSmithyAtlas(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlaslv") ; err != nil {
return nil, err
}
if tables.SmithyAtlasLv, err = NewGameSmithyAtlasLv(buf) ; err != nil {
return nil, err
}
if buf, err = loader("game_smithyatlasscore") ; err != nil {
return nil, err
}
if tables.SmithyAtlasScore, err = NewGameSmithyAtlasScore(buf) ; err != nil {
return nil, err
}
return tables, nil
}

View File

@ -14,6 +14,7 @@ type GameEquipData struct {
Id string
EquipId int32
Name string
AtlasId string
Suittype int32
Suitintr string
Pos int32
@ -41,6 +42,7 @@ func (_v *GameEquipData)Deserialize(_buf map[string]interface{}) (err error) {
{ var _ok_ bool; if _v.Id, _ok_ = _buf["id"].(string); !_ok_ { err = errors.New("id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["equip_id"].(float64); !_ok_ { err = errors.New("equip_id error"); return }; _v.EquipId = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["name"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Name error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Name, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; if _v.AtlasId, _ok_ = _buf["atlas_id"].(string); !_ok_ { err = errors.New("atlas_id error"); return } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["suittype"].(float64); !_ok_ { err = errors.New("suittype error"); return }; _v.Suittype = int32(_tempNum_) }
{var _ok_ bool; var __json_text__ map[string]interface{}; if __json_text__, _ok_ = _buf["suitintr"].(map[string]interface{}) ; !_ok_ { err = errors.New("_v.Suitintr error"); return }; { var _ok_ bool; if _, _ok_ = __json_text__["key"].(string); !_ok_ { err = errors.New("key error"); return } }; { var _ok_ bool; if _v.Suitintr, _ok_ = __json_text__["text"].(string); !_ok_ { err = errors.New("text error"); return } } }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["pos"].(float64); !_ok_ { err = errors.New("pos error"); return }; _v.Pos = int32(_tempNum_) }

View File

@ -176,6 +176,8 @@ type GameGlobalData struct {
Moonshopmoney []int32
Generaltp *Gameatn
SmithyPurchaseType []int32
RaiseTemperature []int32
ExemptionTemperatureCos []int32
}
const TypeId_GameGlobalData = 477542761
@ -753,6 +755,34 @@ func (_v *GameGlobalData)Deserialize(_buf map[string]interface{}) (err error) {
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["raise_temperature"].([]interface{}); !_ok_ { err = errors.New("raise_temperature error"); return }
_v.RaiseTemperature = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.RaiseTemperature = append(_v.RaiseTemperature, _list_v_)
}
}
{
var _arr_ []interface{}
var _ok_ bool
if _arr_, _ok_ = _buf["exemption_TemperatureCos"].([]interface{}); !_ok_ { err = errors.New("exemption_TemperatureCos error"); return }
_v.ExemptionTemperatureCos = make([]int32, 0, len(_arr_))
for _, _e_ := range _arr_ {
var _list_v_ int32
{ var _ok_ bool; var _x_ float64; if _x_, _ok_ = _e_.(float64); !_ok_ { err = errors.New("_list_v_ error"); return }; _list_v_ = int32(_x_) }
_v.ExemptionTemperatureCos = append(_v.ExemptionTemperatureCos, _list_v_)
}
}
return
}

View File

@ -32,6 +32,7 @@ type GameHeroData struct {
Cite string
Effectstay []string
Hpspace serialization.Vector3
Capskillrule int32
Skill int32
Skill1 int32
Skill2 int32
@ -109,6 +110,7 @@ func (_v *GameHeroData)Deserialize(_buf map[string]interface{}) (err error) {
_v.Hpspace = serialization.NewVector3(_x_, _y_, _z_)
}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["capskillrule"].(float64); !_ok_ { err = errors.New("capskillrule error"); return }; _v.Capskillrule = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill"].(float64); !_ok_ { err = errors.New("skill error"); return }; _v.Skill = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill1"].(float64); !_ok_ { err = errors.New("skill1 error"); return }; _v.Skill1 = int32(_tempNum_) }
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["skill2"].(float64); !_ok_ { err = errors.New("skill2 error"); return }; _v.Skill2 = int32(_tempNum_) }